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Omega Tron
31
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Posted - 2013.09.06 16:11:00 -
[31] - Quote
Well in my simple view on this issue the solution is --
1. Concord owns and controls the space around all jumb gates for 1 - AU 2. Concord police's all space with security range of 0.5 to 1.0 according to the Yula Terms. EVE Online is CCP's sand box. -įThe sand is owned by CCP. -įWe just get to pay them a monthly fee to throw the sand at each other. -įGet over your thoughts that you have some influence on what they will add or do for you. |
Jenn aSide
STK Scientific Initiative Mercenaries
2730
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Posted - 2013.09.06 16:12:00 -
[32] - Quote
Onictus wrote:Jenn aSide wrote:
That's the thing, null sec players are cooperative were as many high sec players tend to view cooperation as some form of slavery lol.
No no we are bloodthirty sociopaths that are out to RUIN YOUR GAMEZ!!!! Don't you read the forums, jeesh
I stand corrected |
Jenn aSide
STK Scientific Initiative Mercenaries
2730
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Posted - 2013.09.06 16:15:00 -
[33] - Quote
March rabbit wrote:Jenn aSide wrote:That's the thing, null sec players are cooperative were as many high sec players tend to view cooperation as some form of slavery lol. cooperation is when every member of a group gets profit from team work. And profit you get depends of team results. If it is not the case then this is not cooperation but slavery If you don't see it then some did good propaganda.
This post proves my point.
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brinelan
The Flying Dead Insidious Empire
92
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Posted - 2013.09.06 17:09:00 -
[34] - Quote
March rabbit wrote:[serious answer] Removing T2 stuff/mining barges/freighters from high-sec will hurt EVERYONE. Why? It's easy: - there is no manufacturing in low/0.0 at all. High-sec produces 100% of stuff we can sell/buy on markets. - there is no low-level ore mining in low/0.0. All tritanium, etc came from miners of high-sec - there is nothing you would use your freighter in low/0.0 (it's too danger)
Stopped reading after this, You obviously don't play in nullsec, So if there is nothing you would use a freighter for in null then how do those ihubs and level 5 upgrades get out there among other things? have you ever tried to build a super or titan? do you know how much material goes in to those that you have to get to a pos array? lets just say people don't use itty 5's to do it.
lol |
Murk Paradox
Red Tsunami The Cursed Few
462
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Posted - 2013.09.06 18:23:00 -
[35] - Quote
Ressiv wrote:..with all the calls for more incentive to go into low, to make 0.0 matter, to nerf highsec etc. etc., I was wondering if the simplest solution isnt actualy a pretty good one: ship and item restrictions for hi-sec
If highsec would be a place where only small ships would be allowed (let's say up to BC, no barges, no freighters) and where the market cant handle t2 equipment, implants, boosters, etc. etc. would that not instantly solve all issues ?
You could bring a t1 frig, destroyer, cruiser, bc, small transport and perhaps a 1 laser barge ... fit it t2, but shopping in lowsec mandatory in that case as the market cant handle t2 in high ..
Poor jita will die ... tradehubs will form in areas where uneasy alliances are formed because we all need stuff and a relatively safe market ... corporations would not only dump **** on the market but would need to keep that market attractive ..
Highsec would be training ground, lowsec would be where pirates roam and possibly extort people without 0.0 acces to buy modules and ships from the overpriced lowsec market.... 0.0 would be the new high-sec ... if the sov owners can handle the traffic. They would want your business ... as there wont be any highsec market to offload all the stuff their indies make to keep their alliance's isk coming in.
So yeah, maybe I just miss something realy obvious, and this will be another one of my infamous 'I should have shut up' topics .. but would this not solve all issues and only cause a little discomfort to everybody as droves of carebears overrun the few lowsec dwellers on their way to somewhat neutral 0.0 in order to keep business going, sprouting some fine pirate cartels in the process 'owning' low to the degree that noone can enforce the law there without huge presence, making them able to actually live of selling loot instead of reprocessing it ... etc. ?
I sort of touched on this subject in the crazy freighter gank threadnaught. Simply put, when people complain about a lack of slots of ship customization, it most likely does not belong in candyland.
Theoretically, it would help highsec and their markets be a bit less choked and would also help encourage industry and more markets out on fringe systems instead of having to depend so heavily on out-of-corp logistics and that could indeed increase a level of responsibility.
In actuality however... people are dumb. Therefore, most likely wouldn't work. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Ressiv
The Scope Gallente Federation
25
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Posted - 2013.09.06 20:33:00 -
[36] - Quote
brinelan wrote: lets just say people don't use itty 5's to do it.
lol ... if they would, Jita 4-4 would look empty by comparisson ... you could tell where they where being constructed based on the enldess line of transports bumping eachother off the gates or making it hard to get to the JB |
blue dehazon
Wolves of the North
17
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Posted - 2013.09.06 22:46:00 -
[37] - Quote
Ressiv wrote:..with all the calls for more incentive to go into low, to make 0.0 matter, to nerf highsec etc. etc., I was wondering if the simplest solution isnt actualy a pretty good one: ship and item restrictions for hi-sec
If highsec would be a place where only small ships would be allowed (let's say up to BC, no barges, no freighters) and where the market cant handle t2 equipment, implants, boosters, etc. etc. would that not instantly solve all issues ?
You could bring a t1 frig, destroyer, cruiser, bc, small transport and perhaps a 1 laser barge ... fit it t2, but shopping in lowsec mandatory in that case as the market cant handle t2 in high ..
Poor jita will die ... tradehubs will form in areas where uneasy alliances are formed because we all need stuff and a relatively safe market ... corporations would not only dump **** on the market but would need to keep that market attractive ..
