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Thread Statistics | Show CCP posts - 30 post(s) |

BFE
Thee Almitee Ones The Unforgiven Alliance
16
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Posted - 2013.08.30 00:44:00 -
[1] - Quote
SkupojHren wrote:what?i dont even know where to start
Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25%
why missiles dont get a second bonus?turrets get falloff and tracking.
also,why only 4 guns/marauder?with the extra slot gained and pg,you guys can increase the gun/missiles slot to 5
That extra highslot is for the Bastion Module. However, I DO agree with missiles getting a 2nd bonus too, perhaps to explosion velocity, or something. With less drones available, you need to add something to help kill the frigs/destroyers.... |

BFE
Thee Almitee Ones The Unforgiven Alliance
16
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Posted - 2013.08.30 00:46:00 -
[2] - Quote
Ravasta Helugo wrote:Tzel Mayon wrote:Ravasta Helugo wrote:Marc McIntyre Crendraven wrote:2 things this needs, a bigger bonus to the tractor beams, like 300% or more. 48 distance with tech 2 tractors just doesn't cut it. I second this suggestion. Now that we're talking about each Marauder being able to project, reliably, out to 100km... I think we need to be able to salvage out to that distance as well. If you're feeling generous, please increase the speed of the tractors too. Keep in mind that with the velocity nerf associated with these changes, burning to within range of the salvage isn't really practical anymore. EDIT: Removed the damage mod suggestion portion of the quote, as I do not support that. If anything, a buff to tracking/explosion velocity MAYBE. But I'm not going to beg for it. Not when you've just given me an indestructible transformer. Might as well increase the range of salvage drones too. This can be accomplished with modules. I can salvage at 65km, but I can only tractor at 48. It's not asking for much to extend that a little bit, especially when these changes make my speed 100 m/s and the mass renders AB's useless.
You guys must remember they are also promoting the use of the Micro Jump Drive. Zap, you are now 100km closer to those wrecks. They do need to boost the range to over 50km, so you can reach all wreck inbetween your piont of origination, and current. With only a 48km range, you're missing 4km worth of wrecks..... |

BFE
Thee Almitee Ones The Unforgiven Alliance
16
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Posted - 2013.08.30 00:47:00 -
[3] - Quote
Aron Binchiette wrote:SkupojHren wrote:what?i dont even know where to start
Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25%
why missiles dont get a second bonus?turrets get falloff and tracking.
also,why only 4 guns/marauder?with the extra slot gained and pg,you guys can increase the gun/missiles slot to 5 If no one answered your question already the missile velocity is like having a range and a tracking bonus because not only do they fly farther during the same flight time but now you can more effectively hit faster ships A tracking bonus also increases your damage to smaller ships. Simply boosting the missile velocity will not increase that.... |

BFE
Thee Almitee Ones The Unforgiven Alliance
16
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Posted - 2013.08.30 00:58:00 -
[4] - Quote
Roger, Roger. Thank you. That makes more sense then.
Let the Pew Pew Pew begin! Golem has always been my favorite ship (followed closely by the Rattlesnake). Now -> I <- am the one laughing at my friends, as they all scramble to get into one. >:) |

BFE
Thee Almitee Ones The Unforgiven Alliance
16
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Posted - 2013.08.30 01:03:00 -
[5] - Quote
ANY ship will go down with enough concentrated FIYAPOWA!!!!! (http://www.youtube.com/watch?v=ZKJ1_j3Iz7Y&feature=youtu.be) That was torpedoes only, no bombs. The Marauders are unsung beasts. All these changes are doing is A) Making them even more beastly (and now worth losing the shinies), and B) Making it more known that they're beastly. |

BFE
Thee Almitee Ones The Unforgiven Alliance
18
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Posted - 2013.09.08 15:12:00 -
[6] - Quote
I just want this change included on Sisi, like NOW! I wann try it out, see how my it's diffrent levels are affected by my skills. |
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