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Thread Statistics | Show CCP posts - 0 post(s) |
Acolite
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Posted - 2006.01.03 23:23:00 -
[1]
I've noticed that all the patchs latly have only been putting in high end ships that only 3+ year olds can piolt. What im thinking is making Corvettes. It would stand equal to the skills required for a destroyer. If you go to Dictionary.com the definition for corvette is:
# A fast, lightly armed warship, smaller than a destroyer, often armed for antisubmarine operations.
So mabye this could be an anti-Covert Ops ship that automaticly jams a war declared uncloaking ship from say a 20 sec sensor delay to 40+ secs in a range of 50km or so. This ship would have low attack/defence to compensate for the tactical advantage in fleet battles. This was just a thought and any comments would be nice.
Acolite |
Vendrin
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Posted - 2006.01.03 23:34:00 -
[2]
I wish they would just add more tech 1 ships.
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Nukeitall
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Posted - 2006.01.03 23:45:00 -
[3]
Corvettes technically do exist, the extra large drones (fighters) are technically "corvettes".
So you'll need another name.
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Cade Morrigan
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Posted - 2006.01.04 01:12:00 -
[4]
I'd like to see more more crazy specialty ships along the lines of stealth bombers... Maybe a frigate sized ship that can mount a pair of torp launchers, or a Cruiser that can mount a battleship sized gun along its spine... i.e. mix up the roles a bit, get rid of some of the rigid definitions of the ship types.
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Harold Griffin
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Posted - 2006.01.04 03:22:00 -
[5]
See both my thread: http://oldforums.eveonline.com/?a=topic&threadID=273076
And: http://oldforums.eveonline.com/?a=topic&threadID=272900
Note that I named it 'Corvettes' just because the name is used in other games I remember from a famous old 1st person spacesim based on 6 movies (you know which ;)). I designed the ship, and gave it a name. I think that's also the way to go with the game; don't try to fit names because of what something thousands of years in the past has happened (we don't call army regiments 'legions' either).
Anyway, I agree that we should have more ships who aren't regular ships that just fit the size of modules they are in normal ordanace (especially T1's are just one giant ladder going from small ships with small guns to big ships with bigger guns, always designed to beat a group of ships that are 1 classes lower then that ship)
See the other threads for more discussion
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Ishtari
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Posted - 2006.01.04 04:17:00 -
[6]
Dont look at only ships. For example there are great new skills like the resist skills for newer players. Also the new drones and skills are useable by newer players. And ships such as t2 frigates/cruisers you can fly within a month or 2 (t2 frigate) or 6-8 (t2 cruiser). Dont forget that they cost a lot because they are in high demand and made by players, low supply. I m saying can fly not saying be effective in them but thats with all ships.
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Stanis
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Posted - 2006.01.04 04:24:00 -
[7]
And maybe you should just play the game and not ask for 215126616 ships to fly after 2 months?
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Stanis
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Posted - 2006.01.04 04:26:00 -
[8]
Oh yea, you could also train for another rase frig class ships or cruiser. That shouldn't take much time and you could fly around ~40 different ships? Not enough for you?
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Mace Mcgee
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Posted - 2006.01.04 04:59:00 -
[9]
Whats your problem guy? Theres no harm in having more ships. Just means more fun tinkering around with layouts.
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Zavernus Hamarabi
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Posted - 2006.01.04 07:30:00 -
[10]
Corvettes mmmm like homeworld
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Zaintiraris
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Posted - 2006.01.04 07:38:00 -
[11]
If you hunt way back, this topic has been done. And I don't think there is enough room between a frigate and a destroyer for another class of ship. I think the only way to go from a frigate is down, to make fighters and ultra-lights. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Pinky Denmark
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Posted - 2006.01.04 14:10:00 -
[12]
There IS quite a jump from the best caldari friagate at around 300k to the cormorant destroyer around 1.2 million - could use a light destroyer...
Perhaps around 6 high-slots (max 5 guns, 2 launchers) guns, better speed than the cormorant and a price around 800k Around the same shield and armour, but worse resistanca...
I do think new players need more choices too... Long step from Frig to Cruiser, even with a single destroyer choice...
Pinky
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Jernau Gurgeh
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Posted - 2006.01.04 14:53:00 -
[13]
In modern naval terminology, I believe that a corvette is actually smaller than a frigate.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |
Eyeshadow
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Posted - 2006.01.04 15:01:00 -
[14]
Originally by: Pinky Denmark There IS quite a jump from the best caldari friagate at around 300k to the cormorant destroyer around 1.2 million - could use a light destroyer...
