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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Crellion
Parental Control
45
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Posted - 2013.09.03 06:02:00 -
[1] - Quote
THE GOOD:
That you are actually doing something about the Marauders. That you engaged in creative thinking.
THE BAD:
That you did not jump to the obvious conclusion (same as all others in here) that the Bastion will need to provide capacitor immunity from neuts to be effective in any meaningful way.
THE UGLY:
Removing the web bonus from the Kronos and replacing with a bonus that applies to blasters is ********. Either give it optimal like the Paladin so it can use rails or if it is to use blasters leave the web bonus in. Are you proposing a vessel that will mjd 100kms away and once there will use blasters with optimal and falloff total of 35kms????? (Instead of say 25kms wothout the bonus)?????????????????????????????????????????????? Seriously whoever thought of that needs to talk to the mirror for a bit. |

Crellion
Parental Control
46
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Posted - 2013.09.03 08:11:00 -
[2] - Quote
marVLs wrote:Problem is that this concept don't fit anywhere. Marauders are T2 ships so should be specialized, but Bastion modules won't give anything useful.
I mean in LVL4 RNI will overall be better than them in damage, damage projection, and time. Same with some others navy and pirate ships. No need for more tank.
Incursions - still better pirate ships.
PVP - still useless
WH - too risky and not cost effective to immobilize over 1.5bil ship for 1min
Low/Null - same as above
Srly CCP is afraid to not make them OP but they won't be, they still forget that their costs does not encourage to use them often, no mather what it will be better to bring couple of t1 ships instead of marauder for the same price.
Make them the biggest damage subcaps, so they will be kings of some PVE and useful in PVP.
Pretty much, either this or immunity to neuts while in Bastion... otherwise dont bother... |

Crellion
Parental Control
49
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Posted - 2013.09.05 13:42:00 -
[3] - Quote
Ummm what can I say now... t2 resists is a good step I guess.
Web bonus... for all ships... not that much. I can see it being very good on the Kronos and perhaps on some Vargur and Pali fits... but again not with the range bonus, or an mjd bonus rly.
SO SOME ALTERNATIVES:
IDEA 1. If you feel you simply *must* keep bastion theme... I would advise either to make it invulnerable to neuting (for high end content) or provide a serious damage upgrade. A serious proposal would be to add a 50% tracking buff which is a serious damage upgrade at the BS level.
IDEA 2. What would be really cool and in sync with the "lets make them good fpr pvp" concept would be 7.5% per level to stasis web factor & range. This would at least make them a lot more appealing for solo / small gang, which should really be their niche anyway.
IDEA 3. As a final idea you could scrap "Bastion" and call it "beserker" mode. Essentially -50% the effectiveness of local and remote reps when activated and providing +50% dps in exchange. |

Crellion
Parental Control
49
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Posted - 2013.09.07 09:07:00 -
[4] - Quote
Roime wrote:Ishtanchuk Fazmarai wrote:Roime wrote:Alternatively, you MJD right into middle of the rat blob, bastion and kill them with close range guns with extended range and bonused web, resulting in faster completion than shooting them from range.
You jump into a blob, turn on your tank... oh, wait: you brought webbers instead of a tank.  Yep, armor tankers have the midslot advantage, but the upgraded resists and bastion bonus to reps means that you can tank rats with less slots.
It might take a while for non-pvper mission runners to realise the difference a bonused web makes on missile dmg application... |
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