| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

subvert
|
Posted - 2006.01.03 19:32:00 -
[1]
I am looking to build a peace ship. The purpose of the peace ship is to enter hostile territory, but will never make offensive attacks on anything. It's job is to survive ONLY. It is a ship to hold an ambassador and should be designed so that it can take the most fire possible for as long as possible.
You can choose ANY ship of ANY faction (no capital ships) ALL slots should be used for survival and defense. Drones can help defense also if there are such drones. NO guns! NOS -is- allowed, but know that if your peace ship build depends *only* on nossing, that leaves it defenseless to everything outside nossing range.
Be creative as you want and suggest to me your peace ship build! 
|

subvert
|
Posted - 2006.01.03 20:51:00 -
[2]
Shuttle gets popped, so does inti and cov ops. Warp core stabs don't improve defense. Peace ship holds an ambassador, the point isn't to go through undetected, it's to be able to absorb fire.
|

subvert
|
Posted - 2006.01.03 21:44:00 -
[3]
Edited by: subvert on 03/01/2006 21:46:38 I don't want an undetected fast ship.
Ok let me make this simple for you. I want the best TANK, minus the guns. Use any guns slots or damage mods and add to the tank. This isn't a sneak around ship, and not a blow things up ship, it's a peace ship where we can all be friends and when meanies fire on Peaceship, the ambassador speaks and since it's a very defensive ship the ambassador can arrange peace negotiations.
To put this even MORE clearly. Its an act of peace and in order to solidify a peace agreement we are meeting in person in space. I REFUSE to break peace agreements even if they do. If I go undetected then it defeats the purpose. If I am in a fast ship but weak ship I don't know if they will fire until they DO fire which means my fast ship is dead. I expect they should lock onto me, because thats allowed.
So my ship needs to be as defensive as possible to withstand fire but never EVER to fire on enemy. No if they fire on me its their choice and then it's my commander's job to decide to go to war. Im not in a position of power to make that. I am an ambassador and authorized only to make peace negotiations.
Warpcores are out of the question because I am a dedicated peace negotiator and wont leave until either peace is arranged or I am dead.
|

subvert
|
Posted - 2006.01.03 22:09:00 -
[4]
Originally by: LORD STEALTH
i think that may be the craziest thing ive ever heard. grats!
Just giving it my best for peace I once had to sing 'I'm a little teapot' and fly around in my pod to close a peace deal. I have to do my best to secure a future for my corporation. I dont like it when the mean combat pilots in corp go kill people I tried to negotiate with. I know its their job to defend us in war but if I do my job right then there is no war to begin with 
|

subvert
|
Posted - 2006.01.03 23:48:00 -
[5]
I like these ECM and energy drain builds and am certainly skilled to use them. I would have to check with my superiors about it. My only concern is that if I drain the persons cap or jam them it could be taken as an aggressive action and they could shoot me for it. I had one negotiation go sour because I even targetted the person I met with so I've used passive targetting ever since. It was funny because it wasnt a pirate but instead another mining corporation. The person who attacked was just so paranoid because he was used to getting attacked by neighboring pirates that he reacted instantly to my lock.
What about a dominix without any energy draining? Could that work? I think a big problem is I don't know what to put in my hi slots.
|
| |
|