It takes about an hour to make a million with a new character if you know what your doing
My Latest Vid (16/11/05) |
Atom HeartMother
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Posted - 2006.01.04 16:17:00 -
[15]
^^ if being the big word many dont leave safe space for a long time
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Acolite
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Posted - 2006.01.04 21:55:00 -
[16]
True there's not much room between frigate and destroyer. Also whats the point of having a million ships if no one but mabye 100 people could fly them. Look at the market, you want to get more newbs to join up so that = more cash from accounts insted of only apeasing to the older bunch. Plus im sure people have mentioned corvettes before because it's for one a kick-ass name and they are a standered ship type. You could always forget traditionl corvettes and make it one of the first mix-n-match ships. A destroyer with say two medium guns.
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Erloas
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Posted - 2006.01.04 23:02:00 -
[17]
There really isn't any room between frigates and destroyers. Destroyers are still very cheap and use all the same things as frigates (although it would be nice if they had their own speed mods because of thier mass)
But I think there is still room for more smaller end ships for newer players not just all the really big huge cost ships.
I think more smaller but more more specialized ships should be added, like what the intradictors are supposed to be. They are adding a lot more odd bonuses to less used ships, which is about what I was thinking... Just need to do a bit more of that, maybe make a few new ships to fill in some of the other non damage combat type things.
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Entreri Finwe
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Posted - 2006.01.04 23:14:00 -
[18]
Doesn't each race have one T1 frig that doesn't have a T2 counterpart, the Bantam for the Caldari springs to mind...don't know about the other races though... CCP could take that frig class and base a T2 frig around it and call it a Corvette and make some kind of anti-stealth module that only this ship could use... ---
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Acolite
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Posted - 2006.01.05 03:28:00 -
[19]
That could work Erloas. Make corvettes "light frigates" as said above and have about 1 ship in each race. Each ship would be crap but kick-ass in the one thing they specialize. Mabye the Gallente one could go all out for 1 specific drone type, say hammers, and they give them a 20 drone bay and say a 10% damage boost per corvette level. The Amarr might be just a tiny ship with a huge medium laser on top giving slightly more armor each cor level (mabye even add some kickkback from the laser).
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PainkillerX
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Posted - 2006.01.05 03:47:00 -
[20]
Edited by: PainkillerX on 05/01/2006 03:47:51 Yea i agree, i wish they added more stuff for average people not just for hardcore players with to much time on their hands.
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Draaken
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Posted - 2006.01.05 03:52:00 -
[21]
Originally by: Acolite I've noticed that all the patchs latly have only been putting in high end ships that only 3+ year olds can piolt.
Being able to successfully pilot an Interdictor (including a proper fitting) takes about 3-4 months for a completely new character, learning, gunnery support and basic engineering/electronics skills included. Being able to successfully pilot a Recon Ship (including a proper fitting) takes about 2-3 months longer.
Considering that those ships are elite classes, I don't see anything wrong with that kind of time frame.
If you want easy and quick access to more ships, train up another Frigate or Cruiser, or even Battleship with assorted skills, that will take about a month, maybe 6 weeks and offers you a hell of a lot more options. ____________________
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Malthros Zenobia
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Posted - 2006.01.05 04:14:00 -
[22]
Originally by: Atom HeartMother ^^ if being the big word many dont leave safe space for a long time
By my 3rd day on EVE i had 3 mil in my wallet, 1/3 was from (slow) mining, the rest was from rats and missions, and I didn't know what I was doing. Adding something between frigs and destroyers would be absurd. How about they make the faction ship, like the worm/gila/rattlesnake, just a lvl 4 frig, and the empire ships tier 5? Well the navy ones would still jsut be tier 4 i guess, but it'd give CCP a reason to make them NOT SUCK. Seriously, just delete the worm from the DB right now, because nobody's going to fly a ship that is rarer than the merlin, and weaker. Please, no political remarks. - Laqum Being a forum mod should require knowing what poltical satire is before nerfing sigs. |
Trelennen
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Posted - 2006.01.05 17:19:00 -
[23]
Edited by: Trelennen on 05/01/2006 17:21:35
Originally by: Ishtari Dont look at only ships. For example there are great new skills like the resist skills for newer players. Also the new drones and skills are useable by newer players. And ships such as t2 frigates/cruisers you can fly within a month or 2 (t2 frigate) or 6-8 (t2 cruiser). Dont forget that they cost a lot because they are in high demand and made by players, low supply. I m saying can fly not saying be effective in them but thats with all ships.
