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Poetic Stanziel
Arrakis Technology
191
|
Posted - 2011.10.30 01:26:00 -
[31] - Quote
Brooks Puuntai wrote:Some decent ideas. I didn't read them all nor will I comment on them all.
Concord in low sec no. If anything allow to spawn a police force similar to Faction Police where its not insta kill. That would work too. Basically a tankable form of CONCORD.
Brooks Puuntai wrote:Ice belts should not be removed from High sec. There is too much demand and if moved to low/null then there will be too little supply. If anything change Ice to deplete similar to Ore. It doesn't? Well, then, you are correct. The first step is depletion.
Brooks Puuntai wrote:Remove insurance payout for Concord deaths but not Faction. Think of it as whatever faction your fighting for is covering insurance cost. Definitely, where Faction Warfare is concerned. Faction warfare is like a perma-wardec, race vs. race, no? So where would CONCORD come into play anyhow?
Brooks Puuntai wrote:No on the teaching flagging. Dealing with war decs is part of the learning experience. Also I know there is a application process however anything thats not automated(similar to alliance logo submission) would require unneeded Dev involvement. This could lead to favoritism. If it was automated it would lead to being exploited. Certainly a controversial idea. Was thinking if CCP loves there teaching corps so much, and tend to favour them, then they should institutionalize them with a set of criteria and rules. The idea would need further fleshing out, at any rate.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Baphommet
Sonoran Sun Legion Eternal Strife
7
|
Posted - 2011.10.30 01:42:00 -
[32] - Quote
What's up with all the haters? >>The OP specified that he did not necessarily endorse these ideas.<< This thread should be a discussion of game altering suggestions, not a game breaking demand or a flame. Chillax and read, comment instead of panicking.
I agree that concord victims shouldn't get insurance payout, blatantly going against the Highsec laws should exempt you from getting compensated by what feels to me like a institutional program. It would make suicide ganking a bit more penalizing, right now even -5.0 sec status and below players can pull off highsec ganks if well organized, and aren't getting much penalty for it.
I also support the idea of nerfing level 4 missions in some way, seeing all the harm they do to highsec market. (silly mining profits, most t1 module manufacture is obsolete, too easy to make good steady money)
I found the variation over time of system security interesting but it's certainly too big a change to be done ever. Mustache |

Tahna Rouspel
BWE Special Forces
8
|
Posted - 2011.10.30 02:38:00 -
[33] - Quote
I like some of the ideas you propose, although, I think if they were all implemented, they would probably destroy what high-sec is and a lot of people enjoy the high sec part of the game.
I like the idea of low-sec buffers between warring empires. This would create more price variation between the different empire market and it would allow for cross-empire traders to turn a profit by blockade running the low-sec systems.
Allowing Concord to protect low-sec system seems like a bit of a stretch though. It would be preferable if system conquered by militias could earn some faction police. Not much, but enough to be an annoyance.
A while ago, CCP also proposed the idea of having dynamic quality for mission agents. I would like this. If agents became obsolete for a while after being ove-used, people would have to move around.
Also, at this point, Incursion seem to be one of the best isk income in the game, even in high-sec. At the start, Incursions were dangerous and people lost plenty of ships there, but it's not the case anymore. Incursion have become too easy to farm. The number and duration of high-sec incursion should be deminished to favor low-sec incursions.
About the Ice Belt, being from a wormhole, I would favor Ice belt being added as a new type of Gravimetric site that requires being scanned down. They would despawn/respawn after a few days. This would add a layer of difficulty to Ice mining, but it would also increase the security. It would be suicide to mine in an open belt in low-sec without a strong escort, and having an escort makes it un-profitable to harvest. If it's in a Gravimetric site, you see the probes in space before the hammer falls - that gives a chance to the miner to escape if he's paying attention. |

Poetic Stanziel
Arrakis Technology
192
|
Posted - 2011.10.30 04:43:00 -
[34] - Quote
Baphommet wrote:What's up with all the haters? >>The OP specified that he did not necessarily endorse these ideas.<< This thread should be a discussion of game altering suggestions, not a game breaking demand or a flame. Chillax and read, comment instead of panicking.
I found the variation over time of system security interesting but it's certainly too big a change to be done ever. Thanks, dude. All my threads start off with a full page of haters, as all the forum trolls try to get their "witty reparte+¬" in first. Then stuff calms down and conversation happens.
You're probably right about the variable system security, but it would make for a more dynamic and less predictable experience.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
192
|
Posted - 2011.10.30 04:44:00 -
[35] - Quote
Tahna Rouspel wrote:I like some of the ideas you propose, although, I think if they were all implemented, they would probably destroy what high-sec is and a lot of people enjoy the high sec part of the game. They all shouldn't be implemented. It's just a list of ideas. Some make more sense with certain ideas, and make less sense with others.
Tahna Rouspel wrote:I like the idea of low-sec buffers between warring empires. This would create more price variation between the different empire market and it would allow for cross-empire traders to turn a profit by blockade running the low-sec systems. Exactly. It would make for better investing and speculating for those willing to take risks crossing the lowsec boundaries.
Tahna Rouspel wrote:Allowing Concord to protect low-sec system seems like a bit of a stretch though. It would be preferable if system conquered by militias could earn some faction police. Not much, but enough to be an annoyance. You're probably, right, that such an idea probably fits in better with Faction Warfare.
Tahna Rouspel wrote:A while ago, CCP also proposed the idea of having dynamic quality for mission agents. I would like this. If agents became obsolete for a while after being ove-used, people would have to move around. I like this idea. Going to add it to the list. Agents have a certain number of missions to give away per week, to everyone. Once their missions are gone, they do not reset until the next weekly mission reset. Something along those lines.
Tahna Rouspel wrote:About the Ice Belt, being from a wormhole, I would favor Ice belt being added as a new type of Gravimetric site that requires being scanned down. They would despawn/respawn after a few days. This would add a layer of difficulty to Ice mining, but it would also increase the security. It would be suicide to mine in an open belt in low-sec without a strong escort, and having an escort makes it un-profitable to harvest. If it's in a Gravimetric site, you see the probes in space before the hammer falls - that gives a chance to the miner to escape if he's paying attention. I really like this idea. Far better than the notion of simply moving ice from high- to lowsec. Make them something that needs to be scanned down. Excellent suggestion. EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
56
|
Posted - 2011.10.30 05:14:00 -
[36] - Quote
The cost of wars is a funny thing and I think it could do with some adjustment, but changing it to a flat rate, and making that flat rate as high as 100 million for a corp is just about the worst way you could change it because the only people affected by it are groups that are new or extremely small.
All that would serve to do is make it prohibitively expensive for small corps who want to get into highsec PVP to actually do it. Whatever you say about how much alliances have to pay for wars the cost for corps to declare war on other corps should remain low just so there isn't a huge, arbitrary cost hurdle for people just starting up. You have to remember people who are declaring war on folks aren't doing some nasty bad thing that needs to be prevented, they are just engaging in one of various legitimate types of gameplay available in EVE.
I'd keep the current system of cost scaling how it is but I think the base cost for corp vs corp is absurdly low, 5 or 10 as a base cost seems much more reasonable. |

Lykouleon
Wildly Inappropriate Goonswarm Federation
244
|
Posted - 2011.10.30 05:23:00 -
[37] - Quote
If there was a giant button that read "I could not vehemently disagree with these "ideas" any more than I am," I would be mashing that button with fervor. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
WIdot Director of Quality Control and Ironically Signing My Title to Posts To Make People ~mad~ |

Poetic Stanziel
Arrakis Technology
192
|
Posted - 2011.10.30 05:27:00 -
[38] - Quote
Vimsy Vortis wrote:I'd keep the current system of cost scaling how it is ... The problem with the current cost scaling is that it encourages people to game the system with decshields, and since CCP is not willing to police decshields, I figured it would be best to come up with a price structure/system that eliminates the need for them entirely.
As to the rest of your post, re; pricing corp vs. corp. I see where you're coming from. 100M ISK is just a number. I didn't want to make it too ridiculously low. Maybe 50M ISK is a better price point. Anything less is throwaway money. The price point should be at a point where it discourages most griefdecs, but still allows for people to **** each up over actual grievances.
Griefing should still be a part of the game, of course ... it shouldn't be completely inexpensive to do it though.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
192
|
Posted - 2011.10.30 05:30:00 -
[39] - Quote
Lykouleon wrote:If there was a giant button that read "I could not vehemently disagree with these "ideas" any more than I am," I would be mashing that button with fervor. Not a single idea would prevent Goonswarm Shrugged. There should always be the opportunity for Gallente Ice Interdictions to happen. I was careful in presenting ideas that did not prevent such events from happening. They are important to the game. They are important to empire space.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Hrald
Dreddit Test Alliance Please Ignore
25
|
Posted - 2011.10.30 05:42:00 -
[40] - Quote
Considering that the lack of insurance when ganking someone in hisec means you only lose a couple million, it won't really make a dent in the wallets of gankers. I make that in about a minute's worth of PvE in null/low sec. One minute of my time is worth the tears. |

Ajion
AZOIK FLEET AZOIK EMPIRE
0
|
Posted - 2011.10.30 05:47:00 -
[41] - Quote
@Poetic Stanziel
Some very interesting ideas.
1. RR definitely needs fixing. 2. War dec needs fixing, 3. Bounty Hunting needs fixing.
If we just focus on those 3, we would have a good starting point.
Also, if i am not mistaken, from the latest Alliance Tournament there was a video indicating that bounty hunting mechanics changes are coming soon.... CCP type soon lol.
However, i would like to point out that there is a dedicated forum channel for suggestions, if Poetic wanted to get a more constructive responses, rather than troll's barks. |

Stan Smith
Remenent British Federation
3
|
Posted - 2011.10.30 06:08:00 -
[42] - Quote
Quote:4. Empire space moats. Every racial region is surrounded by a two to three system ribbon of lowsec. Even the alliances between races are shaky and a no-man's land is necessary. Travelling from Gallente to Caldari space requires passing through two to three jumps of lowsec space. Travelling from Minmatar to Gallente space requires passing through two to three jumps of lowsec space. Shortest routes are still bottlenecks (e.g. Rancer), but ensure there are a number of choices for longer routes.
No. Empires do not govern system security, CONCORD does, a third party organization independent of imperial politics enforces system security. this idea makes no sense |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
56
|
Posted - 2011.10.30 06:15:00 -
[43] - Quote
Poetic Stanziel wrote:Vimsy Vortis wrote:I'd keep the current system of cost scaling how it is ... The problem with the current cost scaling is that it encourages people to game the system with decshields, and since CCP is not willing to police decshields, I figured it would be best to come up with a price structure/system that eliminates the need for them entirely. As to the rest of your post, re; pricing corp vs. corp. I see where you're coming from. 100M ISK is just a number. I didn't want to make it too ridiculously low. Maybe 50M ISK is a better price point. Anything less is throwaway money. The price point should be at a point where it discourages most griefdecs, but still allows for people to **** each up over actual grievances. Griefing should still be a part of the game, of course ... it shouldn't be completely inexpensive to do it though. I don't like the dec-shield thing but a flat rate ultimately just screws over new/poor people who can't afford the higher base rate.
Also remember that wars just plain aren't griefing, moreover for a small corp with little SP, minimal prior experience and no external backing 50 million isn't a disposable sum. Its easy to declare 50 million to be a trivial amount when you see all the highsec merc/general douchebaggery corps flying around with vindicators and neutral logistics hanging out of their asses, but that isn't all there is to it, there really are just corps with a couple of low SP characters in them the owners of whom just decided one day to go shoot people in highsec, charging them 50 mil for a single dec just to even try that is way too much.
Currently anyone with a corp, a spaceship and a few isk can get into highsec wars that's good and I've seen people do exactly that, increasing the cost of that acticity by 2500% would make it less accessible to younger players and that's bad. |

Poetic Stanziel
Arrakis Technology
193
|
Posted - 2011.10.30 06:44:00 -
[44] - Quote
Vimsy Vortis wrote:Currently anyone with a corp, a spaceship and a few isk can get into highsec wars that's good and I've seen people do exactly that, increasing the cost of that acticity by 2500% would make it less accessible to younger players and that's bad. I might spend all my time and effort victimising new players for entertainment, but different types of gameplay should be accessible to everyone and small groups should not be discouraged by putting prohibitive pricetags on what should be entry level gameplay. You're swaying me.
If a newbie wants to avoid wars, they stay in the NPC corps until they're ready to go bang it up.
For low SP dudes making their first corp ... as long as Aura pops on to explain, "Making a corp is a fun and exciting prospect. Beware, New Eden is unforgiving. As soon as you create your new corporation, you'll be open to war declarations from other corporations. Before embarking upon this path, ensure that you completely understand the concept of war declarations, especially in empire space."
I suppose that's my only concern. That newbies know what they're getting into. Once they've made that choice with all the information at their fingertips, then all is cool and well.
So yeah, with that caveat, a lower corp-to-corp wardec cost I can accept and understand. 5-10M ISK. Flat rate.
(I still support a heft corp-to-alliance or alliance-to-alliance wardec flatrate.) EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
15
|
Posted - 2011.10.30 07:09:00 -
[45] - Quote
number 4 will just stagnate empier even more try and force people to goto lowsec and guess what they wont pvpers already have it easy enough if we put our brains to it no need to make bottleneck systems that will be perma camped
number 5 means that i dock my carrier one day but theres the possibility of the next day i wont be able to undock it or worse i do and it goes kaboom from concord
number 7 WHY if people want to spend there entier high sec lifes running L4s why dont we just let them it aint hurting us by putting most L4s in low sec wont force them to go there they will either just farm hsec l4s or quit let them find out themselves that there is more lucrative rewards out there in low/null sec without punishing those who choose to make themselves easy targets in hsec
number 11 again why exactly is this needed we have all seen what low sec hubs are like god forbid we dont need another one jita is already semi overpriced enough and tbh imo the safer the system the lower the taxs would be they are more civilised after all
number 13 is just not needed noobs need to learn fast not have a safe place to live for months on end
number 16 im getting the feeling you dont like people in hsec making money so your crying nerf so just a flat out no to that one incursions are fine as is more money faster = more time to pvp if your a pirate we made our choises and now we have to live with no hsec and if we are in nullsec well have you even tried to run a site the isk/hour ratio beats incursions by a lot so quit whining
number 17 yet again more crying nerf hsec money is fine as is
number 18 NO ******* WAY firstly the profit margin is already slim secondly have you seen how much it costs to run a decent hsec pos i bet you have no clue about this subject but you choose to whine about it anyway again this wont force people into lowsec or nullsec they will just quit or move on to other things and god forbid we dont want the nullsec powerblocks to have any more stranglehold on the market than they already do
number 19 While it would be fun it would ruin the balance of hsec and lowsec if you want bombs goto nullsec and on the side note talk about the node breaking concord spawn
number 20 again nerfing missions dont you like people making money or do you have something against people who pay 15 bucks a month to shoot rats
everything els i agree on but those one no JUST NO try and rethink them so they benefit everyone in eve not just you and your narrow minded playerstyle of nerfing hsec because you clearly dont like hsec players give them a reason to goto lowsec without forcing them there by nerfing the hsec part of the game |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
56
|
Posted - 2011.10.30 07:17:00 -
[46] - Quote
There are still issues with putting a large flat fee on alliance war declarations. Anyone can form an alliance if they want and there's no requirement that an alliance have multiple corps in it. For example my current alliance contains 14 people only 7 on whom are active. Should it cost the same to declare war on my alliances as it costs to declare war on an alliance with thousands of people in it who are already the subject of multiple wars?
The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk then suddenly its hugely more expensive to dec your 10 man industrial corp and because you're already not particularly attractive targets for wars (low numbers + industry = horrible waste of time and money) you've just decreased the chances of you ever experiencing war just by paying money. However for big alliances who are actually attractive targets people are already going to be willing to pay hundreds of millions of isk to fight you anyway, particularly in the case of the larger highsec war alliances who have money to burn.
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CCP Navigator
C C P C C P Alliance
349

|
Posted - 2011.10.30 12:28:00 -
[47] - Quote
Moved from General Discussion. CCP Navigator - Lead Community Representative |
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uglybass
Brutor Tribe Minmatar Republic
4
|
Posted - 2011.10.30 14:27:00 -
[48] - Quote
5e)
Quote:Once an alliance has had war declared upon them, no corporation in that alliance may leave until the war has come to close. Any corporation not in an alliance that has had war declared upon it may not join an alliance until the war has come to a close. Players may leave a corporation that has had war declared upon it (or its alliance), but no players shall be able to join that corporation until the war has come to a close.
You realize that nullsec alliances are constantly wardecced... so you can add/remove corps/members maybe twice per year if youre lucky. what if i wanna kickout some spy? |

Poetic Stanziel
Arrakis Technology
194
|
Posted - 2011.10.30 17:09:00 -
[49] - Quote
uglybass wrote:You realize that nullsec alliances are constantly wardecced... so you can add/remove corps/members maybe twice per year if youre lucky. what if i wanna kickout some spy? Use a temporary ceasefire, as I detailed in #6f.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
194
|
Posted - 2011.10.30 17:12:00 -
[50] - Quote
Vimsy Vortis wrote:The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk ... Your main argument against the original fees I'd outlined were to allow new low SP players to still participate in declaring wars.
New, low SP players can't afford to set up alliances for 1B ISK ... and if they can, then the other fees are of no consequence. They obviously have the ISK.
As well, to set up an alliance requires a substantial amount of SP to be trained. Not a lot of players are going to waste their time doing that. But if they do, more power to them.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Taint
A Pack Of Wolfes
9
|
Posted - 2011.10.30 17:13:00 -
[51] - Quote
tldr em all so about to say no to all |

Poetic Stanziel
Arrakis Technology
194
|
Posted - 2011.10.30 17:38:00 -
[52] - Quote
TrollFace TrololMcFluf wrote:number 4 will just stagnate empier even more try and force people to goto lowsec and guess what they wont pvpers already have it easy enough if we put our brains to it no need to make bottleneck systems that will be perma camped
number 5 means that i dock my carrier one day but theres the possibility of the next day i wont be able to undock it or worse i do and it goes kaboom from concord
number 7 WHY if people want to spend there entier high sec lifes running L4s why dont we just let them it aint hurting us by putting most L4s in low sec wont force them to go there they will either just farm hsec l4s or quit let them find out themselves that there is more lucrative rewards out there in low/null sec without punishing those who choose to make themselves easy targets in hsec
number 11 again why exactly is this needed we have all seen what low sec hubs are like god forbid we dont need another one jita is already semi overpriced enough and tbh imo the safer the system the lower the taxs would be they are more civilised after all
number 13 is just not needed noobs need to learn fast not have a safe place to live for months on end
number 16 im getting the feeling you dont like people in hsec making money so your crying nerf so just a flat out no to that one incursions are fine as is more money faster = more time to pvp if your a pirate we made our choises and now we have to live with no hsec and if we are in nullsec well have you even tried to run a site the isk/hour ratio beats incursions by a lot so quit whining
number 17 yet again more crying nerf hsec money is fine as is
number 18 NO ******* WAY firstly the profit margin is already slim secondly have you seen how much it costs to run a decent hsec pos i bet you have no clue about this subject but you choose to whine about it anyway again this wont force people into lowsec or nullsec they will just quit or move on to other things and god forbid we dont want the nullsec powerblocks to have any more stranglehold on the market than they already do
number 19 While it would be fun it would ruin the balance of hsec and lowsec if you want bombs goto nullsec and on the side note talk about the node breaking concord spawn
number 20 again nerfing missions dont you like people making money or do you have something against people who pay 15 bucks a month to shoot rats Concerning your objections.
#4. It's not forcing people to do anything in lowsec, other than cross it, if they wish. Moating up the racial regions simply creates stronger and more varied regional markets, since most people would not trade across the lowsec boundaries (fear!), whereas the intrepid would find those market differences to be profitable, thus they would take the risk for the reward. EVE is, after all, a risk vs. reward game (or at least it was.)
#5. There is that possibility. Dynamic play is great. Check the system security level before undocking. But as I outlined, busy systems would be far harder (near impossible?) to affect. Park your carrier in Rancer or Amamake. Those systems would likely never move to a temporary highsec standing.
#7. It is just an idea I listed. I don't actually like this idea all that much. I don't think Level 4 missions are a problem. Highsec incursions are more of a problem.
#11. Just an idea. This one I'd be curious to see what happened if it was implemented. We'd probably see hubs gravitate to 0.5 systems (like Hek.)
#13. There is nothing to do in the newbie sub-regions except the tutorial missions. There would be no mining belts. No market hub. Only frigates and destroyers, since those are the ships the tutorial missions give to characters. Any mining a character might do would be mission-related, to teach them the concept. Mining some mission mineral. If a character hit 1M SP, they'd be ejected out to Empire Space. The only people that might keep untrained newbs in the area would be for the lowsec PvP. But since they are low-skilled, they are on a level-playing-field with the real newbs ... thus they would actually be there to "teach" them about the harsher realities of the game. So, your argument about player staying there for months, is silly. The area is a slight shadow of the rest of the game. Other than some newbie PvP, there's no point at all in staying in the newb sub-regions longterm.
#16. Yes. I think folks in highsec make far too much money for next to no risk. Highsec incursions are ridiculously lucrative for the amount of risk (next to none.)
#17. Folks in highsec make too much money for zero risk.
#18 might be going to far, given #16 and #17. But like I said, not all the ideas make sense given some of the other ideas. If #16 and #17 were implemented, then #18 is not necessary.
Your #19 and #20, should be #20 and #21. I don't see a problem with either. #21 doesn't limit folks from making money, it just forces people to move around a little. Spreads people out more, so they aren't all clumped in the same six systems. As for stealth bomber bombs ... they should be allowed. Smart bombs are more powerful, singly, than a single scorch bomb, yet smart bombs are allowed.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
56
|
Posted - 2011.10.30 18:02:00 -
[53] - Quote
Poetic Stanziel wrote:Vimsy Vortis wrote:The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk ... Your main argument against the original fees I'd outlined were to allow new low SP players to still participate in declaring wars. New, low SP players can't afford to set up alliances for 1B ISK ... and if they can, then the other fees are of no consequence. They obviously have the ISK. As well, to set up an alliance requires a substantial amount of SP to be trained. Not a lot of players are going to waste their time doing that. But if they do, more power to them. Firstly: It requires nothing but money to create an alliance because alliance creation services exist, SP dosen't matter because you can pay someone to do the actual act for you. This is in fact exactly how my alliance was made.
You have to remember that in highsec you get quite alot of small groups of people who have alot of ISK but no defensive capability at all such as mission runners and industrialists, there are many 20-30 man corps that consist entierly of hulk/orca or CNR/Golem pilots who do very little other than make money. If you have a very high base rate for declaring war on an alliance it will be possible for these groups of people to gain a substantial level of protection from wars just by spending the money to have an alliance created.
The defensive advantaged gained from being in an alliance should come from the constituant corporations of the alliance working together for their mutual defense, not from just having paid a billion to have an extra ticker added to the end of your name. "Now it costs more to dec us" is not a good reason for an alliance to exist, alliances are meant to facilitate multiple corporations working together toward some mutual goal. |

uglybass
Brutor Tribe Minmatar Republic
4
|
Posted - 2011.10.30 18:41:00 -
[54] - Quote
Ah, ok, didnt read all of it. So basicly you wanna force miners to not undock for a week, before they can corp hop ?
|

Poetic Stanziel
Arrakis Technology
194
|
Posted - 2011.10.30 19:36:00 -
[55] - Quote
uglybass wrote:Ah, ok, didnt read all of it. So basicly you wanna force miners to not undock for a week, before they can corp hop ? So basicly [sic] you didn't read any of it.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Bearilian
Man Eating Bears
3
|
Posted - 2011.10.30 20:06:00 -
[56] - Quote
I put my vote in for removing insurance payout for concord victims. It only makes sense if you go against empire rules to be outcasted as an outlaw and not recieve the empire benefits. In actuall life, if an insuranse company could get away with not paying you, then they would do so (you cant go kill someone then claim the life insuranse on them if your convicted of murdering them).
I leave the rest of the discussion to the everyone else... |

uglybass
Brutor Tribe Minmatar Republic
4
|
Posted - 2011.10.31 18:00:00 -
[57] - Quote
well what do YOU think would happen (with in this concept) when some 50 man pirate corp wardecs 10 man mining corp ?
ps. next time try splitting multiple ideas into different topics. |

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 18:27:00 -
[58] - Quote
uglybass wrote:well what do YOU think would happen (with in this concept) when some 50 man pirate corp wardecs 10 man mining corp ?
ps. next time try splitting multiple ideas into different topics. The 10-man mining corp will either end the war after two days by paying the equivalent fee. Or nine members will leave the corp for an NPC corp for the duration of the war.
Are people not allowed to wardec mining corps? That's ridiculous, if that's what you're arguing.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

uglybass
Brutor Tribe Minmatar Republic
4
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Posted - 2011.10.31 18:30:00 -
[59] - Quote
My point is that problem isnt in the wardec system. Problem is that all people dont wanna PVP, that is why no fighting occurs in fair share of wardecs. therefore changes in wardec concepts have very little effect
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Poetic Stanziel
Arrakis Technology
204
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Posted - 2011.10.31 19:11:00 -
[60] - Quote
uglybass wrote:Problem is that all people dont wanna PVP. Then those people should probably be playing another game. This is a PvP game. Every non-PvP activity in this game is there to support and drive PvP.
If someone really hates PvP, then they shouldn't open themselves up to it. They should stay in an NPC corp and limit their exposure to it as much as possible.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |
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