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Lumpymayo
Brave Newbies Inc. Brave Collective
3
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Posted - 2013.09.10 01:40:00 -
[1] - Quote
With Odyssey 1.1 all the HAC's got a huge buff.
In particular the Cerberus was made much more lethal. In my opinion however it still is a gimped ship.
I think the Cerberus bonus per HAC level should change from 10% bonus to flight time, to 10% bonus to missile velocity.
As it stands it's about 15 seconds from the time the missile is fired till it hits the target. It's an abysmal amount of time and gimps almost any use of heavy missiles with the Cerberus. Leaving the only options to HAMs and RLM's.
The change from flight time to velocity would keep the Cerberus's long range almost the same but would have a much more effective application of damage without increasing DPS.
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Baggo Hammers
94
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Posted - 2013.09.10 01:42:00 -
[2] - Quote
The planned changes were announced in June. A little late now. If you don't know where you're going, any road will take you there. |

Liam Inkuras
Chaotic Tranquility Casoff
432
|
Posted - 2013.09.10 03:12:00 -
[3] - Quote
Cerberus still gimped? Mate the Cerb is now the most powerful HAC out there. Mad DPS and range with HAMS? Check. RLML Caracal on steroids? Check. Amazing cap life for ability to kite? Check. If anything the Cerb was taken too far. But hell, I like it  I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Dato Koppla
Veni Vidi Evassi The Barking Nexus Chommy Alliance
285
|
Posted - 2013.09.10 03:43:00 -
[4] - Quote
For long point kiting HAMs are incredibly good though, better damage application than HMLs, while having more than enough range out to heated long point range and massive dps. RML Cerb is also amazing for anti frigate work and for kiting as well and you give up dps for range and application compared to HAM fits.
HMLs are kinda the problem here, there's no real reason to use it in solo/small gangs as HAMs or RMLs do a far better job as you're not really helping the gang if you're lobbing missiles from 150+km and if you're solo the enemies will just run away as they won't be pointed. I guess you could use it in a long-range Cerb gang with tackle support but that's not really that effective due to flight time as you mentioned. It's not that the Cerb is bad, it's that trying to make use of HMLs Cerbs range advantage is very hard. So it's only HML Cerbs that are crappy, other Cerb variants have been buffed to amazing levels. |

Hatsumi Kobayashi
V0LTA Verge of Collapse
269
|
Posted - 2013.09.10 04:51:00 -
[5] - Quote
It's not just the Cerb that is 'meh' with HMLs, the whole weapon system has gone to the shitter compared to other options. STANDING ON THE VERGE OF PROLAPSE |

Dato Koppla
Veni Vidi Evassi The Barking Nexus Chommy Alliance
286
|
Posted - 2013.09.10 09:28:00 -
[6] - Quote
It's decent on things like Drakes that have no range bonus, but yeah, it's a far cry from what HMs used to be, not that I want them to be how they were (800dps 110km Tengus lol), but I think it was taken just a wee bit too far. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1199
|
Posted - 2013.09.10 17:17:00 -
[7] - Quote
Dato Koppla wrote:It's decent on things like Drakes that have no range bonus, but yeah, it's a far cry from what HMs used to be, not that I want them to be how they were (800dps 110km Tengus lol), but I think it was taken just a wee bit too far.
HM being the long range med size missile system we're far away from the numbers you can push with all other med size LR weapons, really really far away. I said this well before HAC/guns changes, HM's need a huge buff now to get in same line of dps but I guess we can forget this for a couple years now. *removed inappropriate ASCII art signature* - CCP Eterne |

Onictus
Silver Snake Enterprise Fatal Ascension
498
|
Posted - 2013.09.10 18:06:00 -
[8] - Quote
Sergeant Acht Scultz wrote:Dato Koppla wrote:It's decent on things like Drakes that have no range bonus, but yeah, it's a far cry from what HMs used to be, not that I want them to be how they were (800dps 110km Tengus lol), but I think it was taken just a wee bit too far. HM being the long range med size missile system we're far away from the numbers you can push with all other med size LR weapons, really really far away. I said this well before HAC/guns changes, HM's need a huge buff now to get in same line of dps but I guess we can forget this for a couple years now.
Well Eagle...but then again, lol eagle. |

