| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Utopa Kashuken
Rotten Kimchi Squadron Brothers of Tangra
1
|
Posted - 2013.09.04 08:28:00 -
[1] - Quote
First of all, sorry for my broken english.
I killed many rats after 1.1 patch.
I knew what it has.
[Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely.]
OK. So I did not surprise when my one valley shot did not kill some rats. They can have hull hit point after my attack. I think it will be last attack.
BUT
When my large beams deals ONLY 15 - LOG says SMASH! NOT GRAZE- on nearly dying rat, AND It was ALIVE! It makes me attack again!
NOT only that time. IT happens to other rats. and my corp mates say they experienced samething - 99% resi hull of almost dying rat.
HOW can this things happen? I think CCP makes some rats have 99% hull resi when they nearly dying. |

VF950
Kagura Total Security
0
|
Posted - 2013.09.04 09:10:00 -
[2] - Quote
We saw the same issue.
09:06:29Combat0 to Raa Thalamus - Garde II - Grazes
:( |

Czeris
Wildly Inappropriate Goonswarm Federation
63
|
Posted - 2013.09.04 09:32:00 -
[3] - Quote
Yeah, fired a full flight of missiles into a cruiser with 2% structure left and it failed to kill it. Happening pretty regularly. |

BrutalButFair
FinFleet Northern Coalition.
75
|
Posted - 2013.09.04 10:45:00 -
[4] - Quote
Czeris wrote:Yeah, fired a full flight of missiles into a cruiser with 2% structure left and it failed to kill it. Happening pretty regularly.
There you have it. Goons are actually real carebears. |

ExcalibursTemplar
Citadel Enterprises
7
|
Posted - 2013.09.04 10:50:00 -
[5] - Quote
Yeah I'm getting the same as you guys something very very weird is going on.
http://i42.tinypic.com/16lydua.png
Archon normally always die in 2 vollies the little fookers are now taking 3 every single time.
http://i40.tinypic.com/28r04za.jpg
Commanders normally die in two vollies the little fookers are now taking 3
I've got loads of screen shots showing the same thing the little **** just don't want to die.
Nelphims + Seraphims are really taking the **** they used to die in at most 4 vollies now its taking up to sometimes 6 vollies to kill them. I've also noticed that npc are repping like crazy, they're like the the npc boss in the vengance mission but not as big a rep.
|

Viceversa
Rotten Kimchi Squadron Brothers of Tangra
1
|
Posted - 2013.09.04 10:52:00 -
[6] - Quote
It happens quite often. and it does reduce effective isk/hr.
Maybe CCP meant to do so. |

Viceversa
Rotten Kimchi Squadron Brothers of Tangra
1
|
Posted - 2013.09.04 10:55:00 -
[7] - Quote
I think it is time for ungrouping all of your weapons. Let's go back to 2010. |

Steijn
Quay Industries CAStabouts
341
|
Posted - 2013.09.04 11:01:00 -
[8] - Quote
I actually had this problem and just thought it was me, glad to see that its not and it is down to CCP. |

ExcalibursTemplar
Citadel Enterprises
7
|
Posted - 2013.09.04 11:03:00 -
[9] - Quote
Viceversa wrote:I think it is time for ungrouping all of your weapons. Let's go back to 2010.
2010 ? |

Robentium Saisima
Rotten Kimchi Squadron Brothers of Tangra
0
|
Posted - 2013.09.04 11:09:00 -
[10] - Quote
I Think, they hasn`t Mother
WTF :(
Allmighty Drone Say
'My Hull Is OP Shut up And give me Ur Bullet'
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW |

Queenz
Ministry of War Amarr Empire
6
|
Posted - 2013.09.04 11:15:00 -
[11] - Quote
In this situation, I want to say this.
8ò+8¥¦ 8ö¿8ö¿fö+ dû+8¦+dåê8âêdü+dôñ8òä
dèÑO+êdºê fÇ+8ªê |

ExcalibursTemplar
Citadel Enterprises
7
|
Posted - 2013.09.04 11:21:00 -
[12] - Quote
http://24.media.tumblr.com/tumblr_m1w436reCN1qb647mo1_400.gif
|

draup Reon
Rotten Kimchi Squadron Brothers of Tangra
0
|
Posted - 2013.09.04 11:22:00 -
[13] - Quote
d¡Éd¥+8¦¦dà+ fò£O¦¡8é¼dPî8¥¦d¬¦ fò£O¦¡dºÉ 8öü8ï£dïñ. |

Viceversa
Rotten Kimchi Squadron Brothers of Tangra
1
|
Posted - 2013.09.04 12:56:00 -
[14] - Quote
I tried to figure it out and got some logs.
Let's see the log first.
[ 2013.09.04 11:41:20 ] (combat) 421 to Alvus Queen - Garde II - Hits [ 2013.09.04 11:41:20 ] (combat) 22 to Alvus Queen - Garde II - Hits
Those are hits on the same target below half of hull. But the damages are totally different, about 20 times.
1. It only happens when the hull is belower than half.
2. It frequently happens, but not always.
3. Regardless of weapon grouping, it happens.
I don't know why, but it seems to have a problem. |

ExcalibursTemplar
Citadel Enterprises
7
|
Posted - 2013.09.04 13:07:00 -
[15] - Quote
Viceversa wrote:I tried to figure it out and got some logs.
Let's see the log first.
[ 2013.09.04 11:41:20 ] (combat) 421 to Alvus Queen - Garde II - Hits [ 2013.09.04 11:41:20 ] (combat) 22 to Alvus Queen - Garde II - Hits
Those are hits on the same target below half of hull. But the damages are totally different, about 20 times.
1. It only happens when the hull is belower than half.
2. It frequently happens, but not always.
3. Regardless of weapon grouping, it happens.
I don't know why, but it seems to have a problem.
Have you noticed how fast they rep as well once they go in to half hull ? |

Viceversa
Rotten Kimchi Squadron Brothers of Tangra
1
|
Posted - 2013.09.04 13:12:00 -
[16] - Quote
[ 2013.09.04 11:42:45 ] (combat) 3 to Alvus Queen - Garde II - Smashes [ 2013.09.04 11:42:45 ] (combat) 2 to Alvus Queen - Garde II - Hits [ 2013.09.04 11:42:46 ] (combat) 2 to Alvus Queen - Garde II - Penetrates
Sometimes, it happens simultaneously. |

Viceversa
Rotten Kimchi Squadron Brothers of Tangra
1
|
Posted - 2013.09.04 13:12:00 -
[17] - Quote
ExcalibursTemplar wrote:Viceversa wrote:I tried to figure it out and got some logs.
Let's see the log first.
[ 2013.09.04 11:41:20 ] (combat) 421 to Alvus Queen - Garde II - Hits [ 2013.09.04 11:41:20 ] (combat) 22 to Alvus Queen - Garde II - Hits
Those are hits on the same target below half of hull. But the damages are totally different, about 20 times.
1. It only happens when the hull is belower than half.
2. It frequently happens, but not always.
3. Regardless of weapon grouping, it happens.
I don't know why, but it seems to have a problem. Have you noticed how fast they rep as well once they go in to half hull ?
Sorry, Drones do not repair themselves, except elite cruisers. So I could not figure it out. |

Zor'katar
Matari Recreation
174
|
Posted - 2013.09.04 13:17:00 -
[18] - Quote
Reminded me of this line from the patch notes. Maybe related, maybe not:
Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely. |

Viceversa
Rotten Kimchi Squadron Brothers of Tangra
2
|
Posted - 2013.09.04 13:18:00 -
[19] - Quote
Zor'katar wrote:Reminded me of this line from the patch notes. Maybe related, maybe not: Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely.
Yes, but it seems they are taken abnormal damage, when they are about to be destroyed. |

Viceversa
Rotten Kimchi Squadron Brothers of Tangra
2
|
Posted - 2013.09.04 13:27:00 -
[20] - Quote
If CCP would read this thread, and check my logs, they will probably do something. |

Zor'katar
Matari Recreation
175
|
Posted - 2013.09.04 13:34:00 -
[21] - Quote
I don't think they troll these forums for bug reports. If the in-game bug reporting tool still doesn't work, maybe try the Odyssey 1.1 Issues thread? |

Viceversa
Rotten Kimchi Squadron Brothers of Tangra
2
|
Posted - 2013.09.04 13:46:00 -
[22] - Quote
Zor'katar wrote:I don't think they troll these forums for bug reports. If the in-game bug reporting tool still doesn't work, maybe try the Odyssey 1.1 Issues thread?
Thanks, I will look for proper thread. |

Iri'yana
Corvus Technologies
22
|
Posted - 2013.09.04 15:40:00 -
[23] - Quote
Not a bug, but rather a feature that got canceled in the latest patch.
- Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely.
Hidden somewhere deep in the patch notes. Now you have to kill the complete 100% of a ship's HP. |

Comto Aldent
Circulus Exousias
14
|
Posted - 2013.09.04 21:48:00 -
[24] - Quote
Noticed this as well, going from one-shotting cruisers to getting them to ~20% hull, but then would take two more volley's to finish the job... |

Kaiden krios
Pator Tech School Minmatar Republic
2
|
Posted - 2013.09.04 23:15:00 -
[25] - Quote
This happens to me too, cruisers, battlecruisers and battleships to stay at 20/10/5 % of their hull... Sentrys please finish him!!! |

Diskordya
Galactic Express Insidious Empire
0
|
Posted - 2013.09.05 01:55:00 -
[26] - Quote
Just posted the issue in the patch bug report. |

Mer88
Royal Amarr Institute Amarr Empire
10
|
Posted - 2013.09.05 07:10:00 -
[27] - Quote
same thing happening to me, i have to park my golem to use my RS cuz the sentry are way better killing the last bits of hull then 1 full volley. |

Marzom Dread
Naga Stole My Bike.
0
|
Posted - 2013.09.05 09:51:00 -
[28] - Quote
Same thing to report here. Had few battleship mission rats yesterday with brick hull effect. |

Xia Kairui
Delete Inc. Enigma Project
59
|
Posted - 2013.09.05 12:59:00 -
[29] - Quote
Viceversa wrote:If CCP would read this thread, and check my logs, they will probably do something.
The safest way to achieve that is to write a bug report and attach your logs to them. |

Kaivar Lancer
Metropolis Acquisition Services
269
|
Posted - 2013.09.05 16:22:00 -
[30] - Quote
Reporting the same thing. WTF! |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |