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zukuroo
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Posted - 2003.08.24 05:17:00 -
[1]
bit frustrated atm, since i was just part of an op that tried to hunt a single player pirate in a system with one exit - unsucessfully.
camped the gate out, camped the jump-in point at the other end, searched the whole system - no use.
and a comment from one of the hunters as he left to go to bed: "Waiting here is pointless, next time weŠll have to find someone who is willing to fight"
and i thought - this canŠt be it. if 12 against one doesnŠt work, what will? how can you find someone who doesnt want to be found?
so please, donate some ideas:
http://oldforums.eveonline.com/?a=topic&threadID=28002
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Booky
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Posted - 2003.08.24 05:23:00 -
[2]
Did you try the scanner? It works wonders on distance setting and you can locate moons/planets/belts close to them.
But your right, if someone truely doesn't want to be found then it is almost impossible to get them. All they need to do is drain their cap to a very low amount then warp to something far away. Then they stop somewhere inbetween :-(
But part of being a Bounty Hunter is to be patient (did I spell that right?) Spelling corrections welcome, but don't expect me to edit my post. |

Kimi
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Posted - 2003.08.24 05:43:00 -
[3]
Bounty hunting at this time is in a rather sad state.
And yes, it can be almost impossible to find someone, especially in a large system. Even the scanner is not much help if the prey keeps moving and staying away from gates.
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Moringar
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Posted - 2003.08.24 07:02:00 -
[4]
all i can say is that i hope that bounty hunting is at the top of CCP's list of todos if not pirateing will even get boring, and corps like eve marshals will no longer have a reason to stay around. basicly some things need to enter the game quick or this game will go down as a one hit wonder. ---------------------------------------------- If the wind is cold....get back in your pod |

darth solo
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Posted - 2003.08.24 09:54:00 -
[5]
mmmmmm.
Maybe look at the flip side to this problem too guys.
How many times have you bumped into a pirate group who have then chased you from moon to moon. if they implement more bounty hunting ideas who will be the ppl to use them, the bounty hunters?? yes!! the pirates YES!!!!.
Wont make my life very easy.
I do see your point though, hunting some1 in a system is almost impossible atm.
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Griss
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Posted - 2003.08.24 10:45:00 -
[6]
i think i rember reading about a way to track some one or some thing in system is going to be implemetned. im not holding my breath though ------------------------------------------------ nomad, vagabond, call me what you will. |

Moringar
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Posted - 2003.08.24 10:53:00 -
[7]
same with me i heard you would be able to with agents but i have yet to see that. What ever ccp decides to do they better do it quick because eve is becomeing stale. ---------------------------------------------- If the wind is cold....get back in your pod |

darth solo
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Posted - 2003.08.24 11:22:00 -
[8]
Edited by: darth solo on 24/08/2003 11:27:02 Hello!! did anyone read my post?.
It may be good for eve marshals but what about the other 5000 people who will now be hunted untill caught.
All it would take is for pirates to blockade all gates out of a system, then hunt everyone down in that system, yeah we could just log off, but thats ****.
Dont hurry the devs to come up with the stated item, as if they do it could be a total disaster.
Remember sometimes fixing other peoples problems can make "many" more for other people.
And anyway i like talking **** to blockading pirates and then hiding or getting them to chase me.
Dont get me wrong, i think the idea of anti pirate corps is great, and i even sent a messsage to eve marshals about joining them (never got a reply though).
Hope you get your wish guys, like i say i just hope it doesnt give the pirates yet more advantage.
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Kimi
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Posted - 2003.08.24 11:43:00 -
[9]
Don't get me wrong about my previous post - I am not advocating making it any easier to find any one that really wants to stay hidden. My comment about bounty hunting being in a sad state pertains more to the sheer difficulty and low monetary returns you get in taking on most of those with bounties. The simple fact is, no solo bounty hunter is going to collect on the likes of those with 10,000,000+ bounties that gang together gate camping.
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Inuus
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Posted - 2003.08.24 11:51:00 -
[10]
Your talking about the most dangerous dudes in the galaxy. Why should some hunter be able to toddle of and blast a couple before lunchtime. While its hard to find someone who doesnt want to be found that works in non pirates favour too. And if you chance on Lord Zap in a shuttle well good luck to ya 
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zukuroo
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Posted - 2003.08.24 12:03:00 -
[11]
Edited by: zukuroo on 24/08/2003 12:08:30 I do realise that this is an extremely sensitive area, as any changes will affect all PvP a lot. The pirate side of course has to be taken into account (especially since in the light of bounty hunting sucking bigtime most people donŠt bother and turn pirate or PKer instead). One thing to consider is to allow disabling of a gate, but it wonŠt fix the problem. A person will only come to a gate, camped or no, when heŠs either checking out the situation, just to warp away immediately (in which case thereŠs little to no chance of stopping him) or when heŠs ready to fight. When someone is not ready to fight he can run indefinitely, which imo is not a good thing.
So far what I think does occasionally work is to simply block all exits, etc. and hope that the badguy will show up. For that you need very large numbers, making the financial side completely uninteresting.
A possibility would be to link negative sec ratings with a concord IFF tracking option, such as letting someone warp to a person anywhere in system for a fee. The downside is that this would make life even harder for pirates, but seeing as so many turn pirate it wouldnŠt be much of a problem atm. For this to work sec ratings would have to be fixed (as right now you see a lot of positive sec pirates). To fix this the current sec rating could be integrated into a "all empires faction standing", and the sec rating value be reflecting of how many players you shoot down / podkill in a certain amount of time.
Another possible fix would be to create a special register for bounty hunters - requiring a positive sec rating, kills and podkills only of people with low sec rating etc. etc. This would of course have drawbacks (such as the inability to gang up with people of low sec rating). That way an own mode of play with own methods could be introduced for bountyhunters.
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Valeria
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Posted - 2003.08.24 12:05:00 -
[12]
Err, try not sending 12 people after one guy the next time. I doubt any pirate is stupid enough to fight such a force.
Go after them alone, they won't suspect anything (although there's always the chance that they will win the fight). I've claimed a few bounties this way.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

zukuroo
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Posted - 2003.08.24 19:05:00 -
[13]
Quote: Err, try not sending 12 people after one guy the next time. I doubt any pirate is stupid enough to fight such a force.
youŠre right of course, but thatŠs not the way i feel it should be. when the pirates get to brave then the locas come in force carrying torches and pitchforks.... when you have to come with even numbers and pick a ground for a fair fight then weŠre not so far away from the consensual PvP areas many other MMOGs, and I think thatŠs not where EVE should be going.
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Klydor
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Posted - 2003.08.24 19:58:00 -
[14]
Edited by: Klydor on 24/08/2003 20:00:38 Eve combat sucks at the moment to be perfectly fair, there are very few good/bad corp players who are willing to stay and fight or at least try to run away.
Most just dock and log for several hours, come back online, oh theres still 3 players in the system, log and try again later.
The loggin happens on both the good and bad side and is really killing combat. A corp declares war then the moment the chance for combat comes along, unless they have 20 ships they'll warp to a planet and log.
Covering gates and stations doesn't help as most have an insta jump or insta dock by going from the correct start point.
I hope combat changes in the future, I want to feel like the players chasing me actually have a chance to catch me or vice versa. At the moment when I don't want to fight nobody will get me, and the same goes for everyone who has played the game for a few weeks to realise the flaws in the combat system.
I'm giving this game till december, which I beleive is plenty of time for combat to change. At which point if its still the same I'm leaving.
I hope though that it will have changed by then, with items that can be anchored such as mobile refinaries, we may see combat the way it is meant to be played.
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Kahlee
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Posted - 2003.08.24 20:37:00 -
[15]
Why dont u just scramble their warp and MAKE them fight? ----------------------------
Omniwar:You know what people do in online games to other people they cant win? Flame. |

Moringar
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Posted - 2003.08.24 21:00:00 -
[16]
Well needless to say my idea of bounty hunting is a little different and i think the ideas everyone has come up with would work its just if ccp would pick one and stick with it. as for my bounty idea i was thinking of using agents and showing like the last place a person docked or gate they jumped through that way its still a challenge and you dont have pirate closing down a section of space and hunting everyone down in it....but what ever they decide i hope they(ccp) weight it out equaly and think it through. Ohh Dark Solo pm ruulex demors or insane angel or you can go here http://www.evemarshals.com/forum/index.php and post at our forum.  ---------------------------------------------- If the wind is cold....get back in your pod |

Valeria
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Posted - 2003.08.25 01:47:00 -
[17]
"Why dont u just scramble their warp and MAKE them fight?"
Because of the ridicilous 10 second invulnerability after leaving warp. Combined with the fact that you can't target ships that is going to warp, even though you could easily kill the ship before it rotates into direction.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |
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