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Vosi
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Posted - 2006.01.16 15:26:00 -
[1]
Edited by: Vosi on 16/01/2006 15:29:00 As useful as Gate insta's are i dont think they are very realistic, the best way to do things or good for the servers.. the hassels of copying bookmarks is also a joke. Sooner or later they will no dobt be removed so here's my idea to make it an in game mechanic which very much works with CCP's concept of rewarding exploration.
What we have to find is a middle ground between everyone being able to "insta" every gate and everyone warping in at 15k. One would make low sec systems a nightmare. The other would trivialse the entry into unknown space. A skill based system would lead to either all gates being warpable at say 5k or nothing. This doesnt much push the idea of exploration within new systems.
Heres my idea:
-Every time you pass thru a gate the server keeps track of your total ammount of jumps you have made with the gate. The more jumps you make the closer you can warp into the gate. Essencially you are "learning the gate". This will make getting your particular routes worked out more meaningful and the risk of exploration still a challange.
ie: 0-10 jumps thru gates =15km 20 jumps thru gate =10km 40 jumps thru gate =5km (just numbers.. you get the picture)
-Skills could maybe increase the speed at which your increments decrease. - We could introduce navigation probes or a navigation array into the game. This could be used to scan a gate and be the equiv of a few jumps. Thus you can go case out the route your going to use. This could be done in a gang with everyone in the gang recieving the bonus. This way new people could be taken out around the corps common area's and helped out with the scanning process. Might take a while tho so you'd need to defend yourself for that scanning period from pirates. Promoting the grouping of players. - Gang leaders dictate warp in range so having a gang leader who knows the area will really help.
Do you all get the idea? What do you think?
I think its pritty cool. It would end up kind of like now, with the region you work in being close if not insta jumped but new area's foregn to you.
The server wouldnt let you bookmark within say 150km of a jumpgate just to stop insta's being of use.
If you like this idea or have comments please sign so we can keep it bumped :)
Vosi
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Vosi
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Posted - 2006.01.16 15:50:00 -
[2]
To stop someone from jumping from one side of a gate to another time and time again and "spamming" the gate as someone suggested we can limit it to one gate learn per 10 mins. This making the scanning probe / array the only way to stand at a gate and learn it faster
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Vosi
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Posted - 2006.01.17 13:06:00 -
[3]
Edited by: Vosi on 17/01/2006 13:13:40 Edited by: Vosi on 17/01/2006 13:07:12 CCP will never allow 0km warp in's on all locations.
Nor would i want them too, i'm not a pirate but it would kill the thrill of the game.
TBH grey i've seen you pumping an aweful lot of the same thing into the forums about 0km warp ins and nobody else is buying it.
Id rather that we kept this thread on topic and directly relating to my idea and trouble shoot any pro's and con's with it. Then it at least has half a chance of comming up with a solution which will work for everyone rather than getting the nerf bat swung at people. By its very nature this forum is here for construtive purposes only.
There are no dobt tecnicality issues which just need a quick rule slaped in, like to stop gate spamming but the core concept i think is sound.
Another possible problem which this system could bring would be upon its launch everyone would have to start off jumping in at 15km. Makeing things rough going for a period of time. A solution to this however would be CCP patching the mechanic in which records the gates youve used now so you already start to earn the gate points before the actual system is launched. Smoothing out the initial roll out.
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Vosi
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Posted - 2006.01.17 17:51:00 -
[4]
I see what your saying.
Basically decaying bookmarks. A Novel idea, it could be done right and incorporated into the learning gates system that i have suggested. It might be considered a bit harsh to have the values decay too fast, if not at all.
On the note on the gate learning system being very complex i really dont think its that hard at all for the database to process.. Its just something which seems a lot if me or your were going to do it in our heads or a spreadsheet :)
Ever user simply has a table in their own section it the datbase with Gate unique id in one colum and ammount of times used in the next. Its not pulling info off any other tables and so is in fact very small processing wise. The action alone of moving from one system to another will mean your entire char, its ships contents and variables are copied to another node so you can come into existance in the new node. And think about the ammount of processing that is.
Even fireing your lasers on someone takes quite a bit of processing power working out ho w hard it will hit you, for what value, taking into account mods and skills. And that happens on every cycle !
I'm sure they have a few optimisation methods to cash these varialbles but i hope you get my point. We wouldnt have this online universe running even with lag unless a terrifically massive ammount of database work wasnt going on the need for the solid state disk array is an indication of that.
One extra jump gate tables a drop in the ocean :) .. in my limited oriley's knoledge of database's / sql :)
If only a dev would come across this thread and give us their opinion ;) (small chance)
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