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Poetic Stanziel
Arrakis Technology
176
|
Posted - 2011.10.29 21:04:00 -
[1] - Quote
This is just a list of changes that could improve empire space in a variety of ways. These items are not arranged in any particular order. They are numbered for ease of discussion. Some items may contradict other items, thus the entire list isn't being advocated, rather it is a discussion tool. Some of the items on the list are my own ideas, many are from others around the EVEosphere.
1. Player-owned planetary customs offices. Obviously this one is already in the pipe from CCP, but I wanted to mention it because it is an excellent idea. The main excitement here is that it brings a degree of sovereignty to lowsec, where corporations and alliances can effectively control planets. This, of course, will lead to conflict. In EVE, conflict is good. Conflict drives the game.
2. CONCORD in low security space. This is tied in tightly with #1 above. If a corporation/alliance controls 60% or more of the customs offices in a system, they can turn on CONCORD in that system. This would not raise the security level of the system, nor would it affect players with low security status, but it would offer a level of protection against aggression. CONCORD response delay would still be tied to the security level of the system. This offers more sovereignty like control in Empire space. Players would be notified of CONCORDs activeness in low-security system when a player approaches a jump gate leading to such systems.
3. Insurance voided if killed by faction police or CONCORD. The CONCORD mechanics should not be changed. CONCORD should not be made stronger or faster. Rather, the use of insurance to mitigate losses while ganking should be removed.
4. Empire space moats. Every racial region is surrounded by a two to three system ribbon of lowsec. Even the alliances between races are shaky and a no-man's land is necessary. Travelling from Gallente to Caldari space requires passing through two to three jumps of lowsec space. Travelling from Minmatar to Gallente space requires passing through two to three jumps of lowsec space. Shortest routes are still bottlenecks (e.g. Rancer), but ensure there are a number of choices for longer routes.
5. Variable system security levels. Every system in empire space can have its security level change over time dependent upon player activity. a. The more missions completed in a system, the more lawful the region. The security level increases. b. The fewer missions completed in a system, the more lawless the region. The security level decreases. c. The more site and belt rats killed in a system, the more lawful the region. The security level increases. d. The fewer site and belt rats killed in a system, the more lawless the region. The security level decreases. e. An increase in player vs. player aggression decreases security level. A decrease in player vs. player aggression increases security level. f. Ship losses which do not draw CONCORD or faction police (e.g. combat due to war declarations) are not used in the security level calculations. g. The average hourly (or daily) population of a system is factored into the calculation. Thus, it would be quite difficult to alter the security level of systems like Jita, Hek or Aldrat.
6. War declaration mechanics need to be changed. Many ideas have been proffered, but the following is what I favour: a. Flat 100M ISK fee to declare war on a corporation. Flat 250M ISK fee to declare war on an alliance. The fee does not increase if the declared upon already have wars they are waging (e.g., decshields have no effect on war declaration costs.) b. Every war will run for a minimum of two (2) days (not including the 24 hour prep/warning time.) c. At the end of those two (2) days, the declared upon can end the war by paying whatever it is the declaree paid to instigate the war. If no payment is made, the war continues for another four (4) days. d. At the end of a six-day war, the war may be extended for another six (6) days for double the initial costs paid. Wars may continue to be extended every six days for double the previous cost. Thus an initial cost of 250M ISK is needed to declare war on an alliance. At the end of six days, the war is extended for another six days for 500M ISK. At the end of that six day period, if the declarer wishes to extend again, the cost would be 1B ISK. e. Once an alliance has had war declared upon them, no corporation in that alliance may leave until the war has come to close. Any corporation not in an alliance that has had war declared upon it may not join an alliance until the war has come to a close. Players may leave a corporation that has had war declared upon it (or its alliance), but no players shall be able to join that corporation until the war has come to a close. f. For every seven days that a corporation or alliance has had war declared upon it, the corporation (or every corporation in the alliance) can bank a ceasefire. A ceasefire can be used to put a war on hold for a 24 hour period, to allow a corporation or alliance some breathing room to perform their regular duties. Ceasefires can only be spent once every seven (7) days. When a ceasefire is spent, it is effective 24 hours later.
7. Level four missions appear less frequently in high security space. Only 25% of level four missions acquired from an agent in high security space will appear in high security space. The other 75% will appear in a nearby low security system. Repair drones that will repair the ship from which they were launched. Give solo mission-runners and industrialists a little added protection. EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
176
|
Posted - 2011.10.29 21:04:00 -
[2] - Quote
8. Repair drones that will repair the ship from which they were launched. Give solo mission-runners and industrialists a little added protection.
9. Improved bounty system. a. Bounties are collected when a corpse plus a matching bounty certificate is delivered to a CONCORD office. b. Bounty certificates are handed out randomly, for a fee, at a CONCORD bounty office. Each certificate lists one player upon which a reward for their death is active. An account may not purchase a bounty certificate at a rate of more than one per week. The random nature makes it difficult for people to collect on their own bounties. c. Bounty certificates may be sold via contract. d. Bounty certificates have an expiration date of month after they were initially issued. e. There can only be one bounty certificate active in the game per player bounty at any time.
10. Remove ice from high security space to low security space.
11. Base market taxation on the security level of a system. Taxes are higher in 1.0 systems than they are in 0.1 systems. This is to reflect the degree of expenditure in securing systems.
12. Create combat industrials. Ships that have lower cargo space and mining yields, yet can equip some measure of greater defense and small offense.
13. Create newbie sub-regions. a. Create four small areas of space, one per race, that are newbie starting areas. Empire space can be reached from these areas, but these areas cannot be reached from empire space. b. Each area would consist of 7 systems of highsec space and 3 systems of lowsec space. c. Newbies can combat newbies as per normal rules. Newbies are protected from experienced players (i.e., high skill point players) as they learn the game, since these areas are inaccessible from empire space. d. This allows newbies to learn the game in a reasonably level-playing-field environment. It teaches them what to expect out in empire space and beyond. e. The tutorial missions are completed in this zone. These are the only missions available, and once exhausted there are no more missions to be acquired.
14. Allow corporations to flag themselves as teaching corporations. This would require an application process. The applying corporation would supply to CCP links to substantial web resources proving that they are primarily a teaching organization. Only highsec and lowsec corporations would be eligible (i.e., most of their POSes are located in empire space.) a. It costs double to wardec a teaching corporation. b. Teaching corporations cannot wardec another corporation/alliance unless it is mutual. c. Teaching corporations are allowed to flag 25% of their memberships as mentors or teachers. d. Members of teaching corporations are forced to leave the corporation after six (6) months (members flagged as teachers or mentors are exempt.) e. Training corporations have access to recruit from newbie sub-regions (see #13 above.) f. CCP also advertises teaching corporations heavily in the newbie sub-regions. EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
176
|
Posted - 2011.10.29 21:05:00 -
[3] - Quote
15. Security status loss, due to aggression mechanics, are related to aggression activity over time. If you agress rarely (i.e., perhaps once per week), your loss is at the lowest level. If you agress frequently (i.e., perhaps once or many times per day) your loss is greatly increased.
16. Decrease rewards from high security-based incursions. A 10% reduction.
17. Decrease mining and planetary interaction yields from high security space. A 10% reduction.
18. Increase high-security POS related costs. Increased fuel requirements. Increased material usage requirements for T2 module (and above) production.
19. Third parties become aggressable. Third party reppers are immediately agressable, without penalty, to anyone who can freely aggress the person they are repairing. Any ship that an aggressed ship docks into becomes aggressable, as well as every ship currently docked in that ship.
20. Allow stealth bombers to launch bombs in empire space. If smart bombs can be fired in empire space, then so should bomb launchers. EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Fille Balle
Ballbreakers R us
17
|
Posted - 2011.10.29 21:56:00 -
[4] - Quote
Wrong subforum dude (ette?).
Also, too many ideas in one post. Split it up a bit. Nobody is going to agree with all of those ideas, and there will never be a coherent discussion with so many topics in one thread. Have you noticed how some ships are actually blue? Weird isn't it? |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.29 23:03:00 -
[5] - Quote
Fille Balle wrote:Nobody is going to agree with all of those ideas, and there will never be a coherent discussion with so many topics in one thread. Nobody has to agree with them all. And they are numbered for easy discussion.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.29 23:17:00 -
[6] - Quote
error. quoted instead of edited. (fixing some typos.) EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Rose Hips
Zero Dot Zero
21
|
Posted - 2011.10.30 00:06:00 -
[7] - Quote
Yet another "Here's how to play my eve".
Yet another "Let's make life harder on Empire people so they have to go to Lowsec" fail
:yawn:
Nice typing skills though |

Morganta
Peripheral Madness The Midget Mafia
196
|
Posted - 2011.10.30 00:08:00 -
[8] - Quote
Poetic Stanziel wrote:error. posted this thread
not empty floating
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

mkint
218
|
Posted - 2011.10.30 00:11:00 -
[9] - Quote
reported thread as off-topic. Should be in F&I, where it can die a deserved death. |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.30 00:17:00 -
[10] - Quote
Rose Hips wrote:Yet another "Let's make life harder on Empire people so they have to go to Lowsec" fail You didn't read it. There are options that accomodate both sides of the equation.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Pr1ncess Alia
Perkone Caldari State
45
|
Posted - 2011.10.30 00:21:00 -
[11] - Quote
I was going to lol then I realized you actually typed all that. 
You need to seek professional help. If you can't afford it, just start taking random mind altering substances and ask a neutral friend "am I better yet?". Trial and error should get you somewhere better than where you are.
If you're currently on any drugs, be it coffee or lsd, stop taking them forever, your not a person that handles them very well.
|

mkint
218
|
Posted - 2011.10.30 00:27:00 -
[12] - Quote
after reading the bolded lines (there's no way I'm gonna read all that carp) every single one of your ideas is bad. u suk @ trolling |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.30 00:30:00 -
[13] - Quote
Pr1ncess Alia wrote:then I realized you actually typed all that.  What are you, in grade six, where writing is still hard?
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.30 00:31:00 -
[14] - Quote
mkint wrote:u suk @ trolling Since that wasn't the intention of the thread, you are correct.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

mkint
220
|
Posted - 2011.10.30 00:32:00 -
[15] - Quote
Poetic Stanziel wrote:mkint wrote:u suk @ trolling Since that wasn't the intention of the thread, you are correct. really? Unintentional troll? Oh gawd that's sad, since that's all this thread is good for. |

Mehrdad Kor-Azor
Viziam Amarr Empire
74
|
Posted - 2011.10.30 00:33:00 -
[16] - Quote
What is this I don't even....? |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.30 00:34:00 -
[17] - Quote
mkint wrote:really? Unintentional troll? Oh gawd that's sad, since that's all this thread is good for. You didn't get your hug today, did you?
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.30 00:36:00 -
[18] - Quote
I particularly like #6f, #9, #13, and #14. EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
30
|
Posted - 2011.10.30 00:38:00 -
[19] - Quote
well from what i gathered and i just skimmed through it / your post history is the reason for it/
I actually kind of like the idea, however as an idea which has been or i guess has been discussed under faction warfare having an impact on empire universe. |

Tanya Fox
Imperial Academy Amarr Empire
19
|
Posted - 2011.10.30 00:40:00 -
[20] - Quote
So the short version, you want to turn high-sec into another low-sec. With a few high-sec type systems dotted around in the old high-sec.
If it ever happens I think you'll find Eve an even quieter place. |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.30 00:41:00 -
[21] - Quote
Jaroslav Unwanted wrote:well from what i gathered and i just skimmed through it / your post history is the reason for it/
I actually kind of like the idea, however as an idea which has been or i guess has been discussed under faction warfare having an impact on empire universe. The ideas aren't anti-E-UNI. There are actually ideas in there I think they'd love, because they help their situation, without breaking the sandbox.
I think quite a few unistas (except the non-teaching-perma-members of the university) would favour the teaching corporation idea.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.30 00:43:00 -
[22] - Quote
Tanya Fox wrote:So the short version, you want to turn high-sec into another low-sec. An incorrect interpretation. But hey, you're allowed to interpret raspberry jam as peanut butter if it pleases you.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
30
|
Posted - 2011.10.30 00:45:00 -
[23] - Quote
dynamic world by scripts could be dynamic only to its limit.
"People are the most dangerous game"
vice verza... i am not against having more dynamic Empire i am just unsure what it would mean in large scale of sociopaths of EVE, which have only one purpose and thats **** off as many people as they can. |

Tanya Fox
Imperial Academy Amarr Empire
19
|
Posted - 2011.10.30 00:49:00 -
[24] - Quote
Poetic Stanziel wrote:Tanya Fox wrote:So the short version, you want to turn high-sec into another low-sec. An incorrect interpretation. But hey, you're allowed to interpret raspberry jam as peanut butter if it pleases you.
Actually this quote sums it up better:
Rose Hips wrote:Yet another "Here's how to play my eve".
Yet another "Let's make life harder on Empire people so they have to go to Lowsec" fail
:yawn:
Nice typing skills though
|

KrakizBad
Eve Defence Force Fatal Ascension
39
|
Posted - 2011.10.30 00:50:00 -
[25] - Quote
Your posting is horrible and your ideas are bad. Please post this crap in a wow forum where it belongs. Failing that, move this tripe to F&I "where it can die a deserved death." |

Poetic Stanziel
Arrakis Technology
180
|
Posted - 2011.10.30 00:53:00 -
[26] - Quote
KrakizBad wrote:Your posting is horrible and your ideas are bad. Which ideas specifically? Oh right, you didn't actually read any of it.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Flex Carter
Caldari Independant Mining Association
0
|
Posted - 2011.10.30 01:01:00 -
[27] - Quote
Wow... Nice wall of text m8. OK, moving on.......... Next up is another thread from a cosmic-hobo about how to keep your feet from swelling in space. |

KrakizBad
Eve Defence Force Fatal Ascension
39
|
Posted - 2011.10.30 01:05:00 -
[28] - Quote
Poetic Stanziel wrote:KrakizBad wrote:Your posting is horrible and your ideas are bad. Which ideas specifically? Oh right, you didn't actually read any of it.
Sadly, I did. Points 1-20 were particularly horrible. Please add "abloobloo E-uni" to your signature. |

Poetic Stanziel
Arrakis Technology
191
|
Posted - 2011.10.30 01:11:00 -
[29] - Quote
KrakizBad wrote:abloobloo A fellow Achewood fan?
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
234
|
Posted - 2011.10.30 01:18:00 -
[30] - Quote
Some decent ideas. I didn't read them all nor will I comment on them all.
Concord in low sec no. If anything allow to spawn a police force similar to Faction Police where its not insta kill.
Dynamic Sec status is a interesting idea however its something that falls more inline with FW then normal space.
Ice belts should not be removed from High sec. There is too much demand and if moved to low/null then there will be too little supply. If anything change Ice to deplete similar to Ore.
Remove insurance payout for Concord deaths but not Faction. Think of it as whatever faction your fighting for is covering insurance cost.
No on the teaching flagging. Dealing with war decs is part of the learning experience. Also I know there is a application process however anything thats not automated(similar to alliance logo submission) would require unneeded Dev involvement. This could lead to favoritism. If it was automated it would lead to being exploited.
|

Poetic Stanziel
Arrakis Technology
191
|
Posted - 2011.10.30 01:26:00 -
[31] - Quote
Brooks Puuntai wrote:Some decent ideas. I didn't read them all nor will I comment on them all.
Concord in low sec no. If anything allow to spawn a police force similar to Faction Police where its not insta kill. That would work too. Basically a tankable form of CONCORD.
Brooks Puuntai wrote:Ice belts should not be removed from High sec. There is too much demand and if moved to low/null then there will be too little supply. If anything change Ice to deplete similar to Ore. It doesn't? Well, then, you are correct. The first step is depletion.
Brooks Puuntai wrote:Remove insurance payout for Concord deaths but not Faction. Think of it as whatever faction your fighting for is covering insurance cost. Definitely, where Faction Warfare is concerned. Faction warfare is like a perma-wardec, race vs. race, no? So where would CONCORD come into play anyhow?
Brooks Puuntai wrote:No on the teaching flagging. Dealing with war decs is part of the learning experience. Also I know there is a application process however anything thats not automated(similar to alliance logo submission) would require unneeded Dev involvement. This could lead to favoritism. If it was automated it would lead to being exploited. Certainly a controversial idea. Was thinking if CCP loves there teaching corps so much, and tend to favour them, then they should institutionalize them with a set of criteria and rules. The idea would need further fleshing out, at any rate.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Baphommet
Sonoran Sun Legion Eternal Strife
7
|
Posted - 2011.10.30 01:42:00 -
[32] - Quote
What's up with all the haters? >>The OP specified that he did not necessarily endorse these ideas.<< This thread should be a discussion of game altering suggestions, not a game breaking demand or a flame. Chillax and read, comment instead of panicking.
I agree that concord victims shouldn't get insurance payout, blatantly going against the Highsec laws should exempt you from getting compensated by what feels to me like a institutional program. It would make suicide ganking a bit more penalizing, right now even -5.0 sec status and below players can pull off highsec ganks if well organized, and aren't getting much penalty for it.
I also support the idea of nerfing level 4 missions in some way, seeing all the harm they do to highsec market. (silly mining profits, most t1 module manufacture is obsolete, too easy to make good steady money)
I found the variation over time of system security interesting but it's certainly too big a change to be done ever. Mustache |

Tahna Rouspel
BWE Special Forces
8
|
Posted - 2011.10.30 02:38:00 -
[33] - Quote
I like some of the ideas you propose, although, I think if they were all implemented, they would probably destroy what high-sec is and a lot of people enjoy the high sec part of the game.
I like the idea of low-sec buffers between warring empires. This would create more price variation between the different empire market and it would allow for cross-empire traders to turn a profit by blockade running the low-sec systems.
Allowing Concord to protect low-sec system seems like a bit of a stretch though. It would be preferable if system conquered by militias could earn some faction police. Not much, but enough to be an annoyance.
A while ago, CCP also proposed the idea of having dynamic quality for mission agents. I would like this. If agents became obsolete for a while after being ove-used, people would have to move around.
Also, at this point, Incursion seem to be one of the best isk income in the game, even in high-sec. At the start, Incursions were dangerous and people lost plenty of ships there, but it's not the case anymore. Incursion have become too easy to farm. The number and duration of high-sec incursion should be deminished to favor low-sec incursions.
About the Ice Belt, being from a wormhole, I would favor Ice belt being added as a new type of Gravimetric site that requires being scanned down. They would despawn/respawn after a few days. This would add a layer of difficulty to Ice mining, but it would also increase the security. It would be suicide to mine in an open belt in low-sec without a strong escort, and having an escort makes it un-profitable to harvest. If it's in a Gravimetric site, you see the probes in space before the hammer falls - that gives a chance to the miner to escape if he's paying attention. |

Poetic Stanziel
Arrakis Technology
192
|
Posted - 2011.10.30 04:43:00 -
[34] - Quote
Baphommet wrote:What's up with all the haters? >>The OP specified that he did not necessarily endorse these ideas.<< This thread should be a discussion of game altering suggestions, not a game breaking demand or a flame. Chillax and read, comment instead of panicking.
I found the variation over time of system security interesting but it's certainly too big a change to be done ever. Thanks, dude. All my threads start off with a full page of haters, as all the forum trolls try to get their "witty reparte+¬" in first. Then stuff calms down and conversation happens.
You're probably right about the variable system security, but it would make for a more dynamic and less predictable experience.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
192
|
Posted - 2011.10.30 04:44:00 -
[35] - Quote
Tahna Rouspel wrote:I like some of the ideas you propose, although, I think if they were all implemented, they would probably destroy what high-sec is and a lot of people enjoy the high sec part of the game. They all shouldn't be implemented. It's just a list of ideas. Some make more sense with certain ideas, and make less sense with others.
Tahna Rouspel wrote:I like the idea of low-sec buffers between warring empires. This would create more price variation between the different empire market and it would allow for cross-empire traders to turn a profit by blockade running the low-sec systems. Exactly. It would make for better investing and speculating for those willing to take risks crossing the lowsec boundaries.
Tahna Rouspel wrote:Allowing Concord to protect low-sec system seems like a bit of a stretch though. It would be preferable if system conquered by militias could earn some faction police. Not much, but enough to be an annoyance. You're probably, right, that such an idea probably fits in better with Faction Warfare.
Tahna Rouspel wrote:A while ago, CCP also proposed the idea of having dynamic quality for mission agents. I would like this. If agents became obsolete for a while after being ove-used, people would have to move around. I like this idea. Going to add it to the list. Agents have a certain number of missions to give away per week, to everyone. Once their missions are gone, they do not reset until the next weekly mission reset. Something along those lines.
Tahna Rouspel wrote:About the Ice Belt, being from a wormhole, I would favor Ice belt being added as a new type of Gravimetric site that requires being scanned down. They would despawn/respawn after a few days. This would add a layer of difficulty to Ice mining, but it would also increase the security. It would be suicide to mine in an open belt in low-sec without a strong escort, and having an escort makes it un-profitable to harvest. If it's in a Gravimetric site, you see the probes in space before the hammer falls - that gives a chance to the miner to escape if he's paying attention. I really like this idea. Far better than the notion of simply moving ice from high- to lowsec. Make them something that needs to be scanned down. Excellent suggestion. EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
56
|
Posted - 2011.10.30 05:14:00 -
[36] - Quote
The cost of wars is a funny thing and I think it could do with some adjustment, but changing it to a flat rate, and making that flat rate as high as 100 million for a corp is just about the worst way you could change it because the only people affected by it are groups that are new or extremely small.
All that would serve to do is make it prohibitively expensive for small corps who want to get into highsec PVP to actually do it. Whatever you say about how much alliances have to pay for wars the cost for corps to declare war on other corps should remain low just so there isn't a huge, arbitrary cost hurdle for people just starting up. You have to remember people who are declaring war on folks aren't doing some nasty bad thing that needs to be prevented, they are just engaging in one of various legitimate types of gameplay available in EVE.
I'd keep the current system of cost scaling how it is but I think the base cost for corp vs corp is absurdly low, 5 or 10 as a base cost seems much more reasonable. |

Lykouleon
Wildly Inappropriate Goonswarm Federation
244
|
Posted - 2011.10.30 05:23:00 -
[37] - Quote
If there was a giant button that read "I could not vehemently disagree with these "ideas" any more than I am," I would be mashing that button with fervor. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD
WIdot Director of Quality Control and Ironically Signing My Title to Posts To Make People ~mad~ |

Poetic Stanziel
Arrakis Technology
192
|
Posted - 2011.10.30 05:27:00 -
[38] - Quote
Vimsy Vortis wrote:I'd keep the current system of cost scaling how it is ... The problem with the current cost scaling is that it encourages people to game the system with decshields, and since CCP is not willing to police decshields, I figured it would be best to come up with a price structure/system that eliminates the need for them entirely.
As to the rest of your post, re; pricing corp vs. corp. I see where you're coming from. 100M ISK is just a number. I didn't want to make it too ridiculously low. Maybe 50M ISK is a better price point. Anything less is throwaway money. The price point should be at a point where it discourages most griefdecs, but still allows for people to **** each up over actual grievances.
Griefing should still be a part of the game, of course ... it shouldn't be completely inexpensive to do it though.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
192
|
Posted - 2011.10.30 05:30:00 -
[39] - Quote
Lykouleon wrote:If there was a giant button that read "I could not vehemently disagree with these "ideas" any more than I am," I would be mashing that button with fervor. Not a single idea would prevent Goonswarm Shrugged. There should always be the opportunity for Gallente Ice Interdictions to happen. I was careful in presenting ideas that did not prevent such events from happening. They are important to the game. They are important to empire space.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Hrald
Dreddit Test Alliance Please Ignore
25
|
Posted - 2011.10.30 05:42:00 -
[40] - Quote
Considering that the lack of insurance when ganking someone in hisec means you only lose a couple million, it won't really make a dent in the wallets of gankers. I make that in about a minute's worth of PvE in null/low sec. One minute of my time is worth the tears. |

Ajion
AZOIK FLEET AZOIK EMPIRE
0
|
Posted - 2011.10.30 05:47:00 -
[41] - Quote
@Poetic Stanziel
Some very interesting ideas.
1. RR definitely needs fixing. 2. War dec needs fixing, 3. Bounty Hunting needs fixing.
If we just focus on those 3, we would have a good starting point.
Also, if i am not mistaken, from the latest Alliance Tournament there was a video indicating that bounty hunting mechanics changes are coming soon.... CCP type soon lol.
However, i would like to point out that there is a dedicated forum channel for suggestions, if Poetic wanted to get a more constructive responses, rather than troll's barks. |