Dato Koppla
Veni Vidi Evassi The Barking Nexus Chommy Alliance
287
|
Posted - 2013.09.12 01:30:00 -
[9] - Quote
Yeah this is pretty much a classic case of CCP nerfing one system into the ground and buffing all the other competing ones shortly after, essentially putting one weapon system down in the crapper. The title used to belong to railguns, but now we're welcoming HMs to the new throne of being crap for the next 3 years. |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 06:51:00 -
[10] - Quote
Dato Koppla wrote:Yeah this is pretty much a classic case of CCP nerfing one system into the ground and buffing all the other competing ones shortly after, essentially putting one weapon system down in the crapper. The title used to belong to railguns, but now we're welcoming HMs to the new throne of being crap for the next 3 years.
Indeed
They nerfed HMLs (justified at the time) and then buffed most of the medium LR systems to where HMLs were.
Really, give HMLs back their damage and they are more or less fine compared to rails and beams now. |
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Prometheus Exenthal
mnemonic.
631
|
Posted - 2013.09.12 07:34:00 -
[11] - Quote
Onictus wrote:Really, give HMLs back their damage and they are more or less fine compared to rails and beams now. While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back.
There are a couple of reasons for this; For starters, IIRC they are still the longest range *medium class* weapon with the best damage. No other ship can match them. Sure the other ones have more damage up close, but nothing competes with HMLs at range.
Secondly, their damage type is whatever you fit. Railguns are fixed, Lasers are fixed, and Artillery is fixed at long range. Granted some hulls have a specific damage type bonus, but that doesn't mean you need to use it 100% of the time.
Lastly, they have the lowest fitting requirements of the other ranged weapon types. Beams and rails have notoriously high fitting requirements, which often results in weakly tanked ships. HML setups don't typically have this issue.
If there is one thing I would like to see changed about HMLs, it would be their damage application to smaller ships. Specifically Cruisers, since they don't hit them particularly well, when they should. -áwww.promsrage.com |

Riot Girl
Krypteia Operations
1742
|
Posted - 2013.09.12 07:38:00 -
[12] - Quote
I don't think it will take 3 years to fix HMs. I'm hoping they will tweak them in Winter after they've had a chance to see how the new turrets are working. Oh god. |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.12 07:38:00 -
[13] - Quote
Prometheus Exenthal wrote:Onictus wrote:Really, give HMLs back their damage and they are more or less fine compared to rails and beams now. While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back. .
I didn't say old stats I said damage. |

Malcanis
Vanishing Point. The Initiative.
11552
|
Posted - 2013.09.12 08:28:00 -
[14] - Quote
Prometheus Exenthal wrote:Onictus wrote:Really, give HMLs back their damage and they are more or less fine compared to rails and beams now. While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back. There are a couple of reasons for this; For starters, IIRC they are still the longest range *medium class* weapon with the best damage. No other ship can match them. Sure the other ones have more damage up close, but nothing competes with HMLs at range...
Then why is no one using them for PvP any more?
1 Kings 12:11
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Angsty Teenager
Broski North Black Legion.
177
|
Posted - 2013.09.12 08:31:00 -
[15] - Quote
Prometheus Exenthal wrote:Onictus wrote:Really, give HMLs back their damage and they are more or less fine compared to rails and beams now. While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back. There are a couple of reasons for this; For starters, IIRC they are still the longest range *medium class* weapon with the best damage. No other ship can match them. Sure the other ones have more damage up close, but nothing competes with HMLs at range. Secondly, their damage type is whatever you fit. Railguns are fixed, Lasers are fixed, and Artillery is fixed at long range. Granted some hulls have a specific damage type bonus, but that doesn't mean you need to use it 100% of the time. Lastly, they have the lowest fitting requirements of the other ranged weapon types. Beams and rails have notoriously high fitting requirements, which often results in weakly tanked ships. HML setups don't typically have this issue. If there is one thing I would like to see changed about HMLs, it would be their damage application to smaller ships. Specifically Cruisers, since they don't hit them particularly well, when they should.
Last time I checked nobody uses long range weapons because there is virtually no difference in being at 40km and being at 70km in terms of damage, tackle, etc... There is no point in having the extra range whatsoever because CCP has decided that the the only viable ranges for small groups of players are between 0-15km (scram/web range) and 0-40km (disruptor range, including linked ships).
Sure you could fly a setup with long range ships and a lach, but tbh who wouldn't just leave if they were fighting a fleet that was shooting them at 70km and they had no chance to catch them or do damage back. In addition, at that range (where HM's arguably have some advantage over other medium weapon systems), large weapons are significantly better (oracle, talos, naga, tornado), and this compounded by the fact that heavy missiles pretty much have **** tracking. They can't even benefit from range like turret weapons can (by reducing transversal), you're completely at dependent on the absolute speed of the person you're shooting.
HML's suck and there is no reason to use them on any ship currently. |

