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Richard Winters
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Posted - 2006.05.06 17:15:00 -
[61]
Originally by: Richard Winters hio all
I think the best fit is:
high slots: 5x t2 hvy ion blasters and 2 med nos
med: mwd/ab ( if u can fit mwd better)2 point scram, web and cap reg
low: t2 med rep, 3x energized membranes (kin. explo and thermal) and capacitor power relays!
U will need big skills for cpu and pws!
KIll some!! 
But dont fly with that fit alone!!! And forgat too say put t2 hammerhead drones 5 of them :)
Kick ass! 
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Ertine Laximous
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Posted - 2006.05.19 21:22:00 -
[62]
This is my current setup: (I can't fit 2 med rep II's with powergrid, might be able to with higher skills.. or maybe fit a plate *shrugs*)
--High-- 4x Heavy Electron Blaster I 2x Modal Ion Particle Accelerator I 1x Medium Diminishing Power System Drain I
--Med-- 1x 10MN MicroWarpdrive II 1x X5 Prototype I Engine Enervator 1x Fleeting Progressive Warp Scrambler I 1x Medium Electrochemical Capacitor Booster I (800 charges)
--Low-- 1x N-Type Kinetic Hardener I 1x N-Type Thermic Hardener I 1x N-Type Explosive Hardener I 1x Medium Armor Repairer II 1x Small Armor Repairer II
--Drones-- 5x Hammerhead II
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1ron Maiden
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Posted - 2006.05.22 02:56:00 -
[63]
My Setup is this:
4 modal neutron blasters 2 light modal neutron blasters 1 medium knave nos
10mn mwd webber 2 medium armour repairers
kinetic/thermal/explosive plates 800mm nanofiber plate
I find that Its a very tight fitting setup especially with the neutron blasters but i do great damage over a short period of time and it gives me plenty of resistances especially with good mechanic skills. I only have 1.5 mill skill points but it does the job
I tried a rail brutix but theyre just not effecitve. If u can reach ure aponnent in a quick enough time (MWD) and deal ure damage usually theyre going to give up. Unless ure going up against something like a battleship which i have not tried to do as of yet. or will be doing in the near future by myself heh
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David Ryan
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Posted - 2006.06.28 20:12:00 -
[64]
Quickfit is showing that for me with my skills, Light Nuetron II's on a brutix get more than the best medium blasters i can fit, Modal Electrons.... How is that possible? Am I missing something?
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Azuse
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Posted - 2006.07.02 13:47:00 -
[65]
T2 smalls have equal dammage to T1 mids but track faster but you really need T2 mids to make the brute shine. scanning throught the thread i havent seen dammage control mentioned once which i find strange, the ammar are the true armour tankers, the gallante have less, weaker armour in favour of additional structure.
With BC at lvl 4 a dual rep II/dammage control/explosive compensation II/energised adaptive II, youlll have decent resists, with the compensation skills at 4 youll add another 5/6% too all and still have 4k of 50 odd% structure to eat into.
The brutix is a seriously underestimated ship, most plp will ***** if they break your armour and realise theres tanied structure too, with good skills this ship will kill ALL hacs and most bs, its really just a big demios exelling at wasting bigger ships.
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Azuse
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Posted - 2006.07.02 13:52:00 -
[66]
I forgot to mention the reason people dont use t2 small blasters, theres no real benifit, you wont need the additional grid if your slapping t2 mods on and really want t2 mid blasters (ions or nutes if you can), and ALWAYS carry both Null and Void/Anti Matter and Iridium, youll need the exra range if you bump into a mimi ship or get hit by tracking disruptors.
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Vurg
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Posted - 2006.07.02 14:05:00 -
[67]
FTW Brutix setup:
6 Heavy electron, 1 med nos
mwd, cap injector, scram, web,
2 t2 med reps, 3 hardeners.
Med or light drones in bay. 
Originally by: Nikolai Nuvolari Oddly enough, something about the idea of a naked crying girl, if I know it ISN'T my fault, turns me on.
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Lady Ariness
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Posted - 2006.07.02 14:18:00 -
[68]
Originally by: Vurg FTW Brutix setup:
6 Heavy electron, 1 med nos
mwd, cap injector, scram, web,
2 t2 med reps, 3 hardeners.
Med or light drones in bay. 
Your better dropping the 3 hardeners for 2x EANM, 1x DCU. About the same armour resistances but you get a lot more hull which allows for your reps to heal you a lot more or will simply just keep you alive a bit longer. Eitherway, it's invaluable atm -----
----- My New Video |

Khabok
HMX-1
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Posted - 2006.07.31 20:23:00 -
[69]
Brutix
425mm AutoCannon I 425mm AutoCannon I 425mm AutoCannon I 425mm AutoCannon I 425mm AutoCannon I 425mm AutoCannon I Medium Nosferatu I
10MN Afterburner I Fleeting Propulsion Inhibitor I Warp Scrambler I ECM - Multispectral Jammer I
Medium Armor Repairer I Energized Adaptive Nano Membrane I Capacitor Power Relay I Capacitor Power Relay I Capacitor Power Relay I
3125 shield, 10.42/s, E/T/K/Ex=0/20/40/60 3516 armor, E/T/K/Ex=67/47/47/26 2343.75 cap, +29.91/s, -26.294/s _______________________________________________
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Mito Rilo
Caldari The Rat Pack
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Posted - 2006.09.02 20:37:00 -
[70]
Using autocannons will waste the lovely hybrid bonus, which imo is very bad ----------------------------------------------
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inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.09.02 20:55:00 -
[71]
Oh, good lord...
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MyomotoMusashi
Gallente Research Associates
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Posted - 2006.09.16 05:09:00 -
[72]
Originally by: Lady Ariness
Originally by: Vurg FTW Brutix setup:
6 Heavy electron, 1 med nos
mwd, cap injector, scram, web,
2 t2 med reps, 3 hardeners.
Med or light drones in bay. 
Your better dropping the 3 hardeners for 2x EANM, 1x DCU. About the same armour resistances but you get a lot more hull which allows for your reps to heal you a lot more or will simply just keep you alive a bit longer. Eitherway, it's invaluable atm
Lady Ariness what is the DCU you speak of, the only thing ive found the matches is the drone control unit, which doesnt fit on the Brutix? For the EANM would it be better to go with named EANM's ?
Judge not a person by his/her mistakes but rather by how they fix those mistake. Yet if they repeat these mistakes then slice their throat from ear to ear
So sayith the LORD |

Corphus
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.09.16 10:56:00 -
[73]
Edited by: Corphus on 16/09/2006 10:59:10
Originally by: MyomotoMusashi
Originally by: Lady Ariness
Originally by: Vurg FTW Brutix setup:
6 Heavy electron, 1 med nos
mwd, cap injector, scram, web,
2 t2 med reps, 3 hardeners.
Med or light drones in bay. 
Your better dropping the 3 hardeners for 2x EANM, 1x DCU. About the same armour resistances but you get a lot more hull which allows for your reps to heal you a lot more or will simply just keep you alive a bit longer. Eitherway, it's invaluable atm
Lady Ariness what is the DCU you speak of, the only thing ive found the matches is the drone control unit, which doesnt fit on the Brutix? For the EANM would it be better to go with named EANM's ?
i think dcu is refering to a damage control unit, which gives u sligt boosts to shield and amrour resistances and a large boost to structure resistances across the board starting at 50% and up to 60% to all resistances (TII or best named that is)
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Gonada
Gallente Cross Roads
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Posted - 2006.09.16 12:37:00 -
[74]
the brutix , with the right skillset and implants is a truely feared ship.
-I don't necessarily agree with everything I say.-
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Emsigma
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.17 07:26:00 -
[75]
Originally by: KilROCK Get a t2 medium capacitor booster and hold 5x 200 charges..
