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Thread Statistics | Show CCP posts - 30 post(s) |

gascanu
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Posted - 2013.10.05 10:56:00 -
[1] - Quote
CCP Ytterbium wrote:
words... more words... even more words...
i'm sorry to say this, CCP Ytterbium, but it seems to me that you have no idea of what to do with this ship class, of what rolle they should fit in; how about you think about that for a bit and you postpone this "rebalance" until you have a clear idea about that?
also, if this will be done at the same time with the pirate bs rebalance, i think we will be able to see the entire picture even better 
what i'm trying to say, is that atm , with current changes, the marauders look like the old weapon system on the Naglfar, you know, "the split weapon system", great on paper but terrible in practice; |

gascanu
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Posted - 2013.10.05 13:25:00 -
[2] - Quote
baltec1 wrote:gascanu wrote:CCP Ytterbium wrote:
words... more words... even more words...
i'm sorry to say this, CCP Ytterbium, but it seems to me that you have no idea of what to do with this ship class, of what rolle they should fit in; how about you think about that for a bit and you postpone this "rebalance" until you have a clear idea about that? also, if this will be done at the same time with the pirate bs rebalance, i think we will be able to see the entire picture even better  what i'm trying to say, is that atm , with current changes, the marauders look like the old weapon system on the Naglfar, you know, "the split weapon system", great on paper but terrible in practice; Only none of these ships have split weapon bonuses. Also they will be doing pirate BS this winter. Finally they have a very clear plan for long range boats with a very heavy active tank.
i'm sorry to say that you missed my point entirely
p.s. can you point for me which one of the marauders have a split weapon bonuses? |

gascanu
Bearing Srl.
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Posted - 2013.10.05 14:27:00 -
[3] - Quote
have too admit my fault, i've read "one" instead of "none"
the other thing still stands tho |

gascanu
Bearing Srl.
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Posted - 2013.10.08 09:42:00 -
[4] - Quote
Rab See wrote:Ok - tried the vargur in bastion last night.
... Short range weapons - its pointless fitting bastion - so you are back to square one.
not even square one, i have to say, cose of the mobility nerfs... 
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gascanu
Bearing Srl.
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Posted - 2013.10.08 12:49:00 -
[5] - Quote
Cassius Invictus wrote:
3. Fleet PvP
Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.
Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I canGÇÖt be remotely repped...
lol you got it all wrong here: they are not mini dreads, why the hell ppl keep saying that? they will be alphaed on the the grid no matter of your local tank...
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gascanu
Bearing Srl.
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Posted - 2013.10.08 13:08:00 -
[6] - Quote
Cassius Invictus wrote:gascanu wrote:Cassius Invictus wrote:
3. Fleet PvP
Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore their rep bonus in favor of buffer tank so could a marauder.
Bad: the whole point of committing dreads to siege even when ignoring their active rep bonus is the fact that it gets a massive dps boost in siege. Without such bonus committing marauder to a stationary position is pointless. And I canGÇÖt be remotely repped...
lol you got it all wrong here: they are not mini dreads, why the hell ppl keep saying that? they will be alphaed on the the grid no matter of your local tank... How to you want to alpha them if they will be buffer fit? 2 Plates, 2 EANM, 3 dmg mods, 2 trimarks. Pls tell me how u alpha that buffer. I said IF you IGNORE lokal tank...
i don't know what you think by "fleet pvp" but in my book, fleet pvp means at least 2 fleets of around 150+ and 1-2 bomber fleets; if you think a fleet of that size can't alpa your marauder sitting at 0 m/s... |

