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Scott Webb
Scott Webb Corp
3
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Posted - 2013.09.21 11:53:00 -
[1] - Quote
Many months ago we were told that CCP was bringing out a whole pile of new drone modules including damage amps. What they decided in their wisdom was to NOT bring out faction damage amps. Now as I am sure the rest of you will agree, Drones like guns and missiles deserved damage and other mods yet why oh why are there no easily available and affordable faction damage mods(just like missiles and guns). The officer variants are so rare to be seen in Jita that it appears more likely to see a prancing Unicorn and thus the present situation leaves drone pilots in a "give them jam tomorrow "mindset. I for one would like to see CCP address this, what say you ? |

Abby Zor
Science and Trade Institute Caldari State
0
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Posted - 2013.09.21 12:13:00 -
[2] - Quote
you have been whining about this for so long, its like beating a dead horse.... |

stoicfaux
3126
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Posted - 2013.09.21 12:29:00 -
[3] - Quote
Do we really need to improve on the Ishtar/Dominix with 800 DPS out to 90+km optimal?
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Aivo Dresden
Red Federation RvB - RED Federation
17
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Posted - 2013.09.21 12:34:00 -
[4] - Quote
stoicfaux wrote:Do we really need to improve on the Ishtar/Dominix with 800 DPS out to 90+km optimal? Yes please, my Rattlesnake doesn't do enough damage yet. I want to break 1K DPS with just drones. |

Scott Webb
Scott Webb Corp
4
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Posted - 2013.09.21 12:57:00 -
[5] - Quote
stoicfaux wrote:Do we really need to improve on the Ishtar/Dominix with 800 DPS out to 90+km optimal?
They are only any threat in groups and the DPS still sucks and as for range, remember that sentries DON'T move. So yes we DO need an even playing field. The adding of faction damage mods ftw :) |

Scott Webb
Scott Webb Corp
4
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Posted - 2013.09.21 13:00:00 -
[6] - Quote
Aivo Dresden wrote:stoicfaux wrote:Do we really need to improve on the Ishtar/Dominix with 800 DPS out to 90+km optimal? Yes please, my Rattlesnake doesn't do enough damage yet. I want to break 1K DPS with just drones.
Well said sir, after all a Rattlesnake takes a lot of skilling and arguably more than any other pirate or faction BS.
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stoicfaux
3126
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Posted - 2013.09.21 13:03:00 -
[7] - Quote
Aivo Dresden wrote:stoicfaux wrote:Do we really need to improve on the Ishtar/Dominix with 800 DPS out to 90+km optimal? Yes please, my Rattlesnake doesn't do enough damage yet. I want to break 1K DPS with just drones. Faction DDA's with a ~54% damage bonus would be a bit much.
Ergo, we need better drones, say T3 drones? Tech II Mark II? A Heavy Drone with Two Tractor Beams that tractors two Sentry Drones around?
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Josef Djugashvilis
Acme Mining Corporation
1323
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Posted - 2013.09.21 13:20:00 -
[8] - Quote
stoicfaux wrote:Do we really need to improve on the Ishtar/Dominix with 800 DPS out to 90+km optimal?
I do, but the game probably doesn't. This is not a signature. |

Mara Pahrdi
The Order of Anoyia
391
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Posted - 2013.09.21 13:28:00 -
[9] - Quote
Scott Webb wrote:I for one would like to see CCP address this, what say you ? Not sure. If CCP decides in the process, that it is necessary to nerf some hulls to compensate, you basically exchange a decent hull with an attractive bling fit and end up as a big lossmail.
I guess I prefer they iterate on drones first, before we start to think about more bling for ships. Remove insurance. |

Scott Webb
Scott Webb Corp
4
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Posted - 2013.09.21 14:15:00 -
[10] - Quote
A rate of fire drone rig would also be nice, just like all the other gun and missile platforms :) |

Decaneos
Center for Advanced Studies Gallente Federation
50
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Posted - 2013.09.21 14:23:00 -
[11] - Quote
agree with the ROF rig, also like to see drone implants! I thought there were faction drone mods? tho ill admit they dont seem to ever be on the market ;)
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Scott Webb
Scott Webb Corp
4
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Posted - 2013.09.21 14:31:00 -
[12] - Quote
May I also take this opportunity to mention that there is a channel in EVE for Rattlesnake love called The Rattlesnake. |

Aivo Dresden
Red Federation RvB - RED Federation
18
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Posted - 2013.09.21 15:10:00 -
[13] - Quote
Can you imagine how angry all the Tengu pilots would be? :P
Although something interesting has been brought up, there's no drone implants. Now that is something I would like to see as well. More / different drone rigs would be cool too. Needs to stay balanced though, I think drones at the moment are very competitive, compared to other damage systems. |

Verity Sovereign
Sovereign Fleet Tax Shelter
559
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Posted - 2013.09.21 17:37:00 -
[14] - Quote
Guns with a faction damage mod atm only do ~2% more DPS than than guns with a T2 damage mod.
Thus, I don't think faction drone damage mods should result in much DPS incrase for drone boats - maybe about 6% when using 3 of them.
Or, we can look at other faction mods as a guide: does a Fed navy/Serpentis EANM give better resists? No, but Amarr/Ammatar/Khanid do
I'd add Amar rnavy drone damage mods -> same damage as T2 mods, but lower fittings.
Then I'd add Fed navy drone damage mods -> to get your drones 2% more DPS compared to T2s. Maybe the same for shadow serpentis - while rebalancing angel and serpentis (serpentis is more "gallente" than angel, so I'd swap the drone bays of the draml and dare, the cyna and vigi, and the mach and vindi)
Also.. can we stop with the T1 meta 0 drops of drones.... and start some meta 1-4 drone drops :) ? |

Aivo Dresden
Red Federation RvB - RED Federation
18
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Posted - 2013.09.21 18:06:00 -
[15] - Quote
I made a quick EFT Tengu fit with different kinds of BCUs.
T1 (+7% dmg & 7.5% RoF) : 751 dps T2 (+10% & 10.5% RoF) : 886 dps Caldari Navy (+12.5% & 10.5% RoF): 943 dps Estamel (+15% & 10.5% RoF) : 1002 dps
The increase between T2 and CN is about 6%. The increase in actual DPS between top end officer and T2 is about 13%. It doesn't seem that much really.
When you put that in to perspective though and I apply similar numbers to a Rattlesnake fit, it means a volley from the Garde IIs will essentially do almost 500 dmg more when using officer mods.
Anyway, like you said, it's not THAT much of an increase, but still considerable. |

Drake Doe
SVER True Blood Public Disorder.
274
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Posted - 2013.09.21 18:25:00 -
[16] - Quote
Verity Sovereign wrote:Guns with a faction damage mod atm only do ~2% more DPS than than guns with a T2 damage mod.
Thus, I don't think faction drone damage mods should result in much DPS incrase for drone boats - maybe about 6% when using 3 of them.
Or, we can look at other faction mods as a guide: does a Fed navy/Serpentis EANM give better resists? No, but Amarr/Ammatar/Khanid do
I'd add Amar rnavy drone damage mods -> same damage as T2 mods, but lower fittings.
Then I'd add Fed navy drone damage mods -> to get your drones 2% more DPS compared to T2s. Maybe the same for shadow serpentis - while rebalancing angel and serpentis (serpentis is more "gallente" than angel, so I'd swap the drone bays of the draml and dare, the cyna and vigi, and the mach and vindi)
Also.. can we stop with the T1 meta 0 drops of drones.... and start some meta 1-4 drone drops :) ? While the dramiel and daredevil swapping bays would be a step forward, the cyna and vigi swapping bays would be redundant and the vindi and mach switching would be a step backwards. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Kasutra
Tailor Company
214
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Posted - 2013.09.21 18:30:00 -
[17] - Quote
We definitely should have faction drone mods and drone implants.
They should be an immediate concern, they should be done right after reviewing
- The drone UI
- The drone mechanics, including assignments
- The drone base numbers
- The drone boat bonuses
- All ships' bay sizes and bandwidth
- The T1/T2 drone mods
 |

Dato Koppla
Veni Vidi Evassi
299
|
Posted - 2013.09.22 00:41:00 -
[18] - Quote
Kasutra wrote:We definitely should have faction drone mods and drone implants. They should be an immediate concern, they should be done right after reviewing
- The drone UI
- The drone mechanics, including assignments
- The drone base numbers
- The drone boat bonuses
- All ships' bay sizes and bandwidth
- The T1/T2 drone mods

This. The big things first before campaigning for a module that gives 5% more damage. |

Lady Ayeipsia
Red Federation RvB - RED Federation
690
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Posted - 2013.09.22 12:26:00 -
[19] - Quote
Dato Koppla wrote:Kasutra wrote:We definitely should have faction drone mods and drone implants. They should be an immediate concern, they should be done right after reviewing
- The drone UI
- The drone mechanics, including assignments
- The drone base numbers
- The drone boat bonuses
- All ships' bay sizes and bandwidth
- The T1/T2 drone mods
 This. The big things first before campaigning for a module that gives 5% more damage.
My vote, kill all birds with one stone... Drone theme expansion for summer. |

Frank Millar
238
|
Posted - 2013.09.22 16:11:00 -
[20] - Quote
Lady Ayeipsia wrote:Dato Koppla wrote:Kasutra wrote:We definitely should have faction drone mods and drone implants. They should be an immediate concern, they should be done right after reviewing
- The drone UI
- The drone mechanics, including assignments
- The drone base numbers
- The drone boat bonuses
- All ships' bay sizes and bandwidth
- The T1/T2 drone mods
 This. The big things first before campaigning for a module that gives 5% more damage. My vote, kill all birds with one stone... Drone theme expansion for summer. I would be most pleased.  |

Cage Man
263
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Posted - 2013.09.22 20:09:00 -
[21] - Quote
stoicfaux wrote:Do we really need to improve on the Ishtar/Dominix with 800 DPS out to 90+km optimal?
Need to work on those skills, with 4 X DDA's you get 850 DPS from garde's on a domi or RS. Don't fly an ishtar so can't say but pretty sure it will be the same. The thick plottens... |

Ginger Barbarella
Caldari Provisions Caldari State
1501
|
Posted - 2013.09.22 20:25:00 -
[22] - Quote
I, too, DEMAND the Easy Button approach for drones! All Sentries, since they don't move at all, should be able to insta-pop player Machs and Navy Ravens without a second thought! They're just too darned weak!
Buff DRONES!!! Buff SENTRIES!!!! "Blow it all on Quafe and strippers." --- Sorlac |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
262
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Posted - 2013.09.23 05:33:00 -
[23] - Quote
Cage Man wrote:stoicfaux wrote:Do we really need to improve on the Ishtar/Dominix with 800 DPS out to 90+km optimal?
Need to work on those skills, with 4 X DDA's you get 850 DPS from garde's on a domi or RS. Don't fly an ishtar so can't say but pretty sure it will be the same.
I have full drone skills and I get 800. I don't however have any guns active or any officer modules on EFT by accident.
Note that 800 is an awesome figure, and does not need improving anyway, but lets debate with the real figures.
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Ireland VonVicious
Vicious Trading Company
203
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Posted - 2013.09.23 05:54:00 -
[24] - Quote
You all seem to have left out a very important aspect.
Capital ships.
You can already get a group of heavies to do more dps than a group of fighters since the added the current mods.
Adding faction mods for drone damage would break cap ships.
Not that I'm against more dps from my gank carrier but......... The nerf hammer to follow would suck way worse than the current issues. I don't want to lose the ability to use these mods on my carrier. |

Aivo Dresden
Red Federation RvB - RED Federation
20
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Posted - 2013.09.23 08:21:00 -
[25] - Quote
Tauranon Weeesearch wrote:I have full drone skills and I get 800. I don't however have any guns active or any officer modules on EFT by accident. Note that 800 is an awesome figure, and does not need improving anyway, but lets debate with the real figures.
Seems about right, 800is what you can get to with drones. If your ship can use another weapon system on top of that though; it's happy times. :D
Ireland VonVicious wrote:You all seem to have left out a very important aspect. Capital ships. You can already get a group of heavies to do more dps than a group of fighters since the added the current mods. Adding faction mods for drone damage would break cap ships. Not that I'm against more dps from my gank carrier but......... The nerf hammer to follow would suck way worse than the current issues. I don't want to lose the ability to use these mods on my carrier. Except that heavies are extremely slow, and fighters actually follow you through warp. For me, heavies do about the same damage as Gardes, with the difference it takes them ages to fly out 50km. I've not seen any data on this, so please if you have it link it here, but I've never seen Ogre IIs outdamage a flight of Einherjs. |

BOHC Lotteries
BOHC Lotteries Corp
12
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Posted - 2013.09.23 09:25:00 -
[26] - Quote
Aivo Dresden wrote:Tauranon Weeesearch wrote:I have full drone skills and I get 800. I don't however have any guns active or any officer modules on EFT by accident. Note that 800 is an awesome figure, and does not need improving anyway, but lets debate with the real figures.
Seems about right, 800ish what you can get to with drones. If your ship can use another weapon system on top of that though; it's happy times. It should be noted though; that this is with almost perfect skills. We're talking several months of training here. Ireland VonVicious wrote:You all seem to have left out a very important aspect. Capital ships. You can already get a group of heavies to do more dps than a group of fighters since the added the current mods. Adding faction mods for drone damage would break cap ships. Not that I'm against more dps from my gank carrier but......... The nerf hammer to follow would suck way worse than the current issues. I don't want to lose the ability to use these mods on my carrier. Except that heavies are extremely slow, and fighters actually follow you through warp. For me, heavies do about the same damage as Gardes, with the difference it takes them ages to fly out 50km. I've not seen any data on this, so please if you have it link it here, but I've never seen Ogre IIs outdamage a flight of Einherjs.
Basically full gank fit with heavies or sentries nets like 1500 dps on a carrier. Fighters dont benefit from drone mods and top out at 1250 on a thanny.
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Aivo Dresden
Red Federation RvB - RED Federation
20
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Posted - 2013.09.23 10:26:00 -
[27] - Quote
BOHC Lotteries wrote:Basically full gank fit with heavies or sentries nets like 1500 dps on a carrier. Fighters dont benefit from drone mods and top out at 1250 on a thanny.
I can't replicate this on EFT at all. A Thanatos as a ship bonus to fighters damage. Even without that, fighter base damage is higher than Heavy drone base damage. There really is no way a Thanatos could ever do more damage with heavies than with fighters.
The max I can possibly get out of a Thanatos, with max skills is 1743 dps with Ogre IIs, while I can get 1875 dps with Einherjis |

BOHC Lotteries
BOHC Lotteries Corp
12
|
Posted - 2013.09.23 10:47:00 -
[28] - Quote
The difference is in actuall applied dps. Fighters dont track as well as heavies. Means less dps is actually hitting your target. |

Aivo Dresden
Red Federation RvB - RED Federation
27
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Posted - 2013.09.23 13:04:00 -
[29] - Quote
I don't really think that 1 exceptional situation which can happen when you specifically fit 1 ship and attack 1 specific target from a certain angle with perfect conditions, should be a reason for not doing something. |

stoicfaux
3127
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Posted - 2013.09.23 13:15:00 -
[30] - Quote
Aivo Dresden wrote:I don't really think that 1 exceptional situation which can happen when you specifically fit 1 ship and attack 1 specific target from a certain angle with perfect conditions, should be a reason for not doing something. *cough* HML/Drake nerf *cough*
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