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Blue-Marx Hinken
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.19 09:09:00 -
[1] - Quote
Is it possible to access some kind of system log/instant replay that indicates what happened to the loss off my ship last night?
I exited a Sisters of Eve station in low sec area and was instantly destroyed with no warning or explanation. I was in an undamaged Badger which was shield tanked up the wazzoo. I'd pressed undock seconds before, instantly the screen flickered and I found myself in my pod capsule. No indication of who what where and how.
Obviously I shouldn't have been there, and I'm in entry level kit but how it happened was abrupt, non-informative and pretty disappointing tbh. If I can sail through 30+ PVE missions with barely a scratch if would be nice to think I get at least an indicator before I'm instantly obliterated immediately outside a safe station. I have all the safety on and refuse duel options on as a default btw.
The least I expect to be able to do is learn from the experience! |
Sin Pew
Dakini Rising
254
|
Posted - 2013.09.19 09:16:00 -
[2] - Quote
Open your character sheet, there's a combat log, switch to losses and see what blew you up. "haiku are easy, But sometimes they don't make sense, Refrigerator." |
Velicitia
Emergent Avionics
1588
|
Posted - 2013.09.19 09:24:00 -
[3] - Quote
your safety settings (green light) and duel options have no bearing on whether someone can kill you (ESPECIALLY in Low-sec).
If you want to see who/what killed you, check your character sheet -> combat log. It'll have listings of your kills/losses.
There's something wrong with your story though -- if you were really just undocking, there is a 30-60 second invulnerability session to accomodate the undocking procedures
The invuln will hold so long as you do not do anything other than stopping (ctrl+space) or allowing your ship to coast from the undock. Initiating a manual course correction (double-clicking in space), or trying to warp off, or anything else WILL shut off that invulnerability.
If for some reason you had autopilot turned on (AP is very, very bad in lowsec), that could have caused a warp initiation before you loaded space (because your ship exists in space before the "launching" animation finishes)
NOTE -- I'm returning after a rather long absence, and might be wrong on the undocking/invulnerability rules these days. I'm sure someone will come and correct me. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Sin Pew
Dakini Rising
254
|
Posted - 2013.09.19 09:34:00 -
[4] - Quote
You have been ganked (killmail). You were in lowsec with an industrial ship, you must have initiated some piloting (warp to a gate or station) that caused your undock invulnerability to cancel or it expired because you took too long to react and a tornado shot you. The tornado has about 12000 damage per volley and can one-shot almost any industrial. "haiku are easy, But sometimes they don't make sense, Refrigerator." |
Elena Thiesant
Sun Micro Systems
621
|
Posted - 2013.09.19 10:09:00 -
[5] - Quote
Blue-Marx Hinken wrote:If I can sail through 30+ PVE missions with barely a scratch if would be nice to think I get at least an indicator before I'm instantly obliterated immediately outside a safe station.
Outside a station is not safe. No where in space is safe. In highsec you have concord that will avenge your death. In lowsec there is nothing protecting you from other players who want you dead.
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Lilliana Stelles
899
|
Posted - 2013.09.19 12:55:00 -
[6] - Quote
Elena Thiesant wrote:Blue-Marx Hinken wrote:If I can sail through 30+ PVE missions with barely a scratch if would be nice to think I get at least an indicator before I'm instantly obliterated immediately outside a safe station. Outside a station is not safe. No where in space is safe. In highsec you have concord that will avenge your death. In lowsec there is nothing protecting you from other players who want you dead.
That's not entirely the case. The station and gate guns in lowsec will assist you if you're attacked unlawfully. This can easily turn the tide of a fight, especially in cruiser and frigate PVP. Not a forum alt.-á |
Blue-Marx Hinken
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.19 13:14:00 -
[7] - Quote
Velicitia wrote:your safety settings (green light) and duel options have no bearing on whether someone can kill you (ESPECIALLY in Low-sec).
If you want to see who/what killed you, check your character sheet -> combat log. It'll have listings of your kills/losses.
There's something wrong with your story though -- if you were really just undocking, there is a 30-60 second invulnerability session to accomodate the undocking procedures
The invuln will hold so long as you do not do anything other than stopping (ctrl+space) or allowing your ship to coast from the undock. Initiating a manual course correction (double-clicking in space), or trying to warp off, or anything else WILL shut off that invulnerability.
If for some reason you had autopilot turned on (AP is very, very bad in lowsec), that could have caused a warp initiation before you loaded space (because your ship exists in space before the "launching" animation finishes)
NOTE -- I'm returning after a rather long absence, and might be wrong on the undocking/invulnerability rules these days. I'm sure someone will come and correct me.
Thanks - Yes I APed. That was it. |
Blue-Marx Hinken
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.19 13:15:00 -
[8] - Quote
Sin Pew wrote:You have been ganked ( killmail). You were in lowsec with an industrial ship, you must have initiated some piloting (warp to a gate or station) that caused your undock invulnerability to cancel or it expired because you took too long to react and a tornado shot you. The tornado has about 12000 damage per volley and can one-shot almost any industrial.
Thanks I'll look into this
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Tsukiko Mora
Federal Logistics Initiative Conglomerate United Interests
0
|
Posted - 2013.09.19 13:34:00 -
[9] - Quote
Blue-Marx Hinken wrote:Is it possible to access some kind of system log/instant replay that indicates what happened to the loss off my ship last night?
I exited a Sisters of Eve station in low sec area and was instantly destroyed with no warning or explanation. I was in an undamaged Badger which was shield tanked up the wazzoo. I'd pressed undock seconds before, instantly the screen flickered and I found myself in my pod capsule. No indication of who what where and how.
Obviously I shouldn't have been there, and I'm in entry level kit but how it happened was abrupt, non-informative and pretty disappointing tbh. If I can sail through 30+ PVE missions with barely a scratch if would be nice to think I get at least an indicator before I'm instantly obliterated immediately outside a safe station. I have all the safety on and refuse duel options on as a default btw.
The least I expect to be able to do is learn from the experience! Same happened to me.
I left a station in Low Sec in a Merlin, and I got a message from the game (not a player) and suddenly my ship was destroyed. Luckily I was already warp to a High Sec gate.
I checked my log, but I didn't see anything in there, do you have to be pod killed before something shows there? |
Sin Pew
Dakini Rising
254
|
Posted - 2013.09.19 13:43:00 -
[10] - Quote
Tsukiko Mora wrote:Blue-Marx Hinken wrote:Is it possible to access some kind of system log/instant replay that indicates what happened to the loss off my ship last night?
I exited a Sisters of Eve station in low sec area and was instantly destroyed with no warning or explanation. I was in an undamaged Badger which was shield tanked up the wazzoo. I'd pressed undock seconds before, instantly the screen flickered and I found myself in my pod capsule. No indication of who what where and how.
Obviously I shouldn't have been there, and I'm in entry level kit but how it happened was abrupt, non-informative and pretty disappointing tbh. If I can sail through 30+ PVE missions with barely a scratch if would be nice to think I get at least an indicator before I'm instantly obliterated immediately outside a safe station. I have all the safety on and refuse duel options on as a default btw.
The least I expect to be able to do is learn from the experience! Same happened to me. I left a station in Low Sec in a Merlin, and I got a message from the game (not a player) and suddenly my ship was destroyed. Luckily I was already warp to a High Sec gate. I checked my log, but I didn't see anything in there, do you have to be pod killed before something shows there? It should show in the combat log of your character sheet. There's a dropdown list to toggle kills or losses. The kill is on eve-kill.net too, you often fly unfitted ships? "haiku are easy, But sometimes they don't make sense, Refrigerator." |
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Elena Thiesant
Sun Micro Systems
622
|
Posted - 2013.09.19 13:44:00 -
[11] - Quote
No. Ship kills show up as well. Make sure you're looking at the 'Show losses', not 'show kills' |
Tsukiko Mora
Federal Logistics Initiative Conglomerate United Interests
0
|
Posted - 2013.09.19 15:10:00 -
[12] - Quote
Sin Pew wrote:Tsukiko Mora wrote:Blue-Marx Hinken wrote:Is it possible to access some kind of system log/instant replay that indicates what happened to the loss off my ship last night?
I exited a Sisters of Eve station in low sec area and was instantly destroyed with no warning or explanation. I was in an undamaged Badger which was shield tanked up the wazzoo. I'd pressed undock seconds before, instantly the screen flickered and I found myself in my pod capsule. No indication of who what where and how.
Obviously I shouldn't have been there, and I'm in entry level kit but how it happened was abrupt, non-informative and pretty disappointing tbh. If I can sail through 30+ PVE missions with barely a scratch if would be nice to think I get at least an indicator before I'm instantly obliterated immediately outside a safe station. I have all the safety on and refuse duel options on as a default btw.
The least I expect to be able to do is learn from the experience! Same happened to me. I left a station in Low Sec in a Merlin, and I got a message from the game (not a player) and suddenly my ship was destroyed. Luckily I was already warp to a High Sec gate. I checked my log, but I didn't see anything in there, do you have to be pod killed before something shows there? It should show in the combat log of your character sheet. There's a dropdown list to toggle kills or losses. The kill is on eve-kill.net too, you often fly unfitted ships? >.> Well, I had just bought it. . . and was picking up stuff to fit on the Merlin.
So yea, not usually. I derped, but I wasn't upset, as I was asking for it.
Just wanna see the record of what happened.
EDIT: Also, that is the second time that a Loki has blow my ship up. . . |
Cara Forelli
Blue Republic RvB - BLUE Republic
26
|
Posted - 2013.09.19 16:45:00 -
[13] - Quote
Blue-Marx Hinken wrote:Thanks - Yes I APed. That was it.
Just to reiterate. NEVER autopilot. ESPECIALLY in low sec. ESPECIALLY in an industrial. When you autopilot your ship will slow to normal sub-warp speeds some kilometers off gates and stations, leaving you very vulnerable. In a badger, the amount of time it takes to reach the gate is long enough for several elephants to give birth and grow old. www.ensignyooch.wordpress.com |
Oraac Ensor
School of Applied Knowledge Caldari State
285
|
Posted - 2013.09.19 18:01:00 -
[14] - Quote
Sin Pew wrote:You have been ganked ( killmail). You were in lowsec with an industrial ship, you must have initiated some piloting (warp to a gate or station) that caused your undock invulnerability to cancel or it expired because you took too long to react and a tornado shot you. The tornado has about 12000 damage per volley and can one-shot almost any industrial. Eh?
What's that fit all about, then?
That isn't the Badger's current slot layout. |
Sin Pew
Dakini Rising
254
|
Posted - 2013.09.19 18:16:00 -
[15] - Quote
Oraac Ensor wrote:Eh?
What's that fit all about, then?
That isn't the Badger's current slot layout. I'd wager it's a partly fitted ship, the layout graphics of eve-kill probably isn't updated yet and makes it look like all slots are fitted. They didn't even have updated layout graphics since retribution. "haiku are easy, But sometimes they don't make sense, Refrigerator." |
Verity Sovereign
Sovereign Fleet Tax Shelter
555
|
Posted - 2013.09.19 21:14:00 -
[16] - Quote
Blue-Marx Hinken wrote:Badger which was shield tanked up the wazzoo.
Shield tanked up the wazzoo = 2 meta 0 medium shield extenders.... uhhh ok....
You were autopiloting a ship with ~6k EHP in low sec space, and a tornado showed up which does ~1200 volley.
You got insta-popped.
If you had at least put on a DCII, some bulkheads, some shield resists... you might have survived until the nado fired a second shot... |
Blue-Marx Hinken
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.20 06:37:00 -
[17] - Quote
At the level I'm at (this is the beginners forum right?) that is shield tanked up the wazoo. It is plenty to deal with the PVE missions I've been doing. Probably overkill if anything. If the PVE missions are too easy they should be harder. They obviously bare little resemblance to low sec areas. |
Blue-Marx Hinken
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.20 06:38:00 -
[18] - Quote
Verity Sovereign wrote:Blue-Marx Hinken wrote:Badger which was shield tanked up the wazzoo. Shield tanked up the wazzoo = 2 meta 0 medium shield extenders.... uhhh ok.... You were autopiloting a ship with ~6k EHP in low sec space, and a tornado showed up which does ~1200 volley. You got insta-popped. If you had at least put on a DCII, some bulkheads, some shield resists... you might have survived until the nado fired a second shot...
.. but thanks for the fitting advice |
Blue-Marx Hinken
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.20 06:41:00 -
[19] - Quote
Cara Forelli wrote:Blue-Marx Hinken wrote:Thanks - Yes I APed. That was it. Just to reiterate. NEVER autopilot. ESPECIALLY in low sec. ESPECIALLY in an industrial. When you autopilot your ship will slow to normal sub-warp speeds some kilometers off gates and stations, leaving you very vulnerable. In a badger, the amount of time it takes to reach the gate is long enough for several elephants to give birth and grow old.
According to the tutorials you get around by Set Destination in the People and Places followed by autopilot.. I'm getting really bored with that routine anyway, what should I be doing? |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
2556
|
Posted - 2013.09.20 06:46:00 -
[20] - Quote
Try soloing a vanguard incursion, that should pretty well represent what most PVP is like in almost any security space haha The Drake is a Lie |
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
2556
|
Posted - 2013.09.20 06:50:00 -
[21] - Quote
Blue-Marx Hinken wrote:Cara Forelli wrote:Blue-Marx Hinken wrote:Thanks - Yes I APed. That was it. Just to reiterate. NEVER autopilot. ESPECIALLY in low sec. ESPECIALLY in an industrial. When you autopilot your ship will slow to normal sub-warp speeds some kilometers off gates and stations, leaving you very vulnerable. In a badger, the amount of time it takes to reach the gate is long enough for several elephants to give birth and grow old. According to the tutorials you get around by Set Destination in the People and Places followed by autopilot.. I'm getting really bored with that routine anyway, what should I be doing?
doing it manually, with whichever method you prefer, hotkey, overview, radial menu, rightclick, etc
Give the command to warp/jump yourself.
Setting destination to let the game find a path for you is fine tho, we all do it... The Drake is a Lie |
Elena Thiesant
Sun Micro Systems
622
|
Posted - 2013.09.20 09:03:00 -
[22] - Quote
Blue-Marx Hinken wrote:According to the tutorials you get around by Set Destination in the People and Places followed by autopilot.. I'm getting really bored with that routine anyway, what should I be doing?
Set destination (from People and Places, from Assets, from map, or from anywhere else that you can get a system/station name where you're going to). Select first gate from overview, click jump (shortcut key - D). Once you've jumped, click next gate in overview, click jump. Repeat until at destination.
Reserve autopilot for quieter areas of highsec only (not the trade hubs) when you have nothing of value in your cargohold, when you're not in any hurry and when you're watching anyway for any shenanigans that may take place.
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Zoe Allende
Gardes Feydakin Nova Prime.
7
|
Posted - 2013.09.20 11:22:00 -
[23] - Quote
Blue-Marx Hinken wrote:According to the tutorials you get around by Set Destination in the People and Places followed by autopilot.. I'm getting really bored with that routine anyway, what should I be doing?
What the people above me said: warp yourself to the gate directly at zero. Jump. Warp yourself to the next gate (highlighted in yellow if you set a destination) once you've loaded the new grid.
Do not use autopilot anymore, even in highsec, except in very specific situations where gank and loss risks are mitigated.
Know and remember that flying T1 industrials through lowsec without a scout is very hazardous. Those are big, slow, paper-thin ships that will be destroyed by any combat ship that can survive the sentry fire for a few seconds. If you still want or need to take the risk, fit your industrial for agility first (nanofibers are your friends) and don't haul really expensive stuff in it.
Regarding your current loss I strongly doubt any amount of additional tank would have saved your ship, the alpha damage from a Tornado is just too high and the potential EHP you can pump out from a badger is just too low. The only course of action in that case would have been to not break your invulnerability status, identify the threats in your overview and dock again as soon as the session timer (something like 5 seconds nowadays) expired. |
Socks the Fox
Brave Newbies Inc. Brave Collective
16
|
Posted - 2013.09.20 14:53:00 -
[24] - Quote
Elena Thiesant wrote:... Select first gate from overview, click jump (shortcut key - D). Once you've jumped, click next gate in overview, click jump. Repeat until at destination...
