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miiriiah
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.29 04:02:00 -
[1] - Quote
As many people have asked before, why isn't the Kronos getting back it's 125m3 drone bandwidth? the Vindicator is already a better pvp ship due to actually having sensor strength and a spare mid for eccm if you want one, and it deals more damage on top of it.
Even with the hybrid fix it's still the worst Marauder, giving it 125 bandwidth and a 150m3 drone bay would atleast make it on par with other Marauders. |

LOL56
Caldari Provisions Caldari State
2
|
Posted - 2011.10.29 05:13:00 -
[2] - Quote
The Knonos is a PvE ship, its not balanced for PvP. |

miiriiah
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.29 05:28:00 -
[3] - Quote
The reason I mentioned pvp is because it was nerfed due to pvp reasons, blaster dps + 5 heavy drones, Vindicator is a better ship in pvp and does more damage anyway, so it'd be nice if it was made on par in pve with the others, by allowing it to once again field 5 heavies or sentries |

Mag's
the united Negative Ten.
1034
|
Posted - 2011.10.29 08:25:00 -
[4] - Quote
The Kronos is a PvE ship, it's not balanced for PvP.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Obsidiana
White-Noise
9
|
Posted - 2011.10.29 19:40:00 -
[5] - Quote
I see what you mean. That surprised me too. It is the only version of the Megathron with such low bandwidth. Sadly, with hybrids getting a buff this winter, the drone bandwidth is all the less likely to be changed.
I hate to say it, but this is in-line with Marauders. Look at the Golem: no damage bonus at all. The Navy Raven has much higher DPS. The Machariel does more damage than the Vargur. Even the Nightmare has better tracking than the Paladin, and this is the worst example. The Kronos (with navy charges) does equal blaster damage to the Vindicator; only the drones really make a difference.
Also, back before the ship was released, my PvP friends were ogling it like crazy. It was tweaked for a reason. |

Goose99
Republic Military School Minmatar Republic
90
|
Posted - 2011.10.29 21:55:00 -
[6] - Quote
LOL56 wrote:The Knonos is a PvE ship, it should not be balanced for PvP.
Supported +1.
Kronos is a pve ship, it should not have been gimped for pvp balancing reasons, like it was. Reverse Kronos drone nerf. |

Jenshae Chiroptera
81
|
Posted - 2011.10.30 04:45:00 -
[7] - Quote
Gallente are the major drone race though. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Obsidiana
White-Noise
9
|
Posted - 2011.10.30 07:48:00 -
[8] - Quote
Jenshae Chiroptera wrote:Gallente are the major drone race though. True, and this ship has the best drone bay of all the marauders. I would argue that it is the only one to really be able to use the full bandwidth.
|

Sobaan Tali
Caldari Quick Reaction Force
2
|
Posted - 2011.10.30 12:33:00 -
[9] - Quote
Did we also forget that the Vindi would need a FULL RACK of EIGHT BLASTERS to push above a Kronos in turret damage with same set-up (skill, imps, mag stabs, etc). Yeah the Kronos has less dps from turrets, but as a Marauder it gets three free highs and the Vindi will have less dps from guns if you ever so much as consider dropping one gun.
Ex.
Kronos (All V) w/ 4x Neutron Blaster Cannon II (Antimatter) and 3x Fed Navy Mag Stabs = 955 dps @ 4259 volley (+3 highs) Vindi (All V) w/ 4x Neutron Blaster Cannon II (Antimatter) and 3x Fed Navy Mag Stabs = 525 dps @ 2343 volley (+4 highs)
Vindi (All V) w/ 7x Neutron Blaster Cannon II (Antimatter) and 3x Fed Navy Mag Stabs = 919 dps @ 4100 volley (+1 high) |

Miriiah
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.30 13:38:00 -
[10] - Quote
Yeah, I forgot to mention the 3 spare hi's for utility etc, but with a lower damage bonus, worse agility, **** sensor strength, Vindi is still better. |
|

