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Thread Statistics | Show CCP posts - 27 post(s) |

Eternus8lux8lucis
Journies End
239
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Posted - 2014.06.23 08:44:00 -
[1] - Quote
Being able to stack the same type of modules in the F keys. Say two webs, neuts or nos. Just make them stackable please. Would be awesome and save space on some fits. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Eternus8lux8lucis
Journies End
275
|
Posted - 2014.08.31 08:26:00 -
[2] - Quote
Now that rigs have been uncoupled from the required skills bracket can we change the red Xs on ship fitting windows to green checkmarks for the t2 rigs?
As now we can fit all of the rigs without skills so the fits are able to be used instead of requiring L4 of the rig to fit the ship. Its more a cosmetic change. I just dont like it showing that I cant use a fit because of the t2 rigs when I can fit and use it now. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
310
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Posted - 2014.12.21 02:12:19 -
[3] - Quote
Its not a huge thing but I have been wondering about it for some time.
In null sec it seems that the standings you see in local arent the same as you see beside each name thats in station with you. Some that are blue are neutral, some dont have standings at all, some oranges and reds dont show up as having standings.
I can just look at local and get a better more accurate picture but Ive been confused as to why the discrepancy.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
411
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Posted - 2015.07.06 21:37:11 -
[4] - Quote
This is more a change for the forums rather than game play but other than putting in a new thread I figured this would be a decent place to put it.
In regards to likes. We can see who has liked our posts but there isnt any way to see who is liking other peoples posts. Maybe this is desired by design but Id love to see a lil roll over list for other peoples likes. I think itd be interesting to see whos whos fanbois in the like dept, is it always the same group of people? Nameless like whoring alts? Or even enemies that have respect for each others postings?
I realize that this can be metagamed then but that is kinda the idea I guess. It also gives a bit more worth to the likes if you can see where theyve come from.
Anyway just a small change that might be interesting to us forum dwellers. Cheers.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
421
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Posted - 2015.07.10 08:54:53 -
[5] - Quote
When you show info and click on the picture of ships and open the preview window itd be wicked to be able to show the different forms of the T3 destroyers or the many ways to change the T3 cruisers.
I was trying to show my gf the new ships and what they look like the other day and there is no way to do so. The only way is to go in the ship fitting window and change the modes for the T3 Destroyers or change the subs there too. But the picture is small compared to the actual preview window which you can make full screen.
The other thing I would love is to be able to change the backgrounds or the lighting. This isnt a big request though but some are really dark and hard to see in certain lighting.
Thanx for reading.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
468
|
Posted - 2015.07.30 03:36:50 -
[6] - Quote
Id love a way to split stacks between multiple windows or characters so as to better and faster to spread ships, modules or skillbooks etc to other players or alts.
So say you need to give out fitted ships to corp/alliance mates for an op you can multi- select the people, and then select the number of items to give to them, then click and drag once to the group and you give that number to them all. So say your handing out ships or skillbooks to others you can select 3 ships of different types, and the corresponding skillbooks to use them and then select your target group and voila they all get it in one move rather than having to do the click and drag for each person.
I think the usage would be decent and saves quite a bit of time thats really not necessary. Thanx for listening to my suggestion.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
480
|
Posted - 2015.08.13 19:28:14 -
[7] - Quote
With regards to market orders, both buy or sell, on the wallet orders and market pages having an option to color code corporate or personal orders so as to distinguish between the two visually. Atm we have finished transactions in different colors but not the orders themselves and the only highlighted option is for just any of your orders on the market page.
Thanx.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
489
|
Posted - 2015.08.28 07:55:32 -
[8] - Quote
A roll over for damage to drones in % like we have for the UI shields, armor and structure while in the bay.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
522
|
Posted - 2015.10.22 18:59:45 -
[9] - Quote
I would love a feature on the fitting page that shows the module layout as it appears in space so that modules can be prearranged rather than having to undock to move them around after fitting them. Having to rearrange things on a newly fitted ship if there are hostiles nearby or right on the undock would make this a handy feature to have. Also please add being able to group the drones in the drone bay ahead of time as well.
Thanx.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
560
|
Posted - 2015.12.01 07:37:43 -
[10] - Quote
I am curious how hard it would be to create a bit of a program for Eve that would change your clock to your own TZ and accounts for daylight savings anywhere there is a date or time in the game. Like manufacturing and research install/end dates. As well as a dual clock that can be set in the escape menu. So that people wouldnt always have to do the mental math on such things.
Just curious how many people would use such a feature if they had it or how easy itd be to code into any date/time values. Thanx for reading.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
563
|
Posted - 2015.12.08 09:04:38 -
[11] - Quote
A set of buttons on the fitting window beside each rack: high, mid, low and rigs, that would just unfit all of that specific rack. Basically like the unfit all but only for that slot type.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
581
|
Posted - 2015.12.31 07:54:37 -
[12] - Quote
With a lot of chat channels that some of us have it would be great to have a double, or triple, layer of tabs available so we dont have to hugely increase the size of the chat window itself but still know when our channels blink if we need to. Just adding the ability to stack more channels on top of the chat box in another row rather than only in one row horizontally. Thanx.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
594
|
Posted - 2016.01.20 00:38:54 -
[13] - Quote
Keywords: Map, autopilot, autopilot overlay
Adding a search bar beside the Autopilot "ROUTE" in the top left hand corner so that one doesnt have to open the map to search for destination or type partial name and highlight in chat for fleet or personal usage.
Same functionality as the World Map Control Panel search function and popup box just taken out of the map screen so that your regular screen isnt removed or obscured.
Thanx.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
627
|
Posted - 2016.02.03 19:44:41 -
[14] - Quote
Sun brightness occluding names.
Basically what it says Id love to see a fix of this somehow. The brightness of the sun in many systems in relation to the white names means that for anoms, sigs and any other celestial name it often washes out the name entirely so you cant read it quickly or accurately. Id love to see this fixed somehow.
I love the new suns and background but the washing out of names and such under certain conditions leaves a lot to be desired. The bmks and such against certain nebulae backgrounds and other such issues are much the same.
Thanx for reading and thinking about quality of life changes.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
676
|
Posted - 2016.03.03 05:46:46 -
[15] - Quote
Skill Queue
If you have available skillpoints to inject on a character but that characters skill queue ISNT an active one you cannot rearrange skills in order to inject in the correct order. Every time you reorder the queue you get the pop ups and when you try to inject it just reverts to the old queue skills.
Please give us an option so we can rearrange and save skills to inject in the proper order on non active skill queues!!!
Having to make it active just to do this is a crap workaround. I can understand the desire to make the pop ups to make more queues active but come on CCP.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
673
|
Posted - 2016.03.15 13:55:54 -
[16] - Quote
In the Skill Training Queue window it would be super handy to have SP totals beside each skill in the queue as an aggregate total. So you dont have to try applying the injector before knowing exactly how far itll travel through your list.
Perhaps even an injector value for your current SP class. What 500K would do visually if you are in the 500K category and so on and so forth.
Basically the same thing as the Evemon "Est. SP" tab really. Cheers.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
676
|
Posted - 2016.03.17 13:53:48 -
[17] - Quote
Fleet commander tools
Disband fleet option in the fleet drop down. Just drops everyone from fleet. Would be faster if you need to switch fleets or if fleet is over etc.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
706
|
Posted - 2016.03.29 03:58:44 -
[18] - Quote
I know this is likely a long shot but here goes.
Modification of the drop down menus by players to remove or move them (up or down on the same menu) around just like hotkeys.
I realize that the standard "bridge not jump" has become a HUGE success in the derping dept and therefore this might be a moot issue due to the desire to create such oops functionality into the game design. Would be interesting to see is all.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
712
|
Posted - 2016.04.09 04:44:34 -
[19] - Quote
Repackaging and repair interface in stations.
An automatic option to repair said module when one tries to repackage it as a popup if it is damaged instead of having to go through the repackage process and THEN open the repair tool and THEN back to repackaging again. The entire process is cumbersome and could be streamlined into one option imo.
Have a Repair & Repackage option in the drop down as well or just whenever someone repackages and an item is damaged you get a pop up of the repair tool for those items in the list with options; Repair and repackage all, Repair none and repackage the rest, or a selectable interface for which modules to repair and when hitting accept it simply repackages what has been selected.
Either way a streamlining of that repackage, repair, repackage process would be neat. After battles a lot of loot is burned out and you have to repair AND repackage anyway if you want to use or sell it on market again anyway so to make it an all in one does make a lot of sense. Kinda like the buy all/sell all type interface.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
760
|
Posted - 2016.05.21 00:47:46 -
[20] - Quote
Killmails and Crest
If you right click a killmail LINK in chat have an option there directly to copy the CREST link to the mail instead of having to open it and right click the corner of the kill report to copy the crest link. Just saves time when trying to pull killmails to boards from local or any chat channel window especially if you are pulling a few.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
785
|
Posted - 2016.06.15 05:14:43 -
[21] - Quote
Skill Queue and Plex/Injector/MCT Donations
In regards to the skill queue please allow us to not have to STOP training on another character on an account in order to rearrange another characters skill queue and inject skills on said character.
In regards to donations. Please allow us the ability to donate Injectors or MCTs the same as plexs and also to have a list of players we have previously donated too so that we dont have to search or constantly reenter their names all the time but can just select their name from a list and apply 1 or more plex, etc too.
Just handy changes. Thanx for reading.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
857
|
Posted - 2016.07.31 09:16:51 -
[22] - Quote
Sensor Overlay Pop-up
Just have a option in the drop down UI menu to lock this from popping up on rollover. Id like my tooltips the speed they are but once set I have almost no need on most characters to change this option. Yet rolling over will pop it up at very frequent intervals at the worst times.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1113
|
Posted - 2016.11.25 05:39:49 -
[23] - Quote
Overview Settings NPC corps
Corp ticker tag, when checked in overview settings, doesnt show NPC corps, this is fine for many of the normal NPC starter corps but also applies to FW NPC corps. I would love that these corps be added to the accepted list if not all NPC corps but I would only suggest FW corps be added thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1140
|
Posted - 2016.12.15 01:13:32 -
[24] - Quote
Loving the new fonts on the local and chat windows CCP!!
And on that note, moar boar wants moar!!
Can we have the same font size changes to the overview please? Also the ability to change the color of the overview text itself based on player made criteria like the overview tabs can be changed or what is shown on the UI rollovers.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1146
|
Posted - 2016.12.21 04:21:19 -
[25] - Quote
Overview Filtering
It would be awesome if it were possible, though not sure from a technical standpoint, to create personal filters for the overview states to get around the "pilots with no standing" exclusion issue. To be able to simple add lists of characters, corporations or alliances to the exclusion or inclusion list without having to add a standings clause to them would be perfect. Also to include a drag a drop window function would be perfect for names from any list;evemail, local, linked, etc.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1151
|
Posted - 2016.12.24 07:37:10 -
[26] - Quote
Launcher News Popups placement
Atm the launcher pops up eve news directly infront of the player log on list. This may be intended so that one is FORCED to close the news pop up before being able to select a character to load yet is rather annoying. Suggestion would be to move the News popup spawn target to the far right so that new news pops up OVER the more traditional news list that is persistent on the far right, left, right or bottom depending on the launcher layout instead of occluding the player log in list. This gets frustrating when you guys pop up a lot of new news articles constantly.
Quality of life change. Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1176
|
Posted - 2017.01.03 22:29:43 -
[27] - Quote
Citadel and EC and future iterations
Please give a more detailed selection for the overview. Instead of Citadel and ECs please split them into their respective 3 sizes for individual options. This would help reduce some of the clutter of the smaller ones while saving the larger ones to still be seen. So that I can take off astrahaus and raitarus but leave the fortizars and azbels as high sec can get awfully crowded with these options highlighted.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1262
|
Posted - 2017.02.17 08:43:19 -
[28] - Quote
Killmail External link
Option to right click on the Eve Notification area of the killmail directly for a drop down of the external link or just a simple right click to copy the external link from the notification area.
Just would bypass the having to load killmail and then right click the menu to generate and would be a faster way of posting mails or linking them.
Thanx.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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