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Face Lifter
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Posted - 2006.01.06 10:10:00 -
[1]
Take a look at price history of all the best named modules. Use the "price history" button in the market.
^^ This has become a common picture for most mods
Why have the prices dropped? Certainly not because the demand decreased, it's because the supply has grown too large. Why is the supply too large? Do NPCs drop much more best named mods now? not really, maybe slightly better. But the real reason is that NPC hunting became ridiculously easy that everyone can do it.
The prices keep dropping despite an increase in NPC bounty, which with such great number of successful NPC hunters, adds to devaluation of ISK currency.
I don't want to suggest to make things "back the way they were". But I want NPC hunting to be a little harder, more challenging. Remember, challenge fights boredom, makes things more fun. And in the end, you'll still make more money cause your hard earned loot is worth more when it's rare.
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Sirilonwe
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Posted - 2006.01.06 10:13:00 -
[2]
T2 production may also help...
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Jakk Graiseach
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Posted - 2006.01.06 10:13:00 -
[3]
You could be looking at a seasonal variation.
Everyone was on holiday over that period so more players = more hunting = more drops. -- ** There are some men that things should not come to know ** |

Shadowsword
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Posted - 2006.01.06 10:19:00 -
[4]
1/More people able to use the T2 versions 2/T2 versions often better than the best T1 meta variants (large armor repairer II...) 3/T2 ammos are out.
NPC spawns may be a little too easy now, but the current situation is still better than what it was before.
PS: posting pictures directly isn't allowed on the forums.
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Mallik Hendrake
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Posted - 2006.01.06 10:31:00 -
[5]
One interesting thing to note specifically that someone else noted is this:
As time passes, more people get more skilled than start playing Eve. Therefore more people are able to use T2 mods, so the demand for named items will decrease over time regardless. Less demand, lower price.
another really big crimp I have noticed is Arbalest launchers:P Since missiles got nerfed, arbalests went to crap pricing. So if you're killing guristas the data is pretty murky already.
This is not to say I don't think there is a serious lack of warp scrambling webbing npcs now :P Sure they target jam but if I can warp out whenever I want and don't get webbed to get pasted by bs guns, who cares? -------------------------------------------- "A plan is just a list of things that don't happen." -- Parker, _The Way of the Gun_
Mallik Hendrake E X O D U S [I do not speak for E X O or IRON] |

Rodge
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Posted - 2006.01.06 10:46:00 -
[6]
Originally by: Mallik Hendrake another really big crimp I have noticed is Arbalest launchers:P Since missiles got nerfed, arbalests went to crap pricing. So if you're killing guristas the data is pretty murky already.
Yeah, the missile nerf would certainly have contributed to that.
But you have to remember that T2 launchers didn't come out until WELL after T2 guns. So Caldari ships had no choice but to use named weapons. As there was roughly the same supply of named launchers as there was named guns, yet T2 guns made named ones unnecessary - named launcher prices obviously cost more.
I just wish I had sold those 8 Arbalest Siege launchers I forgot I had, back when they were 65m+.... 
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Fester Addams
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Posted - 2006.01.06 10:51:00 -
[7]
Hmm, lets analyse your graph.
The decline in price happened just before Dec 25 meening the vast influx of modules would have hit just before that... say Dec 22.
Is there any significance in the real world that could explain why there would be a large increase of loot modules on or after Dec 22?
Say for example a vast number of players going on break and being able to play alot more as there is no school or homework to be done. Likewise alot of people get off work for the holliday about there and will just like the kiddies we will be able to spend more time on EvE killing NPC rats and whatnot.
As of today Jan 6 thise same people should just about be back in school and the working people back at work.
As people watch average sales the prices will stay low for a while the unusually high supply volume erodes.
In short, your reasong may be valid but we do not know atm, if the prices stay low then people have better luck killing rats/getting the good loot but if the prices slowly rise back upp again then the hollidays was to blame.
If the hollidays was to blame then its well worth taking note of as this effect then will be true for every major holliday and you will be able to make some fast isk buying when the prices are in a temporary low and reselling when the prices go back upp after the break.
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Tiny Carlos
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Posted - 2006.01.06 11:03:00 -
[8]
Edited by: Tiny Carlos on 06/01/2006 11:03:53 NPCing has got much easier and more profitable and the quality of loot drops has incresed, obviously the price of named mods is going to drop.
Dunno why people need to look for other reasons RMR made good loot more common, the end.
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Dark Shikari
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Posted - 2006.01.06 11:13:00 -
[9]
Its because of the loot changes.
Almost all the good named modules collapsed in price because people wanted better loot, and CCP gave it to them.
BETTER LOOT MEANS THE GOOD LOOT IS WORTH LESS!
Overall? Total loot values collapsed. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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FireFoxx80
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Posted - 2006.01.06 11:15:00 -
[10]
Something else to consider, CCP stated that agent's were moving a good coupe of months ago.
This could be reflected in people selling anything they don't need, such a named items from loot drops.
23? # Missile Tool # ex: P-TMC : USAC |