gascanu
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Posted - 2013.10.08 13:48:00 -
[7] - Quote
baltec1 wrote:
You keep on ignoring the fact that the vindi can move to keep your enemy in web range where as the kronos cannot move. 90% webs will work well if you can keep them in antimatter range but given that almost every fight happens in null range and that the kronos cannot move and no web you fit to it can reach as far the the blasters can go there is no point at all in fitting them.
You litereally cannot dictate range in the new kronos. Its a long range boat and as such webs have no part to play on it. The best use for webs is for one of your gang mates to be in one of the new EA-Frigs providing web goodness out to something like 80km. For close range you can use someone in a dedicated frig killer or slap on smartbombs or med neuts and use your lights to kill it. Battleship class guns, especially rails are never going to hit these even with a 90% web on a stationary ship. A web bonus would be just another wasted bonus like the tractors in pvp.
how the hell a 90% web is not usefull on a bs sized ship? can you give an example of such a ship? this ships won't see much pvp with they new bastion mod, except for station games for example and there a 90% web will be very useful...
Quote:You litereally cannot dictate range in the new kronos. Its a long range boat and as such webs have no part to play on it
lol...how the hell can he be a long range ship if you are not able to dictate range??? that long range ship will become very fast a close range gank  just because you cannot see what use 90% web have on such a ship does not mean they are worthless
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gascanu
Bearing Srl.
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Posted - 2013.10.08 14:03:00 -
[8] - Quote
Joe Risalo wrote:Cassius Invictus wrote:Joe Risalo wrote:
My Golem boosts for 26% of my shield with an X-L pith X shield booster while bastioned.
That's insane... I can also hold several cap boosters...
Basically, if you can completely one shot by Golem, the I wouldn't have had a chance anyway.
However, even if you have High aplha, I can refill my shields in 4 cycles..
You don't do much PvP do you? Even if u could rep 50% of your shields, 10-15 Tornados (sorry don't want to count exact figure) would one-shot you. You would not be able to run a single rep cycle. And how exactly would any other action help me? If i'm 1 shot alpha'd with iteration 1, i'll be one shot alpha'd with anything else CCP could do to these ships apart from giving them capital EHP. How is being alpha'd even a consideration? Nothing will save you from this.. Again, if you can alpha my ship down, then no amount of logistics and buffer tank will save me. As far as neuts, many of us have mentioned that since these ships can't receive cap, they should be immune to neut.
sry but you are wrong: basically is a combination of sig tank+rr that will save you; moving around with sig bonuses means that a good part from the incoming dmg will not apply; in a large fleet fight time dilatation/lag will give you a small window of several seconds for logis to start reping you, and if you are lucky you may live; in bastion mod tho, you are at 0m/s and can't get rr, =dead marauder |

gascanu
Bearing Srl.
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Posted - 2013.10.08 14:30:00 -
[9] - Quote
baltec1 wrote:
I suppose you skipped over the part where CCP Ytterbium said these ships will be made viable for pvp and not focused on pve.
Quote:Mobility (max velocity / agility / mass / align time): 85 m/s(-20) / .12 / 114195000(+8995000) / 19s
Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km(+5km) / 105(+32) / 10 Sensor strength: 14 Gravimetric
yes, cose this are the stats for a very good pvp ship: slow like hell, alining "faster" than a carrier, and with a sensor sthrenth of an t1 cruiser - noone use ecm anyway . but that don't count cose you have bastion mode, lol |

gascanu
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Posted - 2013.10.08 14:51:00 -
[10] - Quote
baltec1 wrote:gascanu wrote:yes, cose this are the stats for a very good pvp ship: slow like hell, alining "faster" than a carrier, and with a sensor sthrenth of an t1 cruiser - noone use ecm anyway  . but that don't count cose you have bastion mode, lol Fast enough to get around without too many issues. The only fleets I rule these out on are frigate fleets.
haha, i see, nice troll 
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gascanu
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Posted - 2013.10.08 15:00:00 -
[11] - Quote
Joe Risalo wrote:gascanu wrote:
............................................................................................................................................. sry but you are wrong: basically is a combination of sig tank+rr that will save you; moving around with sig bonuses means that a good part from the incoming dmg will not apply; in a large fleet fight time dilatation/lag will give you a small window of several seconds for logis to start reping you, and if you are lucky you may live; in bastion mod tho, you are at 0m/s and can't get rr, =dead marauder
Even before the Mobility nerfs, Marauders were too slow and their sig was too large to be able to negate much damage at all. If you can be alpha'd down with iteration 1, you certainly would have been alpha'd down as it is on live, and with iteration 2, and for any other possible changes for that matter.(balanced changes that is)
well, maybe that's why noone used them in fleet fights? they are too expensive and t1 bs can do the same job at a fraction of the cost; making them them imobile or nerfing mobility won't make them see much more action. and no, that mjd bonus won't help  |

