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Thread Statistics | Show CCP posts - 30 post(s) |

Rowells
Unknown Soldiers Against ALL Authorities
117
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Posted - 2013.08.29 20:47:00 -
[1] - Quote
will bastion disallow drones when activated, like the triage module does for carriers?
also, the 100% rep bonus and the 1.1 15% bonus PLUS uber resist bonus is gonna be sweet. anyone have a calculator? dying to here what they can tank |

Rowells
Unknown Soldiers Against ALL Authorities
118
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Posted - 2013.08.29 21:08:00 -
[2] - Quote
Harvey James wrote:Also what's the point of the mass addition in bastion mod when it can't move anyway? does mass affect being bumped? that might be it but im not sure |

Rowells
Unknown Soldiers Against ALL Authorities
118
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Posted - 2013.08.29 21:17:00 -
[3] - Quote
would it be possible to add a script to the bastion that allows you to choose between range/damage application and actual damage? |

Rowells
Unknown Soldiers Against ALL Authorities
122
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Posted - 2013.08.29 21:57:00 -
[4] - Quote
Abyss Azizora wrote:Also why the hell do they STILL have tractor beam bonuses? Get rid of them already, noone that has a clue how to play eve uses marauders for loot/salvage, we all use a noctis now, like your supposed to. Not everyone has the luxury of carrying a noctis around *cough* nullsec *cough* |

Rowells
Unknown Soldiers Against ALL Authorities
122
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Posted - 2013.08.29 22:00:00 -
[5] - Quote
Cerulean Ice wrote:And a comment about the ship bonuses themselves.
Caldari: Tank, Range, Damage application x2 Minmatar: Tank, Range, Damage, Damage application Gallente: Tank, Range, Damage, Damage application Amarr: Tank, Range, Damage, Cargo?
Um... what? Cargo capacity for the amarr? Why? um...where do you see cargo in the bonuses? or did you mean capacitor |

Rowells
Unknown Soldiers Against ALL Authorities
124
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Posted - 2013.08.29 23:46:00 -
[6] - Quote
Johann Rascali wrote:Azriel X wrote:Johann Rascali wrote:The "can't use the Tactical Weapon Reconfiguration skill because of its point of reducing fuel use" excuse doesn't hold up very well next to the Black Ops jump portal using the skill that reduces fuel use in Titans while not using any fuel itself.
But then again, maybe I just made the mistake of pointing out another place to add a skill to train for precisely one module... umm but it does use fuel... and the skill does reduce fuel use. No, it doesn't. People jumping through the bridge uses fuel (which is not reduced by the jump bridge skill, but by your local jumpdrive skills), but activating a Black Ops bridge doesn't use any fuel. In fact, it's a passive module. Titan bridges are active modules that require fuel to fire up before anyone jumps. As I understand it, a Titan bridge uses a set amount of fuel at first and a little extra cost per ship mass/radius (this is why jumping with an activated MWD is a no no) and the blops bridge uses similar mechanic but no activation cost. |

Rowells
Unknown Soldiers Against ALL Authorities
135
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Posted - 2013.09.06 01:14:00 -
[7] - Quote
Arrendis wrote:And I think it's pretty clear from the removal of the tractor beam bonuses that you guys understand that, and understand that the Noctis pretty much obsoletes the tractor bonuses on everything short of an Orca. They didn't remove the tractor bonuses. Or am i reading this wrong? |

Rowells
Unknown Soldiers Against ALL Authorities
135
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Posted - 2013.09.06 01:50:00 -
[8] - Quote
Anyone know if the MJD can be activated in bastion? so i could time the spool up with coming out of bastion? |

Rowells
Unknown Soldiers Against ALL Authorities
136
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Posted - 2013.09.06 18:59:00 -
[9] - Quote
Why does everyone want the maurauders to ou-tank and out-damage the pirate versions? if the maurauders does less damage that is fine. it can tank a hell of a lot better. and while that may not help for lvl4 missions, it expands the usage of a maurauder into areas it couldn't go before. More wormhole sites, lvl 5's, and according to ytterbium it can even tank a vangaurd solo. If the changes come out exactly as proposed, I will definitely be using one.
Maurauders do things Pirate BS can't do and Pirate BS do things marauder can't do. It works out just fine. |

Rowells
Unknown Soldiers Against ALL Authorities
136
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Posted - 2013.09.06 19:43:00 -
[10] - Quote
Daniel Mar wrote:Solo lvl5? With the bastion mod online? (Cus without the rep bonus you'll need that) Lowsec?.... uhm ok.....
Now I understand why you losing all your space and catch ;) Why not lowsec? with the MJD you have a chance of escape and with webs you can kill anyone in scram range. Still risky business but theres more reward as well |
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Rowells
Unknown Soldiers Against ALL Authorities
136
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Posted - 2013.09.06 20:00:00 -
[11] - Quote
Daniel Mar wrote:Ever seen a rorqual deply or a dread in siege? Wit the bastion online you wont go anywhere when a hostile is on field considering the undeployment time, the basition to finsish cycle and the mjd spooling up... thats like 3 of 3 things to much Why don't we see rorquals or dreads deploy or seige? They have limited defense (if any) against targets that can tackle them and their cycle is 5 minutes rather than 60 seconds. And like Tyberius said missions with deadspace require scanning down. Which gives you a warning and time to prepare to bail. Still feasible, just requires a bit more attentiveness. |