Stan Smith
Remenent British Federation
3
|
Posted - 2011.10.30 06:08:00 -
[42] - Quote
Quote:4. Empire space moats. Every racial region is surrounded by a two to three system ribbon of lowsec. Even the alliances between races are shaky and a no-man's land is necessary. Travelling from Gallente to Caldari space requires passing through two to three jumps of lowsec space. Travelling from Minmatar to Gallente space requires passing through two to three jumps of lowsec space. Shortest routes are still bottlenecks (e.g. Rancer), but ensure there are a number of choices for longer routes.
No. Empires do not govern system security, CONCORD does, a third party organization independent of imperial politics enforces system security. this idea makes no sense |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
56
|
Posted - 2011.10.30 06:15:00 -
[43] - Quote
Poetic Stanziel wrote:Vimsy Vortis wrote:I'd keep the current system of cost scaling how it is ... The problem with the current cost scaling is that it encourages people to game the system with decshields, and since CCP is not willing to police decshields, I figured it would be best to come up with a price structure/system that eliminates the need for them entirely. As to the rest of your post, re; pricing corp vs. corp. I see where you're coming from. 100M ISK is just a number. I didn't want to make it too ridiculously low. Maybe 50M ISK is a better price point. Anything less is throwaway money. The price point should be at a point where it discourages most griefdecs, but still allows for people to **** each up over actual grievances. Griefing should still be a part of the game, of course ... it shouldn't be completely inexpensive to do it though. I don't like the dec-shield thing but a flat rate ultimately just screws over new/poor people who can't afford the higher base rate.
Also remember that wars just plain aren't griefing, moreover for a small corp with little SP, minimal prior experience and no external backing 50 million isn't a disposable sum. Its easy to declare 50 million to be a trivial amount when you see all the highsec merc/general douchebaggery corps flying around with vindicators and neutral logistics hanging out of their asses, but that isn't all there is to it, there really are just corps with a couple of low SP characters in them the owners of whom just decided one day to go shoot people in highsec, charging them 50 mil for a single dec just to even try that is way too much.
Currently anyone with a corp, a spaceship and a few isk can get into highsec wars that's good and I've seen people do exactly that, increasing the cost of that acticity by 2500% would make it less accessible to younger players and that's bad. |

Poetic Stanziel
Arrakis Technology
193
|
Posted - 2011.10.30 06:44:00 -
[44] - Quote
Vimsy Vortis wrote:Currently anyone with a corp, a spaceship and a few isk can get into highsec wars that's good and I've seen people do exactly that, increasing the cost of that acticity by 2500% would make it less accessible to younger players and that's bad. I might spend all my time and effort victimising new players for entertainment, but different types of gameplay should be accessible to everyone and small groups should not be discouraged by putting prohibitive pricetags on what should be entry level gameplay. You're swaying me.
If a newbie wants to avoid wars, they stay in the NPC corps until they're ready to go bang it up.
For low SP dudes making their first corp ... as long as Aura pops on to explain, "Making a corp is a fun and exciting prospect. Beware, New Eden is unforgiving. As soon as you create your new corporation, you'll be open to war declarations from other corporations. Before embarking upon this path, ensure that you completely understand the concept of war declarations, especially in empire space."
I suppose that's my only concern. That newbies know what they're getting into. Once they've made that choice with all the information at their fingertips, then all is cool and well.
So yeah, with that caveat, a lower corp-to-corp wardec cost I can accept and understand. 5-10M ISK. Flat rate.
(I still support a heft corp-to-alliance or alliance-to-alliance wardec flatrate.) EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

TrollFace TrololMcFluf
Imperial Academy Amarr Empire
15
|
Posted - 2011.10.30 07:09:00 -
[45] - Quote
number 4 will just stagnate empier even more try and force people to goto lowsec and guess what they wont pvpers already have it easy enough if we put our brains to it no need to make bottleneck systems that will be perma camped
number 5 means that i dock my carrier one day but theres the possibility of the next day i wont be able to undock it or worse i do and it goes kaboom from concord
number 7 WHY if people want to spend there entier high sec lifes running L4s why dont we just let them it aint hurting us by putting most L4s in low sec wont force them to go there they will either just farm hsec l4s or quit let them find out themselves that there is more lucrative rewards out there in low/null sec without punishing those who choose to make themselves easy targets in hsec
number 11 again why exactly is this needed we have all seen what low sec hubs are like god forbid we dont need another one jita is already semi overpriced enough and tbh imo the safer the system the lower the taxs would be they are more civilised after all
number 13 is just not needed noobs need to learn fast not have a safe place to live for months on end
number 16 im getting the feeling you dont like people in hsec making money so your crying nerf so just a flat out no to that one incursions are fine as is more money faster = more time to pvp if your a pirate we made our choises and now we have to live with no hsec and if we are in nullsec well have you even tried to run a site the isk/hour ratio beats incursions by a lot so quit whining
number 17 yet again more crying nerf hsec money is fine as is
number 18 NO ******* WAY firstly the profit margin is already slim secondly have you seen how much it costs to run a decent hsec pos i bet you have no clue about this subject but you choose to whine about it anyway again this wont force people into lowsec or nullsec they will just quit or move on to other things and god forbid we dont want the nullsec powerblocks to have any more stranglehold on the market than they already do
number 19 While it would be fun it would ruin the balance of hsec and lowsec if you want bombs goto nullsec and on the side note talk about the node breaking concord spawn
number 20 again nerfing missions dont you like people making money or do you have something against people who pay 15 bucks a month to shoot rats
everything els i agree on but those one no JUST NO try and rethink them so they benefit everyone in eve not just you and your narrow minded playerstyle of nerfing hsec because you clearly dont like hsec players give them a reason to goto lowsec without forcing them there by nerfing the hsec part of the game |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
56
|
Posted - 2011.10.30 07:17:00 -
[46] - Quote
There are still issues with putting a large flat fee on alliance war declarations. Anyone can form an alliance if they want and there's no requirement that an alliance have multiple corps in it. For example my current alliance contains 14 people only 7 on whom are active. Should it cost the same to declare war on my alliances as it costs to declare war on an alliance with thousands of people in it who are already the subject of multiple wars?
The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk then suddenly its hugely more expensive to dec your 10 man industrial corp and because you're already not particularly attractive targets for wars (low numbers + industry = horrible waste of time and money) you've just decreased the chances of you ever experiencing war just by paying money. However for big alliances who are actually attractive targets people are already going to be willing to pay hundreds of millions of isk to fight you anyway, particularly in the case of the larger highsec war alliances who have money to burn.
|
|

CCP Navigator
C C P C C P Alliance
349

|
Posted - 2011.10.30 12:28:00 -
[47] - Quote
Moved from General Discussion. CCP Navigator - Lead Community Representative |
|

uglybass
Brutor Tribe Minmatar Republic
4
|
Posted - 2011.10.30 14:27:00 -
[48] - Quote
5e)
Quote:Once an alliance has had war declared upon them, no corporation in that alliance may leave until the war has come to close. Any corporation not in an alliance that has had war declared upon it may not join an alliance until the war has come to a close. Players may leave a corporation that has had war declared upon it (or its alliance), but no players shall be able to join that corporation until the war has come to a close.
You realize that nullsec alliances are constantly wardecced... so you can add/remove corps/members maybe twice per year if youre lucky. what if i wanna kickout some spy? |

