| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sun Ra
|
Posted - 2006.01.12 11:03:00 -
[31]
I used to like 2 heavy nos + 6 electrons + heavy tank, real tight on cpu tho, think i had 1 cpu less.
its a nice solo setup, 2 nos's were nice as caps always aproblem with blaster ships, never tried a single nos + you can carry more cap charges now days so prob isnt as good as it used to be 
Arcane Frankologies - 'plz stop guys it's xmas' |

LUKEC
|
Posted - 2006.01.12 11:20:00 -
[32]
Actually i'm tinkering about AB thron atm, but there are 2 things that are really buggering me:
1. run for za hills... ups gate. Yes jumping into camp and mwding back to gate saved my ass many many times.
2. AB doesn't gimp cap but you still need injector for solo unless you want to waste medslot and 2 lows for rechargers/relays to get to reasonable cap recharge, hence injector is 4tw slot wise. Same is quite valid for cpu... 15cpu for t2 recharger, 40 for injector, but injector is far better.
But in the end, i could not get it work, as: If i have AB, i want t2 neutrons for 2 reasons: i probably cannot dictate range too much, so i need falloff and secondly i need t2 so i can use null ammo if i cannot get close enough.
But t2 neutrons have nice ability not to fit with ABII, injector, LAR + plate. (maybe with adv. upgrades 5).
I had nice build with neutrons t1, but it was pre RMRish with 5 dmg mods and sensor booster and 2x web... it was perfect hac killing machine, they never aligned fast enough. (and they usually had 2x wcs buhuhuhu). T2 ammo and stacking penalties made that obsolete.
I use no guns... i smack to death. |

Gariuys
|
Posted - 2006.01.12 11:30:00 -
[33]
Originally by: Gronsak Edited by: Gronsak on 12/01/2006 10:50:49
Originally by: Gariuys
a 5km approach on a t2 ab takes 15!!!!!!!!!!!!!!!!!!!!!!!!!!!!! seconds, which is about as usefull as the self destruct button. And from 15 to 6 takes you almost 30 seconds
ermmm noooooo. it takes 15sec assumeing that ur target is a retard and isnt moving. assume its moving away from u at 150km, then what lol. 30sec to make a 5km gap. a hour to make a 20km to 10km from target trip
u gotta have a mwd or its retarded
Oh I agree, was giving the best case scenario. Which is bad enough to realise that if you need to do any moving whatsoever as a blasterthron, you use a mwd. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Fi T'Zeh
|
Posted - 2006.01.12 11:45:00 -
[34]
Originally by: LUKEC Edited by: LUKEC on 12/01/2006 11:38:16 Actually i'm tinkering about AB thron atm, but there are 2 things that are really buggering me:
1. run for za hills... ups gate. Yes jumping into camp and mwding back to gate saved my ass many many times.
Other true stuff....
That is the most important skill a B-thron pilot can master. The "OMG WTF CAMP TIME TO LEAVE" manoever.
It's saved me on several occaisions in the last month. Usually gate campers are so trigger happy they can't help but all agress so you got time to bail from the otherside of the gate before they jump behind you.
If you spank your MWD asap your ship's momentum should make it to the gate even if you are webbed. /me strokes his gist x-type. ....
Alts : The forum equivalent of a WCS ?
|

Iron Wraith
|
Posted - 2006.01.12 12:34:00 -
[35]
ooOOoOOo, blastherthrons /me dribbles
can i just say this is an awsome thread, so many good setups and ideas and none of the normal slagging off you tend to get in setup threads.
gonna have to start saving my iskies now. got a blasterthron for lvl'4s when i'm assisting. want enough cash to fund another blasterthron in my new 0.0 home though . gonna be reading and re-reading this thread while i save to work out what to put on her 
btw my mission thron is great fun to fly, call it my cepterthron. basic idea is to be fast (for deadspace), be able to web multiple hostiles (great for helping the sniping tanker i'm with) and of course bring the full force of the blaster side to play on what ever target i see fit 
so i got 7*t2 neuts, t2 ab + 3*webbers, 3*t2 dmg + 3*nano's + cpr
get well over 600m/s out of her with the agility of a un-buffed cruser (really pi**es off demious pilots when u warp with em ). i can also web and gank any of the fast movers and get that insane dps those wonderfull t2 neuts kick out for killing the named BS's. the cap isnt 24/7 though, went click while we were taking out a serp stronghold. but its fine for killing the rats with. also started to get too much of the blaster mentality considering its an un-tanked ship. warped in first a few times and aggroed a few other groups. kinda funny to pick on a BS, lock it down and see if u can pop it before the rats eat into ure untanked hide  Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Fi T'Zeh
|
Posted - 2006.01.12 12:38:00 -
[36]
Side note : Drones.
gallente ftw and all that, you can fit 5 hvy drones in ze bay. What are peoples thoughts about what to use ?
Ashamed to say i'm not a drone knowledge type person, but my understanding of sentries is that they might not be so good at 5km range ? how do they do against a BS that close ?
Are we better off just packing out with the heavies, and T2 eventually or is there some argument that a pile of ECM / webby drones will do well.
Now if only i could rep my self with maintenance drones =[[ ....
Alts : The forum equivalent of a WCS ?
|

LUKEC
|
Posted - 2006.01.12 12:43:00 -
[37]
Drones are tough choice... sentries are no no for mega, but any heavys i find do the trick.
I have chronical habit of losing drones due to... bugs, people shooting them etc... and i often end with some replacement that is not what i'd get in optimal conditions.
@ iron wrath... forget about lvl4 in blasterthron. It is waste of time.
I use no guns... i smack to death. |

Envia
|
Posted - 2006.01.12 12:45:00 -
[38]
well if you don't mind losing the extra damage from the drones then a few webber drones could help you get in range faster and a tracking disruptor drone or two might help vs turret ships.
The cap neutralising drones are nie too, though they only really make an impact on cruisers, but they can eat their cap fast.
I think replacing a drone with 1 webber and a tracking dis drone would be worth it, haven't done that myself though (yet) still running around with 5 berserkers II (3 damage types FTW)
|

Renox
|
Posted - 2006.01.12 12:56:00 -
[39]
well if you don't mind losing the extra damage from the drones then a few webber drones could help you get in range faster and a tracking disruptor drone or two might help vs turret ships.
The cap neutralising drones are nie too, though they only really make an impact on cruisers, but they can eat their cap fast.
I think replacing a drone with 1 webber and a tracking dis drone would be worth it, haven't done that myself though (yet) still running around with 5 berserkers II (3 damage types FTW)
TheJay > grrr slow stupid garlic eating surrender monkeys |

Fi T'Zeh
|
Posted - 2006.01.12 13:01:00 -
[40]
Mmmm tracking dis drones. now there's a thought. Although they lose usefulness once you'r in close anyway / fighting a missile opponent.
What's the jamming potential of 5 hvy ECM drones ? ....
Alts : The forum equivalent of a WCS ?
|

Renox
|
Posted - 2006.01.12 13:03:00 -
[41]
Originally by: Fi T'Zeh Mmmm tracking dis drones. now there's a thought. Although they lose usefulness once you'r in close anyway / fighting a missile opponent.
What's the jamming potential of 5 hvy ECM drones ?
Roughly equal to 1 race specific jammer I believe
TheJay > grrr slow stupid garlic eating surrender monkeys |

KilROCK
|
Posted - 2006.01.12 13:06:00 -
[42]
Edited by: KilROCK on 12/01/2006 13:07:14 5 Wasp drone = a ECM multispectral jammer with 10 strenght.. Except they don't stack so it's not really a 10 strenght jam 
Auction Shadow Serpentis Passive armor tank set |

LUKEC
|
Posted - 2006.01.12 13:08:00 -
[43]
i wonder if interfacing bonus apply to EW drones... will do a little math now....
I use no guns... i smack to death. |

Gronsak
|
Posted - 2006.01.12 13:13:00 -
[44]
Originally by: Fi T'Zeh Side note : Drones.
gallente ftw and all that, you can fit 5 hvy drones in ze bay. What are peoples thoughts about what to use ?
Ashamed to say i'm not a drone knowledge type person, but my understanding of sentries is that they might not be so good at 5km range ? how do they do against a BS that close ?
Are we better off just packing out with the heavies, and T2 eventually or is there some argument that a pile of ECM / webby drones will do well.
Now if only i could rep my self with maintenance drones =[[
im sure ur corp has more then 1 blasterthron pilot.
fit 5 ehavy armor rep drones. put them on him, get him to put his on u. problem solved
personally i use 5 t2 heavy ogres. most dmging. adds like anotehr 250DPS [large droens dont hit frigs though] but if ur solo or small group, might wanna spread ur dmg out with t2 ehavy exploisves. also 5 t2 light exploisves rapes cepters
sentry drones are **** on a blasterthron. they dont hit **** close up, and u cant call them back afaik cos they dont move. btw sentry droens will hit crusiers if u web them. but they do less dmg then t2 heavys so stick with t2 heavys
|