Rowells
Unknown Soldiers Against ALL Authorities
136
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Posted - 2013.09.06 20:22:00 -
[12] - Quote
Mina Sebiestar wrote:Rowells wrote:Why does everyone want the maurauders to ou-tank and out-damage the pirate versions? if the maurauders does less damage that is fine. it can tank a hell of a lot better. and while that may not help for lvl4 missions, it expands the usage of a maurauder into areas it couldn't go before. More wormhole sites, lvl 5's, and according to ytterbium it can even tank a vangaurd solo. If the changes come out exactly as proposed, I will definitely be using one.
Maurauders do things Pirate BS can't do and Pirate BS do things marauder can't do. It works out just fine. Tanking it solo is one thing finishing site is another incursion are not wh farmland if you go in you will not be webed sometimes / pointed sometimes neuted sometimes You will be perma jamd perma webd perma pointed from multiple ships at the same time... going in solo(1st iteration) while it wouldn't be certain death(and it should be) you would stay there til DT or died if you didn't boot cap stable fit = even less dps on already pirate inferior dps due to allocation of additional mods for cap stuff. Add dual webs as mandatory to kill frigs(when you are not jamd) and situation is getting worse there is only so much slots per ship....you can always try to jump around site to attempt to brake jams and use small window to eliminate frigs but that's not gaming it become punishment at that point. Also 1st iteration was simply too much bastion focused all your tank was basically in bastion when you drop out of it nerfed hit points without any resist buff simply translated to easy alpha kill,no benefit from RR what so ever. I'm not syaing to do the vangaurd solo I was just pointing out that the bastion now does the job of 2-3 logistics. A very sel-reliant ship in my opinion. The point of that example was to show it's potential to do solo work where you would normally need assitance from logi.
and not sure if i read your post right but the bastion is ewar immune. so there is no jamming (neuting im not so sure) |

Rowells
Unknown Soldiers Against ALL Authorities
140
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Posted - 2013.09.07 08:05:00 -
[13] - Quote
Cade Windstalker wrote:Nidhoggur: 90 m/s (and this is the carrier no one uses) *cries on the inside |

Rowells
Unknown Soldiers Against ALL Authorities
142
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Posted - 2013.09.07 20:53:00 -
[14] - Quote
Omnathious Deninard wrote:hellcane wrote:3-400 omni tank with 1k DPS can clear any mission without warping, unless you are stupid with it Now if you will kindly move your attention to high end cosmic signatures you will notice a substantial increase in the tank needed. I think you need to say it a little louder, nobody seems to see the implications of this. Especially since you're now out-tanking almost every subcap PVE ship with all of their bling, with just a single module. |

Rowells
Unknown Soldiers Against ALL Authorities
143
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Posted - 2013.09.08 18:59:00 -
[15] - Quote
James Sunder wrote:Benny Ohu wrote:This is my third post on the topic, so I'm going to sound like a broken record, but
1) Does anyone think the 5% cap bonus on Amarr Battleships for the Paladin is useful or should stay?
2) Can anyone think of why the Paladin should only have three bonuses?
And if you don't like it, and haven't said so, can you say so now? There are many ships that are screwed over by a bonus that should be rolled into the hull/mod or a bonus that can only be used in active tanking and not both active and passive for example. As we know this is in no way balance. But if I have to get over such bonuses, everyone else should also. Ravasta Helugo wrote:The 1 sec crystal ammo change is offset by the fact that lasers can only deal EM/Therm damage. So tell me why hybrid weapons have a 5 sec ammo change when they only do Kin/Therm. Very short range |

Rowells
Unknown Soldiers Against ALL Authorities
143
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Posted - 2013.09.09 02:40:00 -
[16] - Quote
Iome Ambraelle wrote: My point was that most people will not drop an extra billion worth of faction/deadspace/officer modules onto the hull to reach those silly numbers for armor. Especially if you have to lock yourself in place for 60 seconds This is what excites me the most. Rather than spending more isk on faction mods than the hull is worth to get a decent tank, you can get an amazing tank and focus on other things instead. 60 seconds may be a risky situation but i think there will be some interesting tactics to come out of this to maximize it's potential. |

Rowells
Unknown Soldiers Against ALL Authorities
145
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Posted - 2013.09.12 18:23:00 -
[17] - Quote
Javius Rong wrote:The golem bonuses don't make any sense. Get rid of the TP bonus...WTF A target painter bonus, not useful on a missile ship? what are you smoking? |

Rowells
Unknown Soldiers Against ALL Authorities
149
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Posted - 2013.09.14 17:30:00 -
[18] - Quote
I'd like to say this, since a lot of people seem to be unable to see it, you are not in any way required to fit any of the bonused modules at all. those bonuses are there to give you options and allow for the ships versatility. If you sniper fit with mjd. dont fit a web, no problem. dont like the idea of using an mjd and a prop mod? dont fit the mjd. You use a noctis instead of the tractor/salvage fittings? don't fit them.
Stop trying to kill these ships versatility. They didn't have it before and it's great now. Just remember,"I don't need this bonus for my playstyle. So, rather than demand the ship cater to me, I just won't use it" |

Rowells
Unknown Soldiers Against ALL Authorities
164
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Posted - 2013.10.20 07:06:00 -
[19] - Quote
baltec1 wrote:PvE players don't care. They always push for a ship with no weaknesses in every change that impacts them. They never test said ships to any degree and get angry when their great idea gets torn apart by PvP pilots who test changes in every way possible. The problem is that just about every PvE pilot has no experience or need to experiment with fits, they just copy whatever is the top rated hull and fit on battleclinic and follow the PvE guides.
After the disaster that was the barge buffs CCP has learned to ignore these people which is why every teircide after the barges has been a great success. The bias is strong with this one. |

Rowells
Unknown Soldiers Against ALL Authorities
171
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Posted - 2013.10.27 04:39:00 -
[20] - Quote
Not sure if it's been asked already, but will there be (or is it being considered) to have a T2 bastion module? |
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