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Wesley Harding
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Posted - 2006.01.13 01:16:00 -
[1]
I think Freighters have too much capacity. They have made convoys obsolete. Anytime, anyone needs a large amount of anything moved anywhere, it's simpler to simply get a freighter pilot to do it then hiring any group of transport or industrial pilots.
While at the same time, Freighters are perhaps the most boring ships that one can fly. No modules, slow at sublight AND warp speeds, once you've bought one, there is one thing, and one thing you can only do with it.
I propose cutting the max cargo space by 2/3rds on all freighters, while at the same permitting them hi, med, and low slots, and enough grid and cpu to support cruiser sized gear. I understand there are some outpost and pos parts that require the current capacity of freighters, but I don't see why these parts need be so large in the first place, aside from filling up those very freighters to begin with.
This'll allow for faster, more agile, more customible freighters, that escorts won't have to lanquish for hours waiting for, while also opening up jobs for regular industrial and transport pilots who can pick up the slack the cut in cargo size will cause.
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LWMaverick
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Posted - 2006.01.13 01:19:00 -
[2]
Smaller class freighters.... Hmm.. maybe, but nerfing the capactity on freighters now.. LOL no
ps. I dont own any Freighters.
With great power, comes great responsibility. |
Yonos
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Posted - 2006.01.13 01:31:00 -
[3]
interesting proposal. Being able to use mods would be nice, but it might overpower them. You just want to use warp core stabs dont u?
there was pervious post about a mid-sized industrial ship. Maybe expand cargo capacity of the transport ship without the built in warp core stabilization bonus?
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Salerator
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Posted - 2006.01.13 01:39:00 -
[4]
Originally by: Wesley Harding I think Freighters have too much capacity. They have made convoys obsolete. Anytime, anyone needs a large amount of anything moved anywhere, it's simpler to simply get a freighter pilot to do it then hiring any group of transport or industrial pilots.
While at the same time, Freighters are perhaps the most boring ships that one can fly. No modules, slow at sublight AND warp speeds, once you've bought one, there is one thing, and one thing you can only do with it.
I propose cutting the max cargo space by 2/3rds on all freighters, while at the same permitting them hi, med, and low slots, and enough grid and cpu to support cruiser sized gear. I understand there are some outpost and pos parts that require the current capacity of freighters, but I don't see why these parts need be so large in the first place, aside from filling up those very freighters to begin with.
This'll allow for faster, more agile, more customible freighters, that escorts won't have to lanquish for hours waiting for, while also opening up jobs for regular industrial and transport pilots who can pick up the slack the cut in cargo size will cause.
Your just working in the wrong group. Down our way we have CONVEYS OF FRIEGHTERS, 3 or 4 at a time :P
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Grigori Sokolov
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Posted - 2006.01.13 01:40:00 -
[5]
Edited by: Grigori Sokolov on 13/01/2006 01:40:47
Originally by: Wesley Harding ...permitting them hi, med, and low slots, and enough grid and cpu to support cruiser sized gear...
10MN Afterburner II, anyone?
But seriously, with all the time it takes to train them, Freighters should stay as-is. On the other hand, it would be nice to have something in between a Transport Ship and a Freighter, one that could scoop cans, perhaps? It would be extremely useful for hauling loot/ore
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Sku1ly
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Posted - 2006.01.13 03:45:00 -
[6]
Never been in a 10 freighter convoy then?
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Wesley Harding
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Posted - 2006.01.13 04:46:00 -
[7]
Nah, I haven't. What were you hauling, and why did you need 10 freighters at that specific time and place?
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Ishtari
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Posted - 2006.01.13 06:36:00 -
[8]
Setting up/maintaining a Starbase/POS takes a lot of transport. Or just building capital ships.
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Stuu
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Posted - 2006.01.13 08:00:00 -
[9]
Frieghters 4tw... But can we sort out the POS docking situation and make them more useful in 0.0 space apart from putting up POS/Outposts..
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Bracius
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Posted - 2006.01.13 08:07:00 -
[10]
Don't change it if it's not broken.
I agree that maybe large transports need some love, but that it. I just contributed 0 to this topic :) |
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Kor'Goth
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Posted - 2006.01.13 08:20:00 -
[11]
I actually don't think that cruiser sized gear would have a great effect on a freighter. I mean think about the mass difference between them, the frieghter is much closer to a capital class vessel than a cruiser. IMO even 100Mn gear wouldn't produce a full effect for the ship. Plus like everyone else is talking about, i think their situation is plenty fair as-is. You need people to sit around at insanely slow speeds in low-spec to do that wonderful POS maintanence.
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tenp1
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Posted - 2006.01.13 08:42:00 -
[12]
Double the capacity of the T2 indies and boost the speed and I suspect you will get alot more use out of them over freighters, no to mention making them that bit more usefull. As is, I use a mkV over my Impel 99.9% of the time if only for the fact that it's faster (tho the capacity is not much less either). Mind you for big hauls, freighters will still remain king, and as such require no change at all as they do exactly what they meant to do.
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Helmut 314
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Posted - 2006.01.13 09:02:00 -
[13]
Freighters are good as they are. Whats missing is some kind of intermediate ship. Today we can choose between a Chevy van (Industrial ships), Lexus Vans (Transport ships), Armored cars (Blockade runners) and Supertankers (Freighters). What we need is a tramp steamer of some kind, with 50-80km3 cargo space for those intermediate size hauls. Doesnt need to have slots, doesnt need to be fast.
Preferrably built from capital components like a freighter. ___________________________________
Trying is the first step of failure - Homer J Simpson |
Marcus Tedric
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Posted - 2006.01.13 09:58:00 -
[14]
What we really need is just 'something' simpler....
A way to get reasonable amounts of materials to a POS!
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Jack Deth
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Posted - 2006.01.13 11:17:00 -
[15]
Frieghters are fine as they are atm, IMHO
as a new freighter pilot, my only problem is the lack of any sort of can that can be used. Im not talking about the capacity bonus, just a total mess when you try to move your neatly arranged hanger contents only to be told you cant use assembled cans in this ship, unless im missing something? |
Goberth Ludwig
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Posted - 2006.01.13 11:23:00 -
[16]
Originally by: Wesley Harding Nah, I haven't. What were you hauling, and why did you need 10 freighters at that specific time and place?
when an alliance of 2000 people live 40 jumps from empire the ammount of POS fuel, mineral and modules that need to be moved down weekly is pretty staggering, hence you need multiple freighters
- Gob (also known as Admiral Goberius) |
Britannica
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Posted - 2006.01.13 14:32:00 -
[17]
frieghters should keep the current cargo size. a low slot and enough CPU/PG to fit a large hull repper might be helpful
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Tinweasel
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Posted - 2006.01.13 16:12:00 -
[18]
i like the idea of a smaller freighter.
/me ponders what 5 iteron 5's welded together would look like.
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Katabrok First
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Posted - 2006.01.13 16:36:00 -
[19]
I think that freighters should have the hability to divide their cargo hold in sections, and then you could open one of them at a time. Say between 5 to 15 sections, and you put your cargo in them. This would help with the organization problem.
Katabrok
Katabrok, the space barbarian |
CaptainSeafort
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Posted - 2006.01.13 18:21:00 -
[20]
tinweasel, it would look liek a minmatar-made pentagon ;)
and the need for a medium-scale freighter type ship is obvious. i like freighetrs and ittys as-is, but maybe somethnig with 100km3, no can scoop ability, and maybe 100ms, a med slot, and enuf pg/cpu/cap to fit a 100mn AB, just cos otherwise itll b silly slow xD
(btw, the ab wud only push ur top speed to 150 maybe, but its enuf to make a difference, without nuking tactical ****e v slow ships)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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Kaylana Syi
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Posted - 2006.01.13 18:23:00 -
[21]
Originally by: Marcus Tedric What we really need is just 'something' simpler....
A way to get reasonable amounts of materials to a POS!
Their are but I will be darned to tell you what they are.
Originally by: "Oveur" I don't react to threats any better than you do
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