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Alidar
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Posted - 2006.01.16 19:18:00 -
[1]
this has probly been argued to death but hey i've been playing on and off for a few years so i'm no noob but any way how about learning more than one skill at a time, and while at it decrease all skill times so that the longest a skill can get would be a week, not to mention i find extra char slots useless since they cant skill at the same time, so what i'm asking for is: - decreased skill times, ability to learn multiple skills at once, and allow all char slots to learn while the other slots are learning
thank you.
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Happysin
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Posted - 2006.01.16 19:46:00 -
[2]
No, alts on one account should not skill up while the primary is skilling.
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Alidar
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Posted - 2006.01.16 19:56:00 -
[3]
Originally by: Happysin No, alts on one account should not skill up while the primary is skilling.
that pretty much makes the alt useless, not everyone has all 24 hours of the day to play, some of us do sleep and have lives
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Fashion Bug
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Posted - 2006.01.16 20:03:00 -
[4]
Solvution to this would to change the atl system as it is.
Make an account have base character that is the base price.
Allow the player to have as many alts as he wants on one accout, but each addition alt is more per month. Make these alts playible and trainable at the same time as the main. This will solve many problems with alts. Less temp alts that will get delete when they complete a mission (sping stealing whatever). The will allow players with 2 3 or more accouts to go to one accout and have all playible alts on it.
Seems like a good idea to me.
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Alidar
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Posted - 2006.01.16 20:07:00 -
[5]
Originally by: Fashion Bug Solvution to this would to change the atl system as it is.
Make an account have base character that is the base price.
Allow the player to have as many alts as he wants on one accout, but each addition alt is more per month. Make these alts playible and trainable at the same time as the main. This will solve many problems with alts. Less temp alts that will get delete when they complete a mission (sping stealing whatever). The will allow players with 2 3 or more accouts to go to one accout and have all playible alts on it.
Seems like a good idea to me.
and it is a great idea and fun solution
and BTW someone please comment on having more than one skill able to be learned at once, for that is my ultimate goal for all this, just consolidated all 3 ideas to one thread
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Macro Slasher
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Posted - 2006.01.16 20:12:00 -
[6]
Originally by: Alidar that pretty much makes the alt useless, not everyone has all 24 hours of the day to play, some of us do sleep and have lives
They have got other uses, that do not require skill training.
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Alidar
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Posted - 2006.01.16 20:14:00 -
[7]
Originally by: Macro Slasher
Originally by: Alidar that pretty much makes the alt useless, not everyone has all 24 hours of the day to play, some of us do sleep and have lives
They have got other uses, that do not require skill training.
any of these uses, honest?
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Trak Cranker
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Posted - 2006.01.17 00:07:00 -
[8]
Originally by: Alidar Edited by: Alidar on 16/01/2006 19:58:11
Originally by: Happysin No, alts on one account should not skill up while the primary is skilling.
that pretty much makes the alt useless, not everyone has all 24 hours of the day to play, some of us do sleep and have lives
And how on earth does the ability to play 24/7 make the alt any more useful?
Having all char slots train would enable extensive character farming. Please resize your signature so that it is within the forum rule size limits - Jacques |

Alidar
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Posted - 2006.01.17 03:34:00 -
[9]
Originally by: Trak Cranker
Originally by: Alidar Edited by: Alidar on 16/01/2006 19:58:11
Originally by: Happysin No, alts on one account should not skill up while the primary is skilling.
that pretty much makes the alt useless, not everyone has all 24 hours of the day to play, some of us do sleep and have lives
And how on earth does the ability to play 24/7 make the alt any more useful?
my point is that ist doesnt
Having all char slots train would enable extensive character farming.
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Drizit
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Posted - 2006.01.17 15:17:00 -
[10]
Originally by: Trak Cranker Having all char slots train would enable extensive character farming.
Not if you don't allow transfer of characters from one account to another.
This way allows the player to have several useful alt characters in their account which they pay extra for but cannot transfer to any other account so it would be totally pointless farming the alt.
It's easier as the system stands now, create one account and let the primary train without leaving the station they start off in. A few months along and you have a character who has a few million sp. Sell the entire account to some unsuspecting dupe who thinks they have a bargain but didn't look to see that the character trained only rank 1 skills.
-- My idea of an OS is one that Operates the System, not a complete package of every piece of software ever written. Computers create "The Paperless Office". But some stupid fool invented a printer! |