Highsec would be training ground, lowsec would be where pirates roam and possibly extort people without 0.0 acces to buy modules and ships from the overpriced lowsec market.... 0.0 would be the new high-sec ... if the sov owners can handle the traffic. They would want your business ... as there wont be any highsec market to offload all the stuff their indies make to keep their alliance's isk coming in.
So yeah, maybe I just miss something realy obvious, and this will be another one of my infamous 'I should have shut up' topics .. but would this not solve all issues and only cause a little discomfort to everybody as droves of carebears overrun the few lowsec dwellers on their way to somewhat neutral 0.0 in order to keep business going, sprouting some fine pirate cartels in the process 'owning' low to the degree that noone can enforce the law there without huge presence, making them able to actually live of selling loot instead of reprocessing it ... etc. ?
way dont we just make all space hisec will work iven better ( wonder way this tred is not closed for trolling).
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MatrixSkye Mk2
Republic University Minmatar Republic
581
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Posted - 2013.09.06 22:58:00 -
[38] - Quote
Doc Fury wrote:Came for Detroit Rock City, leaving disappointed.
Ok. THIS was funny. |
Benny Ohu
Chaotic Tranquility Casoff
1392
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Posted - 2013.09.07 03:31:00 -
[39] - Quote
Omega Tron wrote:Well in my simple view on this issue the solution is --
1. Concord owns and controls the space around all jumb gates for 1 - AU 2. Concord police's all space with security range of 0.5 to 1.0 according to the Yula Terms. No. Fights happen on gates.
brinelan wrote:Stopped reading after this, You obviously don't play in nullsec, So if there is nothing you would use a freighter for in null then how do those ihubs and level 5 upgrades get out there among other things? have you ever tried to build a super or titan? do you know how much material goes in to those that you have to get to a pos array? lets just say people don't use itty 5's to do it.
lol he was probably talking about your general market/indy guy as opposed to someone who can bridge freighters around with titans |
Tarn Kugisa
Infinite Covenant Tribal Band
457
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Posted - 2013.09.07 05:37:00 -
[40] - Quote
Kaarous Aldurald wrote:Quote:It would not make it less fun ... it would restrict ship-class. Ship class restrictions are massively un-fun, bro.
stupid restrictions not letting me bring in dreads to a 3/10 complex I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
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Tarn Kugisa
Infinite Covenant Tribal Band
458
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Posted - 2013.09.07 05:39:00 -
[41] - Quote
March rabbit wrote:[serious answer] - there is no low-level ore mining in low/0.0. All tritanium, etc came from miners of high-sec
I have no idea what you are talking about, I see massive veldspar roids in belts all the time I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
Benny Ohu
Chaotic Tranquility Casoff
1394
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Posted - 2013.09.07 07:19:00 -
[42] - Quote
Tarn Kugisa wrote:March rabbit wrote:[serious answer] - there is no low-level ore mining in low/0.0. All tritanium, etc came from miners of high-sec
I have no idea what you are talking about, I see massive veldspar roids in belts all the time TRIBE, nullsec veldspar miners |
blue dehazon
Wolves of the North
17
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Posted - 2013.09.09 16:45:00 -
[43] - Quote
Onictus wrote:Diablo Ex wrote:The problem, to be honest, is not in Highsec at all. The reason why people do not go to Nullsec is because the Sov Holders and their NBSI policies.
If we did implement the OP's suggestions, you would find that the SOV Holders would not tolerate the traffic at all. There would be a continuous GANKFEST until the Highsec dwellers simply left the game. Sure, the PvP Killboard Whores would relish the feeding frenzy while it lasted, but Nullsec NBSI simply will not support immigrants. What do SOV holders have to do with it? I can't think of about 2 (I'm sure there are more) places in the entire game that high and null ever meet. In fact there are usually 7-8 low sec jumps to null sec at all. Sov holders don't tolerate immigrants for a variety of reason. 1) Most ships can fit a cyno, from that cyno a LARGE number of people that are not friendly can jump through in anything from a blockade running to a super cap fleet. Personally I don't like repping structures that much, its not a fun activity, particularly when you have a hostile super fleet in range waiting to drop on you. 2) People sorely overestimate how many people a system can support. You get 15 dudes in a fully upgraded system you start running into competition for resourses, forget scanning, someone is already there, you get issues with people warping in etc etc. Not the least of which if I'm in an anomoly and a neutral warps in I'm shooting first and asking questions later. period. Remember its fair game, there is no aggression mechanics to save you other than might makes right. So the ninja salvagers in high sec need not bother, they just tackle and go to town. 3) Have you ever lived in null? Its a fair amount of work to live out here, Things have to get to market, the markets are no close, the alliance's market systems are easy to crash (you have 2000 people using it not 200,000 a la Jita) POSs need fuel, bridges, need fuel, moving a battleship from a to b without a carrier is a trial that you MUST scout ahead, carriers need fuel....always. You can't just jump in your itty V and set autopilot you won't make it anywhere. Why the hell should we just "share" because a bunch of people that don't want to be bothered with fleeting up to take, defend or maintain the infastructure want to come out and carebear it up?
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March rabbit
epTa Team Inc.
748
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Posted - 2013.09.09 16:45:00 -
[44] - Quote
Benny Ohu wrote:Tarn Kugisa wrote:March rabbit wrote:[serious answer] - there is no low-level ore mining in low/0.0. All tritanium, etc came from miners of high-sec
I have no idea what you are talking about, I see massive veldspar roids in belts all the time TRIBE, nullsec veldspar miners he just has no logical module in his brain.
miner mines asteroid -> asteroid gets smaller and smaller until it is disappear there are massive veldspar roids -> no one mines these roids
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