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Thread Statistics | Show CCP posts - 2 post(s) |

Khajit Smitty
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Posted - 2006.01.10 05:43:00 -
[121]
Oveur from what i have noticed is that the most significant amounts of lag started showing up on Friday 6th January after the extended downtime, i was online on the 5th Jan at about 7Pm Eve time, there where about 17k+- users online and there was absolutely no lag at all in Isikemi (+-40 in local) however at the same time on the 6th (+-50 in local) it was unplayable, i was docked and all i was trying to do was check market prices on loot, it was the same on saturday night(+-30 in local) and as a result i have left the region and now the lag is minimal however it does show up from time to time
I dont know if they are related but this is what i have noticed.
Hope it helps!
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Brannor McThife
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Posted - 2006.01.10 06:04:00 -
[122]
Just so happens that I moved OUT of the Isikemi (Lonetrek) area before Friday, and was running missions in Isaziwa and surrounding Citadel systems for the last few days. The second I warped into Isikemi last night to go help a friend in Uosusoukko (ajoining system) I got hit with severe lag. There were only 41 people in local, and roughly the same number in Uosus. when I eventually got there.
I eventually lagged out (quit after no response from server) and ended up not being able to log in for almost an hour, while some friendly GM's (perhaps 1? couldn't tell) moved my char twice, eventually back to Isaziwa into my station where after a while I could log in.
You guys (CCP) have done something funny to the Isikemi/Uosusoukko area very recently...and what you did have basically made those systems unplayable.
-G
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Anguz
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Posted - 2006.01.10 07:00:00 -
[123]
I experience long responsetime when activating modules, its like everything runs in slowmotion. Besides that it takes me about 1 to 2 minuttes to jump through a gate. This is happening to me right now in Aunia (Gallente space). I must say, the game is slowly becomming unplayable 
Cpt. Anguz
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Jonkai
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Posted - 2006.01.10 07:22:00 -
[124]
Safest option would be to stay docked until these problems are ironed out.
Play EVE Poker or something 
Problems?
People not loading People not displaying on the overview or in space Modules not activating at all Modules taking 4 minutes to activate Actions taking minutes to... you get the picture. And this is all in 0.0
Not really a story, but there you go.
"We have checked our logs there was no lag! We hope you have a speedy recovery." 
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Crom'ar Lev
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Posted - 2006.01.10 07:38:00 -
[125]
Times when u get lag
Right clicking in space to use a bookmark Opening people and places to make a bookmark (atm almost impossible) Right clicking on an item in hangar to place sell order Going from the sell order to the advanced and market details stage Changing from one ship to another with fitting screen open Going to the detailed market list of an item on market screen Delay after pressing ok to make a new bookmark Jump in in busy systems Undocking from busy stations and systems
Some of the worst examples - if i think of any more i will update
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ChaoSManiaC
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Posted - 2006.01.10 09:21:00 -
[126]
I only seem to notice lag when the server goes above 20k online players, it also sometimes looks like if u logged in before the 20k ppl you will be fine longer then after or re-logging in with after 20k ppl are online. But i haven't quite tested it out yet. This was in un-crowded systems (less then 20ppl).
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Kinsy
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Posted - 2006.01.10 09:33:00 -
[127]
1st ever combat podding.
Warp to instadock in Karan from the Hophib gate, client drops immediately on warp.
Relog to find myself on the station. 2 ceptors are scrambling my Crusader. I right click the station...nothing
right click...nothing right click...nothing right click...nothing
Ship explodes, in pod.
right click...nothing right click...nothing right click...nothing
Podded.
Petitioned, 'we have nothing in our logs'.
Fleet fight.
20 Celes vs 40 Cruel Intentions.
I have fraps which i will post on the forums when i get home.
Synopsis:-
Targets jump in to us, a lot of us actually scoop our drones back IN (i did). FC starts calling targets, i cant see the guy hes calling. Then i see him, manage to fire...at the wrong target, despite clicking him (i have several locked). Plenty of Module lag. Then im jammed by someone i cant even see. Warp out, warp back in, i see nothing on the gate, turn around and start warping back out, as i warp out watching my shields drop, huzzah, my overview fills up...
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Gee'Kin
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Posted - 2006.01.10 09:48:00 -
[128]
Originally by: ChaoSManiaC I only seem to notice lag when the server goes above 20k online players, it also sometimes looks like if u logged in before the 20k ppl you will be fine longer then after or re-logging in with after 20k ppl are online. But i haven't quite tested it out yet. This was in un-crowded systems (less then 20ppl).
yep.
-------------------------------------------->
Eve is all about fun, fun and more fun. Why whine. Just adapt.
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Nelson Vandermark
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Posted - 2006.01.10 10:02:00 -
[129]
Copying 10 Bookmarks which took 5 mins to copy.
-----------
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Helmut 314
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Posted - 2006.01.10 10:06:00 -
[130]
The lag seems hard to pin down to me. Im quite convinced that its node specific, when you travel through several regions the amount of lag varies immensely. In 0.0 it gets very noticeable. You can have a run of systems that laggy to everyone in your gang, people crashing from jump lag or failing to load system environment and being autowarped off and then have a run of systems that are smooth as silk with no lag at all.
This "clumping" of smooth and laggy makes me believe its a node thing.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Randuin MaraL
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Posted - 2006.01.10 10:29:00 -
[131]
Edited by: Randuin MaraL on 10/01/2006 10:30:15 Logging in takes long, arriving in station takes long ("fill" channels, and items), all station services take long, open containers takes long, move items (containers/ITEMS/cargo) takes long, bookmarks (copying/moving) take long, market browses take long, SHOW INFO on pilots in local takes long, undocking takes long, launching drones takes long.
Fighting, PvE and PvP I have little lag only - just sometimes missile launchers (siege and cruise) do reload/react to commands with delay.
Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner
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Xaarist
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Posted - 2006.01.10 10:42:00 -
[132]
i have only experienced reproducable lag two times. whenever we do a freighter run from empire, we fly to empire with a fleet of some size. there is almost no lag when jumping, except for the usual 10 seconds. on the way back when the freighter is with us (gang size +1 only) we are lagged to hell. jumping takes almost 90 seconds and the freighter lagwarps after every second gate, which costs us even more time. we need about 30 minutes for our way down, and >2 hourse when the freighter is with us.
next one is lagged systems. we do have one system which is always lagged like hell, even with no people in local. it is a-7... in detorid. we are jumpin in there in pairs only and wait until the first two guys left the system again before the next will jump in. i don't know if there is a boarder between two nodes or somethin, but this system is just omgwtflagged.
the usual lag with many people in local may be some kind of client side lag, too. sometimes when there is 80 people in a system in detorid, but no fighting going on, we get lag of like 4-5 minutes with everything we want to do. we petitioned this before and are still waiting for a response.
months before lag was only an issue within large bttles or yulai (the former jita that is). it has reached all actions now, and almost all systems. in 0.0 there are empty regions where many systems are running on one node. if there is even little fighting you will be lagged to death. in empire there are way less systems per node, and you are getting more like a delay for all actions, which is constantly some seconds. those nodes seem to be slowing down due to being under permanent stress, whereas those in 0.0 just can't handle peaks like they are needed in fights and will totally fail creating huge lag. at least this is my theory... but it definately has something to do with the growing number of active players, and we are above the level that can be acceptable for the customers of CCP. now, with new hardware, i hope you consider stopping new accounts for a while to grant overall well performance to those who already play the game. if i would have been a new player now, i would quit with eve due to lag. definately. ---------------- (\_/) (O.o) (> <) This is an alien dressed as Bunny to secretly gain world domination. |

SinBin
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Posted - 2006.01.10 10:44:00 -
[133]
Edited by: SinBin on 10/01/2006 10:45:00 The things iv noticed causeing lag is bubby list & local changes.
If I just sit in a station spining my ship there is heavy spikes as a bubby log or drop & as someone changes local, so any database query seems to cause it.
Jumping seems to realy increase the memory leak, after say 4 hours + jumping around, eve will be running high cpu & have used all ram (1GB) & take as long as 1 min to truly leave the running prosses.
Realy goes bad as the total player count hits 20k, last 2 days were alot better here & player count was lower 15-18k.
Local since the last patch responds very slow & will update about 2 secound or more into next system. _______________________________________
Ill Shutup when CCP remove bookmarks |

Talon SilverHawk
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Posted - 2006.01.10 11:12:00 -
[134]
Last night. In empty systems just little old me. Opening people and places, wallet and my character info was lagging.