Farjung
|
Posted - 2006.01.12 13:13:00 -
[45]
As far as drones go, right now I'm using 4 t2 heavies and 5 t2 lights. The lights mess up ceptors pretty fast, and the heavies save my arse if I'm being jammed a lot of the time. Can think of 6 occasions in the last month where I'd probably have died if my drones hadn't caused the target to die/warp out while I was jammed.
|

Fi T'Zeh
|
Posted - 2006.01.12 13:29:00 -
[46]
Farjung i like your idea of 4 hvys and the remaining in lights. The split the 4 hvys across two em and two exp. giving me all 4 dmg types. ....
Alts : The forum equivalent of a WCS ?
|

Sarmaul
|
Posted - 2006.01.12 13:34:00 -
[47]
Edited by: Sarmaul on 12/01/2006 13:34:27 btw, if you're desperate for a tracking disruptor in the vindi, this fits:
Neutron Blaster II x 7 Gist X-Type MWD Domi Web Domi 30k Scram Balmar Tracking Disruptor Shadow Serp Magfield x 3 1600mm nanofibre Dark Blood EANM x 2 Dark Blood ANM x 1 3% cpu implant
with 0.84 cpu spare, 83% em, 62% ex, 72% kin, 72% the, 12.6k armour hp
|

Deathhawk
|
Posted - 2006.01.12 13:37:00 -
[48]
i <3 blasterthron,
whats your resists? mine are something like... 72, 75, 80, 80.... can anyone mnake them better?
Yours is not to wonder why?... yours is just to DO or DIE!... |

Antiseptic
|
Posted - 2006.01.12 19:30:00 -
[49]
What about
7 x Ion Blaster Cannon II 1 x Heavy Nos or Large Smartbomb
1 MWD 1 Heavy FRX Prototype Cap Injector with 800charges 1 Scrambler 1 Web
1 x Large Accomodation Armor repairer 1 x Medium Armor Repairer II 3 x Armor Hardener (expl. kin, thermal or only 2 with Cap relay) 2 x Magnetic Vortex II
Tell me what yall think 
|

slapp
|
Posted - 2006.01.12 20:18:00 -
[50]
7*Neutron II 1*Mwd 1*Scrambler 1*Cap Injector + 800 charges 1*Med slot thingie that lowers your sig radius by 25% 3*dmg mod 3*1600mm rolled tungsten 1*med repper or something? dunno
5*Web Drones
Used this setup on sisi. It killed pretty much any other bs. ------------------------------------------------------
Originally by: HippoKing how i would love to wipe my ass with a HAC blueprint
|

Haniblecter Teg
|
Posted - 2006.01.12 20:23:00 -
[51]
Dont be afraid to mix your guns too.
There's a huge concensus against mixing gun types, but there's no real justifiable reason.
So throw a mix of Neutrons and Electrons and a decent tank. Gives you the ability to do some damage around 15km, and still have PG for a good tank. ---------------------------------------- Friends Forever |

Arimai
|
Posted - 2006.01.12 20:55:00 -
[52]
Originally by: slapp 7*Neutron II 1*Mwd 1*Scrambler 1*Cap Injector + 800 charges 1*Med slot thingie that lowers your sig radius by 25% 3*dmg mod 3*1600mm rolled tungsten 1*med repper or something? dunno
5*Web Drones
That med slot thingie was either a target painter, upping the target signature radius, or i really missed something.
I'd liket hose modules though. 5 of them on a blockade runner sounds good :)
|

Dr Tetrahydrocannabinol
|
Posted - 2006.01.12 22:23:00 -
[53]
Originally by: Kaleeb 7x neutrons II 1x med nos/neut standard mids
1x large Acom 1x med rep II 3x hardners 1x rcu 1x cpu II
Maybe not as versatile as some others but hits hard and is relatively cheap 
How much damage does this put out? I use a co-proc 2 and an RCU on Raven as well just want to compare. --------------------------------------------- <Make ECM Burst useful> ECM Burst Idea! |

Fi T'Zeh
|
Posted - 2006.01.12 22:29:00 -
[54]
Unfortunately if you mix neutrons and electrons, you'll do nowt, becaue electron optimal with AM is ~1500m and Neutrons is like 4500m. Get within in 2000m and your neuts will start missing cos they track so poorly. ....
Alts : The forum equivalent of a WCS ?
|

Kaleeb
|
Posted - 2006.01.12 22:49:00 -
[55]
Originally by: Dr Tetrahydrocannabinol
Originally by: Kaleeb 7x neutrons II 1x med nos/neut standard mids
1x large Acom 1x med rep II 3x hardners 1x rcu 1x cpu II
Maybe not as versatile as some others but hits hard and is relatively cheap 
How much damage does this put out? I use a co-proc 2 and an RCU on Raven as well just want to compare.
Lots I can kill ravens with tech II siege aslong as I dont have to travel too far. The thing with neuts is you can hit at a much longer range than the other womens blasters so make it much more effective. Sod the cap problems you have a cap booster and not many tanks can hold the damage 
|

Dan Black
|
Posted - 2006.01.12 23:06:00 -
[56]
Can I just say, the hell with PvE setups for a blasterthron first ? Unless you're shooting crappy cruisers and warp in on the spawn.
Thank you.
CCP promised us that the blasterthron would be the ultimate battleship at close range once, 2 years ago. Yet it hasn't. Untill RmR you had to have a good pair of balls and the right situation to bring it in action.
Now, you only just need the right situation...
|

R31D
|
Posted - 2006.01.13 17:03:00 -
[57]
Originally by: Gronsak
Originally by: R31D Fi'Tzeh made a good post there, explains everything pretty well.
My current setup is this:
7x Modal Electrons 1x Heavy Nos
1x Quad-Lif MWD 1x X5 Web 1x Fleeting 20k scrambler 1x Heavy Electrochemical Cap Booster
2x Large 'Accom' Reps 3x N-Type hardeners 2x Mag Stab II
Can run everything pretty much constantly with the cap booster going and can tank a lot of damage
where he was wrong is that in most cases unless useing faction. 3 x energized adaptives are better +49% to all and less cpu then N-types
i have never used a electron blasterthron , the range seems so poor. i mean u cant hit sit thats > 10km from u
my t2s add 8% more dmg then ur t1s, and 14.2% dmg from electrons to neutrons. 23.35% more dmg
i donno, i just always been a neutron fan
First, me being able to fit 2x Magnetic Field Stab II's is the point of using Modal, not T2. Also, according to Quickfit, I do more damage like that than Ion Blasters with 1x damage mod. Also, it says that Neutron bBlaster Cannons do 1 DPS more than Ion Blaster Cannons with antimatter in both. My setup deals decent damage and has a great tank on it and I feel it works fine.
The range of >10km isn't a problem for me as not much will be able to stay outside that range other than maybe an AC Tempest - I don't see many other BS fitting MWD and webber on them and their agility means it's normally too late to turn around once they've hit a decent range for their own guns.
Also, are you sure your math is right with the energized adaptive nano's? If so, I'll be buying some up very soon - saves me a bunch of cash
Free bumpage for all |

Sarmaul
|
Posted - 2006.01.13 17:08:00 -
[58]
Originally by: R31D Also, are you sure your math is right with the energized adaptive nano's? If so, I'll be buying some up very soon - saves me a bunch of cash
eanm IIs do 25% to all resists with maxed skills (that's ~40 days of training), or 24 with level 4s (~8 days of training). With two fitted. they give a 41.3% boost (assuming level 5s) with the stacking penalty
|

Alex Christensen
|
Posted - 2006.01.15 11:49:00 -
[59]
Okay i've figured that maxing my armor resistance is one of the most important things.. But what resistance platings should I go for? I want max resistance to explosive kenetic and thermal. Should I go for Adaptive Nano's? (named) or what? 
AFAIK I would fit my ship like this.
=High= 7x Neutrons/Ion's 1x anything that fits =Med= 1x MWD 1x Web 1x Scram 1x Cap. Injector =Low= 1x Large Rep. (named or tech II) 3x Resistance Platings / Hardeners 2x 1600mm 2x Mag Stabs =Dronebay= 4x Berserkers 5x Light drones (for interceptors)
|

LUKEC
|
Posted - 2006.01.15 12:09:00 -
[60]
Edited by: LUKEC on 15/01/2006 12:10:05
Originally by: Alex Christensen Okay i've figured that maxing my armor resistance is one of the most important things.. But what resistance platings should I go for? I want max resistance to explosive kenetic and thermal. Should I go for Adaptive Nano's? (named) or what? 
AFAIK I would fit my ship like this.
=High= 7x Neutrons/Ion's 1x anything that fits =Med= 1x MWD 1x Web 1x Scram 1x Cap. Injector =Low= 1x Large Rep. (named or tech II) 3x Resistance Platings / Hardeners 2x 1600mm 2x Mag Stabs =Dronebay= 4x Berserkers 5x Light drones (for interceptors)
WTS adv. adv. weapon upgrades. You cannot fit LAR+plate+AB+injector + t2 neutrons :(
Oh and u can give that navy thron to me, too. I'm bored with vindicator as it kinnda suck.
I use no guns... i smack to death. |
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |