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BuffB
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Posted - 2006.05.04 10:47:00 -
[1]
What about drones, i am a week or so off being able to fly this ship and need to work on my drone skills due to the nature of the curse. I looked at the amarr specific heavy drones (i think it should carry 3), are they any good or is it better to stick with tech 2 mediums and lights ???
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BuffB
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Posted - 2006.05.22 18:57:00 -
[2]
I have been using the 2 x medium nos's and the 3 neutralizers in the high whilst i save for the officer ones and in a test the other day this ship drained an apoc in less than 2 minutes without him firing. I managed to to tank him from 80k to 50k but it was getting scary at that point so warped out. WIth the range bonuses this ship should cripple an apoc that is firing on it.
Long live the Curse it most definately kicks ass.
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BuffB
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Posted - 2006.05.23 19:22:00 -
[3]
Have just invested in Dark Blood Neutralisers for my Curse which are ace but have noticed that the bonuses are stacking up completely wrong for it. Rather than giving you 40% bonus per level ie. 14km base transfer range at level 3 should be 38416km based on 40% per level learnt. It actually is 30800km which is basically 40% of 14km added on to each range per level learnt.
That sucks ass, i have petitioned to see if they can save this ship from being completely pointless. What good is a ship that can target over 150k without boosting if you cant actually use the damned thing at that range
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BuffB
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Posted - 2006.05.23 19:22:00 -
[4]
Have just invested in Dark Blood Neutralisers for my Curse which are ace but have noticed that the bonuses are stacking up completely wrong for it. Rather than giving you 40% bonus per level ie. 14km base transfer range at level 3 should be 38416km based on 40% per level learnt. It actually is 30800km which is basically 40% of 14km added on to each range per level learnt.
That sucks ass, i have petitioned to see if they can save this ship from being completely pointless. What good is a ship that can target over 150k without boosting if you cant actually use the damned thing at that range
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BuffB
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Posted - 2006.05.25 06:49:00 -
[5]
That does make sense now reference bonuses thanks. In reality the ship will freeze anything inty frigate size immediately. I am going to look at setups to enable it to be a primary tackler/tanker by using the large mid slots capability to try and run and shield and armor tank. If anyone has had any success with this your setup would be appreciated.
Still think its a mega ship even with range misunderstanding 
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BuffB
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Posted - 2006.05.25 23:18:00 -
[6]
Yeah i am currently using 3 x dark blood neutralizers and 2 x tech 2 nos's in highs, ab, webber, 2 shield hardeners and 2 x tracking disruptor 2's in mediums with a repper, eanm, 200mm plate and rcu1 in lows. Need a named rcu in lows which should allow me to sacrifice a tracking disruptor for a cap booster if i can get named nos's. Currently ttaking 1000 cap every 12 seconds at 31k which to me is damned good especially with HAC support.
With tech 2 drone skills this should be able to do lv 3 mishes easily i think although not tested yet.
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