
In Theory
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Posted - 2008.01.17 07:35:00 -
[1]
read first few pages, if this was already said, then it nonetheless bears repeating.
The final solution to virtual currency vendors (being politically correct here) would be to remove the ability to transfer in-game money between characters on different accounts. Cons: >>>Hinders alt accounts, thus limiting real players. >>>prevents friends from helping 'new players' by throwing them isk to get started (a big help when you have friends in the game, ship upgrades at the beginning make everything easier) >>>removes fund transfer between corp members (but the corp wallet exists for that reason generally)
Pros: >>>near complete shutdown of virtual currency sales. without a way to transfer the money, no reason to farm it.
That's the extreme method-- and it certainly would work. But imo, not even I feel such an extreme measure would be worth the loss of alts and new player assistance. ===============================
I liked the idea of forcing expulsion from npc corps after 15-30 days (about the time you'd need to train for a retriever and raise the funds). Allowing the players to war-dec macro-miners and at least greatly hinder the farmers.
Also limiting certain ships to player-run corps only (not available for purchase by npc corp members) would severely hamper farming... such as mining barges (and exhumers thusly) and battlecruisers (and larger/better) in npc corps could be disallowed. --the reasoning would be that generally the npc corp doesn't support/have access/etc. to more advanced technologies that stronger player-run corps can get.
Something that might kill two birds with one stone; limit the valuable minerals available in hi-sec belts, make it more or less 90-95% veldspar... with only sprinkling of plagioclase and scordite. Not only will this make hi-sec mining less profitable to farmers (sorry player miners), but makes the rich belts of low-sec more appealing and worth the risk. Low-sec belts need to have more valuable minerals in larger quantities... veldspar being a 1% minority if at all.
But nothing against miners, some of my friends are hardcore miners... but even they agree- low-sec isn't worth it, and hi-sec is plagued by farmers. Push the macro-miners into low-sec so they can profit and let the players have fun.
 =-=-=-=-=-=-=-=-= Well, that should've worked... |