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Taerenius
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Posted - 2006.01.14 01:01:00 -
[1]
I'm using a Ferox with 4 railguns and 3 launchers. I'm using the highest end tech 1 guns for both (prototype I's for 250mm railguns, and arbalest for the heavy launchers).
The damage from the railguns is pathetic. 20-30 damage per shot with lead ammo within optimal range, and 30-40 damage per shot with plutonium ammo. The missiles do approximately 90 damage each. This is all against shields.
It seems odd to me that the missiles have a better range then the railguns (by far), do more damage, use less (if any) capacitor... Is there something wrong here? I have more sp in gunnery than missiles (but not by much...like 45k in gunnery and 40k in missiles). It seems like the vast majority of my railgun shots only hit "lightly" and i rarely ever get well aimed or wrecking shots. This is with a tracking enhancer and a webifier for the up close ships.
So, what am I doing wrong? I hear that railguns are supposed to do more damage but it just doesn't appear that way. Should I buy 2 more arbalest heavies and just use 5 of those and 2 railguns? Please help, as I barely do enough damage to take out a battleship with a bounty more than 800k (the higher ones just shield boost more damage than I can output).
Any tips would be appreciated (but obviously I already plan on training up more gunnery skills, particularly motion prediction and medium hybrid turret for damage and tracking).
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Seyah Remmus
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Posted - 2006.01.14 01:13:00 -
[2]
Use Antimatter always! See what you get then?
With that, i hit for around 30-90 normal hits and wreck for around 200 using 250 protos :)
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LUKKAT
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Posted - 2006.01.14 01:15:00 -
[3]
whats your rate of fire on the rails compared to the launchers.
ie rail 30-40 damage every 4 seconds launcher 80-90 damage every 12 seconds
just an example but do a bit of math and the rails should be doing more damage over the same peiod of time
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Trelennen
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Posted - 2006.01.14 01:18:00 -
[4]
with low skills, missiles do better, particularly at long range (if you don't mind waiting for your missiles to get to the target). Though, it seems that with high skills, turrets become better. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

KilROCK
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Posted - 2006.01.14 02:01:00 -
[5]
It has something to do with the Ferox, and the fact it sucks. Use a ship with bonus to Medium hybrid damage 
The ferox does better with heavy launchers anyways.
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Foomanshoe
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Posted - 2006.01.14 02:06:00 -
[6]
First problem is your using Lead ammo.
Second problem is you got no skills.
Third problem is ferox lacks a damage bonus for hybrids.
_______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Taerenius
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Posted - 2006.01.14 03:07:00 -
[7]
It does lack a damage bonus but with the range bonus I can use antimatter and still stay at a decent range. Guess I'll maybe switch to 5 launchers until my gunnery skill is up some more.
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AngryTex
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Posted - 2006.01.14 03:13:00 -
[8]
Taerenius,
Are you using your Ferox against Angel or Arch angels? If so, those NPCs have good resistance to hybrid weapons. Using my thorax with T2 150mm railguns fitted with plutonium ammo, I was getting excellent hits for around 18-20 damage to shields/armor and 70-80 to hull. Dont know their exact resistance to kinetic/thermal but its pretty high considering the differce in damage. Now I wish I trained up on projectiles so I can use explosive ammo on them.
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Taerenius
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Posted - 2006.01.14 03:24:00 -
[9]
Originally by: AngryTex Taerenius,
Are you using your Ferox against Angel or Arch angels? If so, those NPCs have good resistance to hybrid weapons. Using my thorax with T2 150mm railguns fitted with plutonium ammo, I was getting excellent hits for around 18-20 damage to shields/armor and 70-80 to hull. Dont know their exact resistance to kinetic/thermal but its pretty high considering the differce in damage. Now I wish I trained up on projectiles so I can use explosive ammo on them.
Doh, yes, im fighting all angels in the 0.0 space i'm in...guess I'll try switching to 5 launchers and 2 250mm's while im fighting angels and use primarily hybrid for pvp. thanks for clearing that up. Is there a way to get hybrid ammo that does explosive damage, or explosive/kinetic?
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jbob2000
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Posted - 2006.01.14 03:26:00 -
[10]
You just suck, rails pwn. I hit anywhere from 15km to 50km with my 425mm t2s with AM for more then 100 each hit. Tell me that doesn't pwn. Just try to tell me.
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Hayabusa Fury
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Posted - 2006.01.14 07:38:00 -
[11]
Originally by: jbob2000 You just suck, rails pwn. I hit anywhere from 15km to 50km with my 425mm t2s with AM for more then 100 each hit. Tell me that doesn't pwn. Just try to tell me.
They don't pwn!
I don't think it worked, but I did try.
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Malthros Zenobia
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Posted - 2006.01.14 08:09:00 -
[12]
Railgun damage is fine, you just need to use a ship that's ment to use them, IE Harpy or Eagle...
can get over 250dmg wrecking shots with t2 150s, and about a 2.5sec rof.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Arnold Swartzenegger
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Posted - 2006.01.14 08:21:00 -
[13]
250 MM II with t2 ammo and some dmg mods= wreck for upwards of 600 :D
Basically rails are the lowest damage - highest range guns available. A good eagle or moa pilot can snipe from 150k+ and a good megathron pilot can easily hit from as far as he can possibly lock (250km+) A Ferox gets a bonus to railgun optimal range for each level of BC just as the Moa does for cruiser. I'm yet to test it but I'm quite sure that if done properly a Ferox will be able to pwn from at least 130k with a good BC level.
For a low SP ferox setup, try something like:
5 Heavies. 2 Medium nos 3x active shield hardeners or simmilar, 1x Medium Shield booster II, 1x shield extender, amp, or maybe even a painter to help your missiles pwn friggies. In low slots I would go for a couple PDU and a couple ballistic controls.
PS: It may be a bit difficult to take out bs rats with a ferox...but GL anyway 
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FireFoxx80
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Posted - 2006.01.14 11:11:00 -
[14]
I was looking at this the other night. My conclusion:
With full skills:
a Ferox will lock just over 76km.
Heavy Missiles, will travel about 97km.
T2 250mm Rails, will hit for 60km optimal, with 14km falloff. (Nicely close to Fo+Op = Targeting range)
So in your experience, yes, Lead is probably best as it allows you to hit at your optimal.
Try Thorium.
23? # Missile Tool # ex: P-TMC : USAC |
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