
Callduron
Corporate Scum Northern Associates.
511
|
Posted - 2013.09.04 05:48:00 -
[1] - Quote
I've flown these quite a lot, originally as someone doing ninja PI in the Great Wildlands.
First off the +2 warp core strength is really useful. I've been caught by a solo frig a few times and been able to warp off. One time a rather skilful pilot kept bumping me and I hit warp with 20% structure left to his enormous disappointment after a tense 2 minute struggle.
When you get caught it tends to be one of two things - (if you're self-scouting you can usually avoid both of these with enough patience).
1) unexpected soloer, possibly a cloaky.
2) gate camp.
I jump in and if there's someone on grid I pan the camera around to find a direction that looks clear while holding gate cloak - straight down is often good. I then hit mwd, cloak and mwd again because sometimes the first button you hit gives you a cannot do that while cloaked error.
So I guess there's the first point - is hitting mwd and cloak at the same time intended gameplay or a borderline exploit?
OK, so once I've pushed myself away a bit from the decloak attempts I'll then usually align to a celestial. If i'm unlucky and get decloaked I'll already be going quarter speed so there's a chance I'll get off the grid if they don't bump me quickly.
An alternative technique is mwd/cloak while aligning and if decloaked just before the end of the mwd cycle or if you deliberately decloak yourself you should instawarp. The 90% mwd trick.
I spent a lot of time and lost several ships getting to this point, a point where I routinely fly these ships around null without losing them but I achieve that by self-scouting and waiting out camps - it's not unusual for me to wait 20 hours as it's just as alt and all I'm doing is going back once every few hours to see if the system's cleared. That shouldn't be standard gameplay as for most players, especially if they just have one account it would be horribly boring.
I'm ok with the idea that these ships might be crawling through a hostile camp hoping to get out of the bubble. I do think though there should be some option if you've missed the decloakers to escape once you've crawled slowly out to 20/30km. There isn't and you have to keep limping away at 12 m/s while watching TV.
Another issue for the ships are the large boosts T1 industrials got yesterday. I'd never haul my PI in a DST now when I haul triple in an Iteron.
So I'd suggest the following:
- the heavy cap use for warp doesn't make sense in a ship designed to operate in the darkest wilds of space - the slow align time equally doesn't make sense. Both of these are worse than a T1. - cloaky nullified is too strong. I'd suggest something like the black ops move full speed while cloaked bonus so you can align and burn out of bubbles but the camp still has some chance to get you. The black ops ship bonus would solve the problem of letting you escape once you've eluded the camp and got out to 25km - currently you're scared to decloak because they could still catch you before you entered warp. - cargo needs to match or exceed T1 industrials - the current rather slow warp speed is fine as it gives camps that miss you the possibility to race to the next gate and try to get you there, making content for them. - the Transport ships bonus are lacklustre. I've never wanted to train up for more armour and rep amount because normally you're either caught or not caught and if caught more hit points won't help. CAOD: The premier source for news, commentary and discussion of EVE Online and other games of interest. |