David Xavier
The Scope Gallente Federation
11
|
Posted - 2011.10.30 19:06:00 -
[11] - Quote
LOL56 wrote:The Knonos is a PvE ship, its not balanced for PvP.
The Megathron hull it is based on has125Mbit bandwidth, other marauder class ships get the drone bandwidth of the tech 1 hull they are based on.
The Vindicator would still has the advantage of a considerably bigger buffer and better sensor strength.
This "It is a PvE ship" one line reasoning is idiotic. |

Sobaan Tali
Caldari Quick Reaction Force
2
|
Posted - 2011.10.30 19:28:00 -
[12] - Quote
"This "It is a PvE ship" one line reasoning is idiotic."
So, they should make buffs to the ship just because you want to throw it in pvp, right? Why does everyone suddenly believe the Kronos should be any good in pvp again? I seem to be missing that. |

Miriiah
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.30 19:28:00 -
[13] - Quote
For anyone misunderstanding, I'm not asking to get the Kronos buffed for pvp, it's a buff for PVE so it will be on par with the other Marauders, the whole point of this is that the kronos got NERFED BECAUSE OF PVP, which a Vindicator does better anyway.
CCP? any comments? any at all? you've sorta pissed on Marauders lately and Kronos especially is really lame. |

Miriiah
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.31 06:42:00 -
[14] - Quote
bump |

Miriiah
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.01 09:09:00 -
[15] - Quote
bump |

Fille Balle
Ballbreakers R us
21
|
Posted - 2011.11.01 09:50:00 -
[16] - Quote
I not only support the OP's reasoning, but I also feel that all the marauders could do with a rebalance. The fact is that pretty much all the marauders pale in comparison to pirate faction BS'.
I would argue that the paladin is fairly good as it does the same amount of damage as the nightmare. I haven't really noticed any situations where I would prefer a tracking bonus over the armour tank + salvage on the fly ability of the paladin. I mainly use my paladin against Sansha/Blood raiders, and for that I really feel an armour tank is better suited. So no real need to buff the paladin IMO. However, the Paladin is at least equal in isk making potential.
Golem is it's own chapter. Because it can easily fit torp launchers and gets good range with torps, it can be pretty awesome. In fact, this is the main reason I feel that other marauders could do with some tweaking. Even a blaster kronos can't keep up with a torp golem, and the torp golem has 40km range. Blaster kronos has about 20km.
Kronos does less damage than the vindicator. One could argue that the kronos can salvage on the fly, but then that doesn't always make up for it, income wise. One might actually be better off flying a vindicator, just pop all the rats, skip the salvage all together and end up with more isk/h.
Vargur is slower than the machariel and does less damage. In addition to this the mach has the ability to salvage on the go, all though one would either have to either forfeit some damage to a tractor beam, or fly close to the wrecks. The only advantage the vargur has is less ammo usage, but it pales in comparison to the increased damage potential to the mach.
The problem here being that each of the marauders are either matched or outdone by other ships for their primary task. Another advantage all the faction ships have is that they are less prone to ecm jamming, all though that is only an issue in certain missions.
T2 ships are supposed to be specialized, and they are supposed to be superior at the tasks which they were built for. It takes far more time to train for marauders, and that alone is reason enough for why they should excell at their given task.
Buff marauders! Have you noticed how some ships are actually blue? Weird isn't it? |

Miriiah
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.01 13:42:00 -
[17] - Quote
Just wrote a long post as a reply to some peoples comments and I forgot to copy it before posting and it disappeared. yay!
So here's a TL;DR
Mach with faction ammo = expensive, in angel/blood/sansha space you'd want a Vargur anyway for salvaging as it'd make you more isk (Best is a combo of both for gated/travel missions) Vargur also has a tracking bonus
NM/Paladin, Paladin has certain advantages, one of them is being able to salvage on the run, and where you need tracking you can refit to Pulses and have a viable fit, gl with a Kronos and blaster range(not saying blasters are bad)
I run Bloodraider blockade in about 20 minutes from first shot to last rat is dead in a Paladin, including salvaging the BS wrecks I usually end up at 20-22minutes. (was down at 19min 30 soemthing secs on best go) depending on rng factors, usually done salvaging about 1 minute after the last rat is dead.
Golem, it's a torp ship and with a viable torp fit it's better than CNR on many missions 1182 dps out to 40km, 1317 out to 35km 926 to 61km(this is excluding drones), you need 2 ships if you want to run missions with a Golem, and that's a Tengu to do the long range rats ones/gated/travel missions.
If Marauders should get a buff I'd say they could use slightly better tractor range, and Kronos should get a 150m3 dronebay with 125m3 bandwidth and they'd all be fine ships |

