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The Wizz117
Posted - 2006.01.03 21:32:00 -
[1 ]
hop on the market, show info on a "inferno rage torpedo"its explosion radius is 1000m this torp is under "anti ship" chek the radius of a random battle ship. (these t2 torps also have -20max velocity penalty) the standart torp is 300m how can these torps possibly be anti ship? they wont do any damage toward any battle ship, and i think they are to expensive to trhow em all on a POS.
Kyle Caldrel
Posted - 2006.01.03 21:38:00 -
[2 ]
try some target painters and painting drones ******************************************************* What ya gonna do, when I come for you!?
Kyle Caldrel
Posted - 2006.01.03 21:38:00 -
[3 ]
try some target painters and painting drones ******************************************************* What ya gonna do, when I come for you!?
Istvaan Shogaatsu
Posted - 2006.01.03 21:40:00 -
[4 ]
Or just use non-crippled tech 1 ammo, which is better in many ways and carries no penalties ;f
Istvaan Shogaatsu
Posted - 2006.01.03 21:40:00 -
[5 ]
Or just use non-crippled tech 1 ammo, which is better in many ways and carries no penalties ;f
Maya Rkell
Posted - 2006.01.03 21:42:00 -
[6 ]
Originally by: Istvaan Shogaatsu Or just use non-crippled tech 1 ammo, which is better in many ways and carries no penalties ;f Or the uber precision stuff Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
Maya Rkell
Posted - 2006.01.03 21:42:00 -
[7 ]
Originally by: Istvaan Shogaatsu Or just use non-crippled tech 1 ammo, which is better in many ways and carries no penalties ;f Or the uber precision stuff WarniEVE Online | EVE Insider | Forums
Valea Silpha
Posted - 2006.01.03 21:45:00 -
[8 ]
Those torps have much higher potnential damage tho, combined with the extra damage skills, but you need extra equipment to make them reach that potential. Tech II is all being better in one respect but needing to be smart to make them work.
HippoKing
Posted - 2006.01.03 21:54:00 -
[9 ]
i just wrote those off as anti-dread only tbh, t2 ammo isn't worth it atm for any gun IMO
Spartan III
Posted - 2006.01.03 21:55:00 -
[10 ]
Edited by: Spartan III on 03/01/2006 21:56:35 Originally by: The Wizz117 the standart torp is 300m Its actually 400m [Edit] The Subject Line of your post got it right saying its "600m bigger" though. ********************Join Public Channel "Christian Public Access" for great fellowship and fun
Grimpak
Posted - 2006.01.03 21:57:00 -
[11 ]
Edited by: Grimpak on 03/01/2006 21:58:27 Originally by: HippoKing i just wrote those off as anti-dread only tbh, t2 ammo isn't worth it atm for any gun IMO Null, Barrage, and the realy long range ones for hybrids and projs looks nice. I for instance like to have 10km efective range in my 200mm AC's... edit: oh and btw, the rage torps are, imho, anti-capital stuff. -------------------Celestial Horizon : we go zerg on you
The Wizz117
Posted - 2006.01.03 22:04:00 -
[12 ]
Originally by: HippoKing i just wrote those off as anti-dread only tbh, t2 ammo isn't worth it atm for any gun IMO Quote: edit: oh and btw, the rage torps are, imho, anti-capital stuff. these torps give -20% cap rech each launcher, ( some people say its a bug and will be fixed but we all know this might never get fixed or will take a year) do you realy want to fight capital ships with a fleet of ships having no cap? right. they also fly a bid slower.
HippoKing
Posted - 2006.01.03 22:06:00 -
[13 ]
Originally by: The Wizz117 Originally by: HippoKing i just wrote those off as anti-dread only tbh, t2 ammo isn't worth it atm for any gun IMO Quote: edit: oh and btw, the rage torps are, imho, anti-capital stuff. these torps give -20% cap rech each launcher, ( some people say its a bug and will be fixed but we all know this might never get fixed or will take a year) do you realy want to fight capital ships with a fleet of ships having no cap? right. they also fly a bid slower. tbh, you will be in a big fleet if you're taking on capitals intentionally enough to have these. if you get targetted, you will die soon whatever i reckon. and i don't think the slower flight will be a huge bork against capital ships - they take a long time to die, and don't move fast
The Wizz117
Posted - 2006.01.03 22:13:00 -
[14 ]
Originally by: HippoKing Originally by: The Wizz117 Originally by: HippoKing i just wrote those off as anti-dread only tbh, t2 ammo isn't worth it atm for any gun IMO Quote: edit: oh and btw, the rage torps are, imho, anti-capital stuff. these torps give -20% cap rech each launcher, ( some people say its a bug and will be fixed but we all know this might never get fixed or will take a year) do you realy want to fight capital ships with a fleet of ships having no cap? right. they also fly a bid slower. tbh, you will be in a big fleet if you're taking on capitals intentionally enough to have these. if you get targetted, you will die soon whatever i reckon. and i don't think the slower flight will be a huge bork against capital ships - they take a long time to die, and don't move fast i am 100% sure thats not the way it will work, the captital ship will have several battle ships with him and i think a thank will sertenly help out, i fought a dreadnought on the test server. u realy need a tank (and dont even dear to speak of a passive shield tank)
Joerd Toastius
Posted - 2006.01.03 22:38:00 -
[15 ]
Originally by: HippoKing i just wrote those off as anti-dread only tbh, t2 ammo isn't worth it atm for any gun IMO Again the massive generalisations... Conflag L for any short-range frigate are a godsend - you lose tracking and cap usage and gain large amounts of damage - perfect for inties and AFs hitting larger ships.