Well, shield resists skills are not really for new players at all, as they require a rank 4 skill at 4... That's usualy not something you do when starting, where you tend to train all your basic skills to 3-4, and the higher rank one to 1-2, to maximise your effectiveness. Armor resists skills are more accessible, requirering only a rank 2 skill at 4.
For T2 frigs, that's more like 2 months to fly them, and much more to be decently effective in them. Engineering an mechanic are rank 1 skills, so a bit less than 5 days once you've trained your advanced learnings at 4 (which means after already 2 months), and then frig skill is rank 2, which means around 9 days after training learning skills. So, if you rush for them without training learning skills, it'd require 2 months, and you'd have pathetic support skills, and no learning to speed your training up (and advanced learnings at 3 makes you save time overall after like 3 months only). T2 cruisers, I'd say at least 4 months if you rush for them, and again it'd be with pathetic support skills , and you don't want to fly such an expensive unassured ship with pathetic support skills
New T1 ships would be quite cool though, and they'll had two for each race with Kali: Tier 3 BS and Tier 2 BC. It'd be cool if they made silver magnate available for everybody (as there's no longer any gold magnate in game, just change the existing silver magnate into gold magnate, and make silver available, it's a shame not to make that great design available to all players), with equivalent frig for other races (frig level 4 frigates). I'd see them as expensive T1 frigates, with a price around destroyer prices. Maybe a Tier 2 destroyer while they make the Tier 2 BC and Tier 3 BS .
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious
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Kaylana Syi
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Posted - 2006.01.05 17:47:00 -
[24]
Originally by: Pinky Denmark There IS quite a jump from the best caldari friagate at around 300k to the cormorant destroyer around 1.2 million - could use a light destroyer...
Perhaps around 6 high-slots (max 5 guns, 2 launchers) guns, better speed than the cormorant and a price around 800k Around the same shield and armour, but worse resistanca...
I do think new players need more choices too... Long step from Frig to Cruiser, even with a single destroyer choice...
Pinky
A well planned out character starts off at frigate 4. So... having a cruiser in a week is a long step?
Originally by: "Oveur" I don't react to threats any better than you do
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Benglada
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Posted - 2006.01.05 20:48:00 -
[25]
Originally by: Kaylana Syi
Originally by: Pinky Denmark There IS quite a jump from the best caldari friagate at around 300k to the cormorant destroyer around 1.2 million - could use a light destroyer...
Perhaps around 6 high-slots (max 5 guns, 2 launchers) guns, better speed than the cormorant and a price around 800k Around the same shield and armour, but worse resistanca...
I do think new players need more choices too... Long step from Frig to Cruiser, even with a single destroyer choice...
Pinky
Dude cormorants cost 720k what ***** are you on? --------------------------- Ftw!? |
Filan
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Posted - 2006.01.05 20:59:00 -
[26]
Edited by: Filan on 05/01/2006 21:02:43 just buff destroyer HP and shields up a bit, they should be around 800/800 imo since cruisers are over 1k shields this would make the destroyer a better middle ground while not invading on cruisers.
as for a new ship class id love to see Industrials ment for combat, or in otherwords ships that look like industrials but are really destroyers. when one targets or infos them they would read as a industrial and only when they opened fire with eight guns would you know otherwise. they would have destroyer sized cargo holds though as to not become ultimate haulers as they are ment to be more of an escort for haulers that doesnt say Warship Escort.
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Tamion
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Posted - 2006.01.06 00:33:00 -
[27]
Corvettes would kick-ass
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Lexa A
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Posted - 2006.01.06 00:43:00 -
[28]
What about a Weak ship slighly harder than a destroyer with the ability to fit criuser weapons something with simler stats to a destroyer a bit heveyr on the armor. Sure you can specalise but no one likes doing it spending weeks doing learning skills is bad enough let alone wating for frig 5 to finish. And the name is good lol
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Siren Shiva
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Posted - 2006.01.06 01:18:00 -
[29]
Originally by: PainkillerX Edited by: PainkillerX on 05/01/2006 03:47:51 Yea i agree, i wish they added more stuff for average people not just for hardcore players with to much time on their hands.
But thats the beauty of Eve, you dont need much time at all to raise skills.
ISK could be an issue, but I made plenty of ISK trading when I was young, I never had problems buying ships that I could fly.
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Acolite
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Posted - 2006.01.06 02:47:00 -
[30]
*shrug* I was flying a battlecruiser before my trial time was up (I wasent to good at it though) so I know the little ones can raise the cash for a Corvette (whatever it ends up (If ever) to be).
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