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Lipbite
Express Hauler
774
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Posted - 2013.08.30 19:16:00 -
[31] - Quote
I guess nobody asked about better missions and new content for high-sec for like 2 years. |

Vaerah Vahrokha
Vahrokh Consulting
4282
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Posted - 2013.08.30 20:08:00 -
[32] - Quote
Jenn aSide wrote:Vaerah Vahrokha wrote:Rengerel en Distel wrote: I believe most people realize it's not on an individual basis, but as you scale up more players. HS can take an infinite amount of players, because there's no cap on level 4 missions that are handed out. NS can't.
Did I miss the memo? When did they make null sec L4 missions players capped?  They didn't. When people are talking about null they mostly mean SOV null as opposed to the other sections of null (npc null and wormholes and yea, wormholes are null sec lol). SOV null has a definite cap on how many players it could support. Same with wormholes. High sec, low sec and NPC null have no cap because of missions.
Well they can't compare apples with oranges. L4 in hi sec corresponds with L4 in low and null. Anoms in hi sec correspond with anoms in low and null.
Guess how many players hi sec anoms support compared to low and null? Does not sound so much grand any more right? And I am not even talking about the sov spawned stuff, that it's just unavailable in hi sec at all. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Prince Kobol
904
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Posted - 2013.08.30 20:10:00 -
[33] - Quote
Lugalbandak wrote:Prince Kobol wrote:Lugalbandak wrote:Beekeeper Bob wrote:Grauth Thorner wrote:With the new patch coming up, Odyssey 1.1, I really have the idea that suggestions/ideas from players were taken in serious consideration by you, CCP. And I'd like to give you props for that! It makes me a happy man that propositions made by us players aren't simply a waste of time (a feeling I did have in the past). Good work, CCP! I can't wait for 03/09/2013  So you're excited about a rebalance that has been going on for two years, and is still not complete? Meanwhile, they continue to call fixing all the broken mechanics an "expansion".....  rebalance gives lots and lots of content , look around you , check the killboards edit: spoiled brats Why, were people not being killed before the re-balance? tey where , by drakes....
Yes, because no other ships were used.... ever
Also there were no big wars either |

Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
94
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Posted - 2013.08.30 21:35:00 -
[34] - Quote
nah , been in several big wars myself , this cfc/n3(test) thingie isnt new in new eden.
The police horse is the only animal in the world that haz his male genitals on his back |

Victoria Sin
Center for Advanced Studies Gallente Federation
457
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Posted - 2013.08.30 21:39:00 -
[35] - Quote
Prince Kobol wrote: True, but then the main core mechanics such as PoS's, Sov Warfare, being able to earn more isk in HS then the best Null Sec still have not been touched.
Whilst the change in moon goo is a welcome beginning, it still needs a total overhaul.
You can only spend so long doing "Iterations"
I know I need something new.
On the earning more isk in HS than the best null sec, I call utter BS.
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Grauth Thorner
Vicious Trading Company
159
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Posted - 2013.08.31 10:32:00 -
[36] - Quote
Lipbite wrote:I guess nobody asked about better missions and new content for high-sec for like 2 years. Oh there are still tons of things that can be improved, but you gotta start somewhere. This post isn't about naming what you would like to see improved though, it's about complimenting the devs for listening to the players, asking for their opinion and actually doing something with it...
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RubyPorto
SniggWaffe WAFFLES.
4020
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Posted - 2013.08.31 17:18:00 -
[37] - Quote
Vaerah Vahrokha wrote:Well they can't compare apples with oranges. L4 in hi sec corresponds with L4 in low and null. Anoms in hi sec correspond with anoms in low and null.
In that case, the correct thing to do is combine the sources of population support in the areas of space:
L4s support an unlimited population in HS. L4s support 0 people in Sov Null.
Anomalies support close to 0 people in HS. (Unlimited + any number is still unlimited, so plug in whatever number you want here). Anomalies support at most about 6-8 people per system in Nullsec. Let's call it 10, say people play 3 hours, so each system can support an upper bound of 80 people.
So add them up: HS can support Unlimited + 0 = Unlimited Population. Sov Null can support 0 + 80 per system = 80 people per system.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon
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Grauth Thorner
Vicious Trading Company
164
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Posted - 2013.09.03 17:05:00 -
[38] - Quote
Added a link to the patch-notes in the OP =)
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