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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
TheSmokingHertog
TALIBAN EXPRESS
138
|
Posted - 2013.09.11 03:53:00 -
[1] - Quote
Since most of my little things didn't get into the CSM shortlist I suggest them here again.
Suggestion: Superpindown for containers, let me PIN certain containers open in stations and let each invidual station remember. Keywords: Industry, Trade, Distribution, UNI_INVT, Enablers, UI
Suggestion: Filter remembering, let specific containers remember if they have a filter set or not, maybe use the Superpin construction for Filters too. Keywords: UNI_IVT, ALL_SEC, filters, UI
Suggestion: Please add another public contracting skill, the 21 limit is really to low when using a lot of public shipping contracts. Keywords: Orders, Management, Contracts, Skills Note: I run into the limit a lot.
Suggestion: Please add a shift click function in the orders overview to select more as 1 order, so you can cancel several of them at the same time. Keywords: Orders, Management,
Suggestion: The ability to right-click a courier package and being able to chose 'Set destination' to the destination for delivery. Keywords: Contracts, Enablers,
Suggestion: Add a filter option that filters non-empty containers from the overviewlist in Items Keywords: Containers, Assets, Management, Filters
Suggestion: When creating a contract, with non-empty containers, please make the YES button SHIFT clickable, so that if you ad 1 NON empty container, you can agree to add them ALL Keywords: Contract, Enablers
Suggestion: Make it possible to PIN a locations folder to the NEOCOM bar or let it opened on relogging. Keywords: NEOCOM, Locations, UI
Suggestion: Automerge Char Contact list between mutual agreeing parties. Keywords: Social, People, Management, UI Note: Especially usefull for maintaining overview with alts
Suggestion: Make it possible to filter added characters within PEOPLE with a NO-LABEL category, Keywords: Social, People, Management, UI, Note: Now you have to search the ALL menu for people you just met and added.
Suggestion: Please add a tool-tip that tells you can use keyboard input to locate items / locations in the orders overview tab. Keywords: Market, Orders, Tool_Tips
Suggestion: Please add a replenish option to orders. Keywords: Market, Orders, Distribution, Skills Note: So orders can be supplied with extra stock when they start to deplete. Maybe add a skill to get this done, with a Station, System, 20 jumps, 40 jumps, Region upgrade like other trade skills.
Suggestion: Add a function in the right menu of your own order in the market overview tab that says "go to order" and auto-focus on the order in question in the orders overview tab, so you can CANCEL it on that location. Keywords: Market, Orders,
Suggestion: Please add a regional filter setting within the orders overview tab Keywords: Market, Orders,
Suggestion: Please make an option to set the contract button blink duration Keywords: NEOCOM, contracts
Suggetion: Make it possible to set a threshold for wallet blink Keywords: Wallet, Market, Enablers, NEOCOM
Suggestion: Please make the contract wizard remember settings while opened Keywors: Contracts Note: If one would ship something public, but reconsider a few steps in the wizard to a private one, you have to re-select the stuff to be shipped.
Suggestion: Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, Keywors: Contracts Note: Now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items.
Suggestion: Please make it possible to add a description with double clicking a form field to see its history, just like in web-browsers. Keywords: Contracts
Suggestion: Please show the number of available contracts while you are within the contracts wizard continually. Keywords: Contracts, Enablers
Suggestion: Make it possible to scroll down and up in the in the Courier Contract wizard duration field Keywords: Contracts,
Suggestion: Remote stacking Skill in trade skills with these ranges: "Station, System, 20 jumps, 40 jumps, Region" Keywords: Asset_Management, Skills Note: The idea was in the CSM list, but I dont like it for everyone, make it something to work for.
Not my ideas, but let shine some light on them
Suggestion: Let us inject skill books whose prerequisites are injected but not trained yet (with a warning). Keywords: Skills, UI
Suggestion: Setting up shortcuts via a list is massively unpractical, there are better ways to do this, read the note Keywords: UI Note: https://forums.eveonline.com/default.aspx?g=posts&m=3332981#post3332981
suggestion: allow turning off of incursion related channels keywords: incursions
Suggestion: Add 'launch in external browser' to url context menus. keywords: IGB
Suggestion: Contract Stack Peeling: Ability for contracts to "peel' one quantity off the top of a higher quantity stack when using copy contract functionality or regular contracting. Keywords: UI, client,contracts
Suggestion: WTB contracts with a duration, and collateral/materials possible from both parties keywords: ui, contracts Note: So you can say 'make me this. I want it in X days' and they know you can't cancel on them.
Suggestion: AFK and ready check indicators in fleet and corp chat. Keywords: UI, Corp
Suggestion: Redock timer much like wormhole jump timer. Keywords: Docking, undocking, station games, pirates, PVP Notes: If you undock once and redock the next time you try to dock for 1 minute you have to wait. With new session changes and kickout timers, pvping on undocks is very few and far between. Let the autopilot react to the timer like a jammed system stargate does.
Suggestion: Allow players to configure chat window defaults ("Show text only", font size, highlight, compact userlist, etc) Keywords: UI, Chat
Suggestion: Add LP to the markets to be bought, sold, traded, manipulated, and speculated. Keywords: Market, FW, PvE |
TheSmokingHertog
TALIBAN EXPRESS
138
|
Posted - 2013.09.11 04:06:00 -
[2] - Quote
And some more ideas from that thread
Suggestion: Audio notification when ore hold is full or mining crystal depleted Keywords: audio, UI Notes: Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed
Suggestion: Give an option to remember the password for each account on the launcher so you don't need to type it every time. Keywords: Launcher, password Note: You could set a "superpassword" on this feature.
Suggestion: Multirow tabs in any and all applicable windows keywords: UI Note: Most desperately needed in chat windows.
Suggestion: Allow items in a container to be repackaged, or contracted without having to first move them to the root of the hangar. Keywords: Containers, Contracts
Suggestion: Allow a master file of ALL in-game settings to be imported/exported in an editable (XML, JSON, etc) format. Keywords: UI, settings Note: See this thread for my original suggestion.
There is a list on MD forums too, should scrape it later on.
Link |
TheSmokingHertog
TALIBAN EXPRESS
151
|
Posted - 2013.10.18 17:07:00 -
[3] - Quote
Suggestion: Make special plastic wraps
Keywords: CoCo, Courier, Enablers, PlasticWrap
Note: Make it possible to ship Ores, "ammo types" or 'Special Bay' groups in special contracts. Make it so that they get a wrap of one of the special hold types. Since we have now special bays in Transport Ships, transporters should be able to utilize them (and it would give a reason to train racial industry to V again).
Such a wrap could be shipped in the special bay type of the sort chosen or in a general freight area. I could image that the special wraps would all have a different color, to make it easier for the transport organisations in EVE. Just limit the max. size of the contracts based on the maximum volumes of the volume bays. |
TheSmokingHertog
TALIBAN EXPRESS
158
|
Posted - 2013.11.12 07:22:00 -
[4] - Quote
Suggestion: EVE gate notes tab for characters Keywords: notes, EVEgate, character, EVEforums Note: I just stumbled upon a char in forums with a standing as set by me, but have to log in to read my notes why I did give him the said standing, would be handy to see it on the EVE gate profile site of said char. thx |
TheSmokingHertog
TALIBAN EXPRESS
159
|
Posted - 2013.11.14 06:55:00 -
[5] - Quote
Suggestion: Order buying with shift + double click Keywords: orders, market, stationtrade Note: when wanting to buy an order, and then the coplete amount of an order, please make it so that I can shift click and double click orders on the market, to buy them out. when station trading, this is a way faster way to relsit stock. Would help a lot of people. |
TheSmokingHertog
TALIBAN EXPRESS
183
|
Posted - 2014.01.15 11:22:00 -
[6] - Quote
Julien Brellier wrote:Suggestion: Similar to when you select a bunch of ore (for example in an ore bay) and can "send to hangar and refine" from the right click menu, please let us do the same with reprocessing with other items.
What I would like to have in this context, 'send to inventory and start contract wizzard'
Distribution made easy!
Suggestion : Make a menu items when haveing a stack selected in any inventory surrounding of a station. Name it 'send to inventory and start contract wizzard' Keywords : Inventory, UI, contracts Note: When starting a distribution cycle, I have set upto 21 containers with stuff in it. I have to send them stack by stack to inventory, find them and contract the group after selecting again. This is made easyer by filters, but some groups just cant be filtered. Now I move them stack by stack to containers with destination labels and contract them out. This works fine between alts, but when working with PushX or RedFrog this is horrible. |
TheSmokingHertog
TALIBAN EXPRESS
184
|
Posted - 2014.01.23 19:36:00 -
[7] - Quote
RAW23 wrote:Fixing the system to give warnings about overpriced market orders would be nice. At the moment, about 95% of warnings are false positives (which is really not a great rate) and a good chunk of orders that really should get flagged don't.
This could be solved by each player allowing to set "safe bets" for each product. This could be saved client or serverside, I dont care. |
TheSmokingHertog
TALIBAN EXPRESS
187
|
Posted - 2014.02.19 06:46:00 -
[8] - Quote
Drayleth wrote:A way to adjust overview settings in station.
a filter or sorting for local and station guests by standing/status (i.e. at war, in corp, in alliance etc)
You can do this with a fast key, look in your settings. |
TheSmokingHertog
TALIBAN EXPRESS
193
|
Posted - 2014.02.24 21:27:00 -
[9] - Quote
Corporations member numbers get a boost in skill output from CCP Fozzie, since we have a growing game.. Because of this growing game phenomenon, I have suggested to get some higher numbers too for Trade and Contract skills.
My post: https://forums.eveonline.com/default.aspx?g=posts&m=4273441#post4273441 |
TheSmokingHertog
TALIBAN EXPRESS
195
|
Posted - 2014.03.06 17:09:00 -
[10] - Quote
Snypar Australis wrote:Suggestion: "Jump to Next Dev Post" in forum threads
Keywords: ui, forums
Note: -cos i wanna skip all the trash and see the next dev post -could do this for CSM members too?
You can do this by clicking the TAG of a DEV in the image of that DEV... you can do so with CSM / ISD tags too, but they dont crossjump |
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TheSmokingHertog
TALIBAN EXPRESS
202
|
Posted - 2014.03.28 14:40:00 -
[11] - Quote
chaosgrimm wrote:Market window: I'd like it identify via colors or what have you, buy orders within the scope of the buy order you are placing.
Example: If a station 6 jumps from me is buying all of x item within a 5 jump range, it will not show up as green, but if I place a buy order with a 1 jump range, the UI doesn't do a good job of indicating that my buy order will be competing with the one 6 jumps away.
This is just the case if you setup the order remotely, not? When setting it up in station, its just fine... |
TheSmokingHertog
TALIBAN EXPRESS
205
|
Posted - 2014.04.03 07:30:00 -
[12] - Quote
Suggestion: Dev Forum Notifications Keywords: Forum, DevBlogs, Notifications Note: Make it possible to get alerts from DEV posts in threads, in the DEV BLOG threadnougths I am not interested in all small tear posters and stuff, just in the DEV posts. A button nxt to subscribe with "subscribe to DEV" reactions would be great, and while you are @ it, you could add a CSM and GM button to, or integrate them in one. |
TheSmokingHertog
TALIBAN EXPRESS
215
|
Posted - 2014.04.15 11:47:00 -
[13] - Quote
BOS Hydra wrote:Suggestion: To make corporation medals able to be awarded to pilots outside of that corporation. Keywords: UI, medals, awards, decorations Notes: The safeguards against potential spam abuse (or any abuse) are in place already, so i am surprised that corporation medals are currently restricted to members of that corporation only.
Fun, so you then can extort medals from out of corp entities too, Monk's profile strain on servers will increase to even more crazy loading times.
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TheSmokingHertog
TALIBAN EXPRESS
218
|
Posted - 2014.04.17 17:37:00 -
[14] - Quote
Can we get a list near the contract "to" field within item exchange and courier contracts. I propose to list the 5-10 most selected entities we have contracted too and be able to select them. I would like this to be done with portraits, which could be corp / alliance logo's too. This would speed up contracting a lot.
For me such a list would have Alts, PushX, etc in them, and I would not have to type, check, etc if its the good entity, I just know.
Crossposting |
TheSmokingHertog
TALIBAN EXPRESS
237
|
Posted - 2014.06.19 19:33:00 -
[15] - Quote
Bugsy VanHalen wrote:One very small thing I wish i had today.
In the forums we now have that nice little flag to jump to the first developer post.
Would it be possible to have one to jump to the last, or possibly next developer post.
Some threads are very long, and it would be nice to jump to the most recent developer post in the thread.
https://forums.eveonline.com/default.aspx?g=posts&t=316093 < this tool is perfect for this. :), just discovered it myself, very nice tool. |
TheSmokingHertog
TALIBAN EXPRESS
248
|
Posted - 2014.09.30 02:36:00 -
[16] - Quote
ISD Ezwal wrote:... Rivr Luzade wrote:Suggestion: Add a Refresh button to the market window. Keywords: UI, market, buttons, refresh Notes: Currently, it requires the players long mouse travels across the screens and across several windows to refresh a market window view via the "View Market Details" if you use then "View Market Details" via right click in a hangar or top left corner from an info window. In this case, you cannot click on the item in the Quick Search, Browse or Quickbar column to the left to update the market view. A "Refresh current market view" is overdue to be able to do this from within the market window. If you left-click in the market window on the header of the 'Market Data' tab, the market refreshes instantly. I effect you can do so every server tick (one second). It's quick, easy and you don't have to leave the market window with your cursor or scroll through drop-down menus.
An alternative method is when you have a buy or sell order window open, just push the EXPLORE MARKET button. It renews it without ever leaving that window.
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TheSmokingHertog
TALIBAN EXPRESS
256
|
Posted - 2014.10.30 15:24:37 -
[17] - Quote
Altrue wrote:
- Suggestion: Create a shortcut to open the Fleet Window!
- Keywords: UI, Fleet
- Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!
You can set this in the key binding menu. |
TheSmokingHertog
TALIBAN EXPRESS
261
|
Posted - 2014.11.23 09:54:15 -
[18] - Quote
Jon Dekker wrote:MARKET CATEGORY: SHIPS: PRE-FIT
I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.
Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items].
This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference.
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TheSmokingHertog
TALIBAN EXPRESS
261
|
Posted - 2014.11.23 10:44:06 -
[19] - Quote
Jon Dekker wrote:TheSmokingHertog wrote:Jon Dekker wrote:MARKET CATEGORY: SHIPS: PRE-FIT
I think this would be great for new players, or players who don't have alot of time and want to try out a ship and a fit without tracking down all of the pieces. It would be amazing if you could turn a contract into an actual market listing if it was a pre-fit ship. It would be limited to just the ship, fitted modules/mods, and any charges or drones in the cargo. Just buy & fly.
Currently the contracts system only shows the ship name if it's a single ship item, otherwise [Multiple Items]. This should not be a market as being within the normal market, but a special kind of contract service, with a market tree with setup ships listed in each ship roster. Then people would understand the difference. Sure, yeah you make a great point and at first I was thinking in this direction as well. The downside to including this functionality into the contracts is the barrier of entry into contracts is still quite steep, and the purpose of contracts as I understand is custom agreements that don't fall into any specific market category, right? Being able to post a sell order in a "fitted ships" category will help new players, who probably haven't played with contracts yet, and it's also limited to just ships, fitted modules, and charges/drones. I guess they would be the only market items not requiring repackaging, but from a gameplay standpoint I don't see the downside there. No chance of contract scams because they're limited and specifically list the loadout in the fittings viewer. If people click to make the purchase they can see the average value of all of the items on their list and that the entire fit is xx above market, etc. Lots of safeguards that I don't believe contracts currently have in place. I remember playing Dust and one of the nice features was being able to purchase some beginner fits. I always assumed that the market would eventually expand allowing players to craft their own combinations and sell them - prefit and ready to go.
If you include this into the market, its no small feature (little thing), the market is not setup for this, if you would make a contract interface with ships as standard search parameter in a list like the market listing with existing contract coding, its easyer to make, dont you think?
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TheSmokingHertog
TALIBAN EXPRESS
263
|
Posted - 2014.12.03 10:32:42 -
[20] - Quote
Joia Crenca wrote:Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy.
you mean like clicking the DEV icon in the avatar of a DEV? try it, you will be amazed, same with CSM, GM, ISD... |
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TheSmokingHertog
TALIBAN EXPRESS
263
|
Posted - 2014.12.03 23:02:51 -
[21] - Quote
Joia Crenca wrote:Also, haven't seen much Dev attention in this thread? I can't promise flowers for coming here, but you might get a wave! *Wave* o/
Check little things DEV blogs, a lot of things came from this thread. |
TheSmokingHertog
TALIBAN EXPRESS
263
|
Posted - 2014.12.03 23:10:40 -
[22] - Quote
Joia Crenca wrote:TheSmokingHertog wrote:Joia Crenca wrote:Suggestion: Updating the forum 'find dev post' to have a 'next' iteration.
This would allow us to use the 'dev post' finder in each thread to move past the first quote. In very long threads, this would be very handy. you mean like clicking the DEV icon in the avatar of a DEV? try it, you will be amazed, same with CSM, GM, ISD... Yup! That's it. I didn't see anything that would have told me to do that (because clicking on the main picture doesn't work that way), but thanks! That function was possibly available for anyone to read about, wasn't it? In a filing cabinet in an unused bathroom in the basement just waiting for me to read.
https://forums.eveonline.com/default.aspx?g=posts&m=3334100#post3334100 < ;)... sure, I just found the one for you, check the rest of the thread
>> another recommendation >> https://www.youtube.com/watch?v=GDTk7sWCDm8 << |
TheSmokingHertog
TALIBAN EXPRESS
264
|
Posted - 2014.12.13 14:29:13 -
[23] - Quote
Fifth Blade wrote:Someone broke multi-sell.
- Quantity and price are now unlabelled and
- When you sell one stack they are vertically stacked.
https://i.imgur.com/TqsZRbn.png You could easily make a sell order for 20b ore ore for 6 isk or 6 ore for 20b isk by mistake.
Put this in Rhea Issues
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TheSmokingHertog
TALIBAN EXPRESS
274
|
Posted - 2014.12.22 16:40:03 -
[24] - Quote
SUGGESTION: Skill queue multiselect
KEYWORDS: skills, queue,
EXPLANATION: When you have 30 skils training, and you decide to train a new specialty with priority, and you add them all from fast right click menu in show info, they end up all on the end of the queue (lvl II to V acnt be added up front, since they need LVL I first), if you then want them on top, you have to drag 2 to x skills to top manually, what if you could shift select a group of skills and then move them as a block up and down just like you can with 1 skill now? |
TheSmokingHertog
TALIBAN EXPRESS
275
|
Posted - 2014.12.26 14:07:29 -
[25] - Quote
Esmanpir wrote:Suggestion: In Forums, ISD, CSM, DEV at top of page should have a "display only" checkbox so we can look at only their imputs on very long threads.
Keyword: Forums
Explanation: Or perhaps a "view next comment by this user" button on each comment by a member of the ISD, CSM, DEV group.
You can click the tags of DEV ISD etc... then you have a NEXT COMMENT, they just dont mix. The only view would be cool though, and a VIEW LAST, or "follow DEV posts" button. |
TheSmokingHertog
TALIBAN EXPRESS
284
|
Posted - 2015.01.19 05:09:22 -
[26] - Quote
EYEDOLL wrote:Bookmark pop-out window http://i.imgur.com/lexEuSt.png 2 requests regarding this: Please allow us to resize this smaller than what is shown in the image above (this is the minimum height possible). It takes up quite a bit of extra space if you only have 1/2 bookmarks in the folder. This window should update if you add new bookmarks to the folder, currently you need to close and reopen this for any new bookmarks to show up, can be very annoying in heavy lag situations or if you need quick access to your new bookmarks. Thanks!
Good idea, let me add, make it possible to have this bookmark folder persist between logon / logoff of the client (pin it to neocom). So when logging an alt on the same char and back, you don't have to find the folder again.
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TheSmokingHertog
TALIBAN EXPRESS
297
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Posted - 2015.03.06 13:55:04 -
[27] - Quote
Suggestion; Drag and drop char names into the DONATE PLEX box after activating a PLEX Keywords; PLEX, contacts, donation Note; I was amazed you cant do it. |
TheSmokingHertog
TALIBAN EXPRESS
298
|
Posted - 2015.03.09 17:05:35 -
[28] - Quote
Cloon McCloon wrote:Could you add a "Quickbar" to Contracts like in the Regional Market? I check the same dozen or so contracts, several times a day, and have to type them all in every time.
Cheers!
There is a contract feedback thread, post there too, it helps you cause :D |
TheSmokingHertog
TALIBAN EXPRESS
301
|
Posted - 2015.03.26 06:17:35 -
[29] - Quote
Emmy Mnemonic wrote:Suggestion: Make fleet- and wing-boosters work no matter in what order they join the fleet Keywords: combat, pvp, fleets, boosting ships Note: As it is now, fleet and wing-boosting ships has to join fleets in a certain order, and it also ties in squad commanders and how/when they are assigned, to make boosting ships work. This makes forming of fleets take much longer than necessary. When entosis-sov hits the servers, it will be VERY important to have the capability to quickly form response-fleets. The UI and client functions should help and aid the FC in this, not put up unneccessary obstacles. This bug has been around for "ever", so pls have a look at it for the "little things" before Entosis-sov is released!
You should have seen the Brain in the Box presentation @ fanfest, then you would not write this, haha... when its released, restate your request. |
TheSmokingHertog
TALIBAN EXPRESS
301
|
Posted - 2015.03.26 06:30:54 -
[30] - Quote
Emmy Mnemonic wrote:TheSmokingHertog wrote:Emmy Mnemonic wrote:Suggestion: Make fleet- and wing-boosters work no matter in what order they join the fleet Keywords: combat, pvp, fleets, boosting ships Note: As it is now, fleet and wing-boosting ships has to join fleets in a certain order, and it also ties in squad commanders and how/when they are assigned, to make boosting ships work. This makes forming of fleets take much longer than necessary. When entosis-sov hits the servers, it will be VERY important to have the capability to quickly form response-fleets. The UI and client functions should help and aid the FC in this, not put up unneccessary obstacles. This bug has been around for "ever", so pls have a look at it for the "little things" before Entosis-sov is released! You should have seen the Brain in the Box presentation @ fanfest, then you would not write this, haha... when its released, restate your request. Oh? They are fixing it you mean? Have a pointer to that presentationm if there is any?
I dont think its on stream, monitor the CCP games youtube channel I would suggest. |
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TheSmokingHertog
TALIBAN EXPRESS
303
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Posted - 2015.04.13 14:46:21 -
[31] - Quote
Zirio wrote:Suggestion: Add HTML5 and sound codecs compatibility to the IGB Keywords: IGB, HTML5, codec, H.624, WebM VP8 Notes: - It' been a while since HTML5 became an official standard by the W3C. - It adds a lot of functionality to the browser without using 3rd party tools (ie: Flash Player and it's tonnage of security issues) - The IGB is only lacking a few codec compatibilities (H.264 and WebM VP8) for HTML's video tag to properly work on youtube and other websites. - Since it became a standard, is far easier to study it and spot the possible security threats and isolate them. - It'd make the IGB much more useful and accessible to more content then just text.
I know it has been said before that the devs will eventually remove the IGB. I find it very useful and a tad faster than alt-tabbing around to get to a browser, it just needs a little bit more love. Would be awesome one day to be able to see google's spreadhseets there working, even drag'n'drop content from the game there to make any work faster and dynamic (ie: market spreadsheets).
The IGB will be fased out. Its in an interview by a CCP DEV somewhere.
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TheSmokingHertog
TALIBAN EXPRESS
305
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Posted - 2015.04.16 05:21:44 -
[32] - Quote
Suggestion: Remote Container lookup with "View Market" in right click menu Keywords: remote, container, market Notes:When looking up something in a container far away, you can direct look the price up on the market of that item |
TheSmokingHertog
TALIBAN EXPRESS
306
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Posted - 2015.04.24 11:30:13 -
[33] - Quote
Suggestion: Target Activation Sharing Keywords: fleet, mining, Note: when in a fleet, you want to mine asteroids effectively and have a low number of cycles to have the most efficient operation, can you please have the survey scanner tell if other fleet members have targeted asteroids in range or not, this makes it possible to target fresh asteroids. |
TheSmokingHertog
TALIBAN EXPRESS
309
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Posted - 2015.04.28 05:01:18 -
[34] - Quote
Suggestion: contact notification settings Keywords: contacts, UI, notification Note: I would like to have an EYE like in SHOW LOCATIONS IN SENSOR overlay, but then for contact labels. When the EYE is enabled a contact notification will be send to the notifications queue, when no EYE is specified, no notification will be given. |
TheSmokingHertog
TALIBAN EXPRESS
311
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Posted - 2015.05.04 06:29:38 -
[35] - Quote
Suggestion: remote container viewing Keywords: UI UNI_INV ASSETS Note: when interacting with the united inventory, you double (shift) click to open a certain container, this does not work in assets when you want to have a "show contents" action on a remote container.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
311
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Posted - 2015.05.18 11:10:38 -
[36] - Quote
Caldari 5 wrote:Suggestion: Check for charters in Fleet Hangar too Please
Keywords: UI, Gameplay, Ships, Cargo
Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.
"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."
Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items.
I think you should put this in SiSi feedback somewhere.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
312
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Posted - 2015.05.21 15:42:59 -
[37] - Quote
Atrol Nalelmir wrote:Suggestion: send a notification to personnel managers when a pilot leaves the corp,
Keywords: Corp Roles,
Notes: currently only the CEO of a corp gets a notification when someone leaves the corp, non CEOs have to use Eve Who and similar websites which have a delay on them.
Myabe put this in the Corp Little things too... it has also an DEV eye on it.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
314
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Posted - 2015.06.10 23:55:18 -
[38] - Quote
Mariya Oktyabrskaya wrote:RazorDreamz wrote:New Map
Quick way to set destination
I would love to see a fast way to set you destination without having to bring up the map, such as a box you can toggle below your route in space. Then you can just type what you want, press enter and it sets that as your destination. I imagine this would also be easier on the server since many people just search a destination on the map and close it, yet it has to get all the map data from the server even though it's not really being used in this use case.
Try hitting the 'A' next to destination (top left) Cant get much faster than that.
You can type the destination in chat (stations and systems alike), make it a link, enter it, then right click "set destination".
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
316
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Posted - 2015.06.27 06:53:13 -
[39] - Quote
Masao Kurata wrote:Suggestion: Add context menu item to market orders to copy the price to your clipboard. Keywords: Market, quality of life, 0.01 ISK wars.
Do you know you can scroll up / down with your mouse to reach your desired price?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
316
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Posted - 2015.07.02 03:31:24 -
[40] - Quote
Cidanel Afuran wrote:Androwrath wrote:Cidanel Afuran wrote:Suggestion: optional folders for inventory Keywords: ui, inventory, quality of life Note: let me have a 'loot' folder, a 'combat' folder, etc to organize inventory on ship and in station It's called a station warehouse container I want folders, damnit. I also want them on my ship's inventory. If I have boosters, pills, charges, etc open when flying and I loot a wreck, I want the loot to go into a different folder, so I don't have to hunt through loot to see how many cap boosters I have left
You know that you can filter your inventory by just typing in the right top corner?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
316
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Posted - 2015.07.07 04:40:13 -
[41] - Quote
Eternus8lux8lucis wrote: This is more a change for the forums rather than game play but other than putting in a new thread I figured this would be a decent place to put it. In regards to likes. We can see who has liked our posts but there isnt any way to see who is liking other peoples posts. Maybe this is desired by design but Id love to see a lil roll over list for other peoples likes. I think itd be interesting to see whos whos fanbois in the like dept, is it always the same group of people? Nameless like whoring alts? Or even enemies that have respect for each others postings? I realize that this can be metagamed then but that is kinda the idea I guess. It also gives a bit more worth to the likes if you can see where theyve come from. Anyway just a small change that might be interesting to us forum dwellers. Cheers.
But... But... Then I cant like my own post any longer with all my alts :P.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
317
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Posted - 2015.08.09 11:18:29 -
[42] - Quote
Suggestion: Be able to autopilot within Thera. Tags: Thera, Wormhole, WHs, Bob Note: When you enter Thera, you can set a station as destination, however, the target destination is not picked up by the AP, but is by the routing computer.The AP does see the station on scanner, it does know how to dock a station, how to align. So, if I jump into Thera, the AP should be activatable the moment you are materialized from the WH.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
317
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Posted - 2015.08.09 11:21:10 -
[43] - Quote
FireFrenzy wrote:Benny Ohu wrote:actually do this http://imgur.com/Kyyqr6Q keywords: ms paint, comic sans, benny rules note: my red rockets thorax with the lifesavers are insured (the tooltip tells me so), the thorax with the red border is damaged or has damaged modules This also needs to work inside posses
And on a remote station view.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
318
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Posted - 2015.09.01 02:06:10 -
[44] - Quote
cearaen wrote:please let us set up our overview while docked.
Please give us a few more tabs on the overview.
Command
- Go into any chat window.
- Type in: /open overview settings
Shortcut
- Press Escape.
- Go to the Shortcuts tab.
- Within the Shortcuts tab, go to the Window sub-tab.
- Scroll down and you will find an Overview Settings option - set any keybind to this command.
Now you can use this keybind even when in a station, and you will open the Overview Settings window.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
328
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Posted - 2015.09.10 23:56:16 -
[45] - Quote
W0lf Crendraven wrote:I would like to see ccp implement 2 new things which are the following:
1. A stop the deactivate action, if you deactivate a module it blinks red, the only way to get it active again is to reactivate it after it has stopped its cycle and has fallen off, i would like to stop the module from deactivating before the cycle ends, i.e stop the red and get green back and it just keep on running as normal.
Maybe a "shift click" on the module, as in, DE-de-activate?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
329
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Posted - 2015.10.07 13:28:37 -
[46] - Quote
probag Bear wrote: - Before multi-sell, there was a warning when attempting to sell items for significantly less than their average value. - Multi-buy successfully preserved this feature for buy orders. - Is it not a little thing to reintroduce a warning message for sell orders?
It's just, I've now lost over 5bil in the last week alone due to forgetting a single zero at the end of my sell orders. Long ago the warning would stop me from selling things for 10% of their value, and I miss those simple days.
Maybe you suppressed the warning, its normally around in EVE.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
338
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Posted - 2015.10.19 23:35:53 -
[47] - Quote
Scatim Helicon wrote:Suggestion: Adjust the quantity of items being sold in a market order without cancelling and resetting the whole thing. Keywords: Market
Currently, say I'm selling 100 widgets in Jita and I want 20 of them back for some reason, I have to cancel the entire order and put it up again as a new sell order for 80, it would be less hassle to be able to amend the sell quantity of the order on the fly.
And the other way around pls, if I sell 100 widgets, and want to sell 2000 and I have no slots left, I want to add my 1900 to the order without cancelling it.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
355
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Posted - 2015.11.10 03:20:41 -
[48] - Quote
Suggestion: fix advanced spaceship command skill Keywords: skill, error, freighters Note: the skill advanced spaceship command does list itself required on LVL I for several ships, that is not true for all freighters, since you need it on LVL V to train the racial freighter skills., which you need to fly all ships listed under "Required for" LVL I... seems it got overlooked while doing the industry ships tierside.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
355
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Posted - 2015.11.13 03:24:08 -
[49] - Quote
Flyinghotpocket wrote:how about instead of 'first post' by the devs how about a button that shows the last post. as in, when the **** did the dev last look at this thread?
https://forums.eveonline.com/default.aspx?g=posts&m=6067660#post6067660 < Use EVE forum gold, easier to search big threads ;), search for the CCP handle.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
356
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Posted - 2015.12.01 03:24:59 -
[50] - Quote
Suggestion: Histogram in PI storage facilities Keywords: PI, information, Note: I want to know if planet cycles max my facility or not
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
356
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Posted - 2015.12.07 12:22:27 -
[51] - Quote
Suggestion: Wallet Journal search saving Keywords: Wallet, Journal, ISK, UI, Note: As someone who is central hub for a lot isk in the Corporation, and we have a lot of trust, so work with zero sum contracts a lot. I would like to check Corporate Withdraws and Personal Donations every time I log in. Now I have to manually find them both. Its a hassle, I would like to save them on top in the UI, so I just can simply click them from the top bar and see the result search below.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
366
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Posted - 2016.01.09 07:31:59 -
[52] - Quote
Dominous Nolen wrote:This shouldn't count as a little thing in my opinion but I didn't think it warranted it's own thread.
Please put in a refresh for the in space bookmark system.
If i have multiple characters sitting in space (wormhole, kspace) a corpmate (or myself on an alt) creates a bookmark location, those bookmarks should sync in space after X amount of minutes.
Currently i have to make a test bookmark to force an update other wise the only other way to get a sync to occur is to perform a session change by jumping a gate or wormhole.
Having the client pull every X amount of minutes to refresh the bookmark list if possible.
You can session change by leaving / boarding your ship.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
366
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Posted - 2016.01.11 01:28:18 -
[53] - Quote
Dominous Nolen wrote:Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+
what does CRTL SHIFT CLICK do in this case?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
367
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Posted - 2016.01.19 13:33:54 -
[54] - Quote
Tethys Luxor wrote:Hi,
Suggestion: when you are managing a huge number of sell/buy orders, it's painful to know what orders have been completed. Is it possible to add a sell/buy order completion notification ?
Regards,
Tethys
You know this is available in the API?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
369
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Posted - 2016.01.26 05:31:17 -
[55] - Quote
swordmaster125 wrote:Suggestion: Allow Mobile Tractor Units to be set to pull items starting with farthest first or to prioritize wrecks with loot present first.
Keywords: Mobile Tractor Unit, MTU
And put an ON / OFF button on them... pls.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
407
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Posted - 2016.07.19 17:07:36 -
[56] - Quote
Alexander Otium wrote:Ability to show items with buy orders, but no sell orders. We can already filter for items with sell orders.
being able to show items with buy orders but no sell orders would be very useful for places like Oasis, where there are traders and haulers trying to bring goods in to seed the market.
Maybe use the crest api for this?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
441
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Posted - 2016.11.14 22:56:59 -
[57] - Quote
Soltys wrote:As requested in market graph thread, few QoL about market interface (unrelated to graphs):
- Wallet & Corporate Wallet -> Transactions: LMB double click is not defined on those lists, it would be great (and logical) if it called market details simiarly to orders tab; this way we're spared of going through rmb click / select 'view market details / click chore when for example relisting some of the items from completed transactions
- Market details -> Orders: both buy (no action defined on LMB double click) and sell (always calls 'buy' dialog) - it would make more sense if double click called 'modify order' dialog for own orders
- and most important - add 'Mark corporation order'; analogous to 'Mark my orders' but showing corporation orders (for members with 'trader' role) with e.g. lighter blue background; this would be amazing QoL improvement for any trader operating in or as a corporation with multiple traders
When working in the market, pls make a "multiple select and update option" in my orders tab.
I would like to shift select a bunch of orders, and all raise them 0.01 isk. I now do that 1250 times a month, by hand.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
442
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Posted - 2016.11.17 17:44:08 -
[58] - Quote
Jjaro Durandal wrote:Suggestion: Folder inception for bookmarks.
Keyword : Bookmarks, UI
Note: A way to have folders inside of folders for bookmarks like you can with notes would be a huge QOL improvement.
If working Bookmarks, I would like a temp bookmark map that auto-deletes all bookmarks older as 24hrs.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
443
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Posted - 2016.12.06 16:08:55 -
[59] - Quote
Sky Marshal wrote: Suggestion: To be able to cancel multiple market orders at once. Keywords: UI, Market Note: If you need to leave a null-sec area, cancel hundred of orders is an horridious moment. ---
As the Co2 example can confirm, leave an area can be a nightmare for big traders who have hundred of market orders, as you can cancel them one by one only. It become a very long and annoying process and so a real strain for the morale. I think I will stop playing EVE for a few days because I really didn't appreciate it.
Make it mass edit orders, I would like to have a seeded station updated with, CRTL A, up 0.01 isk, done!.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
443
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Posted - 2016.12.06 16:11:29 -
[60] - Quote
Suggestion: To be able to sell escalations. Keywords: scanning, sigs, PVE Note: When bored I run sigs in system, but I do not follow up on escalations. I would like to sell them to people who want to run escalations. Just like you sell Kill-rights, an option to sell to ALL, corp, etc...
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
449
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Posted - 2017.02.10 00:23:00 -
[61] - Quote
Exter Numio wrote:1. Have our pods keep the name you give them when you switch from ship to another ship. 2. Remove containers that drop from citadels, but not the loot inside these. you can not get a freigther into low class systems, and containers like station containers with 2 mill m3 cannot be taken out of the hangar containers. 3. The ability to launch a mobile depot for corp would be nice.
Our we should be able to repackage dropped station containers in space.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
449
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Posted - 2017.02.12 06:46:29 -
[62] - Quote
Quercus Aesculetum wrote:I saw that citadels and engineering complexes have new icons in Singularity and the new icons are quite good. But it would be rather nice if the citadels' icons were filled in with a grey background, like stations' icons are, and the ECs could be left as they are currently in Singularity.
Think this comment should be placed in a SISI feedback thread somewhere.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
457
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Posted - 2017.03.13 03:44:21 -
[63] - Quote
Puritan Prince wrote:Suggestion: add UI to the game that shows how much space is left in cargo hold See: http://imgur.com/9bgCVDa for a quick mockup Small quality of life improvement - subtracting the total size of the cargo hold, from what's in it, to figure out how much space is left isn't exactly exciting gameplay.
https://puu.sh/uGqnp/2fbfaa3644.png < like this? if you hover over it you can see all type of Cargo Holes and you can change the visual to another one.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
459
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Posted - 2017.03.15 04:18:40 -
[64] - Quote
Kassimila wrote:Suggestion: Allow for right click/bookmarking of escalations Keywords: ui, bookmarks Note: Currently you have to fly to the system, and warp to the gate to create the bookmark.
There is a market in place to sell your escalations, as well as transfer them to other toons. Forcing players to fly to 7-9 jumps in every direction and make bookmarks isn't exciting game play.
Pls make it so that I can sell an escalation by rightclicking it and press "sell escaltion". Then a wizzard appears and I can set the reciever as "public", "corp", or "player name" with isk amount ranging from 0.00 isk to ~.00 isk. Then you can shift them between alts, make your corp happy, or just make isk on them, without bookmarks or flying anywhere!.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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