Crellion
Parental Control
49
|
Posted - 2013.09.12 11:53:00 -
[16] - Quote
It might be time for a VERY generous buff of most missiles on the explosion velocity metric. Thats whats making them loltastic for pvp and it is uncalled for imo. |

Malcanis
Vanishing Point. The Initiative.
11554
|
Posted - 2013.09.12 12:04:00 -
[17] - Quote
Crellion wrote:It might be time for a VERY generous buff of most missiles on the explosion velocity metric. Thats whats making them loltastic for pvp and it is uncalled for imo.
Small missiles and Cruise missiles are fine atm.
Heavy missiles had their DPS reduced to "match" that of the medium LR turrets, due to the frankly fallacious argument that Prometheus employed above, which turrets subsequently have had their DPS increased by 20-25%.
IMO, HML damage should be increased by at least 5%.
1 Kings 12:11
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Daniel Plain
Science and Trade Institute Caldari State
1436
|
Posted - 2013.09.12 12:17:00 -
[18] - Quote
Malcanis wrote:Crellion wrote:It might be time for a VERY generous buff of most missiles on the explosion velocity metric. Thats whats making them loltastic for pvp and it is uncalled for imo. Small missiles and Cruise missiles are fine atm. Heavy missiles had their DPS reduced to "match" that of the medium LR turrets, due to the frankly fallacious argument that Prometheus employed above, which turrets subsequently have had their DPS increased by 20-25%. IMO, HML damage should be increased by at least 5%. i'm not sure 5% is even going to cut it. put the damage back where it was before the nerf and be done. they still nerfed range and explosion stats, so there is no reason to fear a return of drake blobs.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Meditril
T.R.I.A.D
311
|
Posted - 2013.09.12 13:51:00 -
[19] - Quote
As long CCP doesn't invent a working Anti-Missile module giving long range missiles too much DPS is just making them overpowered. At the moment Rapid Light Missile Launchers are already completely overpowered when it comes to kill small and weak stuff. There is no real possibility to counter them. |

Bleedingthrough
Raptor Navy Dominatus Atrum Mortis
5
|
Posted - 2013.09.12 14:09:00 -
[20] - Quote
Meditril wrote:As long CCP doesn't invent a working Anti-Missile module giving long range missiles too much DPS is just making them overpowered. [...] There is no real possibility to counter them.
http://www.youtube.com/watch?v=1E9uVtP7IQ4 |
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Nash MacAllister
Anomalous Existence
69
|
Posted - 2013.09.12 15:54:00 -
[21] - Quote
Liam Inkuras wrote:Cerberus still gimped? Mate the Cerb is now the most powerful HAC out there. Mad DPS and range with HAMS? Check. RLML Caracal on steroids? Check. Amazing cap life for ability to kite? Check. If anything the Cerb was taken too far. But hell, I like it 
I just have to know, what sort of dps are you getting out of the Cerb and could you provide an example fit? I have been trying to find a reason to use one and had hoped the HAC rebalance would give me that, but what I have come up with so far just ends up underwhelming... The enemy of my enemy is... -ájust another guy that needs killin' |

Berendas
EVE Corporation 987654321-POP The Marmite Collective
503
|
Posted - 2013.09.12 16:34:00 -
[22] - Quote
Malcanis wrote:Prometheus Exenthal wrote:Onictus wrote:Really, give HMLs back their damage and they are more or less fine compared to rails and beams now. While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back. There are a couple of reasons for this; For starters, IIRC they are still the longest range *medium class* weapon with the best damage. No other ship can match them. Sure the other ones have more damage up close, but nothing competes with HMLs at range... Then why is no one using them for PvP any more?
I'd rather have nobody using them than everybody using them again  |

Carniflex
StarHunt The Explicit Alliance
92
|
Posted - 2013.09.12 20:40:00 -
[23] - Quote
I think there were plans for modules that boost missile stats "missile tracking computer" or something like that. Although I would not hold my breath over this getting released in the immediate future. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Dato Koppla
Veni Vidi Evassi The Barking Nexus Chommy Alliance
289
|
Posted - 2013.09.13 06:03:00 -
[24] - Quote
I think missile tracking computers would be quite OP. |