I am so intrigued to get 11 cap/s instead of going electrochem and 800 charges and get 36 cap/s. :D ---
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Vincent Constantine
State War Academy
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Posted - 2006.10.19 07:15:00 -
[76]
Originally by: Voltron ok u need adv weap upgrades 4 for this
5 x t2 electron 2 x t2 ion
1 x 10mn named mwd 1 x named scram 1 x named web 1 x med electrochem booster w 800 charges
2 x t2 med reps 1 x t2 nano adaptive 2 x t2 dmg mods
5 x t2 valkyries
Volt
I got AWU4 and i still cant fit this. Anything im missing?
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.10.19 07:39:00 -
[77]
Originally by: Vincent Constantine
I got AWU4 and i still cant fit this. Anything im missing?
AWU 5 and a +3% Powergrid Implant maybe?
...on the other hand using a banana might be a viable alternative.
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Vincent Constantine
State War Academy
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Posted - 2006.10.19 11:28:00 -
[78]
Originally by: Twilight Moon
Originally by: Vincent Constantine
I got AWU4 and i still cant fit this. Anything im missing?
AWU 5 and a +3% Powergrid Implant maybe?
Thanks for the fast reply Twilight :)
But the guy that posted that setup said he needed AWU4.
The powergrid implant might just be it then...
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XGS Crimson
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Posted - 2006.10.19 11:44:00 -
[79]
6 electrons II(void),1 nos webber, scrammer, mwd, ecm 2 repper II, 3 hardners
5 neut drones (the enamy will have 0 cap pretty quick)
ecm gives you the chance to repair between enamy vollys.
in 1v1 fights vs another brutix a good idea is to use null ammo and pick off drones. Other bc wont stand much chance vs this setup once your in close its the end for them ^^
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Elona King
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Posted - 2006.10.20 09:00:00 -
[80]
Originally by: Twilight Moon
a +3% Powergrid Implant maybe?
Anyone know what this implants name is? and what slot it takes?
Thanks.
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Dante Xaphan
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Posted - 2006.10.25 22:47:00 -
[81]
Originally by: James Draekn As with all Gallente ships they don't get good until you get quite a few skill points......
Highs: 7x Heavy Ion Blaster 2's
Mids: 10mn MWD Webber 7.5 Scram (PvP) / Cap recharger (PVE) Tracking Disruptor (PvP) / Cap recharger (PVE)
Lows: Medium armor repper 2 3x active hardeners or 3x adaptive nano 2's CPR
Drop a hardener and add another CPR for ratting
remember with Gallente you need skills to make their ships shine (ie. around 5-6 million plus for this ship)
Nice that you guys keep stressing this point about needing 5-6 mil of skills before it works..... but ... erm... what skills... i could prolly get 5 mil in learning alone, but that wont boost my ship. So be a bit more specific on which skills plz ^_^.
Regards,
Dante.
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Areconus
Caldari Cereal Killerz Chimaera Pact
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Posted - 2006.10.25 23:49:00 -
[82]
Originally by: Edoo 7 blasters (a mix of electrons and t2 neutrons maybe)
mwd, disruptor, webby, cap booster
2 med rep IIs, 3 hardeners
That setup is universal aint it!
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |

Ealdenarche
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Posted - 2006.11.03 00:45:00 -
[83]
my guess would be.. for fitting, eng/elec5, weapons upgrades5/awu4 proper gunnery skills - med blaster spec, and such cap skills, energy management, energy systems op armor repair skills, and so on. eh.
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Electric Fox
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Posted - 2006.11.06 20:13:00 -
[84]
All of these pvp setups don't use any gang assist modules. Does anyone have reccomendations on how to set up a Brutix for a big fleet op with gang assist? I've tried the following
6x 250mm railgun (tech I) 1x gang assist module
1x 10mn abI 1x webber 2x racial specific jammers
1x 50% explosive 1x 50% kinetic 1x 50% thermic 1x damage control 1x reactor control unit I
I can run all active modules for a couple of minutes before the cap runs out. Replacing a jammer with a cap charger could help with this. When the jamming nerf comes out I may end up doing this with both jamemrs anyways. Also, I don't have the sp for rcu II yet. That'd prolly be quite a help.