Tal
What goes around comes around
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bUBbLeS
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Posted - 2006.01.10 11:20:00 -
[135]
gas clouds cause evil lagg
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Feyd Darkholme
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Posted - 2006.01.10 11:28:00 -
[136]
Most of my new lag issues come when multiple enemies, player or NPC, starts to aggro on me, and especially when they are targetting and firing weapons and mods. Other than that the lag is fairly "normal" and "acceptable". It's only when say mroe than 3 at a time are aggroing though. When that happens the game virtually freezes up on me to the point that I can't do anything for between 15 and 30 seconds, which of course is suicide. Also there have been a few times when overpopulated systems have been like watching a slideshow, but I'm not sure what you can do about there being 300+ people in one system. That's all I can think of at the moment. ---------------
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Darcuese
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Posted - 2006.01.10 11:38:00 -
[137]
Edited by: Darcuese on 10/01/2006 11:40:19 "What are you doing and what is happening around you when you lag?"
I die, preaty much ....and writing petition during a battle
What can you do? You wait , smoke cigarets, drink, listen on TS [ 2005.12.13 23:48:43 ]"I know a brother of Ronaldhino called Rethardihno, and his only 5 jumps away from me in space and usually few posts above me". |

darth solo
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Posted - 2006.01.10 11:41:00 -
[138]
My problems are when i JI to a system it takes ages to load, when it does load im at a random point in space miles from the gate i just jumped into.
The lag used to be something we could do our best to avoid, but at the moment its in everything.
last night we had a mid sized fleet fight, the enemy jumped into us... 10 of our gang only seen 5 frigs through the fight, the same 5 frigs, even though their were another 20 frigs and 20 BS there.. so it looks as if we were on the same node..
If the problem is gonna take untill Febuary to get fixed i would say the servers should be shutdown untill that time, fitting ur ship takes ages, travelling 2 systems takes ages, logging in takes ages..
Its just not working at the moment, shut it down untill hardware upgrade and give us an extra month. but u wont do that would u? cause that means loss of revenue.
d "2 lagged to play" solo.
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zeligs
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Posted - 2006.01.10 11:43:00 -
[139]
Edited by: zeligs on 10/01/2006 11:43:46
Originally by: Crom'ar Lev Times when u get lag
Right clicking in space to use a bookmark Opening people and places to make a bookmark (atm almost impossible) Right clicking on an item in hangar to place sell order Going from the sell order to the advanced and market details stage Changing from one ship to another with fitting screen open Going to the detailed market list of an item on market screen Delay after pressing ok to make a new bookmark Jump in in busy systems Undocking from busy stations and systems
Some of the worst examples - if i think of any more i will update
More or less my experience.
In 0.0 its - fleet movements; jumping in on a lot of other players; a lot of other players jumping in on you.
Everywhere its - People and Places, and everything to do with that (making bookmarks, adding people to buddy lists, etc.)
In Empire alone its mainly - market, undocking, loading station environment in busy systems
Places I dont usually get lag - ratting, mining and most small-skirmish fighting. Even if there is general lag in the system or the server, I dont usually have any problem in the belts.
Zeligs
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Purfa
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Posted - 2006.01.10 11:45:00 -
[140]
What are you doing?
Trying to undock, nothing more, nothing less. 12 guys in local.
What did?.
See a black screen 20 min.
This is not a problem with aislated circunstances, the lag affected 0.0 and Empire with full evil force.
Something must be done asap, not in Feb., now its day 10.. and this game is unplayable.
Sorry to be too hard, but it¦s the real problem now.
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Adrielle Firewalker
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Posted - 2006.01.10 12:01:00 -
[141]
Lag all round in space just seems to be worse, but I think that's due to high volumes of people playing at pretty much any point in the day now.
The worst lag I've noticed is in deadspace where there is no accelleration gate; 'The Missing Reporters' 3-part level 3 mission for example. I'm never in a gang doing these missions, and although the lag seems to be all-round bad, the biggest issues I've had is the inability to turn mods off (sometimes taking in excess of two minutes!), and reloading (taking around a minute, as I timed).
It doesn't seem to be aversely affected by how many people are in local, or indeed in the constellation, because, due to the lag I moved to an out-the-way agent to try and alleviate my issues.