mrg29
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Posted - 2006.01.17 20:14:00 -
[11]
devs are on record as saying if they had the chance to go back in time probably the one thing they would most like to change is to have just one character per account due to the amount of abuse of game mechanics caused by the use of alts.
that being the case i think the chances of allowing alts to be trained alongside your main character is about as likely as a skill queue. -
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Lokimon
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Posted - 2006.01.17 21:13:00 -
[12]
Edited by: Lokimon on 17/01/2006 21:14:13 *rant*
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arutha
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Posted - 2006.01.18 11:32:00 -
[13]
what id like is paying ccp a fee , say 30 dollars too open a secound training slot on my account too train alts up . this 1 pilot at time is geting old and aslong as ccp makes a few real life isk out off selling training slots on accounts . why not ?
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theRaptor
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Posted - 2006.01.18 13:50:00 -
[14]
Originally by: arutha what id like is paying ccp a fee , say 30 dollars too open a secound training slot on my account too train alts up . this 1 pilot at time is geting old and aslong as ccp makes a few real life isk out off selling training slots on accounts . why not ?
For the four millionth time.
Abuse by character farmers. Griefers. Exploiters. Etc.
Not going to ******* happen.
I don't think you trust, in, my, self-righteous suicide. |

Naate
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Posted - 2006.01.18 14:10:00 -
[15]
Not going to say much towards levelling of alts simultaneously, I wholeheartedly agree that this is one game where alts should not be viable.
As to training multiple skills however, I do have one idea here that may be somewhat acceptable..
Multifaceted Learning (name of course wide open to change) Rank 2 or 3 Requires Learning III-V to learn. Lower / Higher each have their pro's and cons..
Skill Description: Per level, allows for an additional skill to be trained simultaniously, level I allowing for 2 skills to be trained at once, ranging to 6 skills at level V.
However, Learning per skill is divided by how many skills are currently training.
For instance: If you were training 2 skills, you would gain 1/2 of the normal skillpoints, in each of the skills. If were to do 3 skills, 1/3rd the normal rate in each of the skills.
This would not increase your rate of earning SP over all. But what it would allow for, is if you had long skills going like Battleship V, you could still learn another shorter skill at the same time. If this shorter skill would normally have taken 1 hr 15 mins, because BS V is going, it would in this instance take 2 hrs 30 mins.
Then perhaps could also have;
Multifaceted Learning Efficiency (Again, open to change :P) Rank 4-6 Requires Learning V Requires Multifaceted Learning III-V
Description: 1 or 2% bonus to learning multiple skills at once.
Now what may be an idea also, rather than have the efficiency skill work as an added bonus, or, a second learning skill that only works under certain circumstances, is to actually have a base penalty of 5-10% on the multifaceted skill in addition to the split, so that by default it actually slows SP gain, thus causing you to pay for the ability and not just use it without consequence, and have the efficiency skill work at eliminating that penalty.
Workable?
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mimik
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Posted - 2006.01.18 16:22:00 -
[16]
sorry naate but skills apply to a single character not to your account so from an rp perspective allowing one character to train a skill that benefits their alt just dont seem to make sense to me.
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Silentblue1987
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Posted - 2006.01.19 05:43:00 -
[17]
I like naate's idea.. at least this would be more feasable than having 2 alts training skills while you use one main character.. And quite frankly i'd like to see a student in college learning 6 subjects at once at full speed.. it just doesn't happen unless they can split thier bodies and be in 6 places at once..
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Naate
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Posted - 2006.01.21 10:51:00 -
[18]
Originally by: mimik sorry naate but skills apply to a single character not to your account so from an rp perspective allowing one character to train a skill that benefits their alt just dont seem to make sense to me.
...It was not in regards to training alts.
It was only dealing with a single character. I am totally against being able to train multiple chars on a single account.
Quote: I like naate's idea.. at least this would be more feasable than having 2 alts training skills while you use one main character.. And quite frankly i'd like to see a student in college learning 6 subjects at once at full speed.. it just doesn't happen unless they can split thier bodies and be in 6 places at once..
But there can't be a skill to decrease the time to train multiple skills. You still have to earn the same sp.. Physics just simply wouldn't allow the mind to learn more than what it is capable of doing..
If you split into 3 parts, you can only learn at 1/3 of your speed.
And you're right, with that. Which is why I noted that perhaps it would be better that while learning multiple skills there could in fact be a slight SP penalty, and the efficiency skill worked at eliminating that penalty rather than giving an additional bonus.
When you're split over 6 subjects, you're likely not absorbing them all as rapidly as you could if that same time value was spent on a single subject.
So a slight penalty applied while doing multi skilling, that could be eliminated or knocked down with an efficiency skill could well be of some use. :)
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Siegfried vonRichthofen
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Posted - 2006.01.21 11:44:00 -
[19]
wasnt it the idea of never ending skilling in this game ? if you fasten up your learning time (either by shortening time or multiskilling) some players may reach "enlightment" faster than eve has planned. Thats of course just a thought.
Oh and btw, alts suck as hell.. if i want help for tasks i ask other players! Playing multiple characters at a time is cheating in my opinion
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