Markku Laaksonen
EVE University Ivy League
180
|
Posted - 2013.09.13 13:32:00 -
[25] - Quote
Hatsumi Kobayashi wrote:It's not just the Cerb that is 'meh' with HMLs, the whole weapon system has gone to the shitter compared to other options.
It's a frustrating situation. HMs were nerfed because they were 'too good' compared to other long range weapons systems. Other long range weapons systems get a buff, and HMs are left bleeding out in the dirt. |

Ariel Dawn
F9X
1123
|
Posted - 2013.09.13 14:26:00 -
[26] - Quote
Cerberus is ridiculously powerful with the new Genolution set (fit taken from another forum)
Internal Force Field Array I Nanofiber Internal Structure II Ballistic Control System II x2
Experimental 10MN Microwarpdrive I Dread Guristas Warp Disruptor Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II X-Large Ancillary Shield Booster, Navy Cap Booster 400
Heavy Assault Missile Launcher II x6
Medium Ancillary Current Router II Medium Polycarbon Engine Housing II
HAMs still do ~200-240 DPS on small sig frigates in this config, shield tankers and bigger targets near 700, it's a damn powerful ship now and fast to boot. |

Zan Shiro
Alternative Enterprises
231
|
Posted - 2013.09.13 19:32:00 -
[27] - Quote
Ariel Dawn wrote:Cerberus is ridiculously powerful with the new Genolution set (fit taken from another forum)
Internal Force Field Array I Nanofiber Internal Structure II Ballistic Control System II x2
Experimental 10MN Microwarpdrive I Dread Guristas Warp Disruptor Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II X-Large Ancillary Shield Booster, Navy Cap Booster 400
Heavy Assault Missile Launcher II x6
Medium Ancillary Current Router II Medium Polycarbon Engine Housing II
HAMs still do ~200-240 DPS on small sig frigates in this config, shield tankers and bigger targets near 700, it's a damn powerful ship now and fast to boot.
the issue is most other weapons have the other weapons system work almost as well. AC and arty for example...good either way. In the past all I used hml cerb for was falcon sniping. Its good at it....but when shooting a wet paper bag tanked ship that paper bag makes any weapon look good. Cerb's hook was it was out of falcon range.
When I x-trained minmatar however...I got a decent ac vaga and arty muninn to play with based on need and mood. |

Lumpymayo
Brave Newbies Inc. Brave Collective
4
|
Posted - 2013.09.14 03:36:00 -
[28] - Quote
Any thoughts about the 10% bonus to flight time being changed to 10% bonus to missile velocity per heavy assault cruiser level? |

Xequecal
GoonWaffe Goonswarm Federation
68
|
Posted - 2013.09.14 05:42:00 -
[29] - Quote
Ariel Dawn wrote:Cerberus is ridiculously powerful with the new Genolution set (fit taken from another forum)
Internal Force Field Array I Nanofiber Internal Structure II Ballistic Control System II x2
Experimental 10MN Microwarpdrive I Dread Guristas Warp Disruptor Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II X-Large Ancillary Shield Booster, Navy Cap Booster 400
Heavy Assault Missile Launcher II x6
Medium Ancillary Current Router II Medium Polycarbon Engine Housing II
HAMs still do ~200-240 DPS on small sig frigates in this config, shield tankers and bigger targets near 700, it's a damn powerful ship now and fast to boot.
I'm the one that posted that, and the current prices on Geno CA-3 and CA-4 means this doesn't really work. I posted it as a potentially very cheap and super-effective fit, as nothing in this fit costs anything except for the T2 rigs.
With CA-3 and CA-4 costing what they do now, you can do this fit with snake implants instead and have a much better result, just swap the polycarb for another ACR and use faction BCSs. Yeah, it costs shitloads of ISK, but so do the CA-3 and CA-4 implants. If you're not going to get podded, snakes are better, and if you are going to get podded, then neither snakes nor this fit is affordable.
If CA-3 and CA-4 prices ever come down to the level of the other two, though, then this is a monster, as it's cheap to fit and fly, with only one 10m ISK faction mod on it. |

Malcanis
Vanishing Point. The Initiative.
11670
|
Posted - 2013.09.15 20:39:00 -
[30] - Quote
Berendas wrote:Malcanis wrote:Prometheus Exenthal wrote:Onictus wrote:Really, give HMLs back their damage and they are more or less fine compared to rails and beams now. While I will say that the Cerb changes went a bit too far, I will disagree with giving HMLs their old stats back. There are a couple of reasons for this; For starters, IIRC they are still the longest range *medium class* weapon with the best damage. No other ship can match them. Sure the other ones have more damage up close, but nothing competes with HMLs at range... Then why is no one using them for PvP any more? I'd rather have nobody using them than everybody using them again 
There's little chance of that happening. The "Drake Blob" syndrome was due mostly to the effects of very poor server performance making the counters to Drakes ineffective. Even if HMLs were just as they used to be, we wouldn't see Drake Blobs dominating like we used to, because the counters are effective and the server works far better. Frankly, even before the HML got nerfed, Drake fleets had largely disappeared already, but the hysteria was so vocal by then that the nerf went ahead anyway.
It's also worth remembering that in the meantime, battleships have been greatly buffed, and can also use the micro jump drive. The Drake can't remotely match the MJD and drakefleets are horrifyingly vulnerable to short-range/MJD BS doctrines.
1 Kings 12:11
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
820
|
Posted - 2013.09.15 21:29:00 -
[31] - Quote
You either homogenise everything, or have things working against each other im not sure CCP know which they want to do atm..
Cerberus with RLML's does unspeakably horrible things to those small fast pesky frigates btw. The only other fitting option is HAM's because HML's extend past point/web range, and are therefore redundant
none of this is actually ccp's fault, it's ours
CCP designed a whole bunch of ships with specific specialised functions and then we the player base turn round and say .. sorry ccp but if doesn't have point, web & prop mod it's a sh!t fit we homogenise the ship classes by using generalised 1 sized fits all loadouts, and then complain that the game is flat & stale. |

Bertrand Butler
Cras es Noster
81
|
Posted - 2013.09.16 07:38:00 -
[32] - Quote
Quote:CCP designed a whole bunch of ships with specific specialised functions and then we the player base turn round and say .. sorry ccp but if doesn't have point, web & prop mod it's a sh!t fit we homogenise the ship classes by using generalised 1 sized fits all loadouts, and then complain that the game is flat & stale.
I'm sorry, but this doesn't make sense. Players fit ships to be as good/efficient as possible at the application they want them for. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1217
|
Posted - 2013.09.16 14:09:00 -
[33] - Quote
Kitty Bear wrote:You either homogenise everything, or have things working against each other im not sure CCP know which way they want to go atm..
Cerberus with RLML's does unspeakably horrible things to those small fast pesky frigates btw. The only other fitting option is HAM's because HML's extend past point/web range, and are therefore redundant
none of this is actually ccp's fault, it's ours
CCP designed a whole bunch of ships with specific specialised functions and then we the player base turn round and say .. sorry ccp but if doesn't have point, web & prop mod it's a sh!t fit we homogenise the ship classes by using generalised 1 sized fits all loadouts, and then complain that the game is flat & stale.
This post tells it all. Nice short reading +1 *removed inappropriate ASCII art signature* - CCP Eterne |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
822
|
Posted - 2013.09.16 17:31:00 -
[34] - Quote
Bertrand Butler wrote:Quote:CCP designed a whole bunch of ships with specific specialised functions and then we the player base turn round and say .. sorry ccp but if doesn't have point, web & prop mod it's a sh!t fit we homogenise the ship classes by using generalised 1 sized fits all loadouts, and then complain that the game is flat & stale. I'm sorry, but this doesn't make sense. Players fit ships to be as good/efficient as possible at the application they want them for.
nope
they fit for point, web & prop, regardless of purpose. (the fit must have these at all times or your a stupid lowlife scrub that needs to biomass and go back to playing hello kitty online) now your allowed to fit some dps and what ever tank you can squeeze into the remaining cpu/pg
pvp fits are generic, homogenised and mostly uninspired if you try thinking outside the box, your ridiculed and ostracised its all about the lowest common factor
please note, the bracketed comment is not a statement about you, its my general view of the regular pvp'ers mindset/thought process on fittings |

Crellion
Parental Control
56
|
Posted - 2013.09.20 10:27:00 -
[35] - Quote
At least half the server is running with specialized tackle / reps and maxed dps/tank ration only on the other ships.
So you should rethink your dogma imo. |