Fille Balle
Ballbreakers R us
21
|
Posted - 2011.11.01 14:43:00 -
[18] - Quote
Miriiah wrote:Just wrote a long post as a reply to some peoples comments and I forgot to copy it before posting and it disappeared. yay!
So here's a TL;DR
Mach with faction ammo = expensive, in angel/blood/sansha space you'd want a Vargur anyway for salvaging as it'd make you more isk (Best is a combo of both for gated/travel missions) Vargur also has a tracking bonus
NM/Paladin, Paladin has certain advantages, one of them is being able to salvage on the run, and where you need tracking you can refit to Pulses and have a viable fit, gl with a Kronos and blaster range(not saying blasters are bad)
I run Bloodraider blockade in about 20 minutes from first shot to last rat is dead in a Paladin, including salvaging the BS wrecks I usually end up at 20-22minutes. (was down at 19min 30 soemthing secs on best go) depending on rng factors, usually done salvaging about 1 minute after the last rat is dead.
Golem, it's a torp ship and with a viable torp fit it's better than CNR on many missions 1182 dps out to 40km, 1317 out to 35km 926 to 61km(this is excluding drones), you need 2 ships if you want to run missions with a Golem, and that's a Tengu to do the long range rats ones/gated/travel missions.
If Marauders should get a buff I'd say they could use slightly better tractor range, and Kronos should get a 150m3 dronebay with 125m3 bandwidth and they'd all be fine ships
I haven't actually flown the Vargur/Mach as I'm still training for them. From wha tI've heard and what I've seen by looking at stats, I'm fairly convinced the Mach is the better option. Imo angels salvage isn't what it used to be.
I've seen what a torp golem can do, and I don't feel it needs to do any better at what it does.
The reason I brought up blasters is because it's the only way a Kronos can do comparable damage to a Golem. Even though there are few missions where it's viable. Damsel in distress in an example of a mission where blasters perform admirably.
I think the main issue with the Kronos is hybrids. As for the drone bandwith/bay, I'd say leave the bay at 125m2, and buff the bandwitdth to 100. Hybrids are getting some love this patch, and even though I'm not convinced it will even things out (judging by the current proposed fix), there is still time, and I may yet need to eat my own words.
Regarding the Paladin and the Nightmare, actually, the Nightmare has two spare highslots. So in other words it can salvage on the fly. The only disadvantage being that it doesn't get bonuses and it gets one less salvager.
As for the whole tractor beam range thingy, well, I kind of feel that this takes away the role of salvaging ship from the Noctis. In fact, a part of me feels that marauders shouldn't be swiss army knife mission boats. I feel that they should be the kings of pve, but not particulary good at anything else.
The fact is that salvaging is in a way not really pve. This is backed up by the fact that salvage is free for all. All though I suppose a tractor range boost would at least make them slightly better at what they currently do. Have you noticed how some ships are actually blue? Weird isn't it? |

Jill Antaris
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.01 15:16:00 -
[19] - Quote
Obsidiana wrote:I see what you mean. That surprised me too. It is the only version of the Megathron with such low bandwidth. Sadly, with hybrids getting a buff this winter, the drone bandwidth is all the less likely to be changed.
I hate to say it, but this is in-line with Marauders. Look at the Golem: no damage bonus at all. The Navy Raven has much higher DPS. The Machariel does more damage than the Vargur. Even the Nightmare has better tracking than the Paladin, and this is the worst example. The Kronos (with navy charges) does equal blaster damage to the Vindicator; only the drones really make a difference.
Also, back before the ship was released, my PvP friends were ogling it like crazy. It was tweaked for a reason.
It is actually the worst marauder, by a big margin.
The golem got 8 effective launchers, like the raven. However by his bonuses and the slot layout it is far more effective with torpedoes. The navy raven is very hard(next to impossible) to fit with torps for effective pve(max dps with 2 painters to overcome the cycle time issues on painters) and still wouldn't outdo the golem for dps applied especially against sub BS sized targets. Even with the buff of 10% to rail dps it doesn't come close to other marauders in dps and needs this extra drones space to break even.
The vindicator does actually more dps by his higher damage bonus, giving the Kronos 10 and the Vindicator 11 effective turrets. |

Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.02 07:49:00 -
[20] - Quote
bump |
|

Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.03 07:53:00 -
[21] - Quote
bump |

David Xavier
The Scope Gallente Federation
16
|
Posted - 2011.11.03 10:25:00 -
[22] - Quote
Sobaan Tali wrote:"This "It is a PvE ship" one line reasoning is idiotic."
So, they should make buffs to the ship just because you want to throw it in pvp, right? Why does everyone suddenly believe the Kronos should be any good in pvp again? I seem to be missing that.
What if I want to PvE with it, hmm ? Yeah I would like to see it have more drones, if you are so afraid it would do too much damage then instead of jumping at the throat of others suggest ideas like: Change it's Gallente Battleship Skill bonus to resists + web bonus.
I am tired of people like you Sobaan. |

Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.04 14:34:00 -
[23] - Quote
bump |

tsukubasteve
The Park Bench
3
|
Posted - 2011.11.04 17:03:00 -
[24] - Quote
I hate to be the elephant in the room, but having flown both the Golem and the Vargur.. I now own a mach. I've run missions side by side with a kronos and a paladin as well, and neither one can keep up. Really, all the marauders suffer in their field and cannot compete with a pure pvp pirate bs. The only change on my mach from pvp to pve, was using an AB instead of MWD, and a tracking comp instead of domination point.
The vargur is slower, does less dps and despite the tank and tracking bonus, just doesn't make much difference. My mach can kite any room easily, has plenty of tank for up close combat, and anything that could be an issue, is dead before it is.
as for the golem, sure torps hit hard, but so do 800mm ac's.. the mach still outperforms it on smaller targets (especially frigs and cruisers) and can hit to 75k with ease, which means you can easily leave the damage zone and just lob in ammunition from outside.
In case of ECM, the mach has stronger sensors. It gets between gates faster because fitting an ab is easy. Who needs a salvaging bonus anyways? Noctis anyone?
I propose that marauders be given life and allowed to pvp.. take away the sensor weakness, lose the salvage bonus, or boost it to compete with a noctis. Give the golem a little more range, (And the kronos for sure). Make the Vargur faster and give it some dps..
the paladin should recieve a boost as well in damage..
Marauders take months to train into, and longer to be effective. They are supposed to be the ones you use to make isk fast.. But honestly, the whole class of ships is broken. Why would I spend as much on a T2 bs as I can on a pirate bs, when I can outperform the t2 for only the cost of a bit more ammo being used in missions.. |

Wu Phat
Super Batungwaa Ninja Warriors
24
|
Posted - 2011.11.04 18:44:00 -
[25] - Quote
It's not just the Kronos it's almost all the Gallente ships that have been gimped over the years. Vexor, Ishtar, Myrmidon, Eos, Dominix & the Kronos have been gimped to high heaven because victims poured rivers of tears longer then the Nile of how they got smashed by these monsters of pvp, sultansGÇÖ of solo, Eve Alliance Tournament Champion's (EOS helped win 2 for BOB), the House of Bees. It is the mix of blasters for close range and drones/SentryGÇÖs to extend their range which made them beautiful and balanced. Return them to their once untouchable glory CCP and you will see carnage like no other. |

Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.04 21:19:00 -
[26] - Quote
Pirate bs's being better for pure damage dealing is fine, Mach is better than Vargur, but Vargur can salvage on the run and runs cheaper on faction ammo, and it moves at almost 500ms with an AB and has enough tank to tank any 4's
Golem is sorta limited, but it does some serious ouchy to stuff in range, and it's got 100% selectable damage type(I fly a Golem too) needs to be teamed with a Tengu for maximum efficiency, Caldari also has the CNR which is pretty damn good.
Paladin/Nightmare, I prefer Paladin when fighting sansha/blood due to being able to salvage on the run and it's insane damage potential up close which you can't really get with an NM without chewing through cap boosters to get in range
Gallente pve ships? that use the "native" gallente weaponsystem without having to be 100% immobile to do damage(navy sent domi), there are none, FIX THE KRONOS AND GIVE IT 125/150 M3 DRONEBAY so they have atleast 1 viable ship for pve.
It's almost depressing how bad Gallente are at PVE compared to the other factions(Pvp is being looked into so will wait with commenting anything there until it's been live fro a bit) |

Joe Risalo
State War Academy Caldari State
92
|
Posted - 2011.11.04 22:30:00 -
[27] - Quote
While I'm sure other marauders have issues as well, I wouldn't say the golem is the best in class.
With t2 range rigs, 4 caldari ballistics, and all skills lvl 5 we get
838 dps at 65km, however factoring accel time, it's more like 57km.
1192 dps at 38.9km, accel time, about 35km
1070 dps at 43.7km, accel time, about 38km
However, even at max skills the golem has hell of problems with dps'ing small targets.
You need at least 2 target painters to be able to down cruisers in 3 shots.
Now, on the approach the golem can down frigs and cruisers in one shot, however, once the target is orbitting the golem it becomes much harder to hit effectively.
It can sometimes take up to 5 shots to down an orbitting frig or cruiser even with javs. and 2 target painters.
The issue then becomes that the golem is much more effective with that third target painter, however, you can lose a good amount of tank in fitting this 3rd target painter.
It also suffers from the issue that it can't have effective dps or tank without having target painters AND a ded space shield booster. This means that you can't just buy a golem and t2 fit it and be happy. It won't work. You'll either have good effective dps with a weak tank, or you'll have a good tank with bad effective dps. Without target painters you might as well be flying a raven, because your dps is going to be just as effective, if not worse. And without a ded space shield booster your tank if going to be just as effective as a raven if not worse.
So basically, in order to fit a golem worthy of flying lvl 4 missions you must spend a MINIMUM of an additional 600 mil for a ded space booster and t2 rigs.
on top of that, the golem is extremely slow, even with a wmd, thus meaning if you don't have missile bombardment and missile projection to lvl 5 on top of the t2 rigs, then you will not be able to reach the max orbit range of npcs, which I've seen to be 51km. This means if you don't fit the golem just right, with just the right skills, then you're either losing even more effective dps or even more effective tank in order to fit the wmd to catch the targets.
Now while you're chasing the targets with the wmd, you're also losing cap, which means you tank will die and the target will be getting extremely effective hits on you long before you make it within range if the ship isn't fitted just right.
Basically, what I'm saying is that in order to be able to fly the golem effectively in lvl 4 missions it not only needs t2 rigs, ded space booster, and a minimum of 2 target painters, but it also needs several skills to be lvl 5, and like I said, this isn't to make it a good mission ship, this is just to make it usable in lvl 4 missions.
On top of all that isk required to fly the golem in lvl 4 missions, you also have expensive t2 and faction ammo which is completely REQUIRED for level 4 missions in order to get range and good dps.
So not only does it cost you a bare minimum of 1.5 billion isk to buy and fit a golem, but it also costs you over 4k isk per volley.
That said, with the majority of the faction ships, they are less skill intensive, require less skills to lvl 5 in order to be effective in lvl 4 missions, but can also pull out the same effective dps if not better with a less intense fit than is required by the golem.
When you factor the implementation of the noctis and that the golem is limited to a 40km tractor range, has kinda crappy salvage ability, is slow, has a quite large sig radius, has a max missile range of about 58km or so with max range skills and t2 range rigs, has terrible sensor strength, terrible scan res, terrible effective dps without at least 2 target painters, and is skill and isk intensive in order to fit.
Then flying a faction bs and coming back and salvaging in a noctis is actually faster than using just the golem. Not to mention the noctis can have a much larger cargohold, so you not only salvaging, but you're also able to loot. In most lvl 4 missions the golem doesn't have enough cargohold for loot, salvage, and at least 2 different types of ammo.
So my suggestion for buffing the golem is.
Reduce sig radius so it's able to have an effective tank without expensive mods (however still requiring the trade of some dps in order to do so)
Give it a larger boost to the effectiveness of target painters, so that 2 is the equivilant of 3.
Increase the scan res so that it's able to target smaller ships faster, thus allowing it to knock out any jamming, dampening, and neuting a bit faster. When a golem is dampened or jammed it can't ever seem to get enough of a window to be able to lock and engage even one volley on a target.
I can deal with it being skill intensive in order to get a lvl 4 mission fit, and effective missile range, but it being a t2 ship it shouldn't REQUIRE an almost specific fit in order to be effective. It should be like every other bs in game, able to effectivily run lvl 4's with a t2 tank, but better off with a ded space booster, cause a t2 fitted golem doesn't really stand a chance.
Give it a slight speed buff.
Now, specific buffs that would apply to all marauders.
Give them the tractor range of the noctis. Give them a salvager buff equal to the noctis. Give them a buff towards salvaging difficulty, since they can't fit salvage tackles in the rigs. Give them a bigger cargohold
When marauders were originally brought into the game they were designed to be the best ship to use in missions. They had high dps, and the best salvager.
Now that pirate bs's can out dps them and with greater range and less intense skills and fits, plus the addition of the noctis, It's actually easier and faster to use the pirate bs plus a noctis in order to clear the mission and salvage. Thus taking away from the superiority of marauders in pve.
They need their superiority back |