Arcticblue2
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Posted - 2006.01.06 11:19:00 -
[11]
I don't understand why you guys complain, just like with the drops in mineralprices that means cheaper ships, drop in named loot prices mean people can afford to loose more ships... or ... is it only okey when it is the mineral prices ?
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Darkdashing
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Posted - 2006.01.06 11:23:00 -
[12]
I'm glad prices are going down; I can afford things now since I just started and have barely 15million isk.
There is beauty in tension.... |

Snake Jankins
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Posted - 2006.01.06 11:25:00 -
[13]
Originally by: Dark Shikari Almost all the good named modules collapsed in price because people wanted better loot, and CCP gave it to them.
Right, e.g. Angels BS never dropped armor tanking stuff besides small and medium reppers before RMR. Now they drop large reppers, 800 and 1600mm plates, armor hardener etc. plus the stuff they dropped before like xlarge shield boosters, shield hardeners, projectile cannons, siege- and cruise launchers etc.
... and I like it. ___________ 'Only ships can be assembled, this is a Frigate.' |

Rod Blaine
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Posted - 2006.01.06 11:39:00 -
[14]
Edited by: Rod Blaine on 06/01/2006 11:41:41 Indeed, npchunting has become far too easy.
I don't object to the bounties or loot that much, but to the pure absence of any difficulty whatsoever.
I'm simply amazed to see that every single spawn out there is now tankable with two hardeners and a medium armor repairer on my megathron. All speed, range and damaage seems to have been removed from NPC's, making them far to easy to destroy from even medium range without taking any mentionable damage.
CCP did the same to complexes, dumbed them down, removed any profitability, and let time be the only limiting factor in any form of npc killing.
I'm quite dissapointed that the changes brought to npc hunting haven't resulted in any addition of challenge, but have effectively removed all challenge from both belts and complexes.
Why are there no uberviolent spawns out there that require more then one pilot to deal with ?
Why don't complexes use anything other then sheer tanking ability of some npc overseers to increase the manpower needed to run them ?
Tbh, CCP was never very good at designing npc combat content, and RmR has been nothing but a step backward for them. Is it so hard to design a complex template for example that makes running it depend on more then dealing enough damage to kill the overseer ? I'd be happy to give it a shot. _______________________________________________
Power to the players !
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Arcticblue2
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Posted - 2006.01.06 11:48:00 -
[15]
I honestly can't understand why you guys complaining, you want less risk in the game, you want more people to go out do fighting, with cheaper tools (see ships and modules) now everybody can ...
all hail to macromining and isk farmers who send people out to rathunt and missionrunning... getting modules to sell cheap.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Guntaro
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Posted - 2006.01.06 12:21:00 -
[16]
Edited by: Guntaro on 06/01/2006 12:23:45 NPC hunting is for raising security and making money. I think NPC's are fine.
If you want a real challenge, then PVP. Nothing can substitute a human opponent. NPC hunting is to playing with yourself as PVP is to real sex.
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Macro Slasher
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Posted - 2006.01.06 12:25:00 -
[17]
As the volume too seems to have increased greatly for the month, it seems like a seasonal effect to me...
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Harald Benkneckare
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Posted - 2006.01.06 12:32:00 -
[18]
The cause for this can also be the increase in ppl on the game itself, half a year ago there wasnt more than 15k playing at the same time and today its almost over 20k each day.
More ppl playing, more ppl getting loot, more ppl selling loot, more competition between players, lower prices...
Thats my cents.
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Lonectzn
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Posted - 2006.01.06 12:32:00 -
[19]
Originally by: Guntaro Edited by: Guntaro on 06/01/2006 12:23:45 NPC hunting is for raising security and making money. I think NPC's are fine.
If you want a real challenge, then PVP. Nothing can substitute a human opponent. NPC hunting is to playing with yourself as PVP is to real sex.
I think you meant NPC'ing is combat as much as playing with yourself is sex. At least I hope and pray that's what you meant.
But more on topic - I think we need more tacklers and webbers. It used to be you could have a killer bs spawn but it would be the 4 tackling/webbing frigs that would scare you silly. Now it's basically in-out no worries. I think we should be afraid of inties again =)
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Scalor Valentis
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Posted - 2006.01.06 12:36:00 -
[20]
its not one or another, its the summ of all things
NPC leetnes-\ t2 ammo----- = poor pices for best named mods t2 skills-----/
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Snake Jankins
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Posted - 2006.01.06 12:40:00 -
[21]
Edited by: Snake Jankins on 06/01/2006 12:40:12 Ok, I must admit that I didn't notice the difficulty decrease due to higher resistances, because I'm hunting Angels long-range almost since the missile changes many months ago, when I switched to cruise. When I start to tank a bit, most rats are usually already dead.
So yes, maybe it's really a lot easier for the majority of hunters. ___________ 'Only ships can be assembled, this is a Frigate.' |

