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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Falcon
3930

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Posted - 2013.09.03 08:56:00 -
[1] - Quote
EVE Online: Odyssey 1.1 has been successfully deployed on Tranquility on September 3rd, 2013.
Full patch notes are available here.
This thread is for reporting issues only. For general feedback please use the EVE Online: Odyssey feedback thread here.
When reporting issues, please remember to specify which client you are using (PC or Mac). CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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CCP Habakuk
C C P C C P Alliance
722

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Posted - 2013.09.03 11:53:00 -
[2] - Quote
For those with problems with the launcher getting stuck while patching: Please restart your launcher.
For the case that this does not help: Please send a bug report and attach launcher log files ( in the client folder /launcher/cache/launcher.2013.09.03.log) CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP karkur
C C P C C P Alliance
2520

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Posted - 2013.09.03 12:31:00 -
[3] - Quote
Vherana wrote:Radial menu on first icon in route display
is not working when target is a station and you are about to jump to the system the station is in. The menu offers "set destination" instaed of "jump".
Thank you for the heads up, will check that out  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2520

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Posted - 2013.09.03 14:04:00 -
[4] - Quote
BubbaG Garuda wrote:Experienced some issues with the drone window.
I launched some drones and after a bit, I recalled them. The drone window (and the header of the window) still shows the group window for those appearing to be out in the space (although no drones show up under the group).
The header also shows 5 drones out of max 5 in space (although none are).
I relaunch my drones, and nothing changes in the Drone window, although the overview shows the drones are in space, playing happily along. The drones are not showing at all in the Drones in space part of the Drone window so I have no way of assessing any damage to my drones.
In other words, it appears that something made the Drone window stop updating. Also, after recalling my drones, the group still shows them as out in space, so I can not relaunch without going to the drone bay and selecting the drones and choosing Launch.
BubbaG Could you please file a bugreport on it, preferable from within the client in the play session where it has failed. Thanks  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Paradox
924

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Posted - 2013.09.03 15:06:00 -
[5] - Quote
Apex142 wrote:Experiencing Issues with Scanner Map:
Seem Signatures on the map DO NOT refresh position/status once scanned down to red dots.
Tested this by scanning down sig to red dot level, then moved probes away from location, rescan, and signature information remains but at 0% strength, but window for message of "No Signatures Detect" is displayed, even though signature is still displayed as a red dot on the map.
Don't know if this is a glitch or new "feature" of Odyssey scanning.
Can cause multiple results of the same signature to be displayed.
The message "No signatures detected" is referring to the scan you just did. The 0% signals are still not detected, the information is just retained there for convenience. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP TomB
C C P C C P Alliance
10

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Posted - 2013.09.03 20:01:00 -
[6] - Quote
Sandeep wrote:2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place.
Verified and will fix, thanks man. |
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CCP karkur
C C P C C P Alliance
2539

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Posted - 2013.09.04 16:30:00 -
[7] - Quote
Just FYI, we have fixed the issue that was preventing you from looting illegal goods, the issue with the broadcasts (align, shield, capacitor) not having right menu options and the floating ship after jumping. The fixes should be deployed very soon :) (other fixes have been made, but these are just the ones I know about) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Paradox
934

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Posted - 2013.09.04 17:19:00 -
[8] - Quote
Castelo Selva wrote:Lallante wrote:CCP TomB wrote:Sandeep wrote:2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place. Verified and will fix, thanks man. TomB how long have you been back? I still have very fond memories of ******* around in HLW-HP local in curse with you in 2003. Spawning 100s of Angel Serephim on top of us then despawning them again, moving us into the Sun etc. As far as I know, That CCP TomB is not the same person as before. I still miss the old Devs like TomB, Oveur and Valar, and they Jove avatars. He are the GÇ£originalGÇ¥ ones: - CCP TomB: http://eveboard.com/global/pilot/CCP_TomB/904151562/- CCP Valar: http://eveboard.com/global/pilot/CCP_Valar/1462450382/- CCP Oveur: http://eveboard.com/global/pilot/CCP_OveurBack in topic: 24+ hous past from patch and I am not still able to get in game.. Laucher have several problems.. get stuck at applying patch, get the GÇ£creating eve_online_0-598940GÇ¥, get connected drop, get idle and stop download, and so on.. I put a 2 days skill training, but to be honest, I am very freighted to not be able to login in time to change skills.. God helps me, since Devs all gone.. Castelo
He is still the same TomB ;) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Habakuk
C C P C C P Alliance
723