Poetic Stanziel
Arrakis Technology
194
|
Posted - 2011.10.30 17:09:00 -
[49] - Quote
uglybass wrote:You realize that nullsec alliances are constantly wardecced... so you can add/remove corps/members maybe twice per year if youre lucky. what if i wanna kickout some spy? Use a temporary ceasefire, as I detailed in #6f.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
194
|
Posted - 2011.10.30 17:12:00 -
[50] - Quote
Vimsy Vortis wrote:The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk ... Your main argument against the original fees I'd outlined were to allow new low SP players to still participate in declaring wars.
New, low SP players can't afford to set up alliances for 1B ISK ... and if they can, then the other fees are of no consequence. They obviously have the ISK.
As well, to set up an alliance requires a substantial amount of SP to be trained. Not a lot of players are going to waste their time doing that. But if they do, more power to them.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Taint
A Pack Of Wolfes
9
|
Posted - 2011.10.30 17:13:00 -
[51] - Quote
tldr em all so about to say no to all |

Poetic Stanziel
Arrakis Technology
194
|
Posted - 2011.10.30 17:38:00 -
[52] - Quote
TrollFace TrololMcFluf wrote:number 4 will just stagnate empier even more try and force people to goto lowsec and guess what they wont pvpers already have it easy enough if we put our brains to it no need to make bottleneck systems that will be perma camped
number 5 means that i dock my carrier one day but theres the possibility of the next day i wont be able to undock it or worse i do and it goes kaboom from concord
number 7 WHY if people want to spend there entier high sec lifes running L4s why dont we just let them it aint hurting us by putting most L4s in low sec wont force them to go there they will either just farm hsec l4s or quit let them find out themselves that there is more lucrative rewards out there in low/null sec without punishing those who choose to make themselves easy targets in hsec
number 11 again why exactly is this needed we have all seen what low sec hubs are like god forbid we dont need another one jita is already semi overpriced enough and tbh imo the safer the system the lower the taxs would be they are more civilised after all
number 13 is just not needed noobs need to learn fast not have a safe place to live for months on end
number 16 im getting the feeling you dont like people in hsec making money so your crying nerf so just a flat out no to that one incursions are fine as is more money faster = more time to pvp if your a pirate we made our choises and now we have to live with no hsec and if we are in nullsec well have you even tried to run a site the isk/hour ratio beats incursions by a lot so quit whining
number 17 yet again more crying nerf hsec money is fine as is
number 18 NO ******* WAY firstly the profit margin is already slim secondly have you seen how much it costs to run a decent hsec pos i bet you have no clue about this subject but you choose to whine about it anyway again this wont force people into lowsec or nullsec they will just quit or move on to other things and god forbid we dont want the nullsec powerblocks to have any more stranglehold on the market than they already do
number 19 While it would be fun it would ruin the balance of hsec and lowsec if you want bombs goto nullsec and on the side note talk about the node breaking concord spawn
number 20 again nerfing missions dont you like people making money or do you have something against people who pay 15 bucks a month to shoot rats Concerning your objections.
#4. It's not forcing people to do anything in lowsec, other than cross it, if they wish. Moating up the racial regions simply creates stronger and more varied regional markets, since most people would not trade across the lowsec boundaries (fear!), whereas the intrepid would find those market differences to be profitable, thus they would take the risk for the reward. EVE is, after all, a risk vs. reward game (or at least it was.)
#5. There is that possibility. Dynamic play is great. Check the system security level before undocking. But as I outlined, busy systems would be far harder (near impossible?) to affect. Park your carrier in Rancer or Amamake. Those systems would likely never move to a temporary highsec standing.
#7. It is just an idea I listed. I don't actually like this idea all that much. I don't think Level 4 missions are a problem. Highsec incursions are more of a problem.
#11. Just an idea. This one I'd be curious to see what happened if it was implemented. We'd probably see hubs gravitate to 0.5 systems (like Hek.)
#13. There is nothing to do in the newbie sub-regions except the tutorial missions. There would be no mining belts. No market hub. Only frigates and destroyers, since those are the ships the tutorial missions give to characters. Any mining a character might do would be mission-related, to teach them the concept. Mining some mission mineral. If a character hit 1M SP, they'd be ejected out to Empire Space. The only people that might keep untrained newbs in the area would be for the lowsec PvP. But since they are low-skilled, they are on a level-playing-field with the real newbs ... thus they would actually be there to "teach" them about the harsher realities of the game. So, your argument about player staying there for months, is silly. The area is a slight shadow of the rest of the game. Other than some newbie PvP, there's no point at all in staying in the newb sub-regions longterm.
#16. Yes. I think folks in highsec make far too much money for next to no risk. Highsec incursions are ridiculously lucrative for the amount of risk (next to none.)
#17. Folks in highsec make too much money for zero risk.
#18 might be going to far, given #16 and #17. But like I said, not all the ideas make sense given some of the other ideas. If #16 and #17 were implemented, then #18 is not necessary.
Your #19 and #20, should be #20 and #21. I don't see a problem with either. #21 doesn't limit folks from making money, it just forces people to move around a little. Spreads people out more, so they aren't all clumped in the same six systems. As for stealth bomber bombs ... they should be allowed. Smart bombs are more powerful, singly, than a single scorch bomb, yet smart bombs are allowed.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
56
|
Posted - 2011.10.30 18:02:00 -
[53] - Quote
Poetic Stanziel wrote:Vimsy Vortis wrote:The problem there is the opposite of putting a high flat rate on corp wars. Anyone could just get themselves an alliance for a billion isk ... Your main argument against the original fees I'd outlined were to allow new low SP players to still participate in declaring wars. New, low SP players can't afford to set up alliances for 1B ISK ... and if they can, then the other fees are of no consequence. They obviously have the ISK. As well, to set up an alliance requires a substantial amount of SP to be trained. Not a lot of players are going to waste their time doing that. But if they do, more power to them. Firstly: It requires nothing but money to create an alliance because alliance creation services exist, SP dosen't matter because you can pay someone to do the actual act for you. This is in fact exactly how my alliance was made.
You have to remember that in highsec you get quite alot of small groups of people who have alot of ISK but no defensive capability at all such as mission runners and industrialists, there are many 20-30 man corps that consist entierly of hulk/orca or CNR/Golem pilots who do very little other than make money. If you have a very high base rate for declaring war on an alliance it will be possible for these groups of people to gain a substantial level of protection from wars just by spending the money to have an alliance created.
The defensive advantaged gained from being in an alliance should come from the constituant corporations of the alliance working together for their mutual defense, not from just having paid a billion to have an extra ticker added to the end of your name. "Now it costs more to dec us" is not a good reason for an alliance to exist, alliances are meant to facilitate multiple corporations working together toward some mutual goal. |

uglybass
Brutor Tribe Minmatar Republic
4
|
Posted - 2011.10.30 18:41:00 -
[54] - Quote
Ah, ok, didnt read all of it. So basicly you wanna force miners to not undock for a week, before they can corp hop ?
|

