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Chelone
Outside The Asylum
0
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Posted - 2011.10.31 07:52:00 -
[1] - Quote
Abrazzar wrote:There are no real consequences, so there is no real morality. Games are not real. Do not confuse player behaviour with real person behaviour.
As soon as CCP authorized PLEX, this was no longer a defensible position. You may as well say that having real money stolen is not a real consequence or problem IRL. Also, your argument was never very good to begin with, since time = money and all the players behind the screen are in real life.
I don't have a problem with griefers existing. As mentioned, it makes the game "interesting." The legitimate answer to "WAHH why did you gank me?!?" is "I'm RPing, the game would be boring if everyone was nice."
However, what is the motivation for "feeding off people's tears"? Is that human motivation in-game? No, it's behind the screen. Some griefers are just RPing, but many are genuine sociopaths using Eve as a tool to hurt people. That is their choice, and they're filling a role, but those who say that fulfilling their sociopathic tendencies via Eve is somehow blameless and moral are lying to themselves. The motivations of the player determine the ultimate morality of the actions, whether in Eve or outside of Eve. |

Chelone
Outside The Asylum
0
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Posted - 2011.10.31 10:38:00 -
[2] - Quote
Alpheias wrote:[quote=Chelone][quote=Abrazzar]What if I told you that I work as a dentist IRL and that I get off on the pain I inflict?
That you should be euthanized. Not joking. |

Chelone
Outside The Asylum
0
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Posted - 2011.10.31 11:49:00 -
[3] - Quote
Big Bad Mofo wrote:I mean if it was like real life, then we would have a zillion more systems, it would take years to get anywhere, there would be more races, landing on planets, visiting the local alien whorehouse, nebulas. people that actually speak to you etc etc etc etc
Wait. All of those things sound great except for the "years to get anywhere" thing.
Let's forget the morality thread and focus on adding these more systems, more races, landing on planets, nebulae, lifelike interaction and alien whorehouses. 
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Chelone
Outside The Asylum
2
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Posted - 2011.11.01 11:16:00 -
[4] - Quote
I'll reiterate the main point, since people seem to be ignoring it. Hurting people in-game for in-game advantage is not an issue and is not immoral. "Feeding off of people's tears" i.e. hurting people IRL using Eve as the tool by which to do so is immoral. Not that I have a problem with that existing, but I don't allow those people to claim to be moral.
The griefer that suicides a noob is gaining no in-game advantage. It is not like a broken treaty in Risk, or a deceptive move in Chess where you are doing it for game advantage. If you insist on using Risk as an example (a board game taking only hours, as opposed to Eve which takes years), it would be like spending all your armies targeting another player in Risk for no legitimate in-game reason, but "just to be a jerk" and hurt that player. You wouldn't want to play Risk very long with people like that.
Also, in Risk: when I make treaties, I honor them. So that when I play Risk in the future, people will know I honor my treaties, and I will continue to be able to make them. If you are known to be a liar and backstabber, people won't trust you and thus you will ultimately lose advantage.
As for Ranger's claims that "he wouldn't care if his IRL friend backstabbed him in Eve and destroyed/stole everything he had" -- what an obvious lie. Most of us know he would care and that it would affect RL to an extent. I think he actually believes his own lies though. |

Chelone
Outside The Asylum
2
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Posted - 2011.11.01 21:04:00 -
[5] - Quote
Karl Planck wrote:[quote=Chelone]Let me illustrate the difference in case it isn't clear. I have a child. That child is a serial killer. I think their actions are immoral and cut of communications with them and remove them from my will.
My other child plays eve. He robs me blind and pods my in my 5bil isk pod. I am broke and a sad panda. I think their actions are immoral and cut of communications with them and remove them from my will.
Anything out of place their between those two examples?
Yep. The same thing out of place in all of the examples being used to pretend morals don't matter. It's a ridiculous and laughable comparison that shouldn't mislead anyone over the mental age of 8.
Waiting for the griefers to proceed to reference ****** so the thread can be over with already. |

Chelone
Outside The Asylum
4
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Posted - 2011.11.03 04:06:00 -
[6] - Quote
Ambassadeur Ur-Shulgi wrote:There is an Easy fix to peoples lack of morals in the game. Fix the bounty system. To do this CCP needs to do the following.
1. You have to apply for a bounty hunter licence, a Corp licence, making everyone in your corp a bounty hunter. Everyone in your corp needs to have positive sec status.
2. As soon as you shoot someone in low sec you get Negative standing and automaticly become wanted. Bounty corps can shoot these people anywhere and concord wont get involved they also dont lose sec status if they do so. Also if they shoot back at the bounty hunters in highsec concord responds ( this is a serious thing, locking people who kill others out of highsec) If you get a negative status you are kinda screwed untill you can turn your sec status around.
3. The victim also has the Option to Contract a bounty to a bounty corp.. making it even more lucrative to hunt the offender. when going into the bounty system ingame. Bounty hunter corps show up and can be contacted and contracted through the game placing a lucrative bounty on the offender.
#1 and #2 won't work, since pirates can just have an alt in a bounty hunter corp. Then it's no different than the current system of easy bounty abuse.
#3 could work I guess. You're kind of requiring trust of a bounty corp then... and trust and Eve don't mix too well.
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Chelone
Outside The Asylum
5
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Posted - 2011.11.04 06:09:00 -
[7] - Quote
Aramatheia wrote:while i havent yet done a suicide gank i must admit i have wondered myself what would it be like, to go smash some random person just for the hell of it
I've ganked indys while solo roaming in 0.0, just to try it. It was "interesting" but I didn't really get any satisfaction out of it at all. Guess I'm too "moral" for that particular activity to interest me, and that's fine with me.
I see little point in destroying the assets of random people. The only PvP I want to be involved in is PvP with a purpose, like holding or defending space for a corp, doing sorties in enemy space etc. |
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