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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Sarmatiko
1362
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Posted - 2013.08.29 19:59:00 -
[1] - Quote
"100% bonus to range and velocity of tractor beams" is an outdated bonus, especially after Noctis introduction. Either make this bonus dependent from Marauders skill to achieve Noctis-like results, or increase this value to 300-500%. After all, now we have reduced MJD reactivation and 40km tractor range is not viable anymore with 100km jumps.
Other than that.. AWESOME! -¥ |

Sarmatiko
1362
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Posted - 2013.08.29 20:35:00 -
[2] - Quote
CCP Ytterbium wrote:..and need to keep cargo for possible salvaging. Without proper bonus to salvaging (reduced cycle time) fitting Salvager on Marauder is not viable option. In current state, it's just better and faster to make bookmark on wreck and bring Noctis. And 3 Tracktor beams for looting is the best option. I wonder why you don't want to increase tractor beam bonus? It's not like it might affect PVP balance in any way or leave Noctis without currrent role. -¥ |

Sarmatiko
1364
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Posted - 2013.08.29 20:38:00 -
[3] - Quote
CCP Ytterbium wrote:No, that's the spool up timer when you activate the MJD. The bonus reduces reactivation time by 70%. Thus, 180s*0.3 = 54 seconds. Will other team tweak MJD activation indicator so we can see when it's ready to activate? If not, then promoting active MJD usage will bring just frustration. -¥ |

Sarmatiko
1380
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Posted - 2013.08.30 03:30:00 -
[4] - Quote
Bienator II wrote:here a question: after this is released, why would anybody fly something else for pve? I don't know about you, but as operator of help channel with 800+ players at prime, everyday I see recommendations to get a Tengu, Nightmare and Machariel for PVE. Any argument in defense of Marauders breaks against arrogant public opinion "Marauders are not worth invested training time, just get a Pirate BS or CNR". Now this will change. -¥ |

Sarmatiko
1407
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Posted - 2013.08.30 23:35:00 -
[5] - Quote
CCP Ytterbium wrote:Maximus Aerelius wrote:Berluth Luthian wrote:The TP cycle time is for all TPs right? Not just on golems? That's an odd note to sneak this in on... I read it as just on Marauders i.e. Golems but CCP Ytterbium please clarify this change. Target painter cycle reduction is on the module themselves.
Have you considered re-introduction of Revorb Target Painter? This module is really screaming "INSTALL ME ON MARAUDER instead of useless garbage you currently fitted in highslots". If you concerned about EWAR balancing issues, why not limit this module to Marauders only, and see what happens? -¥ |

Sarmatiko
1422
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Posted - 2013.09.05 18:14:00 -
[6] - Quote
TheFace Asano wrote: The web bonus is not a bad thing, it just doesn't make any sense with the bastion module on as the main damage projection bonus is not a factor within web range. The original proposal made sense. Yitterbium stated you could hit out to 50-60km with null. Unless the frig has transversal your going to blap him at that range. The web bonus would make more sense if you could use it out to 50km+ where all these ships can hit even with their respective short range systems. The proposal (outside of the tractor beam bonus) had great fusion and weaknesses to balance the strengths.
^this
CCP Ytterbium, switch 100% Tractor beam role bonus to 100% Web range, and it's a deal  -¥ |

Sarmatiko
1424
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Posted - 2013.09.05 18:52:00 -
[7] - Quote
Crysantos Callahan wrote:why the paladin gets the stupid resist pattern for its own limited damage pattern with lasers. Because developers played through precise tests and decided that Paladin works most effectively against Angels (EM/Thermal lasers against Exp/Kin npc, what a great idea). Or they like BD&SM in PVE. Or simply they don't have any clue.
-¥ |

Sarmatiko
1486
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Posted - 2013.10.16 12:54:00 -
[8] - Quote
CCP Ytterbium wrote: What's the point of keeping tractor bonuses with the new deployable structure?
The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details.
Marauder pilots asking for tractor beam buff for years since Noctis (with overpowered unbalanced salvaging\looting capabilities) introduction. How hard is to change one digit in bonus value making a lot of people satisfied with 72 km range instead of current 48km?
This is pure "Quality of Life" change but for some strange reason you prefer to just ignore it. -¥ |

Sarmatiko
1487
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Posted - 2013.10.16 13:03:00 -
[9] - Quote
Hairpins Blueprint wrote:noctis is spec salavge ship, it is for Salvage Only i guess thats way ... Where is the word "tractor" in that "Salvage only ship"? It should salvage fast, not just cover all dungeon with 96km tractor without even moving. Why industrial command ship Orca have 250% tractor range bonus? Please don't use artificial reasonings to justify strange dev behavior on this matter. -¥ |

Sarmatiko
1487
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Posted - 2013.10.16 13:13:00 -
[10] - Quote
Shantetha wrote:if you were to actually get a response on this it would be something about how the changes are focused on + pvp not + pve(clearly suppose to be -pve) so there is no need to change the tractor bonus... Forcefully pushing people to make PVP on pure PVE ships, or changing pure PVE ships into PVP, won't bring more PVP - it will bring more canceled subscriptions and even less people flying Marauders. Currently Marauder rebalance is the most unsatisfactory change of Rubicon expansion - "let's throw them some bone in form of unneeded overtank, and leave other problems like outdated bonuses or damage application unresolved" -¥ |
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