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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3261
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Posted - 2013.04.19 10:00:00 -
[61] - Quote
I agree. The number of NPC stations is far too high. We need to be rid of them all.
Give players the modular starbase system and get NPCs to use the same mechanism. People will build their own stations where they are most useful. Space will be developed by the people who live there.
Of course the advantage will go to the team with the most steam rollers, but they already have that advantage anyway. Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Eterne
C C P C C P Alliance
2299

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Posted - 2013.04.19 10:20:00 -
[62] - Quote
Moving from General Discussion to Features & Ideas. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Fearghaz Tiwas
ZOMBIEBEACHPARTYPATROL Circle-Of-Two
17
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Posted - 2013.04.19 11:16:00 -
[63] - Quote
I don't necessarily agree with some of what you've written, but I do like the idea of there being a lot of small HP structures that can be taken down to make the constellation vulnerable. When I read that, I had a vision of several small fleets being organised to quickly take down as many of these structures simultaneously, and then forming up into one large force to take the station.
I think this would be pretty cool, and more like actual warfare. On the rest, with the incoming POS changes (aren't we maybe getting personal hangers) won't stations be less important anyway? The only reason, for me that is, to use a station over a POS is the personal hangers, so assuming the POS changes do include hangers, it might work. Saying that, I can totally understand the idea that manufacturers aspire to leave a station as something of a legacy. |

Falin Whalen
GoonWaffe Goonswarm Federation
326
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Posted - 2013.04.19 15:35:00 -
[64] - Quote
OP has no experience in sov holding or sov grinding, is repetadly told how nullsec residents would exploit it, and keeps insisting that HIS way is best. OP I'm sure someone with your qualifications would have no trouble finding a top-flight job in either the food service or housekeeping industries.
You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2370
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Posted - 2013.04.19 15:50:00 -
[65] - Quote
You just broke null.
No seriously. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Random Majere
Epsilon Lyr Nulli Secunda
66
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Posted - 2013.04.19 16:25:00 -
[66] - Quote
Its OK OP. Its like writing a novel. Sometimes you need to throw away a lot of written pages before coming up with the final product.
Just go back and write something different. |

Alx Warlord
SUPERNOVA SOCIETY
409
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Posted - 2013.04.19 20:56:00 -
[67] - Quote
I don't know if this is the best option at all... It is a solution, that gives a small fix to the whole situation,....
Before you remove stations you need to provide a place for people to keep their stuff safe, or somewhat safe... for this you need the POS revamp.... Then you need to prevent the actual sov holders to claim space and don't use it, that is the biggest problem...
I agree that Outposts and Stations should be removed from null-sec, leaving only destructible stuff... but this cant be done yet. Please read these! > New POS system > New SOV system |

dark heartt
I Own Four Sheep The Methodical Alliance
104
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Posted - 2013.04.20 02:23:00 -
[68] - Quote
March rabbit wrote:... and here we see REAL opinion of 0.0-dwellers about "boring SOV", "bring small gang into 0.0" and other things. and this opinion is: DON"T TOUCH MY TIMERS AND SOV-GRINDING! 
Actually mate, I think it's more a case of this idea of how to do it is terrible. |

Tsobai Hashimoto
Hard Knocks Inc.
127
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Posted - 2013.04.20 18:05:00 -
[69] - Quote
If you can take out one of the "nerves" or tiny hubs, with a 10-15 man cruiser gang, then I can do it even faster with a 10-15 man bomber gang
Congrats, you just turned a massive alliances assets, crammed them into one station and allowed 5 black ops, 10 recons and 40-50 cheap bombers crush your defenses in about, 24hours tops without anyone really able to do anything since we can cloak, move near freely and covert cyno to any system that we need to still beat down
you now have even less pvp as its just a bunch of bombers playing grab ass!
Always remember that the people will find the path of least resistance, and forming up 10 man squads of T3s to brawl in small scale pvp isnt it
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OldWolf69
IR0N. SpaceMonkey's Alliance
59
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Posted - 2013.06.30 15:07:00 -
[70] - Quote
Interesting thread. Basically you want the victory of skill over the numbers. Fair point. Won't coment on many of the things here.Should i? Probably not. But. Making ratters unable to hide should be paired by removing null npc. So it would be imposible for the ratter killers to hide too. There can't be safety just for one side.( Or it can be, isn't it, Fozzy?) Just like removing null local, removing npc null will never happen. Because one would remove ratters, the other the "pro's". Both scenarios would hurt CCP's wallet. And SOV mechanics need change. But a easy SOV mechanic would hurt CCP's wallet too, so we won't see it. Remember, gentlemen, it's lacking logic just when players ask for it, never if CCP wants something.  |

Qestroy
Bio-Tech Research Tribal Band
6
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Posted - 2013.07.03 22:17:00 -
[71] - Quote
,,, What happens when someone brings a 1500 man sleet split into 100 15 man groups to attack all these "nerves" at once, station becomes vulnerable, you reform up your 100 groups of 15 BS, might lose a few groups maybe, but they are never in one place long, and they are EVERYWHERE, so enemy can't effectively defend nearly enough "nerves" to matter, and now they have the blob at their door'way, same as before... Any fighting that occurs will still mean very little, unless mixed with the tug of war system being thrown around...
Also: Realistic estimate of the chance of CCP removing a tonne of stations throughout nullsec at a stroke and just shifting peoples stuff? what would happen to split conselations, only one alliance gets the constelation, what about all the other people in the other alliance who have had their stuff rudely moved to a station that can't access? |

Swiftstrike1
Interfector INC. Fade 2 Black
96
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Posted - 2013.07.03 23:15:00 -
[72] - Quote
Having read about 70% of this thread (got bored of put-downs and OP repeating his OP) and not having the slightest bit of experience in sov warfare I can safely conclude:
The playerbase doesn't like this idea, hence it's not gonna happen.
The only part of the original idea I thought would be worth implementing was that if there is a station (or several) in a system, it (or one of them) should be the sov holding structure instead of a player owned bill-board in space. That just makes more sense to me. |

Daniel Plain
Science and Trade Institute Caldari State
1259
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Posted - 2013.07.04 00:43:00 -
[73] - Quote
can we also get a load of hispanic gardener npcs who automatically replace all the low hp 'nerves' out of the back of their pickup trucks?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
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