Actually, I've found you only need to select the first gate. Once you've jumped through it autoselects the next gate or station, meaning you can just keep your mouse over that button in the selected item window and just click it after each jump. I think that feature showed up with Odyssey.
Zoe Allende wrote: warp yourself to the gate directly at zero. Jump.
I just use the jump button. One less click and the results are the same. |
Elena Thiesant
Sun Micro Systems
622
|
Posted - 2013.09.20 15:08:00 -
[25] - Quote
Socks the Fox wrote:Elena Thiesant wrote:... Select first gate from overview, click jump (shortcut key - D). Once you've jumped, click next gate in overview, click jump. Repeat until at destination...
Actually, I've found you only need to select the first gate. Once you've jumped through it autoselects the next gate or station, meaning you can just keep your mouse over that button in the selected item window and just click it after each jump. I think that feature showed up with Odyssey.
Interesting. Hadn't noticed that before.
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Zoe Allende
Gardes Feydakin Nova Prime.
7
|
Posted - 2013.09.20 17:56:00 -
[26] - Quote
Socks the Fox wrote:Zoe Allende wrote: warp yourself to the gate directly at zero. Jump.
I just use the jump button. One less click and the results are the same.
Not exactly, from my experience there's often a slight delay before jump that might cost you a pod/lightly tanked ship if there are fast-locking hostiles on gate.
Also you will have to lose this habit when you get into large fleets or your FC and fleetmates will hate you soon enough..
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Gin Aboddy
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.20 18:59:00 -
[27] - Quote
If you take all the precautions listed by the others you can still get popped. I've been moving a lot of cargo around low sec for a few months now and have observed how gankers operate. One tactic I see a lot at least half the time is where one or more ships hug the exit port of a station. I almost got burned by this a couple of times and by the sounds of it OP got did.
The problem is you can't see what's waiting at the exit of a station when you hit that undock button. The best way to avoid this is to have a second set of eyes watching outside the station. If the gankers are hugging the exit don't leave the station.
For low sec travel always follow these rules;
1) Don't autopilot as people all ready said, but worth repeating even if your sick of hearing it.
2) Don't fly from gate to gate. Gate campers know the trajectory and know exactly where to position there ships to the centimeter for an instant kill.
3) Don't exit a station unless you have eyes looking at it from a safe distance.
4) Fly a scout to know what dangers lie ahead.
5) Fly cloaked. This is tough if your not flying a blockade runner or covert ops, but it will save a lot of headaches.
Every time I have been popped it's because I got lazy and didn't follow the above rules. |
Boomhaur
156
|
Posted - 2013.09.21 22:27:00 -
[28] - Quote
Gin Aboddy wrote:If you take all the precautions listed by the others you can still get popped. I've been moving a lot of cargo around low sec for a few months now and have observed how gankers operate. One tactic I see a lot at least half the time is where one or more ships hug the exit port of a station. I almost got burned by this a couple of times and by the sounds of it OP got did.
The problem is you can't see what's waiting at the exit of a station when you hit that undock button. The best way to avoid this is to have a second set of eyes watching outside the station. If the gankers are hugging the exit don't leave the station.
For low sec travel always follow these rules;
1) Don't autopilot as people all ready said, but worth repeating even if your sick of hearing it.
2) Don't fly from gate to gate. Gate campers know the trajectory and know exactly where to position there ships to the centimeter for an instant kill.
3) Don't exit a station unless you have eyes looking at it from a safe distance.
4) Fly a scout to know what dangers lie ahead.
5) Fly cloaked. This is tough if your not flying a blockade runner or covert ops, but it will save a lot of headaches.
Every time I have been popped it's because I got lazy and didn't follow the above rules.
Also look into the MWD/Cloak trick, I am not good at explaining it so I won't bother. But in short it will help you get into warp while at gates without the use of a blocade runner or covert ops. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |
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