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Lord WarATron
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Posted - 2006.01.09 11:24:00 -
[1]
Edited by: Lord WarATron on 09/01/2006 11:24:31 I am not going to repeat what most people say about missions. Read this forum and you are up to drill. What I am proposing is even more radical.
An end to can drops.
Yes, you heard me. "you sux0rz!" you might say but let me explain why. I should rephrase it as "End of non-rare can drops"
Since RMR I currently make more money from picking up cans than doing actualy lvl4's. After every mission, I am actually using a nano'ed up sigil to pick up every can. I actualy end up making more than the combined income of bounties, LP's, and mission rewards. Over the weekend, I made parhaps 60mil in bounties and rewards (including LP's). And over 80mil in loot.
So why would I want can drops to end? Well for these reasons.
1. It acts as an artifical barrier, resulting in low bounties. 2. It screws over the manufacturing guys, since the only people I have seen selling items at cost is mission runners. 3. A big source of megacide will be lost, resulting in serious demand on people entering 0.0 to get it.
So the only can drops I want to see are stuff that is genuinly rare, and increase the bounties on rats at least twofold.
Discuss. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Sendraks
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Posted - 2006.01.09 11:28:00 -
[2]
This isn't actually a half bad idea, providing it was coupled with an increase in mission reward and LPs.
I'd be quite happy in seeing less cans in missions but more worthwhile loot per can.
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HippoKing
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Posted - 2006.01.09 11:47:00 -
[3]
/signed
don't remove the drops entirely, but remove everything that isn't worth it - no non-named, no rubbish, no cap booster charges at all.
say from the last lvl of a guristas extravaganza, expect 2-3 cans to drop, and when they do, they have something worth scooping
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Sendraks
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Posted - 2006.01.09 12:17:00 -
[4]
I hasten to add that I like this idea from the standpoint of it reducing the amount of T1 mission loot on the markets, thus giving the player manufacturers of T1 loot more control over the market.
I'll miss selling the T1 gear I find, but I think in the long term it will be worth it for everyone.
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Corovus
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Posted - 2006.01.09 13:29:00 -
[5]
/signed
There is nothing more soul destroying on missions than finding can after can full of basic gear.
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Archo X
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Posted - 2006.01.09 13:32:00 -
[6]
I love this idea. After a mission I have Can Spam. It takes a while to clean up, and when I am grabbing 15 different ammo types, cap booster charges and 50 other loots that suxorz. I get back to station, max place sell orders till I hit the max (always undercutting lowest price so I can free up the sell orders and sell the rest of the crap. Meanwhile as a builder I build my mods and then notice that the market has 15 sell orders for 1 unit, and all 15 are below build cost. I can't build stuff and sell it for more than a looted item.
/signed
Make mission runners lives easier, and builders lives more profitable. Siggy coming soon... |

Archo X
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Posted - 2006.01.09 13:33:00 -
[7]
Originally by: Corovus /signed
There is nothing more soul destroying on missions than finding can after can full of basic gear.
And why is it that also always seems to be the can the farthest away. I've travelled 70km for a can to find 100 units of small tungsten charges...  Siggy coming soon... |

Gimishin Foug
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Posted - 2006.01.09 14:26:00 -
[8]
/signed !
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Itan Kirdett
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Posted - 2006.01.09 14:43:00 -
[9]
Good idea, in my opinion. Lots of benefits and no real downsides as far as I can see.
Mr. Dev, make it so.
____________________________________________ Never let your sense of morals keep you from doing what is right. |

Trader Klyde
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Posted - 2006.01.09 15:03:00 -
[10]
The only downside to this idea is...
I usually melt all the low grade stuff down for minerals to make my ammo. Removing the crap loot will force me to mine my ammo mins. 
Maybe make them drop minerals instead of items... heh  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |
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Helen Tiger
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Posted - 2006.01.09 16:27:00 -
[11]
Originally by: HippoKing
don't remove the drops entirely, but remove everything that isn't worth it - no non-named, no rubbish, no cap booster charges at all.
See things this way : some of these "worthless" items contain massive ammounts of low-end mins. Sometimes, in true CCP consistency, the sum of minerals that make an item take MORE SPACE than that item (armor reps / structure reps come to mind)
I actually built an Apoc once, entirely out of loot. Mega and Zyd came from rogue drone missions, the rest came from junk looted over 2 months of missioning.
BTW, Meg and Zyd are not the most common mineral you get from loot : Pyerite is, by far. You even get more pyerite than tritanium !
I have nothing against crap loot.
Helen
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Zafon
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Posted - 2006.01.09 16:34:00 -
[12]
Originally by: Trader Klyde The only downside to this idea is...
I usually melt all the low grade stuff down for minerals to make my ammo. Removing the crap loot will force me to mine my ammo mins. 
Maybe make them drop minerals instead of items... heh 
But if the rewards were increased to compensate you would buy the minerals off the market, giving a lift to the miners out there.
I think this sounds like a pretty good idea. Certainly worth some dev consideration.
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Joerd Toastius
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Posted - 2006.01.09 17:19:00 -
[13]
Most L4 runners in my corp have been loot-scooping with a dedicated indy for as long as I'm aware of; it all gets melted down and the resultant minerals are a large source of manufacturing materials for the corp
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Diss Champ
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Posted - 2006.01.09 19:29:00 -
[14]
I like the idea except for one problem. If they decided to do it, they'd do the part where they got rid of the minor loot drops, but neglect to increase the bounties. And their first implementation of the rare "good" drops would includ "Civilian" as a type of named item.
But yeah, it would give low end manufacturing and mining back certain roles, and let mission runners focus more on the fighting, which is presumably why they are running combat missions instead of the more lucrative veldspar mining in 1.0.
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Cade Morrigan
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Posted - 2006.01.10 04:37:00 -
[15]
The idea has merit but it busts a couple of my methods of gameplay. First, I like the lootcans, it's like a scavenger hunt after every mission ;), Second and more importantly, I make most of my money selling loot drops, Third and i guess most important, I. Do. Not. Mine. Nothing on earth bores me more (and I have kids who want to watch the same damn Thomas DVD every morning noon and night) than mining. The loot i scavenge -is- my source of minerals. Could I buy all of my minerals? Yes. Will their price go up if the recycling biz goes away? surely.
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OSughhi
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Posted - 2006.01.10 08:57:00 -
[16]
Originally by: Diss Champ If they decided to do it, they'd do the part where they got rid of the minor loot drops, but neglect to increase the bounties. And their first implementation of the rare "good" drops would includ "Civilian" as a type of named item.
QFT. Lets make level 4 harder and harder, maybe all noobs will come to 0.0 to die and free the server from lag.
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