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1. November 7 :: 18:50 || Collective Empire Operation - in Live Events Discussion [original thread]
Is there any idea of who the pirate factions will be from CCP other than that first speculation post? I hate them all but sansha xD I don't want to shoot empire on behalf of anyone else, but I definitely don't wanna shoot sansha on behalf of Empir...
- by Qestroy - at 2013.11.07 17:05:00
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2. AlienFx not doing anything? - in Issues, Workarounds & Localization [original thread]
When I load up eve it resets my Fx to the default blue - but no in game interactions do anything. It just remains solid blue all the time. I believe, although I can't find it anywhere, it is supposed to flash in combat etc, but it does nothing. Th...
- by Qestroy - at 2013.09.02 15:58:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
... Interesting... Doesn't really effect PVE other than tanking is now much easier, still don't see a very big jump in their use in anything else though... Too expensive, too easily lost and simply not effective enough to warrant use. I notice bas...
- by Qestroy - at 2013.08.30 16:01:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
On april fools day replace the self destruct option in the drop down menu with a button which simply says "DO NOT TOUCH". Remove the warning and timer. Post the amount of ISK destroyed from self destruct in a dev blog the next day.
- by Qestroy - at 2013.08.28 14:21:00
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5. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
Lord Zim wrote: Qestroy wrote: stop digging at test for being more "don't give a ****, its a game" than goonswarm and the clusterfuck coalition... That's a different tune than you guys were singing prior to Z9PP, because prior to Z9PP you ...
- by Qestroy - at 2013.08.01 23:11:00
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6. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Qestroy, 02, 22, 01, 20, 87, 25, 15, 36, 41, 61, 13, 99, 55, 42, 50, 80, 29, 12, 35, 07, 33, 24, 66, 53, 82, 81, 69, 91, 14, 19, 45
- by Qestroy - at 2013.08.01 23:06:00
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7. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
Radius Prime wrote: On the battle: Test brought Prophecies.. really? They bring a knife to a gunfight.. We brought AHACs, mostly legions too :D Quote: Don't see the sense in fighting if you have no intention of winning. thats why...
- by Qestroy - at 2013.08.01 10:26:00
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8. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
Tarsas Phage wrote: Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system. Network b...
- by Qestroy - at 2013.07.31 00:59:00
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9. I fixed sov mechanics...no seriously - in EVE General Discussion [original thread]
,,, What happens when someone brings a 1500 man sleet split into 100 15 man groups to attack all these "nerves" at once, station becomes vulnerable, you reform up your 100 groups of 15 BS, might lose a few groups maybe, but they are never in one p...
- by Qestroy - at 2013.07.03 22:17:00
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10. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Rayzilla Zaraki wrote: marVLs wrote: Cool but "Spaceship Piloting" ? Spaceship Command sounds better I'm with this guy. "Spaceship Piloting" is a little too limp-wristed. This and This. And the Engineering and Electronics points peopl...
- by Qestroy - at 2013.07.03 21:57:00
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11. Bio's Derp squad needs You! EU PvPers. Null sec. (Esp Bombers) - in Alliance and Corporation Recruitment Center [original thread]
Never not derp.
- by Qestroy - at 2013.06.29 19:46:00
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12. Remove the Sun - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We hired the best consultants possible to look into this problem, and the results were fascinating: http://what-if.xkcd.com/49/ <3 fozzie.... so much...
- by Qestroy - at 2013.06.22 14:40:00
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13. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: CCP Fozzie wrote: Vincent Athena wrote: Hmm, I did not realize it worked that way. Shows how much I, as an industrialist, know about cap warfare. I thought it worked by always transferring x cap from the target to y...
- by Qestroy - at 2013.06.20 17:08:00
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14. New Exploration Content - Pirate Ship Logs - in Player Features and Ideas Discussion [original thread]
+1 indeed
- by Qestroy - at 2013.06.14 13:02:00
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15. Arbitrator - The Saddest of the Drone Boats - in Player Features and Ideas Discussion [original thread]
+1 arby buff
- by Qestroy - at 2013.06.14 12:53:00
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16. Pirate NPC stations/standings/space/ships and you The pirate null expansion! - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: fairimear wrote: Kirimeena D'Zbrkesbris wrote: Denying docking is pointless because with diplomacy 5 skill your (effective)standing cannot get lower -6. Diplomacy lvl3 would suffice to get you higher than -8....
- by Qestroy - at 2013.06.07 00:25:00
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17. (UI) Locked Target Slots - in Player Features and Ideas Discussion [original thread]
These may have been proposed already, somewhere or at some point, but I've had a couple of small ideas to improve the UI for locked targets. 1. More customisable locked targets layout Being able to move around the "anchor" for locked targets...
- by Qestroy - at 2013.06.01 22:19:00
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18. About the Eos' model - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Threestep wrote: I like it. Would they still keep their corp/paint schemes? Yes, they'd have the same paintjob as before, just with different hulls. The art guys have also been slowly updating many T2 ships to have modi...
- by Qestroy - at 2013.06.01 21:45:00
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19. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
CCP... Much love you long time :D
- by Qestroy - at 2013.04.14 02:01:00
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20. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Only problem I have with this is the change to frigates Although the Logi frigs are great, the frigate meta doesn't have a lot of remote repping anywhere near as much, and a few ships would really suffer from this change. Anything higher than a f...
- by Qestroy - at 2013.04.14 01:57:00
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