Poetic Stanziel
Arrakis Technology
194
|
Posted - 2011.10.30 19:36:00 -
[55] - Quote
uglybass wrote:Ah, ok, didnt read all of it. So basicly you wanna force miners to not undock for a week, before they can corp hop ? So basicly [sic] you didn't read any of it.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Bearilian
Man Eating Bears
3
|
Posted - 2011.10.30 20:06:00 -
[56] - Quote
I put my vote in for removing insurance payout for concord victims. It only makes sense if you go against empire rules to be outcasted as an outlaw and not recieve the empire benefits. In actuall life, if an insuranse company could get away with not paying you, then they would do so (you cant go kill someone then claim the life insuranse on them if your convicted of murdering them).
I leave the rest of the discussion to the everyone else... |

uglybass
Brutor Tribe Minmatar Republic
4
|
Posted - 2011.10.31 18:00:00 -
[57] - Quote
well what do YOU think would happen (with in this concept) when some 50 man pirate corp wardecs 10 man mining corp ?
ps. next time try splitting multiple ideas into different topics. |

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 18:27:00 -
[58] - Quote
uglybass wrote:well what do YOU think would happen (with in this concept) when some 50 man pirate corp wardecs 10 man mining corp ?
ps. next time try splitting multiple ideas into different topics. The 10-man mining corp will either end the war after two days by paying the equivalent fee. Or nine members will leave the corp for an NPC corp for the duration of the war.
Are people not allowed to wardec mining corps? That's ridiculous, if that's what you're arguing.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

uglybass
Brutor Tribe Minmatar Republic
4
|
Posted - 2011.10.31 18:30:00 -
[59] - Quote
My point is that problem isnt in the wardec system. Problem is that all people dont wanna PVP, that is why no fighting occurs in fair share of wardecs. therefore changes in wardec concepts have very little effect
|

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 19:11:00 -
[60] - Quote
uglybass wrote:Problem is that all people dont wanna PVP. Then those people should probably be playing another game. This is a PvP game. Every non-PvP activity in this game is there to support and drive PvP.
If someone really hates PvP, then they shouldn't open themselves up to it. They should stay in an NPC corp and limit their exposure to it as much as possible.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Lharanai
Empyrean Guard
35
|
Posted - 2011.10.31 19:12:00 -
[61] - Quote
Ah just make the wardec fee dependent on the SP of the involved parties
Wardec fee = (SP of aggressor/ SP of defender) * ISK factor
Prerequisite = nobody is able to join a corp or alliance during a wardec, or you include another factor for joining members, like additional fees which have to been paid otherwise the wardecs drops. Neutral RR = still a problem ISK factor = a value CCP has to figure out, I am to lazy to come up with a number which makes sense SP count = sum of all player SP in the corp/alliance
What would happen, wardec cost would be higher if the aggressor has more members or more SP and really increasing if the aggressor has more members AND SP. But it would be cheaper to small newer groups focusing on industrial only groups, so please no whine about High Sec should not be safe.
Wardecs as they are at the moment is just another form of a blob, biased towards the griefers, why should High Sec be easy for them  Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 19:26:00 -
[62] - Quote
Hrald wrote:Considering that the lack of insurance when ganking someone in hisec means you only lose a couple million .. For a frigate. A bit more than that for battlecruisers. Either way, you are correct ... not substantial, but harder for a ganker to break-even. Which is the point. Gankers should be doing it for the tears alone. :)
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Tippia
Sunshine and Lollipops
1095
|
Posted - 2011.10.31 19:26:00 -
[63] - Quote
Rose Hips wrote:Yet another "Let's make life harder on Empire people so they have to go to Lowsec" fail Empire people already live in lowsecGǪ or, rather, lowsec people already live in empire.
Stan Smith wrote:[No. Empires do not govern system security, CONCORD does, a third party organization independent of imperial politics enforces system security. this idea makes no sense No. CONCORD only deals with capsuleers breaking the peace GÇö the actual system security is policed by the faction navies and police forces. CONCORD doesn't care one bit about criminals GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 19:28:00 -
[64] - Quote
Lharanai wrote:Neutral RR = still a problem That is covered in #19, I believe. Third-party aggression. Reparing a ship that is aggressed/attackable by another makes the repairer aggressable as well. Same goes with ship with docking bays, etc.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Lharanai
Empyrean Guard
35
|
Posted - 2011.10.31 19:32:00 -
[65] - Quote
ah sorry I was just jumping in, only referring to the wardec fees, as I really don't like flat rates Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 19:37:00 -
[66] - Quote
Lharanai wrote:Wardec fee = (SP of aggressor/ SP of defender) * ISK factor I thought of this ... but the skill point of who? The CEO's of the respective corps? The average SP of each corp? Maybe you just base it off corporation inception date, since one can probably assume that the older the corp, the more seasoned the members.
All of this leads to exploits, though, where you can either create a new corp every month or so. Or just pack your corp with non-training newb alts to keep the SP low. Or just ensure your CEO is a non-training newb alt.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Lharanai
Empyrean Guard
35
|
Posted - 2011.10.31 19:39:00 -
[67] - Quote
Lharanai wrote:SP count = sum of all player SP in the corp/alliance.... 
means all SP from all individuals in a corp/alliance...just a sum
more noobs = increase the sum of SP SP of CEO counts the same as each other member Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 19:51:00 -
[68] - Quote
Lharanai wrote:Lharanai wrote:SP count = sum of all player SP in the corp/alliance....  means all SP from all individuals in a corp/alliance...just a sum more noobs = increase the sum of SP SP of CEO counts the same as each other member I missed that obviously.
A flatrate makes exploitability difficult. As soon as you start adding in equations, exploitability comes into play. EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 21:09:00 -
[69] - Quote
Updated list of suggestions to add the following:Quote:22. Transferable kill rights. Kill rights are a transferable item, which can be traded to players or sold on the contract market. Allows weaker players to transfer kill rights to more powerful players, so that appropriate punishment can be eked out. The kill rights interface to be upgraded so that the offender knows who is in possession of their kill rights (so they can take appropriate defensive actions.) Read about this idea in another thread. Fits in nicely with the updated bounty system idea. EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

uglybass
Brutor Tribe Minmatar Republic
5
|
Posted - 2011.10.31 21:59:00 -
[70] - Quote
Poetic Stanziel wrote:uglybass wrote:Problem is that all people dont wanna PVP. Then those people should probably be playing another game. This is a PvP game. Every non-PvP activity in this game is there to support and drive PvP. If someone really hates PvP, then they shouldn't open themselves up to it. They should stay in an NPC corp and limit their exposure to it as much as possible.
Dear madam, You are drasticly mistaken there. Not everyone shares the same view as you do. Some people just enjoys "simcity" style of game play. They have some arbitary goals like building bigger ship arsenal, or they just enjoy the community they are in. 70%+ of players lives in high-sec, ofc theres plenty of hauling alt etc, but why would so big part of the players would stay there if all they want is to blow stuff up. wardeccing corp with some hauler alt just postpones he's/she's operation for a week and is not usually any real problem for alts. And its common sense not to fight if youre enemy is way bigger or has some other huge advantage. wardeccing might have some issues but forcing people to hide until dec is over isnt gonna make it much better.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
58
|
Posted - 2011.10.31 22:15:00 -
[71] - Quote
Weakness should not be its own defense. Players should be encouraged to either improve their own defensive abilities or seek alliances with people who can provide for their defense. Being unable to defend yourself should not be a means to defend yourself.
If you made SP a factor in the cost of wars then it becomes a liability for your corp to have high SP players in it and it creates a divide between high SP and low SP players so you'd easily end up with even more corps full of players who are terrible at EVE since having people who actually know about the game in your corp makes you more likely to have war declared on you. Moreover this kind of mechanic would invite alt padding to reduce average SP and the like. Create 50 trials and get them into corp to drive the cost up etc.
Additionally you have to remember that highsec wars were a feature that was added, they aren't some old mechanic that was intended for another purpose that just so happens to spill over into highsec and they aren't an a bad or undesireable type of gameplay that needs to be limited. As such you should not approach making changes to wars with the goal of protecting people from them or discouraging them in your mind.
This is a game about spaceships exploding other spaceships, it is a primarily PVP based game and we should be trying to make the experience of exploding spaceships and having your spaceship exploded better and not trying to come up with ways to make it harder for people to make other peoples spaceships explode. |

Poetic Stanziel
Arrakis Technology
204
|
Posted - 2011.10.31 23:18:00 -
[72] - Quote
Vimsy Vortis wrote:Weakness should not be its own defense. Players should be encouraged to either improve their own defensive abilities or seek alliances with people who can provide for their defense. Being unable to defend yourself should not be a means to defend yourself.
This is a game about spaceships exploding other spaceships, it is a primarily PVP based game and we should be trying to make the experience of exploding spaceships and having your spaceship exploded better and not trying to come up with ways to make it harder for people to make other peoples spaceships explode. Both of these. +10.
EVE Online: Incarna = New Coke. EVE Online: Winter Expansion = Coke Classic. |

uglybass
Brutor Tribe Minmatar Republic
5
|
Posted - 2011.10.31 23:50:00 -
[73] - Quote
Poetic Stanziel wrote:Vimsy Vortis wrote:Weakness should not be its own defense. Players should be encouraged to either improve their own defensive abilities or seek alliances with people who can provide for their defense. Being unable to defend yourself should not be a means to defend yourself.
This is a game about spaceships exploding other spaceships, it is a primarily PVP based game and we should be trying to make the experience of exploding spaceships and having your spaceship exploded better and not trying to come up with ways to make it harder for people to make other peoples spaceships explode. Both of these. +10.
Or maybe enforce people more to move into low/null. where spaceships actually do explode even with out wardecs |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
59
|
Posted - 2011.11.01 00:43:00 -
[74] - Quote
Sure, we can do that by removing all of the highsec space from the game. That's the only way you're going to get the people who after being presented with the options decided that they want to live in highsec to move into low/null. |

Poetic Stanzitroll
BLOG University
18
|
Posted - 2011.11.01 13:09:00 -
[75] - Quote
Poetic Stanziel wrote:Vimsy Vortis wrote:Weakness should not be its own defense. Weakness should not be its own defense. Players should be encouraged to either improve their own defensive abilities. or seek alliances with people who can provide for their defense. Being unable to defend yourself should not be a means to defend yourself.
This is a game about spaceships exploding other spaceships, it is a primarily PVP based game and we should be trying to make the experience of exploding spaceships and having your spaceship exploded better and not trying to come up with ways to make it harder for people to make other peoples spaceships explode. Both of these. +10.
Exactly. When miners and haulers realize their barges are simply too weak to handle a barrage from a destroyer gank, they can't just go to the drawing boards and design a better ship. Eve is real... and in the real world, you can't just "design" stronger things becuase you have a problem with something breaking or blowing up.
Imagine if engineers decided to design an entirely new ship with a thicker hull and larger engine so they could 'magically' go about the arctic and not sink Titanic style. Imagine if engineers decided to build armored transport trucks that can carry fuel around in war-zones without blowing up at the first pothole. That stuff just doesn't happen in the real world, which is why it shouldn't happen in Eve.
Wait, what was I talking about? I really should put bullets on these ideas so I can make sense of them. -Check out my blog, it's the best! |

Lharanai
Empyrean Guard
37
|
Posted - 2011.11.06 11:41:00 -
[76] - Quote
Vimsy Vortis wrote:
If you made SP a factor in the cost of wars then it becomes a liability for your corp to have high SP players in it and it creates a divide between high SP and low SP players so you'd easily end up with even more corps full of players who are terrible at EVE since having people who actually know about the game in your corp makes you more likely to have war declared on you. Moreover this kind of mechanic would invite alt padding to reduce average SP and the like. Create 50 trials and get them into corp to drive the cost up etc.
Lharanai wrote: Wardec fee = (SP of aggressor/ SP of defender) * ISK factor
Prerequisite = nobody is able to join a corp or alliance during a wardec, or you include another factor for joining members, like additional fees which have to been paid otherwise the wardecs drops. Neutral RR = still a problem ISK factor = a value CCP has to figure out, I am to lazy to come up with a number which makes sense SP count =absolute sum of all player SP in the corp/alliance
as I made the suggestion of using SP a factor in Wardec costs, I will defend it (or did I miss another comment your arguments are invalid because I never used the term average SP. So padding would actually make you cheaper to aggress because your sum (absolute SP) would increase. Having only a few high SP players or a lot of newer SP players, SP factor would be the same.....my formula is based on the old:
quantity vs quality, and quantity is a quality by itself  Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Ishtanchuk Fazmarai
68
|
Posted - 2011.11.06 14:28:00 -
[77] - Quote
Points 4, 7 and 21 are just another lowsec whiner callling for the nerf of hisec and the subseqent death of EVE.  So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |
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