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Thread Statistics | Show CCP posts - 30 post(s) |

Zaxix
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Posted - 2013.08.30 14:20:00 -
[1] - Quote
You definitely get points for doing something new and imaginative. Because it's so different, I can't really imagine how effective it will be or won't be.
The things I wonder about initially are:
* What's up with the tractor bonus? How about trading that for something else? It's a nice tip of the hat to the old way of thinking of the marauder as a solo, long range deployment boat, but let's face it, that's not really how it's used. There's always a noctis in the background these days. No need for the DPS to have a tractor beam too.
* How effective can a projectile weapon be if you are stationary? It seems like tracking will be a serious issue at some point. I'm not a math guy or a fitting expert, but it sure seems like it would be problematic.
Bokononist
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Zaxix
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218
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Posted - 2013.08.30 15:18:00 -
[2] - Quote
Menian Galvon wrote:Volitaire wrote:I'm getting rather tired of every ship 'upgrade' having a new, or multiple, associated skills go along with it. Im not. I don't have anything to train anymore :\ Everything I am training right now I will never use. Not to mention there are 3 character slots on each account. I don't need anything extra to train. Bokononist
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Zaxix
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Posted - 2013.08.30 16:36:00 -
[3] - Quote
Jenn aSide wrote:Battle Cube wrote:Jenn aSide wrote:
Well, that is unless you don't want to be able to basically ignore every single npc warp disrupting you that could happen.
i dont use MJDs much, but i thought they were disrupted by warp scramblers? Do NPCs not do that? Or does it just not effect the MJD if it is an NPC? No NPC in the game that I've ever heard of warp scrambles. It says "scramble" when an npc points you but if you right click on the ewar icon above your capacitor it will show you that you are only "disrupted". As a test I've used MJD equipped battleships in null sec anoms, 3 seperate types of DED complexes (Centus assembly, Blood Raider naval Shipyard and the Maze), in null sec incursion space (i intentionally let an incursion npc point my battleship at a gate to see, didn't this several times, while yelling "screw you Niarja" in local lol), and in lvl 4 missions in low and high sec. Not once in all that pve content has my MJD failed to activate. It's a get out of jail free card and not putting one on a pve BS (at least until ccp decides it's OP and makes npcs actually scram lol) is crazy to me. This among the most valuable pieces of information I've ever seen in a forum post. Thanks for the info. Bokononist
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Zaxix
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Posted - 2013.08.30 17:19:00 -
[4] - Quote
CCP Ytterbium wrote:Just another quick update.
- We are removing the BASTION TRANSFORMERTHINGIEGäó SKILL, as the name was just too awesome to be released to the public (ok ok, more seriously we got the point: having to train a new rank 8 skill just for this module wasn't appealing). Instead, the bastion mode will use high energy physics 4 and energy grid upgrades 5. The former is rank 5, the later you already need to fly the class. The bastion mode cycle time will be reduced to 60s by default to compensate.
- We hear you regarding having to drop the safeties to use the bastion mode in high-sec - we're going to fix it so you don't have to drop them to use the module. However you'll still receive a weapon timer when activating it.
Adjusting OP to reflect this. EDIT: remember all of this is subject to change - training high energy physics is at your own risk if the bastion mode skill requirements change. I like this quick feedback thing. More please!
swap tractor for something awesome Bokononist
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Zaxix
Long Jump.
225
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Posted - 2013.08.31 06:07:00 -
[5] - Quote
Shoppi Fox wrote:Danica Fox wrote:some changes read to me like the mackinaw getting a 100% scrambling range for each lvl of ancoring The last sentence is perfect I haven't lol'd at an eve thread in a while, but yeah, that last sentence is just about right. The changes are very interesting. Very different. Buuut... Bokononist
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Zaxix
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Posted - 2013.08.31 16:27:00 -
[6] - Quote
Kaeden Dourhand wrote:Interesting radio silence from the dev side.
Are you disregarding the noise from the community CCP, or are you simply debating things internally atm? If you're going to criticize their response time, perhaps you should go back through the thread. Go to the OP and click the blue dev tag. It will take you to the next dev tag and so on. They've already done quite a few things. Bokononist
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Zaxix
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227
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Posted - 2013.08.31 16:31:00 -
[7] - Quote
Lephia DeGrande wrote:I am a sadpuppy that 80% of this Thread is just ignorant or "to-stupid-to-read", please no changes CCP we dont want something New we just want just better and more expensive **** like in WoW, bigger is better, T3>T1 at any means give us MOAR!!!!!
Complaining about complaining. How meta Bokononist
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Zaxix
Long Jump.
227
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Posted - 2013.09.01 07:45:00 -
[8] - Quote
EXIA MIKOSZ wrote:If you don't Use Tractor on Marauders doesn't mean they are useless for other Players Why many of you Crying about this Tractor Bonus?Its Small thing but very usefull for many of us As you Can See CCP like to keep this so Please.............. Supposedly, T2 is specialized and T3 is general. A marauder should be specialized. The tractor bonus has exactly one use: looting in solo PvE. But that is ultimately limited by your cargo bay. You're essentially asking for a ship bonus that will be used for selectively looting wrecks. Of all the other things that might be added to the ship, that one is pretty minor in the greater scheme of things. Any bonus added should reflect specialization. I'd rather have a reduced sig radius or increased sensor strength than a tractor bonus. Bokononist
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Zaxix
Long Jump.
227
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Posted - 2013.09.01 16:56:00 -
[9] - Quote
Cade Windstalker wrote:Zaxix wrote:Supposedly, T2 is specialized and T3 is general. A marauder should be specialized. The tractor bonus has exactly one use: looting in solo PvE. But that is ultimately limited by your cargo bay. You're essentially asking for a ship bonus that will be used for selectively looting wrecks. Of all the other things that might be added to the ship, that one is pretty minor in the greater scheme of things. Any bonus added should reflect specialization. I'd rather have a reduced sig radius or increased sensor strength than a tractor bonus. You seem to defeat your own argument here. The tractor-bonus is a highly specialized bonus and from looking at the numbers and bonuses it doesn't seem to have factored into their balancing of the hulls. It's being left there because it hurts literally nothing by its presence beyond the sensibilities of a few irate forum posters. It's used by people who already own these ships and works somewhat well with the MJD bonus, this is the very definition of specialized. The SHIP is supposed to be specialized. As in specialized for a particular use.
BTW, your little argument about T3 fleets is about as flawed as it can be. There are massive T3 fleets. Just looking at your one post and none of the others, it seems pretty obvious you don't do much reading of the news sites, dev posts, or other information sources. Go to TMC and EN24 and read the last two months of battle reports. Bokononist
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Zaxix
Long Jump.
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Posted - 2013.09.03 16:25:00 -
[10] - Quote
Dinsdale Pirannha wrote:And BTW, using cap boosters is NOT how people fly a PvE ship. Raven a la Liang fit uses it quite effectively. Bokononist
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