Capt Retard
Federal Navy Academy Gallente Federation
37
|
Posted - 2013.09.20 12:34:00 -
[36] - Quote
Zan Shiro wrote: the issue is most other weapons have the other weapons system work almost as well. AC and arty for example...good either way. In the past all I used hml cerb for was falcon sniping. Its good at it....but when shooting a wet paper bag tanked ship that paper bag makes any weapon look good. Cerb's hook was it was out of falcon range.
When I x-trained minmatar however...I got a decent ac vaga and arty muninn to play with based on need and mood.
^ This, as getting it across to missile numpties is the PITA it has always been. Medium range weapons.
Blasters - you have to be humping the target. Rails - you have to work out traversal, or hold the target still.
Autos - you have to at least get inside 10k to do high dps, holding down target - falloff kills the DPS as you get range. Artillery - get traversal right, or hold target still. Optimal is crap for high DPS - 20k, so imagine its 20% less and dropping as you get range - forget looking at fking EFT.
Pulse - decent range, but worse tracking. Traversal is an issue close up. Beams - see artillery - once out of optimal it getting to zero dps fast.
HAM - shorter range but ALWAYS hit, Speed is a concern, hold it still. HML - superb range, they ALWAYS HIT. Speed is a concern, hold the target still.
In all cases - sig radius of target has significant effect on dps. In all cases, you need to have the target tackled to make good use of short range weapons, and moreso for long range weapons.
If I am using artillery and tring to web/scram a target then im '****ed'. I WILL NOT HIT IT. Same for beams and rails. The slightest mistake flying means I fail - THATS WHAT MISSILE USERS MISS.
You have to fly the ship - not just orbit. You have to tackle it, or have someone tackle it, using webs, painters etc. Long range then works.
If you want balance - then make artillery and rails and beams and autos and blasters and pulse always hit.
ARGHHHHHHHHH - I hate noobs who use missiles and moan. Try being a noob with rails or beams.
|

Crellion
Parental Control
56
|
Posted - 2013.09.20 14:24:00 -
[37] - Quote
Capt ****** wrote:Zan Shiro wrote: the issue is most other weapons have the other weapons system work almost as well. AC and arty for example...good either way. In the past all I used hml cerb for was falcon sniping. Its good at it....but when shooting a wet paper bag tanked ship that paper bag makes any weapon look good. Cerb's hook was it was out of falcon range.
When I x-trained minmatar however...I got a decent ac vaga and arty muninn to play with based on need and mood.
^ This, as getting it across to missile numpties is the PITA it has always been. Medium range weapons. Blasters - you have to be humping the target. Rails - you have to work out traversal, or hold the target still. Autos - you have to at least get inside 10k to do high dps, holding down target - falloff kills the DPS as you get range. Artillery - get traversal right, or hold target still. Optimal is crap for high DPS - 20k, so imagine its 20% less and dropping as you get range - forget looking at fking EFT. Pulse - decent range, but worse tracking. Traversal is an issue close up. Beams - see artillery - once out of optimal it getting to zero dps fast. HAM - shorter range but ALWAYS hit, Speed is a concern, hold it still. HML - superb range, they ALWAYS HIT. Speed is a concern, hold the target still. In all cases - sig radius of target has significant effect on dps. In all cases, you need to have the target tackled to make good use of short range weapons, and moreso for long range weapons. If I am using artillery and tring to web/scram a target then im '****ed'. I WILL NOT HIT IT. Same for beams and rails. The slightest mistake flying means I fail - THATS WHAT MISSILE USERS MISS. You have to fly the ship - not just orbit. You have to tackle it, or have someone tackle it, using webs, painters etc. Long range then works. If you want balance - then make artillery and rails and beams and autos and blasters and pulse always hit. ARGHHHHHHHHH - I hate noobs who use missiles and moan. Try being a noob with rails or beams.
Again for the second time in this thread: Half the server allready has at least one char with enough SP to have near perfect gunnery and missiles and thus discuss balance having played with both systems extensively. To approach balance with the mindset : "I will now show you why my weapon system needs more love than yours" is utter phail and we moved past it sometime in 2005 - 2006. |

Josilin du Guesclin
University of Caille Gallente Federation
117
|
Posted - 2013.09.22 10:53:00 -
[38] - Quote
Capt ****** wrote: HAM - shorter range but ALWAYS hit, Speed is a concern, hold it still. HML - superb range, they ALWAYS HIT. Speed is a concern, hold the target still.
You say this like it's dead easy. Slowing a target down is harder than reducing transversal. Good flying can reduce transversal, and webbing does too. Good flying will not slow the target down - you have to use webs.
Also, while it's true that missiles always hit (except when they don't, because the target outruns them or runs them out of range), they often do very little damage. At least when guns hit they hit solidly.
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