Ramses OverDark
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Posted - 2006.01.06 13:22:00 -
[22]
Seasonal break time = more folks hunting, more loot dropping, creating more supply AND less demand since many previous buyers, now have the time to find their own drops over this period.
Removing basic loot drops from tables on all rats - by default increasing the quality of said drops.
Adding in cruiser/bs size weapons n mods on c/bs rats - previously these had dropped the same crap as frigs, with only the occasional mod relative to the ship size. Thus esp in the "L" catorgary of mods, there has been a significant price drop.
Is this a bad thing? Not really imo, more supply lowers the prices, so its bad for the horders and resellers who got caught off guard by it, but also balances out the massive profits the same folks will have made from control towers.
The market will attend to itself, in line with the changes in loot drop tables, the market will re-align and become stable once more, money will still be made, but the uber item dropage and $$$ will now transfer to faction mods from the top level T1 varients.
I don't see a problem with this, if anything its a big up on everyones game.
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Duggang
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Posted - 2006.01.06 14:04:00 -
[23]
Edited by: Duggang on 06/01/2006 14:05:25 You see those bar at the bottom of the screenshot?
They are a value for the amount of items sold.
The higher the bar, the more items sold. So, demand did obviously not decrease, since the amount of items rose dramatically at the same time as the prices dropped. That means, that the supply increased, a lot. Demand did not drop, since it clearly shows that a lot more mods were sold.
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Haniblecter Teg
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Posted - 2006.01.06 14:10:00 -
[24]
Large accomadations have dropped too.
Dont really care though, seems like most prices are fairly stable, and the bounties are alot higher. ---------------------------------------- Friends Forever |

Nooey
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Posted - 2006.01.06 14:20:00 -
[25]
Originally by: Rod Blaine Indeed, npchunting has become far too easy.
I don't object to the bounties or loot that much, but to the pure absence of any difficulty whatsoever.
I'm simply amazed to see that every single spawn out there is now tankable with two hardeners and a medium armor repairer on my megathron. All speed, range and damaage seems to have been removed from NPC's, making them far to easy to destroy from even medium range without taking any mentionable damage.
I'm quite dissapointed that the changes brought to npc hunting haven't resulted in any addition of challenge, but have effectively removed all challenge from both belts and complexes.
Why are there no uberviolent spawns out there that require more then one pilot to deal with ?
Well said, totally agree. I want terrifying spawns requiring multiple people, with heightened bounties and above-average loot. Spawns that are actually a risk to engage.
When a Dread Gurista spawns (for example) you shouldn't be thinking first "Sweet! I'm about to get rich off his mods! \o/". You should be thinking "Warp out! Need backup".
Would make the game better. Hard is better. Grinding/Farming NPC's is just killer =\
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