Andski
GoonWaffe Goonswarm Federation
560
|
Posted - 2011.11.04 23:00:00 -
[28] - Quote
people actually fly marauders? |

Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.05 08:09:00 -
[29] - Quote
While I do agree that the Golem needs a really high skillset/good fit to perform really well is rather steep, but it's atleast doing a good job once those requirements are met.
With 7s RoF and only 4 launchers faction/t2 ammo really isn't that expensive at all... (I thougt it'd be really costly at the start but it was ALOT chepaer than expected) Esp not if you buy ammo from the LP store(I've got over 500k LP with some caldari corp to supply me torps)
As for anyone who are somewhat serious about running 4's for cash, they have implants.
(4 faction BCU's, anyone who runs 4's uses faction damage mods)
These numbers are not counting in drones
Golem with navy torps = 1182 dps to 40km(you only have to reload javs for a few bs's orbiting at 45/50)
926 with javelins out to 60-61km
1317 with rage out to 35 km
As for tp's and cruisers/frigs etc, your drones kills the frigs and you 1 volley EVERY cruiser apart from the mercenary guardians(Moa hull) with 3 PWNAGE paineters(best named t1) npc HAC's take max 2 volleys, many of them only 1.5 so you often overkill with the 2nd volley.
I've been thinking about Marauders getting a tractor/salvage bonus aswell, and the bare minimum should be a tractor beam range bonus so you'd easily be able to haul in the bs wrecks at 50km
And when it comes to scan resolution of Golem after you've been jammed. Just DONT fly Marauders vs Gurista.. I quit running vs Gurista as soon as the failfest of Guristas changes got live, CCP decided Marauders should be made fun of by npc's aswell, screwing over Marauders yet again.
As for Vargur someone complained abit about, it's amazing vs angels and works really well aganist anything but Guristas, it can change it's damage type fairly easily. If anything should be boosted on the Vargur, it should be a little speed buff
Paladin works well vs it's "native enemies" (Blood/Guristas). really well vs Drones. Eom die pretty fast to EM damage. Serpentis are v.easy to take down with Lasers aswell. only real pains are Gurista(sucks in any marauder) and Angels(you should only get AE if you run blood/sansha) so overall the Paladin doesn't really suffer that much when it needs to fight non-blood/sansha(non-blood/sansha random missions)
And the Paladin out dps's the Kronos by almost 100 dps even after the railgun change, and it's got better tracking, and if there's lots of cruisers/close range ships you need to pop in certain missions you can always fit Mega pulses(as I've said before), Kronos will just be bad there.
125/150 m3 bandwidth/dronebay now please.
And as some people have said a few times, they don't need to be superior in every way, they just need to... NOT SUCK like the Kronos is exceptionally good at. |

Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.06 08:27:00 -
[30] - Quote
Bump |
|

Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.07 10:44:00 -
[31] - Quote
Bump.
Either boost rails so they're worth fitting on any ship(They're still sorta weak with no unique benefits)
Or gimme my Dronebay! |

Miriiah
Republic Military School Minmatar Republic
6
|
Posted - 2011.11.08 11:14:00 -
[32] - Quote
bump |

Miriiah
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.22 14:34:00 -
[33] - Quote
Bump Now with another 5% tracking boost to rails, 25% tracking boost on Javelin and only 5s reload time the Kronos is actually pretty decent
125m3 bandwith would actually more it potentially OP'd compared to other Marauders atleast
But still, 100m3 bandwidth is fair and it'd be a great ship(IT LOOKS FANTASTIC!) make it perform well on top!
CCP hear my call! |

Miriiah
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.24 09:58:00 -
[34] - Quote
Miriiah wrote:Bump Now with another 5% tracking boost to rails, 25% tracking boost on Javelin and only 5s reload time the Kronos is actually pretty decent
125m3 bandwith would actually more it potentially OP'd compared to other Marauders atleast
But still, 100m3 bandwidth is fair and it'd be a great ship(IT LOOKS FANTASTIC!) make it perform well on top!
CCP hear my call!
Bump! |

Miriiah
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.25 08:08:00 -
[35] - Quote
Bump, gieb 100m3 drone bandwidth! |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
275
|
Posted - 2011.11.25 13:07:00 -
[36] - Quote
Marauders are really underwhelming.
Tengus, Machariels, Nightmares...Those ships are PVE kings.
Can't really talk about lvl 4 missions, but I sure can talk about 0.0 PVE. And except carriers/Tengus, there are some Ishtars, maybe a few machariels, a few rattlesnakes...And that's it.
There is no reason not to buff Marauders. |

Miriiah
Republic Military School Minmatar Republic
14
|
Posted - 2011.11.25 17:33:00 -
[37] - Quote
SMT008 wrote:Marauders are really underwhelming.
Tengus, Machariels, Nightmares...Those ships are PVE kings.
Can't really talk about lvl 4 missions, but I sure can talk about 0.0 PVE. And except carriers/Tengus, there are some Ishtars, maybe a few machariels, a few rattlesnakes...And that's it.
There is no reason not to buff Marauders.
Yeah, they need a buff in general but Kronos is still dead last. atleast give it 100m3 drone bandwidth until CCP decides to boost Marauders in general atleast. |

Miriiah
Republic Military School Minmatar Republic
15
|
Posted - 2011.11.26 10:22:00 -
[38] - Quote
Bump, Kronos has sucked for long enough now, Marauders aren't exactly awesome compared to pirate battleships at pve so atleast make the Kronos on par with the other Marauders. |

Joe Risalo
State War Academy Caldari State
144
|
Posted - 2011.11.26 17:35:00 -
[39] - Quote
I still vote that they at least get the tractor and salvage bonuses that the noctis gets, so there's a good reason to use marauders as compared to a pirate boat and a noctis |

Joe Risalo
State War Academy Caldari State
144
|
Posted - 2011.11.26 17:35:00 -
[40] - Quote
DP |
|

Miriiah
Republic Military School Minmatar Republic
16
|
Posted - 2011.11.26 18:29:00 -
[41] - Quote
Joe Risalo wrote:I still vote that they at least get the tractor and salvage bonuses that the noctis gets, so there's a good reason to use marauders as compared to a pirate boat and a noctis
Yeah, at very least give them increased tractor range and halved cycle timer on salvagers(only really fit 1 so atleast make the cycle time RNG friendly)
And gimmie mah 100m3 bandwidth |

Miriiah
Republic Military School Minmatar Republic
16
|
Posted - 2011.11.27 11:47:00 -
[42] - Quote
B++mp |
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