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Posted - 2013.09.04 20:24:00 -
[9] - Quote
Katia Veilghast wrote:... Viceversa wrote:[ 2013.09.04 11:42:45 ] (combat) 3 to Alvus Queen - Garde II - Smashes [ 2013.09.04 11:42:45 ] (combat) 2 to Alvus Queen - Garde II - Hits [ 2013.09.04 11:42:46 ] (combat) 2 to Alvus Queen - Garde II - Penetrates
Rats become invincible when they are about to be destroyed. I've experienced similar things today. I've had a few battleships that refused to die (though, I neglected to save the logs). I'd imagine these things are related to: The Patch Notes wrote: Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely.
In which case, the notes should read, 'This feature has been removed entirely, by removing the ability to kill some rats'.
This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct? CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Habakuk
C C P C C P Alliance
723

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Posted - 2013.09.04 20:41:00 -
[10] - Quote
Eraza wrote:Crosi Wesdo wrote:Drone issue;
When im engaging someone and they are shooting my drones. As my drone reaches structure it sometimes disappears from my drone window but its sat stationary in space. These drones can be recovered in the normal way a few moments later.
Happened twice in the space of an hour earlier. not a bug, it's actually a feature, on day 1(back in 2003) the tutorial tought you how to CAPTURE drones, by disabling them that way i still have the "tutorial attack drone" that thing made me capture it has 30EHP and does 0.5dps of undefined damage, yay! they never removed the feature that when drones take heavy hull damage, they get disabled, and you lose control of the drone they just stopped telling anyone that this mechanic was still in, and usually the HP band of "disabled" is so narrow, that it almost always gets killed in one shot, so you rarely ever see it happen no clue if the patch made this happen more frequently though
Wow, I learned something new today. Well, I did this "tutorial" in 2003 (as player), but I could not remember this feature. Removing the destruction at 50% dealt damage in one hit increased the likelihood of drones getting disabled (which happens at 25% structure).
CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Habakuk
C C P C C P Alliance
726

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Posted - 2013.09.05 00:18:00 -
[11] - Quote
Utopa Kashuken wrote:CCP Habakuk wrote: This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct?
SO CCP, Will you FIX IT or NOT? This game could lost players after that bug and is not really invincible, correct?
We have an internal defect on this, but it is still unclear on how it will be fixed. But I am very certain that we will do something about it (as yes, this can be annoying).
Quote:Does that mean the (nearly) invincable structure should only be happening to drones? Just ran "silence the informant" and the mercenary commander cruisers were taking 4-5 volleys once at 3% structure (from initial volley) No, as far as I can tell this can happen to most objects, probably even for player ships (which will probably see module damage, when this happens). CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP TomB
C C P C C P Alliance
11

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Posted - 2013.09.05 10:39:00 -
[12] - Quote
Castelo Selva wrote:CCP Paradox wrote:He is still the same TomB ;) Well, I really happy to know that H+¦ni Hinrichsen is still at CCP (yes, I have all the EON mags). I have to admit that I think he was gone some time ago around 2009. And we can see that I was not the only one with that impression. About the characters, it is sad that CCP take away the Jove avatars, but that is my opinion. CCP even kill the GÇ£originalGÇ¥ Jove CCP TomB and replace it with a GÇ£newGÇ¥ one, as we can see here: http://eveboard.com/global/pilot/CCP_TomBAgain, back on topic, I was able to get the client running at my 4 years Win7-32 PC and put skill at queue. The top gear PC are still struggling after several broken patch, launcher stuck and so one. To be honest, I abandon the launcher, and now I am trying the repair, which seems to be more trustworthy. Let-¦s wait and seeGǪ
Back off topic... I've never left CCP but joined a different project in 2007, but I'm back and kicking, just not as a designer no more  |
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CCP TomB
C C P C C P Alliance
11

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Posted - 2013.09.05 10:42:00 -
[13] - Quote
CCP TomB wrote:Sandeep wrote:2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place. Verified and will fix, thanks man.
This has been fixed internally, but we will most likely not update the server with the fix until next week. The issue isn't that game-breaking since you are easily able to re-activate the launcher and we wouldn't want to rush it out.
Thanks for your patience and my apologies for breaking it! |
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CCP TomB
C C P C C P Alliance
11

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Posted - 2013.09.05 13:14:00 -
[14] - Quote
The message on modules getting deactivated (on target lock drop) is getting changed, the notification will only appear when you either:
- Get target jammed
- Your target is outside the max targeting range
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