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Steijn
Quay Industries CAStabouts
341
|
Posted - 2013.09.05 16:27:00 -
[31] - Quote
CCP are aware and say it will be fixed, probably when they work out how to fix it. |

Daniel Plain
Science and Trade Institute Caldari State
1413
|
Posted - 2013.09.05 17:13:00 -
[32] - Quote
i do not understand why they had to touch the mechanic in the first place.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Sobaan Tali
Caldari Quick Reaction Force
178
|
Posted - 2013.09.06 09:59:00 -
[33] - Quote
Yep, really weird numbers on my end as well. My cruises usually do between 4.5k to nearly 6k to most BS rats shield/armor and even more when in structure, but one BS rat took a whopping 58 damage at about 4% structure (took some 6800 from the salvo beforehand). Figured it was some super stealth cruise nerf, but I've seen my drones already hit for 0 on some rats too. |

Malaki Ghekon
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.09.06 10:13:00 -
[34] - Quote
Daniel Plain wrote:i do not understand why they had to touch the mechanic in the first place.
rats were dying when they reached 50% hull or something like that i seem to remember reading, now they just need 2 or 3 times as much damage to kill the last 5% as they do to actually get them to 5% structure. I had a serp mega with 5% structure left yesterday, took 4 volleys of 7 cruise missiles to kill it, absolutely stupid. |

Daniel Plain
Science and Trade Institute Caldari State
1413
|
Posted - 2013.09.06 10:21:00 -
[35] - Quote
Malaki Ghekon wrote:Daniel Plain wrote:i do not understand why they had to touch the mechanic in the first place. rats were dying when they reached 50% hull or something like that [...] so what? why would anyone give a **** about NPCs exploding a little too early?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Malaki Ghekon
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.09.06 10:48:00 -
[36] - Quote
CCP obviously. |

Aeronite
Failstar Reloaded
0
|
Posted - 2013.09.06 11:05:00 -
[37] - Quote
+1 noticed same issue |

Anuminas Alland
Aspergus Carebearnaise
18
|
Posted - 2013.09.06 12:41:00 -
[38] - Quote
Daniel Plain wrote:Malaki Ghekon wrote:Daniel Plain wrote:i do not understand why they had to touch the mechanic in the first place. rats were dying when they reached 50% hull or something like that [...] so what? why would anyone give a **** about NPCs exploding a little too early?
From reading a thread someone posted about it over on the Odyssey changes section (F&I, I believe), it appears that the mechanic extended to player ships as well, it was a bug, and it was the thing that enabled stuff like highsec Tornado ganks to be as commonplace as they have been.
|

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
251
|
Posted - 2013.09.07 03:56:00 -
[39] - Quote
I had the same problem today. I thought it was lag. It took me 4 shots (4000dps) to kill the last 20-30% of a sansha BS. |

Morrigan LeSante
The Lost and Forgotten Troopers
360
|
Posted - 2013.09.07 08:14:00 -
[40] - Quote
It's remarkable just how irritating this is. |

Gustav Mannfred
the bring back canflipping corp
76
|
Posted - 2013.09.07 12:27:00 -
[41] - Quote
I have the same problem too, i ran a few missions with a sleipnir.
- All cruisers dies with 3 volleys, when they are in optimal range - when a battleship gets under 5% hull, it takes 2-3 more volleys to kill them, i had a 1 damage strike today on a serpentis battleship, while my 425 acs does around 2500 volley i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.09.13 17:48:00 -
[42] - Quote
I've been following this forum and the 'Issues' thread in the Information Portal and haven't seen any clear updates (there was a post in the issues thread saying that 'it was fixed' without clarifying what 'it' was).
So in any case, has the issue of super high resistance on less than 50% structure been solved? If it hasn't maybe we should keep this bumped on the first page until it is. |

Morrigan LeSante
The Lost and Forgotten Troopers
364
|
Posted - 2013.09.13 18:30:00 -
[43] - Quote
Wasn't this time last night. |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.09.13 18:34:00 -
[44] - Quote
Morrigan LeSante wrote:Wasn't this time last night.
By wasn't you mean the bug wasn't in the game or the bug wasn't fixed? Just want to clarify. Thanks. |

Morrigan LeSante
The Lost and Forgotten Troopers
364
|
Posted - 2013.09.13 19:49:00 -
[45] - Quote
Its still kaput, right now. |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.09.13 20:22:00 -
[46] - Quote
Morrigan LeSante wrote:Its still kaput, right now.
Garde II hit a Drone Battleship for .... 2
OK thanks. We need to keep at least a little pressure or they'll continue to prioritize useless crap like UI tweaks that no one asked for.
Question for those that are still killing stuff in game: how do you not emo rage when that happens? Is it rare enough so that it is only slightly annoying? I'm staying away at the moment because I can see myself swearing loudly at the monitor if a volley failed to kill a ship with only a sliver of structure left. Saving myself from high blood pressure and high cortisol levels  |

Morrigan LeSante
The Lost and Forgotten Troopers
365
|
Posted - 2013.09.13 20:25:00 -
[47] - Quote
I moved away from a CNR to a drone boat. Far less annoying to have a 'lost' drone volley than 8 fury missiles [:S] |

Lumirinne
Aie.
4
|
Posted - 2013.09.15 09:47:00 -
[48] - Quote
Guesswork
A: CCP touched the code for the final salvo so to get rid of the relatively uninformative Combat Log entry "Your guns just did 6700...". So they added a code that determines how much HP is required for the Finishing Blow. And unfortunately introduced another bug.
The process now: (guess) 1. Calculate the targets remaining HP and apply that number to your Finishing Salvo 2. Targets HP repper cycle completes and gains alittle more HP 3. Your guns make the Finishing Blow which, due to phase 2 is now too little.
B: CCP knows the bug and has found the solution. What holds is Impact Assessment. "This isnt too annoying lets fix it at a convenient point later. Not a hotfix on its own." |

Wolf Vyvorant
vyvortant designs
1
|
Posted - 2013.09.15 19:51:00 -
[49] - Quote
well 6 Scourge Cruise Missles did 6 damage to a Sansha overlord...... |

stoicfaux
3118
|
Posted - 2013.09.15 20:37:00 -
[50] - Quote
Lumirinne wrote:Guesswork
The process now: (guess) 1. Calculate the targets remaining HP and apply that number to your Finishing Salvo 2. Targets HP repper cycle completes and gains alittle more HP 3. Your guns make the Finishing Blow which, due to phase 2 is now too little.
I doubt that scenario. From what I've seen events have a timestamp to ensure they occur in proper order even though the server operates at 1 hertz.
I would guess either a rounding error; the function that calculates the actual damage to the rat and the function that reduces your salvo to just the remaining EHP don't quite match. Meaning, your salvo hits for 1,000 damage, the rat has 220 EHP left, but the 1,000 damage salvo gets reduced to 210 instead of 220.
Or I would guess that the salvo reduction function is applying shield/armor resists to the hull, i.e. it's miscalculating the target's EHP.
Worst case, the NPCs have discovered Damage Control modules.
Really worst case is that CCP is making subtle changes to NPC EHP to see what changes it causes in the rat bounty isk faucet.
|

Jon Matick
Semper Ubi Sub Ubi
24
|
Posted - 2013.09.15 22:19:00 -
[51] - Quote
Yeah there looks to be some change in WHs too. ran a couple C5 sites yesterday and almost every BS got hit to 5-10% structure instead of all the way through as they usually would be by dreads. I also saw weird hits for like 50-100 damage which just shouldnt be possible for a sieged dread. My Blog:-á http://sihwm.blogspot.com.au/ |

Frillo Teslar
Null.Null
17
|
Posted - 2013.09.16 21:31:00 -
[52] - Quote
This is still a problem.
CCP do something  |

ExcalibursTemplar
Citadel Enterprises
8
|
Posted - 2013.09.17 10:32:00 -
[53] - Quote
Trolly McForumalt wrote:I've been following this forum and the 'Issues' thread in the Information Portal and haven't seen any clear updates (there was a post in the issues thread saying that 'it was fixed' without clarifying what 'it' was).
So in any case, has the issue of super high resistance on less than 50% structure been solved? If it hasn't maybe we should keep this bumped on the first page until it is.
It varies i might not see it for a while then suddenly get multiple BS taking an extra volley or even worse a extra 2 or 3 volleys to kill them of. Only way to get around this for me is to stop firing my main weapons (T2 cruise missiles) and move to the next target and just hope my drones can finish them of. Some times they can some times they can't which is annoying as hell. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
2
|
Posted - 2013.09.17 14:21:00 -
[54] - Quote
Ahh, so that's what that was. Saw it when doing some sleeper battleships in a C6, 2000 dam, 1500 dam, 1600 dam....... 19dam.
Doesn't make much difference I guess, although it might if you found some NPC with lots of hull hp. |

Zaxix
Long Jump.
243
|
Posted - 2013.09.17 16:14:00 -
[55] - Quote
This happens in epic arc missions as well. I've been watching all sorts of ships get down to the last bit of hull, regen a bit shield, get hit with next group of missiles (which strips the shields but doesn't touch the hull), repeat several times before I manage to take them out. Bokononist
-á |

Warcalibre
FDA Shipwrights
88
|
Posted - 2013.09.17 19:19:00 -
[56] - Quote
This happens to me a lot! It's annoying and stupid! |

Mer88
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.09.18 14:54:00 -
[57] - Quote
we should keep this post up until ccp say something about this. this is very annoying |

Frillo Teslar
Null.Null
17
|
Posted - 2013.09.20 09:13:00 -
[58] - Quote
Has it been fixed yet? Or is it a major stealth nerf to ratting/ded site running? |

Turelus
Caldari Independent Navy Reserve The Fourth District
503
|
Posted - 2013.09.20 13:52:00 -
[59] - Quote
It's a known issue. Once something goes below 50% hull you will no longer always hit for max damage. I don't remember where I saw the post about it but I will go look and edit when I find it. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Taren Noreck
15 Goats
0
|
Posted - 2013.09.22 01:22:00 -
[60] - Quote
Oh thank god, i thought i was the only one getting this! I submitted a bug report to ccp with screen shots and everything and havent heard anything back. But same kinda stuff, Ill shoot a rat and itll go down to 2-3% structure, and the next shot will say smashes or penetrates yet do only 8 or 9 damage, from t2 tacyons on a nightmare...
all it all itll happen at least 2-5 times on any given mission |
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