Now, I'm not saying that its worse there, it is in fact a fair degree less laggy than my old base of operations :)
Another thing I've taken in is that systems directly surrounding what was the high-traffic systems of Rens, Jita and so on seem to be experiencing lag as if *they* had 200+ people in them as well, but I have no idea why this happens.
That's all I can think of off the top of my head. If I notice anything else later on when I play I'll update :) ================
~Adrielle
Original MinmatarT |

Diancecht
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Posted - 2006.01.10 12:15:00 -
[142]
there are a four different lags that i can see.
-first is the normal slowdown due to numbers, which really isnt that high for me and the times i play. normally i see between 10k and 15k online during the week and this does not change the situation. the weekend will a bit.
-second is the node problems where someone/thing is taking too much server time and you stall through gates or fighting in the system/surrounding systems. you will even see it sitting in station.
-third is the one introduced by CCP for the slowdown of data transfers like bookamrks etc.
-fourth is the one introduced by the client running out of memory.
now the first and fourth should be solved once the client/server is debugged properly.
the second and third should be solved with the patch server side, but it sounds like it wont be!?
what it looks like is happening to me is that the network sharing has changed from an access/queue/reply system to an access/time/queue/time/reply packet/time/queue/reply packet etc until finished. so each person accessing at one time gets a cut, but a slow one because of reforming queues. this system has a priority list that to me seems totally screwed too. it also occured to me that maybe the database accesses get the same chunk of i/o as fighting/warping in the node where the database should be a hell of a lot quicker and totally separate.
i dont understand the inner workings of the eve network and server but i do know that you can increase your priority/time by certain ingame actions.
honestly i believe installing new hardware is a mistake until this problem is solved. the new hardware will just cover up the problem to an extent.
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MajiiK
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Posted - 2006.01.10 12:24:00 -
[143]
for some reason, each time I plot a long travel, the lag gets increasily worse for each jump I make. Nomatter how full the local/destination system is at the gates. Ofcourse its worse in full systems, but the rule apply for empty/as good as empty ones too.
In the end, it takes 30-50 seconds before anything shows up at other side, customs/turrets/the gate/ships/local everything.
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voodoo
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Posted - 2006.01.10 12:24:00 -
[144]
no disrespect oveur I have gobs of it for you well heck i dont really know you so havent a clue really but i digress
You have got to be kidding me. Post a story about what lags you out?
heres an idea read the 1000's of petitions you recieve about lag.
simply amazing. its been 3 years since launch, the reason you cant fix the lag must be known to you by now for certain. With all the (world experts) you've said you brought in. If they cant look at code look at hardware and have the combined knowledge of 1000's of petitions over teh years to tell you what is causing lag...omg
sorry to rant but my god man you gonna try and sooth the player base over by having them tell you about thier lag stories to have them feel like finally thier storie will be heard and corrected is simply outragous.
I've been in this game since launch, I've seen the stories already, thanx. so thats my morning post. I dont normally post in the morning cuz when I get home I think why did I post that crap lol
but i think im gonna stand by this post
yeah anyways heres my story, its in petitions im sure but i say it again for fun.
ju- is the place to be, or was. The bob fleet on the gate to 209. ofc we kick it where ever we go, we're bob. Anyways sitting on thegate, someone says here they come. Not really sure I never saw a thing. sat there for a good 15 min nuttin on screen, unable to operate the ship nuttin works. Im just heading off in the direction i was aligned too. The whole time never saw 1 enemy ship, even though there were 30 + around us. Lots died I however ended up at the pos, safe. How you ask, if i couldnt do anything. Well The right click would work although it gave you no reaction when you used it. I clicked my bm insta and hoped for the best. Logging out after 15 min of nuttin at the ate I relog to find my self at the pos. Thats my story, its in the petitions im sure some sent for loosing ships that day.
Ive got many many many more stories as well but again all this foprum activity prolly isnt good for the servers either. so reread the petitions and hire some new (world experts). my rant nuttin personal just my thoughts.
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Jenny Spitfire
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Posted - 2006.01.10 12:25:00 -
[145]
Edited by: Jenny Spitfire on 10/01/2006 12:27:59
1. Opening cargo bays with too many items (remember it is different items, not quantities of the same).
2. Opening station bays with too many items (same constraints like item 1).
3. Opening cans with too many items (same constraints like item 1).
4. Memory leak when NPCing too much, or in a system with too many NPCers.
5. From item 4, minimise/maximise reduces memory needed for client but lost previous memory. Windows has less memory because client takes new memory and "lost" previous memory. Memory on PC keeps on decreasing because of this.
