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Thread Statistics | Show CCP posts - 30 post(s) |
Stirlsha
Mostly Harmful Pirate Corp Black Core Alliance
0
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Posted - 2013.09.06 14:50:00 -
[1] - Quote
Can anyone help me understand why you would need bonuses to webifiers on a cruise missile Golem?
Am I missing something here? |
Stirlsha
Mostly Harmful Pirate Corp Black Core Alliance
1
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Posted - 2013.09.06 22:34:00 -
[2] - Quote
I'm still trying to figure out why a Golem with cruise missiles needs webifier bonuses. I'm not saying that it shouldn't, I'm just lost as to why any thought process would lead to this. For the love of baby Joveus can someone explain it to me? |
Stirlsha
Mostly Harmful Pirate Corp Black Core Alliance
1
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Posted - 2013.09.07 09:18:00 -
[3] - Quote
Crellion wrote:
It might take a while for non-pvper mission runners to realise the difference a bonused web makes on missile dmg application...
Yeah... I'm kinda coming round to it all now. For cruises the web bonus is useless... but for torps, up close and personal, with the TP bonus too? Golem gonna be an animal.
I'm a bit nervous about losing the armor rep/sheild boost bonuses in non bastion.
But apart from that, I reckon these proposed changes are pretty interesting. |
Stirlsha
Mostly Harmful Pirate Corp Black Core Alliance
1
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Posted - 2013.09.07 09:33:00 -
[4] - Quote
Ishtanchuk Fazmarai wrote:Stirlsha wrote:Crellion wrote:
It might take a while for non-pvper mission runners to realise the difference a bonused web makes on missile dmg application...
Yeah... I'm kinda coming round to it all now. For cruises the web bonus is useless... but for torps, up close and personal, with the TP bonus too? Golem gonna be an animal. I'm a bit nervous about losing the armor rep/sheild boost bonuses in non bastion. But apart from that, I reckon these proposed changes are pretty interesting. If you bring torps, then all sniping bonus are wasted. MJD wasted and bastion range bonus is wasted. Oh, and remember that you traded your tank for those webbers... maybe you even got rid of the TP, in order to be deadly at 1/3 of your max torpedo range. It oozes Sense... Non-Sense.
Well, like i say, still confused a bit by webs for cruises.
But as i see it in bastion mode you'll have plenty of tank.
Happy to be corrected by fact rather than opinion tho. |
Stirlsha
Mostly Harmful Pirate Corp Black Core Alliance
2
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Posted - 2013.09.09 08:40:00 -
[5] - Quote
Zoe Israfil wrote:I initially supported the version one re-balancing ideas, then I was disgusted by the version two revamp. After taking a step back I still think the overall change is positive and I may have been too quick to judge.
I'd like to start within the current paradigm of marauders. Currently the exists as a lvl 4 high sec missioning platform that mostly tailors to users who like to run a single account (some exceptions of course). They are also very solid misisoning ships and perhaps even people who have alts are drawn to them over faction battleships. They have a very limited function outside of this paradigm. Please feel free to correct me if I'm wrong but they are not often used in PVP, they are not a current / past doctrine ship for any fleet op / alliance, they generally are not used within wormholes, and they are not typically used for exploration. There is a major exception for null/low sec players who may use them to run anoms/and possibly signatures. In short, they excel at solo/small gang "elite" PVE.
Enter the "mini-dread" of the future....
The revamped ships gain in damage projection and local tank. I'm still not sure how I would classify the changes to mobility. They should be able to move around grid relatively effectively, though in missions I have reservations about trips 30-50 k ( I know you can use a triangle pattern but how easy/effective that solution is is for me untested). They gain T2 resists. They TRANSFORM! (I like this feature even if it's a vanity).
The T2 resists will make them more viable for missioning level 4's (not really like you're going to need the tank with bastion but at least you have it). Their increased projection should help with bringing mission completion times down, especially if one gets really good at planning triangles. This alone should be a huge buff in the eyes of the high sec marauder-missioner. The T2 resists combined with bastion's local tank bonus also should make them small gang pvp viable / WH viable / anom-combatsignature viable. I think in retrospect the +30% resists were way too strong, and the current option provides plenty of tank for people to explore coupled with a cool idea (transforming is so cool... why ppl h8ting mini dreads that can go through hi-sec?). Furthermore the stationary/sieged dynamic will be a really neat change to PVP (small scale).
I think overall the changes do exactly what CCP was aiming for. Buff the marauder class, while expanding it's potential into other areas of the game (mainly pvp/small gang ops). I think what they have proposed is quite effectively accomplishing this goal. I personally made the mistake of OMG LOSING +30% RESISTS SO THEY MUST SUCK NOW.... After a second look these still look good to me.
Exactly how I feel. Well said.
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