
Deepsmith
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Posted - 2008.09.21 14:20:00 -
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I like this concept
It seems there are five possible ideas here
1) A new class of ships that are anchorable and cloakable, ranging in size from a cheapo frigate-sized "secure can with engines" up to something more like a carrier. Or perhaps a modular ship that can start small and be built up as the ISK allows.It would be able to fit a range of new modules like a research/ manufacturing/refining/ auto defense guns (or possibly improved sentry drones) etc, though with limited manoeuvereability as they are intended to be primarily static (maybe no warp drives. or take a long time to get into warp first time as thy have to go into "transit mode" or something like that etc). This would probably be the easiest to implement as all the mechanisms already exist. They would be subject to all the same events as normal ships, though they may be more difficult to scan down than most existing ships. Maybe ORE could start a new range of ships
2) A micro-POS, with correspondingly limited powergrid and CPU, again with a group of new modules, like a smaller shield radius etc and simplified management requirements and no sovereignty impact. This would be a good way of getting people into running bigger POSes. Again just an extension of current stuff, and probably requiring relatively little dev resources. They should probably only be anchorable in deep space as well
3) Not much covered, but a micro-outpost/ deep-space habitat (which I think was the original idea - I've read so many posts about this) - again relatively small dev cost - like the micro-POS it would be more limited in what it could do, and would again have no impact on Sov.
4) Player-owned condos based in stations - this would probably need a lot more dev resource than the first three, and doesn't seem to have a lot of support, though it would probably have the least problems with lag etc.
5) Asteroid bases. A really nice idea, but might require the most development.
I think all of them are good, and would all be great additions to the game. Item 4 could well come along with the "walking in stations" stuff that's under development, and I think the first 3 could be added relatively easily, simply as new ship/POS/outpost types and items.
Maybe in the next patch
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