| Pages: 1 2 3 4 [5] 6 7 8 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Jenn aSide
STK Scientific Initiative Mercenaries
2781
|
Posted - 2013.09.15 20:21:00 -
[121] - Quote
baltec1 wrote:Shalua Rui wrote:Hm... ok, it seams I stand corrected then... on the other hand, given CCP's recents changes in management... ...let's just say, I get a different message.  Times are a changing, that's especially true for game companies... just don't be too suprised if "your" way of playing the game is suddenly deemed undesirable one day. The day that happens is the day EVE stops being EVE and it will go the same way as all the other MMOs have.
You can't expect short sighted people to stop being short sighted. Some people are butt hurt because pvp types called them names, and (like all postierior pain) it blinds them to the fact that EVE has survived for as long as it has BECAUSE of these things that they find distasteful. You'd think all the dead "themepark" consensual pvp game swoulda gave them a hint, but that's asking too much lol. |

Tippia
Sunshine and Lollipops
16480
|
Posted - 2013.09.15 20:27:00 -
[122] - Quote
Shalua Rui wrote:This discussion (and all others along those lines) never have been about PvP in EVE in general, and you know it. Of course not. It's about a very tiny minority who thinks that CCP will completely change the game to fit their insignificant and irrelevant whingeing (which only arise because they're to incompetent to deal with the problem themselves).
GǪso until they manage to oust PvP from the top spot, their impotent flailing is not likely to change anything. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Shalua Rui
Rui Freelance Mining
20849
|
Posted - 2013.09.15 20:33:00 -
[123] - Quote
Jenn aSide wrote:You'd think all the dead "themepark" consensual pvp game swoulda gave them a hint, but that's asking too much lol. I don't believe it's that simple... let's leave it at that.
Were I do agree though: That minority of "impotent flailers" will not change the game...
...but the demands of a changing industry might. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Tippia
Sunshine and Lollipops
16481
|
Posted - 2013.09.15 20:36:00 -
[124] - Quote
Shalua Rui wrote:Were I do agree though: That minority of "impotent flailers" will not change the game...
...but the demands of a changing industry might. The good news is that EVE never catered to that part of the industry to begin with, and didn't need to chase to get on the whole GÇ£difficult gameGÇ¥ bandwagon GÇö it was already sitting way up front. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Captain Tardbar
Sons of Sam
519
|
Posted - 2013.09.15 20:42:00 -
[125] - Quote
I don't know. PVP maybe the end goal, but what most of people do in EVE most of the time is not PVP except those who buy plex to fund their PVP addictions.
So much so that people who are saving money up for PVP don't actually PVP because they keep saving more money doing non-PVP activities. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Caviar Liberta
Moira. Villore Accords
169
|
Posted - 2013.09.15 20:52:00 -
[126] - Quote
Amhra Rho wrote:CCP is, at least, consistent about this, in that their explanation about what provokes a criminal flag is the use of a module. Of course, that wouldn't be the case with bumping - no modules are involved.
If bumping caused a criminal flag then a lot of npc hilarity would happen at most high sec gates. I've had npc bump into me. I've seen npc bump into each other.
Faction NPC bumps into a player at a gate and concord swoops in for the kill and then Faction NPC engages the Concord ship and the whole thing spirals out of control. |

Shalua Rui
Rui Freelance Mining
20849
|
Posted - 2013.09.15 21:00:00 -
[127] - Quote
Tippia wrote:The good news is that EVE never catered to that part of the industry to begin with, and didn't need to chase to get on the whole GÇ£difficult gameGÇ¥ bandwagon GÇö it was already sitting way up front. ...as it was never thinkable that WoW will go f2p one day. Things change.
@ Tardbar: That's why low hanging fruit "PvP" with maximised risk/reward is so fervently defended by the players.  "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Kaarous Aldurald
ROC Academy The ROC
857
|
Posted - 2013.09.15 21:41:00 -
[128] - Quote
Shalua Rui wrote:Tippia wrote:The good news is that EVE never catered to that part of the industry to begin with, and didn't need to chase to get on the whole GÇ£difficult gameGÇ¥ bandwagon GÇö it was already sitting way up front. ...as it was never thinkable that WoW will go f2p one day. Things change. @ Tardbar: That's why low hanging fruit "PvP" with maximised risk/reward is so fervently defended by the players. 
WoW might end up going F2P for the same reason EVE might fail. That being, listening to the whiners to the point where you have stopped making your game the very thing that attracted people to it in the first place.
I'd think that the screaming deaths of the last few MMOs to pursue the flash in the pan themepark players would be evidence enough to show that portion of the industry is not worth it. Not worth it for ArenaNet, not for Bioware, not for Mythic, and the list continues.
That kind of casual bullshit has worked only for one company. Blizzard. And we should all face the truth at this point. After close to a decade, Blizzard just got lucky, right place at the right time. Companies that keep thinking "Why not Zoidberg?" get buried. Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
410
|
Posted - 2013.09.16 02:07:00 -
[129] - Quote
Lady Areola Fappington wrote:Renault T'Bonin wrote: That's fine by me. I don't relish tears from griefing people.
I do admit to enjoying tears shed by the willfully ignorant. Freighter ganking is completely appropriate in this game because there are ways of avoiding it.
I've never gotten why victims will so willfully fuel the tear machine with whinging and crying after a gank. I've been gotten on my industrial alt a few times. Rather than sending pages full of "OMG U SUX GO DIAF", I just say "Hey, good gank, caught me napping. Next time you won't be so lucky!" Some people just invest entirely too much emotional clutter into a video game. If you had worked for months to get a top of the line capital ship to fly, even if you could afford to lose it, and then it was killed by a group of newb alts in newb 2 million isk dessies with newb t1 weapons in under 30 seconds you would probably wonder why you were even playing the game too.
I'm not anti-suiciding, I suicided a random in Jita the other day, pod included. I'm anti-imbalance. I used a battleship, it has a loss value that is somewhat painful. |

Varius Xeral
Galactic Trade Syndicate
1143
|
Posted - 2013.09.16 02:48:00 -
[130] - Quote
Thread delivers. Official Representative of The Nullsec Zealot Cabal |

Galen Darksmith
Sky Fighters
13
|
Posted - 2013.09.16 04:12:00 -
[131] - Quote
Shalua Rui wrote:Hm... ok, it seams I stand corrected then... on the other hand, given CCP's recents changes in management... ...let's just say, I get a different message.  Times are a changing, that's especially true for game companies... just don't be too suprised if "your" way of playing the game is suddenly deemed undesirable one day.
CCP Solomon wrote:The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (in fact, this is much more representative of the consensus opinion within CCP).
So basically, you're wrong about pretty much everything. That's actually pretty impressive. |

Angeal MacNova
The Scope Gallente Federation
83
|
Posted - 2013.09.16 04:31:00 -
[132] - Quote
You can't allow bumping to flag people. It would be abused way too much.
The "solution" (if it's even a problem) would be to script it so ships that initiate warp can't be bumped. However, miners would constantly activate and deactivate to prevent bumping while mining. The solution to that would be to change so that high slot modules stop upon initiation of warp rather than upon warping. This also goes for any other high slot module that would shut off up warping.
|

PopplerRo
5
|
Posted - 2013.09.16 04:31:00 -
[133] - Quote
Sounds like the equivalent of trying to prevent someone from moving by breaking their legs or just standing in their way, sure while one is illegal the other is not illegal just frowned upon |

Shalua Rui
Rui Freelance Mining
20850
|
Posted - 2013.09.16 05:10:00 -
[134] - Quote
Galen Darksmith wrote:So basically, you're wrong about pretty much everything. That's actually pretty impressive. I know, right!?  
Seriously though... throwing around random quotes as a way to give yourself a sense of security, and to be "right" of course, is... adorable... but doesn't nullify the possibility that CCP might change the whole bumping mechanics on a whim, if they should deem it necessary... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Galen Darksmith
Sky Fighters
13
|
Posted - 2013.09.16 06:11:00 -
[135] - Quote
Shalua Rui wrote:Galen Darksmith wrote:So basically, you're wrong about pretty much everything. That's actually pretty impressive. I know, right!?   Seriously though... throwing around random quotes as a way to give yourself a sense of security, and to be "right" of course, is... adorable... but doesn't nullify the possibility that CCP might change the whole bumping mechanics on a whim, if they should deem it necessary...
Of course it doesn't nullify the possibility, very few events (Iceland sinking into the ocean and becoming a second Atlantis, EMP pulse from covert Icelandic nuclear test wipes the servers, bog standard end-of-the-world scenarios) would actually fully nullify it. However, given the quote, it's pretty obvious that CCP views EVE as a place where interactions are not always consensual. In this light, there is very little reason to change bumping mechanics to please a small minority of players (transport pilots too stupid to take precautions).
|

Alavaria
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.09.16 06:19:00 -
[136] - Quote
Maybe the entire premise of eve onine player generated content is wrong Loyalty is a virtue, participation brings reward.
My main is out of sub ... NO, STOP BEING POOR I can't talk about my main due to TOS "clarifications" |

Diablo Ex
Lilith's Shadow
210
|
Posted - 2013.09.16 07:08:00 -
[137] - Quote
The simple solution would be that once a warp drive is activated and begins spooling up the ship is surrounded by a warp bubble and no longer a "collidable" object. The physics of the game has ships in warp passing through planets, stations, asteroids, all kinds of stuff because while in Warp you are not "physically" in the universe. At that point the only way to prevent the ship from warping away is to use a warp disruptor. If the ship doesn't have it's warp drive active then it can interact with the objects around it and be bumped. Diablo Ex Machina - "I'm not here to fix your problem" |

Mallak Azaria
GoonWaffe Goonswarm Federation
3794
|
Posted - 2013.09.16 08:01:00 -
[138] - Quote
Zappity wrote:Um, ships are moving at maximum speed when they undock.
Faster than in a lot of cases. RIP Scamming; CCP has finally acknowledged that the average gamer is too stupid to avoid being scammed & has decided to protect them from themselves with TOS changes that effectively ban the practice. |

baltec1
Bat Country
8011
|
Posted - 2013.09.16 08:13:00 -
[139] - Quote
Diablo Ex wrote:The simple solution would be that once a warp drive is activated and begins spooling up the ship is surrounded by a warp bubble and no longer a "collidable" object. The physics of the game has ships in warp passing through planets, stations, asteroids, all kinds of stuff because while in Warp you are not "physically" in the universe. At that point the only way to prevent the ship from warping away is to use a warp disruptor. If the ship doesn't have it's warp drive active then it can interact with the objects around it and be bumped.
You just killed bumping as a thing to fix something that isnt broken. |

Pippgirl
Just In Time Science Greater Western Co-Prosperity Sphere
5
|
Posted - 2013.09.16 08:24:00 -
[140] - Quote
Sorry if this has been mentioned before, but:
wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg? Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.
|

culo duro
The Bootcamp EveryoneVersusEveryone.com.
283
|
Posted - 2013.09.16 08:51:00 -
[141] - Quote
Infinity Ziona wrote: top of the line capital ship to fly
Infinity Ziona wrote: killed by a group of newb alts in newb 2 million isk dessies with newb t1 weapons in under 30 seconds
I think something was misunderstood here. |

Klandi
Consortium of stella Technologies
171
|
Posted - 2013.09.16 09:09:00 -
[142] - Quote
baltec1 wrote:
You just killed bumping as a thing to fix something that isnt broken.
Baltec - the adage "if it ain't broke then don't fix it" is what you are applying to this situation, then I have to say, that thinking is flawed. A design or concept when created is not perfect - never has been. Change of time, uses and people require modification of everything so the adage should be "If it don't change, don't fix it" and you apply that, will find that everything must evolve as everything changes.
Applying that concept to this game - everything will change because it can - and you know it can. There is no law to say it can't and as CCP has given the players a voice and an input into game evolution, then we say it will be changed and they will bow to player pressure - or not, as it is their decision at the end of the day.
This thread is about that singular concept and addressing the perceived "lifelike" physics of mass in space, based on several limitations. It needs to change because it is not "lifelike" enough.
Endof I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

Shalua Rui
Rui Freelance Mining
20854
|
Posted - 2013.09.16 10:32:00 -
[143] - Quote
Klandi wrote:This thread is about that singular concept and addressing the perceived "lifelike" physics of mass in space, based on several limitations. It needs to change because it is not "lifelike" enough. Exactly... my favorite example for "emergent gameplay that was not intended" will always be jet can mining... CCP didn't intend for the mechanic to be used in that way, but they did not object, no, actually they where impressed with how crafty their players are... after the first shock, that was. Then they changed mining ships and made it obsolete... things change, sometimes sooner, sometimes later. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Mallak Azaria
GoonWaffe Goonswarm Federation
3794
|
Posted - 2013.09.16 10:40:00 -
[144] - Quote
Pippgirl wrote:Sorry if this has been mentioned before, but:
wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg? Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.
MWD's increase ship mass. I'm sure your rental agreement doesn't say anything about being allowed to badpost on the forums. RIP Scamming; CCP has finally acknowledged that the average gamer is too stupid to avoid being scammed & has decided to protect them from themselves with TOS changes that effectively ban the practice. |

baltec1
Bat Country
8011
|
Posted - 2013.09.16 10:49:00 -
[145] - Quote
Klandi wrote:baltec1 wrote:
You just killed bumping as a thing to fix something that isnt broken.
Baltec - the adage "if it ain't broke then don't fix it" is what you are applying to this situation, then I have to say, that thinking is flawed. A design or concept when created is not perfect - never has been. Change of time, uses and people require modification of everything so the adage should be "If it don't change, don't fix it" and you apply that, will find that everything must evolve as everything changes. Applying that concept to this game - everything will change because it can - and you know it can. There is no law to say it can't and as CCP has given the players a voice and an input into game evolution, then we say it will be changed and they will bow to player pressure - or not, as it is their decision at the end of the day. This thread is about that singular concept and addressing the perceived "lifelike" physics of mass in space, based on several limitations. It needs to change because it is not "lifelike" enough. Endof
We already have tools to stop bumping being a big issue. We should use them. |

Eugene Kerner
TunDraGon
820
|
Posted - 2013.09.16 10:57:00 -
[146] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread dont know if this was linked in here already...thats the official view of bumping.
"Also, your boobs " -á CCP Eterne, 2012
|

March rabbit
epTa Team Inc.
751
|
Posted - 2013.09.16 11:03:00 -
[147] - Quote
Amhra Rho wrote:CCP is, at least, consistent about this, in that their explanation about what provokes a criminal flag is the use of a module. Of course, that wouldn't be the case with bumping - no modules are involved. well. it's really difficult to bump without MWD i guess 
so nope. bumping INVOLVES modules, at least 1 (possibly oversized) MWD. |

Pippgirl
Just In Time Science Greater Western Co-Prosperity Sphere
5
|
Posted - 2013.09.16 11:11:00 -
[148] - Quote
Mallak Azaria wrote:Pippgirl wrote:Sorry if this has been mentioned before, but:
wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg? Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.
MWD's increase ship mass. I'm sure your rental agreement doesn't say anything about being allowed to badpost on the forums.
I'm talking about the size of the ship. There's no reason a large ship should do evasive maneuvers for a small sized ship. RL example: Large 16 wheel truck vs a Ford Ka. If anchor +F1 "leet pvp" goons can badpost, I can too. |

Fey Ivory
Center for Advanced Studies Gallente Federation
101
|
Posted - 2013.09.16 11:14:00 -
[149] - Quote
Its not the bumping per say that is anoying, its the fact that tiny objects can bump massive ones... simpest solotion IF there are to be a change, then id suggest something like this, you cant bump if you have less mass then the craft you fly into, if you have more mass you can bump a craft with less mass, and crafts off less mass is "generally" faster then ships with more mass... so that sort of fix "bumping", IF there is a need to "fix" things |

Mallak Azaria
GoonWaffe Goonswarm Federation
3794
|
Posted - 2013.09.16 11:17:00 -
[150] - Quote
Pippgirl wrote:Mallak Azaria wrote:Pippgirl wrote:Sorry if this has been mentioned before, but:
wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg? Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.
MWD's increase ship mass. I'm sure your rental agreement doesn't say anything about being allowed to badpost on the forums. I'm talking about the size of the ship. There's no reason a large ship should do evasive maneuvers for a small sized ship. RL example: Large 16 wheel truck vs a Ford Ka. If anchor +F1 "leet pvp" goons can badpost, I can too.
You seem to not understand the difference between size & mass (mass is more important). I don't anchor + F1, now stop posting & get back to making money for us publord. RIP Scamming; CCP has finally acknowledged that the average gamer is too stupid to avoid being scammed & has decided to protect them from themselves with TOS changes that effectively ban the practice. |
| |
|
| Pages: 1 2 3 4 [5] 6 7 8 :: one page |
| First page | Previous page | Next page | Last page |