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Kelsi Corynn
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.31 00:24:00 -
[1] - Quote
Add a built in 20km single point warp disrupt to every ship hull that can't be unfitted/doesn't use a slot. Includes all industrials and mining barges. Don't let people undock without a point!
Discuss! |

Sphit Ker
Dreddit Test Alliance Please Ignore
22
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Posted - 2011.10.31 00:55:00 -
[2] - Quote
OK for 5km, not 20 |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
56
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Posted - 2011.10.31 01:23:00 -
[3] - Quote
Kelsi Corynn wrote:Add a built in 20km single point warp disrupt to every ship hull that can't be unfitted/doesn't use a slot. Includes all industrials and mining barges. Don't let people undock without a point!
Discuss!
Add a built in warp stab to all ship hulls that can't unfitted and doesn't use a slot. Make griefers work harder for ganks. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
235
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Posted - 2011.10.31 02:46:00 -
[4] - Quote
Having a module that must be fitted allows pilots to make decisions about how they intend to use their ship. A pilot wishing to tackle another ship using a disruptor or scrambler would need to fit the warp scrambler or disruptor to their ship. This will involve an opportunity cost of course GÇö that slot could have been used to hold a tracking computer or a shield hardener.
Having to make these kinds of decisions adds to the strategic thinking aspect of the game. It's widely accepted that fights in EVE are more or less decided before they begin: part of the strategy for winning fights is avoiding fights you know you are going to lose. The decision about whether to fit your ship with a point or more gank/tank is important too: will you be relying on the one interceptor to tackle, or will you be fitting those HAM Drakes with points too?
"A point for every ship" is a pirate motto. Sacrificing utility to carry a point has no function for freighters and haulers. A Battle Badger will fit a point (along with offensive modules) at the expense of cargo capacity.
Compromises, opportunity costs, strategies and tactics: this is the world of EVE Online, a thinking person's game.
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mxzf
Shovel Bros
73
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Posted - 2011.10.31 02:48:00 -
[5] - Quote
lolwut?
Seriously though, that's pretty stupid. if people want a point, that's a fitting choice they need to make. If they don't fit a point/scram, then they can't keep someone from warping off.
I will admit there are a couple times I would have liked this, but every time was just because a belt rat decided to chicken out and warp off, lol. If you're going to PvP, fit for it, it's as simple as that. |

Kelsi Corynn
Center for Advanced Studies Gallente Federation
5
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Posted - 2011.10.31 04:12:00 -
[6] - Quote
Should tackle not be a divine right of all ships, great and small, just like warp drives and target locking?
The idea of all ship hulls carrying disrupts would be to make for an EVE environment where more engagements lead to interesting gameplay/flying. Engagements once begun would end only when one set of ships either outmaneuvered the other, or one set of ships overcame the other. There are many excellent ship loss opportunities that are squandered due to fitting choice rather than piloting choice!
Quote:Compromises, opportunity costs, strategies and tactics: this is the world of EVE Online, a thinking person's game.
I agree, and well said! Would removing very basic tackle ability as one of those opportunity costs decrease strategy and tactics in EVE PVP? Unlikely. The breadth of strategic possibilities would actually increase; dedicated tacklers would still need scrams to shut down MWDs, and kiters would still need faction/overheatable modules to gain extra point range. Indy/mining pilots with no friends would still die firey, horrible deaths. But others might plan ahead, without needing to compromise their ships' nominal roles, knowing that in the event of ambush they may have just enough time to hold the attackers down until backup arrives, they die, or the attacker gauges that it's time to make away. That sounds like more strategy to me, not less! All ships of EVE are in one way or another a part of the grand PVP box. |

mxzf
Shovel Bros
75
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Posted - 2011.10.31 06:35:00 -
[7] - Quote
ITT: Someone who lost a kill because he forgot to bring tackle.
Honestly, if you can't remember and think forward enough to fit tackle to a ship if you're even considering engaging someone, you don't deserve to kill them.
Also, tackle isn't a divine right at all, it's a choice to fit it. Warp drives and target locking are built into almost all ships because you can't actually do much of anything without them. Think about what would happen if ships all required a warp drive to go anywhere ... but you don't have any and there are none in your station ... have fun spending the next 5 weeks MWDing to the next station over in your system, lol. Though I will admit that there are some ships that are lacking in one of those two items (warp drive and the ability to lock targets), I wonder if anyone knows what they are, lol.
Tackle, on the other hand, is not something required to function in Eve, it is only required in PvP, and only then if the target is attempting to run from the fight.
I'll say it in tiny words so it's easier to understand, you only need tackle for a few different activities in Eve, and if you're too stupid to bring it then, then that's your fault. |
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