| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Elder Ozzian
Frozen Dawn Inc Arctic Light
91
|
Posted - 2013.08.29 09:00:00 -
[1] - Quote
Here is a small story: Once again I was in Leva II - Emperor Family Bureau station. I got some cargo and set my destination to Amarr VIII (Oris) - Emperor Family Academy. Undock and turn on autopilot. Went AFK for a minute and when i came back i noticed that the ship was colliding with the station - again (i just forgot that this station is annoying).
So... Here is an excellent idea; Could you (CCP) rotate that particular station so that it's easier to warp towards the stargates or alter the undock range or something...?
Do you know any other stations that are annoying when trying to head to an obvious direction (=stargate).
Station(s) to turn: Leva II - Emperor Family Bureau I disagree! |

Debora Tsung
The Investment Bankers Guild
340
|
Posted - 2013.08.29 09:13:00 -
[2] - Quote
Elder Ozzian wrote:Here is a small story: Once again I was in Leva II - Emperor Family Bureau station. I got some cargo and set my destination to Amarr VIII (Oris) - Emperor Family Academy. Undock and turn on autopilot. Went AFK for a minute and when i came back i noticed that the ship was colliding with the station - again (i just forgot that this station is annoying).
So... Here is an excellent idea; Could you (CCP) rotate that particular station so that it's easier to warp towards the stargates or alter the undock range or something...?
Do you know any other stations that are annoying when trying to head to an obvious direction (=stargate).
Station(s) to turn: Leva II - Emperor Family Bureau
I'd like it very much if CCP made a lengthy undock sequence, with nice music and beautiful animations and sounds that simulate communications between the capsuleer and the station traffic control.
Once the sequence is finished you end up 30km aways from the station. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Maximus Aerelius
PROPHET OF ENIGMA
462
|
Posted - 2013.08.29 09:51:00 -
[3] - Quote
Perhaps check out my idea in my signature that may help with your issue .
EDIT: Linked for you: Undocking - More Routes Out of Station
EDIT 2: You're idea wouldn't work as imagine Jita 4-4 requiring the station ot turn for every ship...a dancing station I can see it now However my idea for more routes and the adaptability may be what you are looking for.
But who loads up, undocks and AFK's these days? It's risky in so many systems. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Debora Tsung
The Investment Bankers Guild
341
|
Posted - 2013.08.29 10:01:00 -
[4] - Quote
Maximus Aerelius wrote:Perhaps check out my idea in my signature that may help with your issue  . EDIT: Linked for you: Undocking - More Routes Out of StationEDIT 2: You're idea wouldn't work as imagine Jita 4-4 requiring the station to turn for every ship...a dancing station I can see it now  However my idea for more routes and the adaptability may be what you are looking for. But who loads up, undocks and AFK's these days? It's risky in so many systems.
Oh, those problems could all besolved with the "lengthy undock sequence" approach. ^_^
You just select your destination gate prior to undocking, during the lengthy (and very beautiful) undock sequence your ship moves 30km away from the station aiming you gently and without further interruptions at your destination gate. All you'll have to do is press the warp buttn once the sequence is finished.  There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Lephia DeGrande
Luxembourg Space Union
72
|
Posted - 2013.08.29 10:16:00 -
[5] - Quote
And how do you escape when your get Station camped? |

Debora Tsung
The Investment Bankers Guild
341
|
Posted - 2013.08.29 10:25:00 -
[6] - Quote
Lephia DeGrande wrote:And how do you escape when your get Station camped?
So long as the lengthy undock sequence is active you're ofc under the protection of an invincibility timer.
You, ofc., can not aboart the lengthy undock sequence. ever. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Maximus Aerelius
PROPHET OF ENIGMA
463
|
Posted - 2013.08.29 10:26:00 -
[7] - Quote
Debora Tsung wrote:Maximus Aerelius wrote:Perhaps check out my idea in my signature that may help with your issue  . EDIT: Linked for you: Undocking - More Routes Out of StationEDIT 2: You're idea wouldn't work as imagine Jita 4-4 requiring the station to turn for every ship...a dancing station I can see it now  However my idea for more routes and the adaptability may be what you are looking for. But who loads up, undocks and AFK's these days? It's risky in so many systems. Oh, those problems could all besolved with the "lengthy undock sequence" approach. ^_^ You just select your destination gate prior to undocking, during the lengthy (and very beautiful) undock sequence your ship moves 30km away from the station aiming you gently and without further interruptions at your destination gate. All you'll have to do is press the warp buttn once the sequence is finished. 
But that seems a little "Risk Free" and breaks "Station Games". I don't want a longer undock TBH but I don't want to play bumper cars with my ship and other peoples either (people I don't know or don't know where they've been as well, they might be Amarr, and I really don't want to get too close in case they snatch me!). Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Zheketri
Caldari Provisions Caldari State
24
|
Posted - 2013.08.29 10:33:00 -
[8] - Quote
Having CCP change stations to deal with this is far more complicated than simply making undocking Bookmarks at the stations you use.
Undock, immediately enter warp, activate your autopilot and walk away.
Apart from the Autopilot, this is what I do. "Once you have taken his place, have you then defeated your enemy?" |

