
Brep
Gallente Lode Runners
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Posted - 2007.02.27 00:56:00 -
[1]
==[ ENYO - RIG DMG ]== Summary: Designed for PvE, this build maximises damage output whilst remaining sufficiently protected with decent resistances. The build is designed for characters with high gunnery & fitting skills, but low missile / drone skills. There is no need (nor room) for a standard launcher as the rocket fires quicker and at range more suited for a blaster setup. Orbit at 2000m for best results. If cap is a problem just use AM instead of void.
Strengths: Huge damage Good resists Good cap usage (with AM) = Great survivability
Weaknesses: Always carry longer range ammo incase you're double-webbed Short range explosive damage (manageable if membranes are swapped) a bit on the slow side
SETUP : [ power | cpu ] item name [ammo]
HIGH-SLOTS : - [ 7 | 9] Light Ion Blaster II [120xVoid S] (or AM) - [ 7 | 9] Light Ion Blaster II [120xVoid S] - [ 7 | 9] Light Ion Blaster II [120xVoid S] - [ 7 | 9] Light Ion Blaster II [120xVoid S] - [ 3 | 9] 'Malkuth' Rocket Launcher I [30xGremlin Rocket]
MED-SLOTS : - [ 1 | 21] X5 Prototype I Engine Enervator - [ 11 | 15] 1MN Afterburner II
LOW-SLOTS : - [ 6 | 6] Small Armor Repairer II - [ 2 | 30] Energized Adaptive Nano Membrane II (swap to suit) - [ 2 | 30] Energized Thermic Membrane II (swap to suit) - [ 1 | 30] Magnetic Field Stabilizer II
RIG-SLOTS : [ Calibration cost ] rig name
- [ 200] Hybrid Burst Aerator I rate of fire bonus = 10.0 % - [ 200] Hybrid Collision Accelerator I Damage Modifier = 1.1 x
SHIP'S ATTRIBUTES : Powergrid : 58.607 MW / 62.5 MW CPU : 180.0 tf / 181.25 tf Capacitor (regen) : 412.5 Energy (159.38sec) Max Cap Regen : 6.34 per sec (approx.) Max Cap Needed : 13.105 per sec Velocity : 561.747 m/sec Signature : 37.0 m Target Range : 48875.0 m Scan Resolution : 718.75 mm ECCM Magnetometric : 11.0 points Shield HP (regen) : 372.0 HP (500.0sec) Max Shield Regen : 1.86 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 85.0 % Shield Thermal : 60.0 % Armor HP : 1098.75 Armor EM : 68.8 % Armor Explo : 31.6 % Armor Kinetic : 87.16 % Armor Thermal : 85.85 % Structure HP : 1495.0 Drone Capacity : 5.0 m3 Capacity : 165.0 Warp Max Distance : 224.2AU
DAMAGE OUTPUT: 197.469 DPS (avg) 246.121 DPS (structure) (Small Blaster Spec 4 + Rockets 4, before drones)
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Brep
Gallente Lode Runners
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Posted - 2007.02.27 04:53:00 -
[2]
Edited by: Brep on 27/02/2007 04:53:44 Edited by: Brep on 27/02/2007 04:52:20
Originally by: Maeltstome
PS if its ONLY ratting your doing, get "Modal Light Neutron blaster I" - they have the same ROF and Damage mod as the tech II, but fit easier and use less cap per shot.
t2 gain from the spec skills and thus deal smegloads more damage :)
Originally by: "Small Blaster Specialization" Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
I wish people would atleast post their DPS, and also stop saying "I can solo 0.0 bs spawns", pretty much ANY enyo setup can! It's the missions that test this ship - frigs, cruisers, towers, they're the ones that hit hard. So many setups here don't use any res gear at all, which is good for only Serps, small belt rat spawns and BS's that can't hit you anyway. 
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