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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
307
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Posted - 2013.09.07 18:58:00 -
[1] - Quote
They only really need some slight tweaks, the more extreme tanked configurations probably should come with a little more penalty to mobility and sig than they do but nothing too drastic.
TBH nerfing them is a really bad move IMO - You need stuff thats shiny and worth talking about killing and motivating people to get out and do stuff - a command ship to kill for instance doesn't get half the interest that say a tengu would. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
307
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Posted - 2013.09.07 22:55:00 -
[2] - Quote
Trinkets friend wrote: I was referring to the envelope of performance, not that you can get everything on every hull with ever subsystem. You can get 250K and 580 DPS - not 250K EHP and 1200 DPS. Try getting 250K EHP on an Astarte and any DPS at all.
Including ganglinks and some pricey implants you can get 250K EHP and 1200dps out of a prot... not unreasonable IMO for what is ~4bn ISK or so worth of implants, ship and fitting :S
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
308
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Posted - 2013.09.08 12:24:00 -
[3] - Quote
Part of my point was if you throw comparable levels of "stuff" in total at either whether thats a T2 fit prot or a deadspace fit Astarte you get ballpark similiar levels of capabilities and its not really suprising that a 600m or so T2 fit prot would out-perform a T2 fit 200m or so Astarte and that both can potentially become very powerful when you chuck stuff like ganglinks and pirate implants at them - that your more likely to throw them at one of those ships than the other doesn't mean that ship is over powered in comparision. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
309
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Posted - 2013.09.08 12:50:00 -
[4] - Quote
The other 2 cloaky t3s that actually work can do their stuff from range tho - the prot has to get in close reducing its chances for escape so I don't think the extra tank and damage is really a problem. The somewhat limited options for cloaky legion is something that possibly needs more looking at but at the same time I'm not entirely convinced that all cloaky t3s should be tank + dps boats but have some role flavors each. Possibly it would be enough just to give the cloaky legion similiar drone capabilities to the t1/2 counterpart though 150/50 is somewhat stepping on the pilgrim's toes so maybe 100/50 as a compromise. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
310
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Posted - 2013.09.08 17:09:00 -
[5] - Quote
As much as anything dread blapping stems from them being ridiculously good at killing sub-caps when properly supported and not so much from people bringing hard to kill T3s. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
310
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Posted - 2013.09.08 18:42:00 -
[6] - Quote
M1k3y Koontz wrote:
I'm not sure if you're upset about Dreads not being able to blap T3s, so just as a blanket statement:
"Dreads can't blap T3s so nerf T3s" is not a valid argument, T3s are the only reason that C5/C6 PVP is possible...
It was in response to "stems directly from nerds bringing crap loads of over tanked, obnoxiously hard to kill T3's" - I disagree that blap dreads were primarily a knee jerk reaction to highly tanked t3s.
Besides dreads blap T3s perfectly fine if properly supported - I've done it, I've had it happen to me, I'm not upset about it and/or wouldn't be upset if it was removed or continued to be in the game. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
318
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Posted - 2013.09.11 15:24:00 -
[7] - Quote
Gypsio III wrote:I'm a bit uncomfortable with the way that WH gangs are always dominated by T3s. In normal space, the recent balancing has made a huge array of ships viable, but WH space has remained stagnant and lacking diversity. Of course, much of this is to do with WH mechanics, which is an entirely separate issue. 
Yeah a lot is dominated by the way fights often kick off within ~10km of space and/or the need to bring ships that have some resilience to dread blapping but IMO part of the reason the T3 is king in wormhole space as much as anything is due to people by and large sticking with tried and tested compositions - compared to for instance nullsec theres probably less catalysts for fleets to evolve as theres much less in the way of bloc warfare or turf wars. |
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