gascanu
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Posted - 2013.10.08 15:06:00 -
[12] - Quote
baltec1 wrote:gascanu wrote:haha, i see, nice troll  I take Megathrons on frigate roams and fleets.
you like to fell special, eh? |

gascanu
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Posted - 2013.10.10 08:35:00 -
[13] - Quote
don't know if this was posted here already, so if it was sry for doubleposting:
CCP Ytterbium wrote:So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.
I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.
Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
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gascanu
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Posted - 2013.10.10 18:18:00 -
[14] - Quote
baltec1 wrote:Kagura Nikon wrote:
Dude you are the one EFTing. A continued tank without any improved dps is nearly irrelevant on most PVP scenarios.
It has more than enough firepower.
haha you are wrong! there is no such thing as enough firepower  |

gascanu
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Posted - 2013.10.15 08:10:00 -
[15] - Quote
Debora Tsung wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:We have yet to necessarily confirm that. Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper anyway... What's the range of that tractor/salvage module?
no one knows for now, we waiting for the dev blog.... |

gascanu
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Posted - 2013.10.15 18:46:00 -
[16] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Dinsdale Pirannha wrote:
Remember the troll you are arguing with. The guy is a goon FC, whose only small gang warfare is when he runs his high sec suicide Tornado fleets.
Also remember, he does not pay for ships. goon line members get free ships, when fit to the doctrine, FC's get a whole lot more.
I'm not an FC, we don't run nado gank fleets and I pay for my own ships. Right, it is another baltec running the goon megathron fleets. That would explain your continued attempts at trolling. You really are that disconnected from reality and your belief in others to read.
just use ignore button on him, he's a troll |

gascanu
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Posted - 2013.10.15 20:45:00 -
[17] - Quote
Serge SC wrote:There's an ignore button?
...
click on his name >hide posts or something |

gascanu
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Posted - 2013.10.15 21:08:00 -
[18] - Quote
also it seems that if you dced while in bastion your ship will not ewarp, so if you are not fast to log back in you are pretty much dead... |

gascanu
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Posted - 2013.10.16 07:26:00 -
[19] - Quote
baltec1 wrote:Nevyn Auscent wrote: Scram you so you can't MJD... Thats what my Hyena will do. And web you so you are even slower than your already slow pace. Yes, they are made for different jobs. But the Machariel is almost as good at the Marauders job as the Marauder is. While the Marauder sucks at the Machariels job. Meaning overall the Marauder is significantly a worse ship.
Web incoming hyena with ours, pop it at range with the rails, put both webs on the mach. Again, please show us the mach that can match the tank, resists and extra range of the new kronos.
dude, you keep saying about using ew frigs and "dedicate frig killers" with your bastioned marauder... do you even think there is someone outhere that will go for your marauder instead of killing your support first? you are bastioned, you can't go anywhere, ppl will just kill your support first... and them tell me again how will you point/web them so you can be able to kill them.... |

gascanu
Bearing Srl.
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Posted - 2013.10.16 07:32:00 -
[20] - Quote
baltec1 wrote:Roime wrote:Anyway, "sniping battleships in small gang" is really hilarious.
Yes it is, which is why I want it.
tell me again about you actually testing this ships on test server and don't speaking right our of your a**. i don't even know why i'm wasting my time with you
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gascanu
Bearing Srl.
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Posted - 2013.10.16 07:35:00 -
[21] - Quote
baltec1 wrote:gascanu wrote:
dude, you keep saying about using ew frigs and "dedicate frig killers" with your bastioned marauder... do you even think there is someone outhere that will go for your marauder instead of killing your support first? you are bastioned, you can't go anywhere, ppl will just kill your support first... and then tell me again how will you point/web them so you can be able to kill them....
Why do you think these ships should be solo monsters able to ravage everything? i never sayid they should ravage s**t, all i'm saying is that bastion and this "rebalance" are actually nerfing this ship class for anything else except empire lvl 4s |

gascanu
Bearing Srl.
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Posted - 2013.10.16 07:52:00 -
[22] - Quote
baltec1 wrote:gascanu wrote:baltec1 wrote:Roime wrote:Anyway, "sniping battleships in small gang" is really hilarious.
Yes it is, which is why I want it. tell me again about you actually testing this ships on test server and don't speaking right our of your a**. i don't even know why i'm wasting my time with you  For three years I have flown Megathron hulls but not the kronos due to how bad it is. CCP have turned it into a new and very different ship and having tested it I like it very much. I also greatly enjoy the new Golem and the possibilities it has for dealing with smaller ships. I get Battleships to do new and interesting things and these Battleships are great at their new intended role as well as a few unintended jobs. I don't restrict my testing to level 4 missions like the people who are dead set against these changes.
if bringing your megathron to a frig gang is what you understand by " I get Battleships to do new and interesting things" then ...
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gascanu
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Posted - 2013.10.16 07:56:00 -
[23] - Quote
baltec1 wrote:gascanu wrote: i never sayid they should ravage s**t, all i'm saying is that bastion and this "rebalance" are actually nerfing this ship class for anything else except empire lvl 4s
They were useless outside of missions (and bad in many of the missions). incursions? wh space? |

gascanu
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Posted - 2013.10.16 08:07:00 -
[24] - Quote
baltec1 wrote:Hairpins Blueprint wrote:baltec1 wrote:gascanu wrote: i never sayid they should ravage s**t, all i'm saying is that bastion and this "rebalance" are actually nerfing this ship class for anything else except empire lvl 4s
They were useless outside of missions (and bad in many of the missions). nah, few peps showed they are very good at pvp. if you didn't saw those videos you never played eve : D also they are the best ratting mashines becouse they salavage at the same time so best isk/hour with single ship : ) with vargur on angels you can make easy 70m/20min : > We used to rat with blasters in anoms and we didn't use them. Not only were they easy to jam but the Vindi was better. Thats the story of the kronos, whatever job you gave it the vindi would do it better.
hint: kronos is not the only "one" marauder out there 
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gascanu
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Posted - 2013.10.16 08:51:00 -
[25] - Quote
baltec1 wrote:gascanu wrote:hint: kronos is not the only "one" marauder out there  It highlights the problem they had though. not really: a marauder in a guristas anom was one of the worst choices you could do; marauder main weakness is their poor sensor strength; knowing that guristas racial ew is ecm, why will anyone bring a marauder close is beyond me |

gascanu
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Posted - 2013.10.16 16:30:00 -
[26] - Quote
Quote: CCP Ytterbium There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't stop you from using it. Plus their tank is good enough not to require Logistic support.
Hope that helps, I will post the changes in the original thread  .
why, o why, so much hate against our friends, logistic pilots?!  |

gascanu
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Posted - 2013.10.16 16:55:00 -
[27] - Quote
Quote:CCP Ytterbium
Why would I want to use Marauders in Incursions now that the web bonus is gone?
There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't stop you from using it. Plus their tank is good enough not to require Logistic support. Bottom line is, we are not willing to leave a web bonus on Marauders to cater to ultra-specialized Incursion fittings when that conflicts with our design goals and their role as a whole. Especially when alternative tactics exist that make them still very effective in Incursion
also: did your internal play test have shown how ******** easy is to gank one of those "kiting trough the MJD" marauders? i gues you didn't really have gankers on your "internal paly test" eh? |

gascanu
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Posted - 2013.10.16 19:04:00 -
[28] - Quote
Arthur Aihaken wrote:baltec1 wrote:Same damage from the guns or slightly better and you can fit them exactly as you do now for pve. I'd say application damage is probably 25-33% better, at a minimum.
if by losing the web bonus you think they can apply dps better... |

gascanu
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Posted - 2013.10.22 19:10:00 -
[29] - Quote
Arthur Aihaken wrote:What's the point, really. There's been almost zero interaction from the devs and almost 6,000 odd posts later we're back at a slightly modified version of the first iteration. This has been the case for almost every rebalancing effort, ie: what you first see is more or less what you're going to end up with.
Which I'm fine with. But let's dispense with the guise that this actually provides an opportunity to have any kind of real input or interaction with CCP devs. This is a basically an announcement forum for changes that are more or less already carved in stone, with the "features and ideas" aspect basically here for us to entertain ourselves with.
This isn't our game - we're merely tourists.
aye; allot of wasted time and effort; |
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