Lephia DeGrande
Luxembourg Space Union
73
|
Posted - 2013.08.29 10:37:00 -
[9] - Quote
Why not ejecting ships already warped 150km away when undocking a Stations? |

Maximus Aerelius
PROPHET OF ENIGMA
464
|
Posted - 2013.08.29 10:38:00 -
[10] - Quote
Lephia DeGrande wrote:Why not ejecting ships already warped 150km away when undocking a Stations?
That ^ breaks this:
Maximus Aerelius wrote:But that seems a little "Risk Free" and breaks "Station Games" Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Debora Tsung
The Investment Bankers Guild
342
|
Posted - 2013.08.29 10:44:00 -
[11] - Quote
Maximus Aerelius wrote:Lephia DeGrande wrote:Why not ejecting ships already warped 150km away when undocking a Stations? That ^ breaks this: Maximus Aerelius wrote:But that seems a little "Risk Free" and breaks "Station Games"
Honestly, no matter what, If it breaks station games it can only be a good thing.
There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Elder Ozzian
Frozen Dawn Inc Arctic Light
92
|
Posted - 2013.08.29 10:45:00 -
[12] - Quote
Maximus Aerelius wrote:Lephia DeGrande wrote:Why not ejecting ships already warped 150km away when undocking a Stations? That ^ breaks this: Maximus Aerelius wrote:But that seems a little "Risk Free" and breaks "Station Games"
I'm totally up to what ever, if we can get rid of "station games"! (note, this thread is not about station games) Supports:
Automated "150km warp off". I'm using warp-off bookmarks in tradehubs. Do you remember "warp to zero" bookmark thingy on stargates. That was fixed along ago by making it able to warp to zero without the bookmark. So why not...
"Lengthy undock sequence". Totally adds to the immersion, would love this. I disagree! |

Maximus Aerelius
PROPHET OF ENIGMA
464
|
Posted - 2013.08.29 10:46:00 -
[13] - Quote
Debora Tsung wrote:Maximus Aerelius wrote:Lephia DeGrande wrote:Why not ejecting ships already warped 150km away when undocking a Stations? That ^ breaks this: Maximus Aerelius wrote:But that seems a little "Risk Free" and breaks "Station Games" Honestly, no matter what, If it breaks station games it can only be a good thing.
Don't get me wrong, I don't participate in nor encourage Station Games but it's a tactic some do and so shouldn't be broken unnecessarily.
Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Debora Tsung
The Investment Bankers Guild
342
|
Posted - 2013.08.29 10:50:00 -
[14] - Quote
Maximus Aerelius wrote:Don't get me wrong, I don't participate in nor encourage Station Games but it's a tactic some do and so shouldn't be broken unnecessarily.
I's lame and boring and that's all. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Elder Ozzian
Frozen Dawn Inc Arctic Light
92
|
Posted - 2013.08.29 10:54:00 -
[15] - Quote
Maximus Aerelius wrote:
Don't get me wrong, I don't participate in nor encourage Station Games but it's a tactic some do and so shouldn't be broken unnecessarily.
We need "station games" because we are not able to see whats outside. When that is fixed, then hit the "kill station games" -button.
So the 150km warp-off just moves the "station games" off the station and becomes more fun. So does the lengthy animation (with shorter distance from the station).
But back to the topic it self. It's not impossible to rotate the station like they did on the stargates. That would at least ease some of the pain... I disagree! |

Lephia DeGrande
Luxembourg Space Union
73
|
Posted - 2013.08.29 10:58:00 -
[16] - Quote
It isnt risk Free because you can simply undock yourself and Camp at 150km (it would even get more interesting because they would spread 1-2 km more or less) and Station Games needs to be banned anyway they are stupid. |