6. Ppl copying BMs (think it is handled).
7. Too many ppl loading escrows (show all).
8. Synchronise jumping. Example 40 ppl jump into a new system will sure "lose" somebody from gang/group, or lag many out.
9. Think 3-6 months market data should be more than sufficient (probably it is already handled).
10. More soon if 1-9 did help.

----------------
RecruitMe@NOINT! |

qrac
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Posted - 2006.01.10 12:29:00 -
[146]
macrominers tend to put hundreds of bm's in their cans when they're mining to discourage ppl from thieving. it can take several minutes before you're able to see the contents of the can. ------------------------------------------- Insanes numquam moriuntur! |

bUBbLeS
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Posted - 2006.01.10 12:33:00 -
[147]
Edited by: bUBbLeS on 10/01/2006 12:34:39 Ouver
Vmware 4tw for t3h nodes
make them smaller and 1 virtual node per system (5000 virtual servers across yah 150 node blade)
then have vmware dynamically alocate resources to cope with the busy nodes
from the vmware webby:
"Infrastructure-wide resource optimization enabling a self-managing, highly efficient compute cluster with built-in resource and load balancing. Built on top of VMotion technology and VirtualCenter, distributed resource scheduling intelligently and continuously balances virtual machine workloads across ESX Server hosts so users can safely operate at 80% utilization or higher. Distributed availability services detect when increasing virtual machine activity saturates an ESX Server host and triggers automated VMotion live migrations to move running virtual machines to other ESX Server nodes so that all resource commitments are met."
This means that busy nodes get more processor...quiet nodes get less!
IBM have lots of red books about doing this
I think maybe 150 servers will be pushing vmware... but i'm sure they would be happy to assist to get a case study!
having 5000 virtual node servers with 1 server for each system would make resource allocation much easier for you
for instance ... 500 people in 1 system = 1/4 a blade for that system 10 people in system = 1/50 of a blade
maybe 5000 virtual servers is too many... but you get the idea?
cAKe
bUBs
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Asphyxia Mortella
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Posted - 2006.01.10 12:40:00 -
[148]
my experiences are , that while i face terrible lag, npc pirates, dont! what is that all about? are we to just sit in station and not go on missions, so we dont die from lag death? Basically its getting unplayable from 4pm GMT, until about 1am GMT, im lucky i can play any time of day or night,im a stay at home dad. but obviously not everyone can.
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Uther Doull
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Posted - 2006.01.10 12:44:00 -
[149]
last sunday at peak time i was in geminate 0.0 i was ratting, alone in the system en maybe 5 ppl total in the surrounding systems module activation could take up to a minute or 2
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Kivers
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Posted - 2006.01.10 12:44:00 -
[150]
Frig/Cruiser free for all last night - roughly 30 Cruel Intentions versus 30 Goonfleet/5 in Syndicate. All effects and turrets off, zoom all the way out and minimise all chat windows.
Warp in Start locking stuff Wait 60+ seconds while the icons flash on my overview and nothing happens Decide to try warping out and back in again to see if that helps Wait 60 seconds while nothing happens Decide to give up warping and finally lock the 1 bs there Warp kicks in and I warp out Arrive at a planet and try to warp straight back in Wait 30 seconds while nothing happens Warp back to the gate Try to lock anything and everything Icons flash on the overview but nothing happens Wait 20 seconds Finally lock a single Maller and have time to put a couple of missile salvos into him before he dies Get multiple messages that the item you are targeting is no longer present (probably because they have now either warped or died in the 60 seconds it has taken my Crow to lock them) Get the order to bug out Wait 20 seconds while my ship goes to warp Wonder how the hell nothing more than 1 or 2 ships attacked me in all the time I was dead in the water 
Worst thing is it looked like it would be a blast if only I could have done anything 
Stranger still not everyone suffered this badly (though many who don't usually have issues did) but my 2MB connection and fairly decent spec machine usually copes pretty well.
Lastly if the lag issue is improved in todays patch please can we do this again so I can actually experience the fun it looked like it would be 
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