Well, do let me know your thoughts
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Vincent Almasy
Gallente The Underground
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Posted - 2006.11.22 16:17:00 -
[85]
Almost full gank Brutix: [High] 5x Heavy Ion Blaster II [Void] 2x Heavy Nuetron Blaster II [Void] [Med] 1x 10MW Afterburner II 1x Fleet Propulsion Inhibitor I [800 Cap] 1x Warp Scrabler II 1x Medium Electronic Capacitor Booster I [Low] 1x Reactor Control I 1x Medium Armor Repair II 2x Magnetic Field Stabilizer II 1x Energized Adaptive Nano Membrain II [Drone Bay] 5x Hammerhead II {adds on 158.4 DPS}
DPS: 806(or 648.8 alone)DPS 49DPS Recovery Resist: EM-70 TH-51.25 KN-51.25 EX-32.5
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slothe
Caldari Forsaken Empire
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Posted - 2006.11.22 16:30:00 -
[86]
solo brutix
5xelectron t2 2 med nos
mwd, web , scram, med cap recharger 800 charges.
1 med t2 rep, 1 small t2 rep, 3 t2 hardners.
5 good drones
works well for me, just be careful what you attack and youll be fine. modify hardners if you attack npcers  
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Tadis
Gallente 0utbreak
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Posted - 2006.11.22 16:48:00 -
[87]
6 x Heavy Electron II 1 x medum nosferatu (named)
1 x 10mn mwd (named) 1 x 20k scrambler (named) 1 x web (named) 1 x medium cap injector (named)
2 x med rep II 3 x tech II hardeners. ___________________________________
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Cougem
Defile. Privateer Alliance
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Posted - 2007.01.07 21:20:00 -
[88]
Edited by: Cougem on 07/01/2007 21:20:36 Edited by: Cougem on 07/01/2007 21:17:53 Heavy Electron Blaster II [Null M] Heavy Electron Blaster II [Null M] Heavy Electron Blaster II [Null M] Heavy Electron Blaster II [Null M] Heavy Electron Blaster II [Null M] Heavy Electron Blaster II [Null M] Medium Nosferatu I
10MN MicroWarpdrive I X5 Prototype I Engine Enervator J5 Prototype Warp Inhibitor I Medium Electrochemical Capacitor Booster I [1xCap Booster 800]
Medium Armor Repairer II Medium Armor Repairer II Damage Control I Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II ---- OR an explosive hardener
5x Hammerhead II
To be honest I'd pick the DC over a 2nd EANM II any day with the amount of structure the brutix has - not only does it make an ownage tank, with a boost in HP equivalent to fitting a massive plate, but it makes a big difference when you consider reps repair at the end of the cycle, so you get a massive buffer, which could be the different between the slow ass brutix making it to the gate or not :/
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Sluggish Peepee
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Posted - 2007.01.11 05:26:00 -
[89]
I'm on one of my alts but whatever. I like more of a cheaper setup so I don't lose too much if it happens to explode from a randomly placed POS... again :P. Anywho,
High 5x Modal Neutron Particle Accelerator I 1x Anode Neutron Particle Cannon I 1x Medium 'Knave' Energy Drain I
1x 10mn Named MWD 1x J5 20km Scram 1x X5 Web 1x med electrochem booster with 400 charges
2x Medium Armor Rep II 1x Nano Adaptive II 2x Magnetic Field Stab. II
Drones: 5x Mixed T1 drones or 5x Hammerhead II
or sub out 1 of the Magnetic Stabs for another hardener. This setup works fairly well for me, its cheap, affective, puts out in damage and not very skill intensive. I like the cap booster 400's because you can carry more 400's then 800's and the smaller boost works just as well or better if you don't need as much cap back. I've killed everything up to other battlecruisers with this easy. Any T2 frigate *except a smart inti* should be easy to take, haven't come across any T2 cruisers but I would like to try killing one. But anyways does anyone have any comments, suggestions?
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Tiberyya Za
Gallente Bellum Aeternus Storm Armada
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Posted - 2007.02.12 02:40:00 -
[90]
No one has said anything about Sensor Dampeners, which is always a nice module to use on a Blaster ship.
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