Maximus Aerelius
PROPHET OF ENIGMA
464
|
Posted - 2013.08.29 11:21:00 -
[17] - Quote
[quote=Lephia DeGrande]It isnt risk Free because you can simply undock yourself and Camp at 150km (it would even get more interesting because they would spread 1-2 km more or less) and Station Games needs to be banned anyway they are stupid./quote]
But not an exploit\EULA or TOS breach so no banning required.
EDIT: Can't believe I'm advocating Station Games but it's got to be balanced. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Lephia DeGrande
Luxembourg Space Union
73
|
Posted - 2013.08.29 11:27:00 -
[18] - Quote
I am not 100% sure if Station Games are really shouldnt count as exploit honestly. |

Maximus Aerelius
PROPHET OF ENIGMA
464
|
Posted - 2013.08.29 11:30:00 -
[19] - Quote
Lephia DeGrande wrote:I am not 100% sure if Station Games shouldn't be counted as an exploit honestly.
Is this what you meant to say? I've amended your "quote" Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
95
|
Posted - 2013.08.29 11:34:00 -
[20] - Quote
Debora Tsung wrote:
Once the sequence is finished you end up 30km aways from the station.
Ok, but then I can dock from 30km from a station as well then because I'm not going to slowboat a freighter 30km back to a station because I just realized I had forgotten something.
Debora Tsung wrote:
You, ofc., can not aboart the lengthy undock sequence. ever.
Yeah...no thanks. Lengthy undock sequence is just a fancy word for loading screen and loading screens are bad. Not to mention that there's no good reason why I wouldn't be able to abort an undock procedure.
Just remember, the prey chooses the hunting grounds for the hunter. So if you want to break station games, don't dock in a station.
EDIT: A better option would be just to have multiple exit points surrounding the station so if you have a certain destination set, the station spits you out from the best exit. Lowering the average to make you look better since 2012. |

Maximus Aerelius
PROPHET OF ENIGMA
464
|
Posted - 2013.08.29 11:45:00 -
[21] - Quote
Hopelesshobo wrote:EDIT: A better option would be just to have multiple exit points surrounding the station so if you have a certain destination set, the station spits you out from the best exit.
Not pushing my idea but check it out: Undocking: More Routes Out of Station. Link in my signature and let me know your thoughts. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Debora Tsung
The Investment Bankers Guild
342
|
Posted - 2013.08.29 11:47:00 -
[22] - Quote
Hopelesshobo wrote:Debora Tsung wrote:
Once the sequence is finished you end up 30km aways from the station.
Ok, but then I can dock from 30km from a station as well then because I'm not going to slowboat a freighter 30km back to a station
For that we'd have a lengthy dock sequence. 
On a more serious note: no. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Zappity
Kurved Space
326
|
Posted - 2013.08.29 11:54:00 -
[23] - Quote
Why do you need to change undock? Just create insta-undocks for each hub and align happily at 1500 (or whatever) off the station. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Debora Tsung
The Investment Bankers Guild
342
|
Posted - 2013.08.29 11:56:00 -
[24] - Quote
Zappity wrote:Why do you need to change undock? Just create insta-undocks for each hub and align happily at 1500 (or whatever) off the station.
Maybe CCP should remove warp to 0, too. After all we can make bookmarks and don't need it.  There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Maximus Aerelius
PROPHET OF ENIGMA
464
|
Posted - 2013.08.29 12:05:00 -
[25] - Quote
Debora Tsung wrote:Zappity wrote:Why do you need to change undock? Just create insta-undocks for each hub and align happily at 1500 (or whatever) off the station. Maybe CCP should remove warp to 0, too. After all we can make bookmarks and don't need it. 
Funny you should say this but back in the day before "Warp to 0" it was a skill passed down to create BM's that dropped you at 0 of a gate by warping to within 20km or whatever of your bookmark. I think CCP moved to the "Warp to 0" was to remove the server load from BM's being created and saved by the 100's if not the 1,000's and sold via "Contracts".
It was a lucrative enterprise with people selling whole region "Land at 0 BM's" and one I enjoyed learning from my first CEO...shame it died out really. It also provided some opportunities for PvP from the "Bookmarkers" whizzing back wards and forwards as there weren't any cloaks back then. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Zaxix
Long Jump.
214
|
Posted - 2013.08.29 14:35:00 -
[26] - Quote
Elder Ozzian wrote:Here is a small story: Once again I was in Leva II - Emperor Family Bureau station. I got some cargo and set my destination to Amarr VIII (Oris) - Emperor Family Academy. Undock and turn on autopilot. Went AFK for a minute and when i came back i noticed that the ship was colliding with the station - again (i just forgot that this station is annoying).
So... Here is an excellent idea; Could you (CCP) rotate that particular station so that it's easier to warp towards the stargates or alter the undock range or something...?
Do you know any other stations that are annoying when trying to head to an obvious direction (=stargate).
Station(s) to turn: Leva II - Emperor Family Bureau This is what insta undocks are for. Or you could learn the super secret undock trick of freighter piloting. When you load grid after undocking, count to 3, hit stop ship, and wait for your speed to drop by approximately a third to one half, then hit warp. It decreases the turn radius as you align and you can make the most out of even the tightest situations.
Bokononist
-á |

Domanique Altares
Rifterlings Point Blank Alliance
1199
|
Posted - 2013.08.29 14:38:00 -
[27] - Quote
Elder Ozzian wrote:
Automated "150km warp off". I'm using warp-off bookmarks in tradehubs. Do you remember "warp to zero" bookmark thingy on stargates. That was fixed along ago by making it able to warp to zero without the bookmark. So why not...
Yes, please. I would love to be able to catch a cargo ship 150k away from the station. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Elder Ozzian
Frozen Dawn Inc Arctic Light
92
|
Posted - 2013.08.29 14:38:00 -
[28] - Quote
Zaxix wrote: This is what insta undocks are for. Or you could learn the super secret undock trick of freighter piloting. When you load grid after undocking, count to 3, hit stop ship, and wait for your speed to drop by approximately a third to one half, then hit warp. It decreases the turn radius as you align and you can make the most out of even the tightest situations.
That would mean i would have to create a "instant warp" -bookmark for every station there is. (atleast for those that are rotated terribly). I disagree! |

Domanique Altares
Rifterlings Point Blank Alliance
1199
|
Posted - 2013.08.29 14:43:00 -
[29] - Quote
Elder Ozzian wrote:Zaxix wrote: This is what insta undocks are for. Or you could learn the super secret undock trick of freighter piloting. When you load grid after undocking, count to 3, hit stop ship, and wait for your speed to drop by approximately a third to one half, then hit warp. It decreases the turn radius as you align and you can make the most out of even the tightest situations.
That would mean i would have to create a "instant warp" -bookmark for every station there is. (atleast for those that are rotated terribly).
You should already have more than one for every station you use with any regularity. As well as tacticals around the station and the gates leading out of that system. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Zaxix
Long Jump.
214
|
Posted - 2013.08.29 16:06:00 -
[30] - Quote
Elder Ozzian wrote:Zaxix wrote: This is what insta undocks are for. Or you could learn the super secret undock trick of freighter piloting. When you load grid after undocking, count to 3, hit stop ship, and wait for your speed to drop by approximately a third to one half, then hit warp. It decreases the turn radius as you align and you can make the most out of even the tightest situations.
That would mean i would have to create a "instant warp" -bookmark for every station there is. (atleast for those that are rotated terribly). Or you could read the rest of the paragraph. I flew 4 years with Red Frog and never had a problem using that trick. Once you practice it a bit, you can figure out exactly how much to slow down based on the angle to your warp objective. There is a station (i don't recall which system, but its the same stylestation as the Amarr main station), that has the exit gate perfectly aligned behind the main column of the undock. I can align and warp 100% of the time without bumping, slowing, or insta undocking. It just takes a bit of practice to get the feel for your turn radius and acceleration rate.
Take a moment to break it down. Why do you keep hitting the station?
Are you trying to align and warp too soon? -- For example, on the Jita style station, hitting warp the moment the grid loads will lead to you bumping off either the thin rod on the left side or the wall on the right if you're trying to warp to any of the gates. This is why I count to 3 in my procedure.
Are you not hitting stop ship and letting your speed go down? -- If so, the turn radius of a freighter is horrendously large. Remember, in EVE, space is actually a liquid. We're all boats or subs. Imagine an oil tanker trying to turn in a circle at full speed. Lowering the speed at which you begin the align means a smaller radius to turn. The problem is compounded if you combine it with warping too soon, since you'll be ejected from the station at a speed higher than your actual top speed (protip, undocking velocity varies by racial station type!). Since the top speed of a freighter is pretty slow, the amount of time you spend aligning isn't actually that much of a distance traveled. For example, if your top speed was 100m/s, you'd need to reach 75m/s to achieve warp speed. Even if you spent 30 secs aligning at 74m/s, that's only 2220m traveled. And if you're spending 30 secs aligning, you're doing something incorrectly.
As for insta undocks, if you're visiting a station often enough to post a thread dedicated to changing that station's undock, surely you have the few minutes necessary to fly a shuttle 151 km in a straight line. I have 3 undocks at various ranges from every hub station in EVE and at least one for every station that I visit on a regular basis. I'm willing to bet that I spent less time making those bookmarks than it took you to post, monitor, and reply to this thread. Bokononist
-á |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |