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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1694
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Posted - 2013.09.09 17:59:00 -
[31] - Quote
So the reward for being a player who doesn't lose their ship is to have to limp home and get it repaired, rather than continue to participate in and have fun with the battle the damage occurred in? Personally, I'd rather explode and get another ship.
As for the hull reppers thing, tacklers have better things to do, logis don't have the slots for them, and they're too short ranged. Unless they got either massive buffs or ships with massive bonuses to them, you'd wind up with all these people in crippled ships who are no longer any use in the fight. |

Balthazar Lestrane
Viziam Amarr Empire
65
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Posted - 2013.09.09 18:40:00 -
[32] - Quote
The mess of illiteracy in this thread is headache inducing. In either case, the day EVE becomes this realistic is the day I stop playing. Realism can only go so far in videogames before it isn't fun for a large majority of people that play videogames.. and they play them because they are entertaining, not necessarily because they are realistic.
As to your metaphor with War Thunder, I've never seen a more unbalanced damage profile than in that game. Russian planes may as well be the "immovable" object while the other planes are so paper thin, a gust of wind is usually enough to throw them into the ground. I haven't played in a few months because of that so things may have improved but damn was it bad if it still isn't. |

IVIECIYK GRYFFINDOR
Pator Tech School Minmatar Republic
1
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Posted - 2013.09.09 19:05:00 -
[33] - Quote
Balthazar Lestrane wrote:The mess of illiteracy in this thread is headache inducing. In either case, the day EVE becomes this realistic is the day I stop playing. Realism can only go so far in videogames before it isn't fun for a large majority of people that play videogames.. and they play them because they are entertaining, not necessarily because they are realistic.
As to your metaphor with War Thunder, I've never seen a more unbalanced damage profile than in that game. Russian planes may as well be the "immovable" object while the other planes are so paper thin, a gust of wind is usually enough to throw them into the ground. I haven't played in a few months because of that so things may have improved but damn was it bad if it still isn't.
So dont read :P one player doesnt make a difference ;) and i am sure that the doors are open. I think if game change for more realistic, and you will leave eve, for your place will come 5 more people to play. With fun you are right. Game give us relax from real world. But that doesnt mean some realistic will kill all fun. Maybe it will bring more fun huh?
With my metaphor, War Thuner is better than World of Tanks. Even if it is not balanced well it is good to play with realistic, not as WoT where it is not realistic and horrible balanced, worse than WT. At both of games, everything russian is better than other :P |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3189
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Posted - 2013.09.09 19:46:00 -
[34] - Quote
My 2 cents...
if module or ship failure will occur regardless of your tanking style... why fit a tank at all? You might as well fit for full gank and try to kill or cripple as many hostile ships as possible, die, and then go back in a brand new gank ship to polish off the survivors... after all... they ARE crippled.
While I would like to see graphics of my ship being torn asunder, I wouldn't enjoy mechanics such as these as they just add needless complexity and randomness (and there is A LOT of hate for "chance based" mechanics... look at ECM). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Zan Shiro
Alternative Enterprises
225
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Posted - 2013.09.10 02:27:00 -
[35] - Quote
ShahFluffers wrote:My 2 cents...
if module or ship failure will occur regardless of your tanking style... why fit a tank at all? You might as well fit for full gank and try to kill or cripple as many hostile ships as possible, die, and then go back in a brand new gank ship to polish off the survivors... after all... they ARE crippled.
While I would like to see graphics of my ship being torn asunder, I wouldn't enjoy mechanics such as these as they just add needless complexity and randomness (and there is A LOT of hate for "chance based" mechanics... look at ECM).
you must have played WoT....this is exactly what happens. Max damage derp gun, gold ammo if balling storm in and kill until killed. Sniping is discouraged (spotting and arty mechanics, game even 6 months ago was still laggy as hell for me to shoot at spots the target tank left seconds ago, etc)...ergo writes off alot of the german tanks as most cannot brawl worth a damn. Very difficul tank tree to move up the germans. I did it. then I went US....much easier.
For this I will admit some german nerfs from historical strengths needed to not kill everything at max range.
In eve terms if applied (not likely) caldari and minmatar would be nerfed into oblivion. Playtesting would show real quick thier optimal and falloff benes way to good to pick off mods. Instead of because of falcon it be because of (fill in any caldari boat with 10% per level optimal bonus).
Game makes sniping hard enough as is and its a shame as I like to see sniping/lr break up the monotony of sr/brawling all the time. This a -1 for that alone as ccp would have to nerf sniping's potential even more. |

Shade Alidiana
ScorpCorp.
54
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Posted - 2013.09.13 15:50:00 -
[36] - Quote
Modules are a lot smaller than ships, so on everything smaller than a battleship they won't likely be in a big danger (and still covered with some tank).
If you consider War Thunder realistic... Ouch. I have tried their planes, it's a complete crap, at least in its physical part.
But yes, I would like ways to damage ships. I probably even dream about it. even WoT-like system looks well, and by the way their recent accuracy revamp was a huge sniping buff IMO. |

IVIECIYK GRYFFINDOR
Pator Tech School Minmatar Republic
1
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Posted - 2013.09.14 21:48:00 -
[37] - Quote
So there are people who like that changes. If we say about damage, maybe we can talk also about control ship into outer space. Isn't it too easy for that game? I really like control system at Homeworld, but mix of it and EVE would be awesome i think. Unmaterial object which blocks you if you get too close or if they are on your way... |

Sir Dragon
Einherjar Yggdrasils
29
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Posted - 2013.09.16 08:15:00 -
[38] - Quote
IVIECIYK GRYFFINDOR wrote:When i talk about my idea i will compare it with Star Wars: The Clone Wars (2008 TV series).
Nowadays at EVE i "see" ships not damaged (100%HP) or total destroyed (BOOM and there is wreck only).
Why not make things more complicated. When plane gets some damage, it may lose power on a board, may lose control of some modules, it also can lose part of itself i mean cut wing or lost engine. Why not make it here. When your ship doesnt have shield, and it got big damage from missle or torpedo, it will burn, or lose control of some gun, or lose part of ship. That would make battles harder, more realistic, tactic at battlefield will be more important than crazy rush.
Other way may be "control of shields". If i have a big ship, i would like to control my power and direction of shields. If my enemy is only in front of me, so i dont need my back shield, i can put it in front of me. Now at battlefield you must be not only strong, but smart also. Small bomber at your back may finish you ( EVE is co-op game).
Returning to damage control. When you lose at fight your one engine, or some guns, or part of hull, someone another can pick them up, fix them and sell on a market ( i am sure most of you saw outer space battlefields full of wrecks and parts). But you must buy another for your ship, you can fix your ship but you cant fix what you dont have. So if you fly without some engine your speed is reduced or even you can not leave system, when you lost part of hull your hp is reduced/ modules may work not at 100%, or make random events.
For a first message I think it is enough, but when i think more about it, i get more ideas.
So, we are talking about adding a completlly-disabled phase in between hull and "becoming a wreck". The phase "completlly-disabled" would do graphical seans such as a laser would cut through the ship . . . A hit on the propulsion could initiate a control-less spin . . . It is important to note that once the ship hits the 4th phase "completlly-disabled" it can not fix itself; otherwise, we would be creating a balance-issue that would wreck havoc.
Sure, i would agree that when hull is at 25% it should do what you describe . . . serious onboard malfunctioning and reduced utility of ship.
Your idea about defining where energy is flowing could be implimented when the ship is no longer at an optimal energy level. Consider when the ship is at 25% (+-) hull then the ship has already asked the pilot where to flow said energy. . . or there could be some cool interface to control it. Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |

Sir Dragon
Einherjar Yggdrasils
29
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Posted - 2013.09.16 08:32:00 -
[39] - Quote
Danika Princip wrote: So the reward for being a player who doesn't lose their ship is to have to limp home and get it repaired, rather than continue to participate in and have fun with the battle the damage occurred in? Personally, I'd rather explode and get another ship.
The gain is for the victor : a battle field full of salvage ships.
You can still eject, and it is up to the enemy to pop your pod . . so that you can get a new ship instant style :D Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |

Sir Dragon
Einherjar Yggdrasils
29
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Posted - 2013.09.16 08:38:00 -
[40] - Quote
IVIECIYK GRYFFINDOR wrote:"If I get my engines and guns smashed off when I try to armour tank, then armour tanking is worthless."
That's why armor tanker uses armor repair kit or drones or another vehicle to fix himself. I think it may be like: your ship 100%-60% is ok, under 60% starts getting critical damage. If you fix before it gets critical and lose parts everything will be ok.
You have probably been draged into this trap :D It is logical to press the ignore button when a persons reasoning processes resembles a barking dog.
Changing how armor or shields work will cause a balancing issue that our kids will be studering about . . . we have to stick to "when hull damage is at x% damage" . . like 50% . Changing armor or shields is to big. Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |

Victor Renn
The Empyreans
0
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Posted - 2013.09.16 12:00:00 -
[41] - Quote
I must agree with Sir Dragon, trying to change the way armor and shields function would be a big hit. Also, the hull stands for the integrity of the ship and modules (modules do have integrity also, even though for overheating purpouses only).
So my solution: Add the integrity of modules to you ship-¦s hull. It will make some percentage of the totall amount. Then, once you hit structure, randomly distribute the damage.
Example: Ship has 300 hull, fits an afterburner with 50 integrity and a railgun with 50 integrity. When the hull gets shot, there is 1/8 chance of the damage going to afterburner (50/400), same with the railgun. 6/8 chance of hit into the main structure.
Of course, there would have to be some redistribution, you wouldn-¦t want to waste a 200 HP hit on destroying just 50 HP module, so then the 150 (remaining damage) would go another round of chance (using the previous example, after the hit, the railgun is disabled, 150 damage remains - 6/7 chance for the main body, 1/7 for the afterburner).
Also, I am not sure about the powergrid failures... Those might be some low-possibility events while getting hit into ship hull, but seriously, like 1-3% chance and the reduction then could be high (up to 50% I say).
Come untho me, my children!
Let us create a New World! |

IVIECIYK GRYFFINDOR
Pator Tech School Minmatar Republic
2
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Posted - 2013.09.26 17:51:00 -
[42] - Quote
I know that changes are big but we need them. We cant stand at dark age cause "we know how to play now and better dont change anything". We must evolve. Everything goes forward. Eve cant stay as other games and only add new maps. I am eve player and i want more this game. Make that changes is Nothing bad and stop crying like ohhh they will nerf shield tanks, i cant live anymore. write more ideas. And maybe some day CCP will hear US :)
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Ordellus
ORI Ground Forces
19
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Posted - 2013.09.26 21:31:00 -
[43] - Quote
Vizvig wrote:This was shown on fanfest.
And this cancelled, coz eve players didn't want it.
And it appears all of the idiots have ruined yet another terrific growth opportunity for a pretty stale/static game.
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