Cloud Strive
Posted - 2006.01.03 23:02:00 -
[16 ]
Originally by: The Wizz117 these torps give -20% cap rech each launcher, ( some people say its a bug and will be fixed but we all know this might never get fixed or will take a year) do you realy want to fight capital ships with a fleet of ships having no cap? right. they also fly a bid slower.[/quote you wait for cap recharge in PvP? In a Raven? good luck! they good as they are, well its manufacturing requirmends stink tho....
Fi T'Zeh
Posted - 2006.01.03 23:02:00 -
[17 ]
Ask the BoB tournament team if t2 missiles are worthless. .... Alts : The forum equivalent of a WCS ?
Kyoko Sakoda
Posted - 2006.01.04 00:59:00 -
[18 ]
Edited by: Kyoko Sakoda on 04/01/2006 01:00:03 Yeah, T2 ammo is not worthless, it's just that the penalties stack. This makes certain types of missiles and ammunition (not all of it) useless. Correct me if I'm wrong but I've heard penalty stacking was not intentional. Javelin torps are ftw either way.
Joerd Toastius
Posted - 2006.01.04 11:46:00 -
[19 ]
Not all penalties stack. Short version is that ship penalties stack but turret/launcher penalties don't. Long version is, if my reasoning is correct, ammo just applies properties to the turret. If you apply "0.5x tracking" then it just adds "tracking x0.5" in the gun properties, and as the gun's tracking property is only relevant to that particular gun, you get no stack, as only that gun looks at it and thus only that gun applies it to itself. If you load eight guns with that ammo you have eight modules on the ship all saying "multiply tracking by 0.5" but each turret only looks at itself so there's no problem. On the other hand, if you apply "max cap 0.55x" or whatever to the gun, that's a property relevant to the ship so when you fit it the ship goes "hey, a module changing cap capacity", and notes the multiplier. Of course, if you load that ammo into eight guns, you now have eight modules on your ship saying "multiply max cap capacity by 0.55" and the ship looks at all of them . Le stack.
Wrayeth
Posted - 2006.01.04 12:04:00 -
[20 ]
Originally by: HippoKing i just wrote those off as anti-dread only tbh, t2 ammo isn't worth it atm for any gun IMO Javelin torps: 3750m/s base velocity 300 explosion radius 500m/s explosion velocity Torpedo base damage. Penalty: velocity (only while in the launchers) Basically, these are torpedos that, aside from damage, have cruise missile stats, making them very effective against smaller ships. They're also more effective at longer ranges than normal torpedos, though their flight time means that the instant damage of turrets is still better. I wouldn't waste my ISK on javelin torps for NPCing, but for PvP against smaller ships they're uber. As for rage torps, I wrote those off as anti-dread/POS only, too. I'm sure I'll use them at some point in the future. -Wrayeth Go away.
Wrayeth
Posted - 2006.01.04 12:06:00 -
[21 ]
Originally by: Joerd Toastius Not all penalties stack. Short version is that ship penalties stack but turret/launcher penalties don't. Negative. The penalties do stack per launcher/turret. The velocity penalty increases per launcher fit with javelin torps, eventually slowing your ship to 37.5m/s despite navigation 5 when all six of the raven's launchers are full. -Wrayeth Go away.
Joerd Toastius
Posted - 2006.01.04 12:14:00 -
[22 ]
Originally by: Joerd Toastius Not all penalties stack . Short version is that ship penalties stack but turret/launcher penalties don't. I'm talking solely in terms of T2 ammo here, to avoid any conclusions. Penalties applied to ship attributes do stack. Penalties applied to turrets and launchers do not stack. Ship speed penalties are applied by every launcher and thus stack. Missile speed penalties are applied only to the one launcher and thus do not stack.
Wrayeth
Posted - 2006.01.04 12:17:00 -
[23 ]
Originally by: Joerd Toastius I'm talking solely in terms of T2 ammo here, to avoid any conclusions. Penalties applied to ship attributes do stack. Penalties applied to turrets and launchers do not stack. Ship speed penalties are applied by every launcher and thus stack. Missile speed penalties are applied only to the one launcher and thus do not stack. Ah, okay. I thought you were talking about penalties for modules such as sensor boosters compared to penalties for ammo fitted in turrets and launchers. My bad. -Wrayeth Go away.
Testy Mctest
Posted - 2006.01.04 12:25:00 -
[24 ]
Originally by: HippoKing tbh, t2 ammo isn't worth it atm for any gun IMO If only for the fact that it's so expensive its comical, forgetting the sometimes crippling penalties. I have to laugh though, at Amarr T2 crystal users whining about their crystals degrading now complaining at the price to replace crystals, when it *still* leaves their guns a whole lot cheaper to run ammo-wise than everyone elses.Educating Eve forum denizens as to the error of their ways since 2005.
zoturi
Posted - 2006.01.04 12:29:00 -
[25 ]
eh..just use 2x target painter and 3x heavy paintter drones?
Joerd Toastius
Posted - 2006.01.04 12:31:00 -
[26 ]
@ Wrayeth I did explain better in the long version :P @ Testy as I've said the price is almost all markup atm, in a very literal sense. I believe you should be able to buy Conflag S for 250k in Lonetrek right now, and while significantly under market price that's still a pretty big profit for the producer...
La Solitaire
Posted - 2006.01.04 13:12:00 -
[27 ]
Has anyone worked out the dps of a Raven with Rage torps vs POS or capitals compared to a dread? Could be interesting :)
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