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Kara Trix
High Sec Security
1
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Posted - 2013.09.10 18:05:00 -
[1] - Quote
I pretty much live in High Sec, but have tried Null (sort of boring, so moved back to HS).
I have my own corp, but wouldn't mind defending High Sec, paying a flat participation tax of 3% to 5% (NPC Missions taxed) to be part of a faction sponsored police force. Even a corp tax somehow connecting to a NPC faction alliance.
A player should get what he deserves. As it is now, a pirates (or enemy of a faction) security status is affected by his missions/piracy, and at a certain point the local police will step in, not really effective (easy to just cruise around in your Pod, etc.) and we should try to remove NPC interaction when a player can do it. (The current player bounty system is pretty much worthless, not even going to argue it's flaws) So where is Justice?
Remove Faction Police completely (not concord) from attacking players with low security status in all systems, keeping the current security mechanics.
Replace it with Player High Sec Security force (Faction Sponsored) that collects a bounty on each pirate killed or podded.
A Police Officer would have to work with only one faction and police that factions areas, as well as have 5 standings or above to be an officer.
Pirate bounties are based on "how bad the pirate" is and the Police Officers faction standings. So a Caldari Standings of 8 would payout better than a Standings of 5.
PIRATES and EVIL Doers = So if you have ganked a bunch = you can be HS attacked, or if you are not liked by a Faction = you can be attacked.
The High Sec Officer does not get attacked by Concord either, if he follows the Faction rules of engagement.
NPC missions have bounties for enemies of the state, so should players who are enemies of the state and high sec offenders.
Any adds/fixes for this idea are welcome.... as well as the lovely Trollers...
This idea would add a much needed PVP element to the game. Since Pirates could travel in packs, etc... as could Officers. |

Balthazar Lestrane
Viziam Amarr Empire
65
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Posted - 2013.09.10 18:20:00 -
[2] - Quote
What is stopping you from making a corp and calling it High Sec Police and hunting down the baddies that take advantage of carebears who live in high sec?
Also, how are you going to defend high sec from anything with fits like these?
http://eve-kill.net/?a=kill_detail&kll_id=18935909
Another point against this is that if your idea were to be implemented, any player police would be effectively banned from low sec because Faction Police do not go there. This limits the sandbox and likely, why would anyone who wants to hunt down high sec baddies join an organization that can't follow them all the way home?
Quote:(The current player bounty system is pretty much worthless, not even going to argue it's flaws)
The current bounty system is actually a great improvement over it's predecessor. The drawbacks to the bounty system are only as flawed as the sandbox that is EVE (can't control what a high bounty target flying shinies does, tough noogies) which is in turn only as flawed as the people playing in it.
Quote:So where is Justice?
There is none, this EVE. Take your space bushido elsewhere because it's hunt or be hunted.
Quote:A player should get what he deserves.
In the words of Thane Krios, "Few people get what they deserve, good or bad." Why should EVE be any different? You undock, you consent to being blown up, end of story.
All in all, I would really rather not waste dev time on a mundane idea that I'm sure I've seen on here before when it can be spent finishing the rebalance that is currently being used as filler content for our expansions. Pirates and evil doers can already be attacked in high sec so how is your idea any different than current crimewatch mechanics? -1 |

Kara Trix
High Sec Security
1
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Posted - 2013.09.10 18:26:00 -
[3] - Quote
Thanks for repsonding, but I really didn't get your point other than to put dev time elsewhere. You just sort of quoted EVE is a Sandbox thing, as so many do.
No, players can not be attacked in High Sec without the attacker being attacked by concord in most circumstances.
Right now, if I have a -5 security status say for Gallente, only Gallente police can attack me, not players.
The idea was to basically replace Faction police that was the general gist, and to get PVP action is HS.
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Arya Regnar
Pator Tech School Minmatar Republic
118
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Posted - 2013.09.10 19:03:00 -
[4] - Quote
Kara Trix wrote:Thanks for repsonding, but I really didn't get your point other than to put dev time elsewhere. You just sort of quoted EVE is a Sandbox thing, as so many do. So this idea is to give the Sandbox more Sand. As it is, Faction police have our Sand.
No, players can not be attacked in High Sec without the attacker being attacked by concord in most circumstances.
Right now, if I have a -5 security status say for Gallente, only Gallente police can attack me, not players.
The idea was to basically replace Faction police that was the general gist, and to get PVP action is HS.
And the bounty system that is current, has zero value other than a very modest tickle
That's standings not security status. Everyone can attack anyone that has -5 sec status. ANYWHERE
EvE-Mail me if you need anything.
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ShahFluffers
Ice Fire Warriors Late Night Alliance
3191
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Posted - 2013.09.10 19:15:00 -
[5] - Quote
Confirming. I currently have -9.8 and anyone can attack me anywhere at any time free of penalty. So if you want to "enforce the law" OP... you can come at me brah!!! Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Edora Madullier
French Kiss Singularity Astromechanica Federatis
14
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Posted - 2013.09.10 19:29:00 -
[6] - Quote
Balthazar Lestrane wrote:In the words of Thane Krios, "Few people get what they deserve, good or bad." Why should EVE be any different?
Because it's a game? |

Verity Sovereign
Sovereign Fleet Tax Shelter
521
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Posted - 2013.09.10 20:20:00 -
[7] - Quote
The only thing I would change, is that you become a legal target for capsuleers if you enter an empire's space with bad standings toward that empire.
Ie: bad security status: players can attack you *anywhere* without concord intervention or sec status penalties bad Caldari standing: players can attack you *anywhere within Caldari space* without concord intervention or sec status penalties bad Minmatar standing: players can attack you *anywhere within Minmatar space* without concord intervention or sec status penalties
Although... I'm not sure, is it like this already? (I know it is for sec status, but I'm not sure about empire standings)
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Kara Trix
High Sec Security
2
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Posted - 2013.09.11 05:22:00 -
[8] - Quote
Verity Sovereign wrote:The only thing I would change, is that you become a legal target for capsuleers if you enter an empire's space with bad standings toward that empire.
Ie: bad security status: players can attack you *anywhere* without concord intervention or sec status penalties bad Caldari standing: players can attack you *anywhere within Caldari space* without concord intervention or sec status penalties bad Minmatar standing: players can attack you *anywhere within Minmatar space* without concord intervention or sec status penalties
Although... I'm not sure, is it like this already? (I know it is for sec status, but I'm not sure about empire standings)
i was talking about Empire standings really. As it is now if my Amarr standings are below say -5 only Amarr Police will attack. My overall security status may be +5 , but not in Amarr space. I was talking about a player based law enforcement for Empire Faction space. Not Concord... perhaps most misunderstood, or I just write poorly.
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Gospadin
School of Applied Knowledge Caldari State
35
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Posted - 2013.09.11 05:41:00 -
[9] - Quote
This idea would be a newbie pod-a-palooza with every one of them engagement flagged and having no idea what that means. |

Kara Trix
High Sec Security
2
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Posted - 2013.09.11 05:46:00 -
[10] - Quote
Gospadin wrote:This idea would be a newbie pod-a-palooza with every one of them engagement flagged and having no idea what that means.
Not sure what you mean... If a new player has a faction standings in say Amarr of -5 he gets attacked as it is by Amarr Police as an enemy of the State.... it would just be Player police instead. |
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