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Helicity Boson
Immortalis Inc. Shadow Cartel
553
|
Posted - 2013.09.26 15:38:00 -
[1] - Quote
So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?
For me an example would be:
- the addition of smuggler jumpgate routes/shortcuts available only to criminals |

Mike Adoulin
Trans-Aerospace Industries
356
|
Posted - 2013.09.26 16:15:00 -
[2] - Quote
Welcome back, we missed you. |

Anslo
The Scope Gallente Federation
2760
|
Posted - 2013.09.26 16:45:00 -
[3] - Quote
Sweet mother of mercy she's back.
|

Danalee
EVE Corporation 987654321-POP The Marmite Collective
191
|
Posted - 2013.09.26 17:30:00 -
[4] - Quote
Helicity Boson wrote:So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?
For me an example would be:
- the addition of smuggler jumpgate routes/shortcuts available only to criminals
THIS.
And also a bit of Helicity Boson for CSM! (If not possible, I'll go with CEO of CCP)
D.

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Helicity Boson
Immortalis Inc. Shadow Cartel
554
|
Posted - 2013.09.26 17:45:00 -
[5] - Quote
Also:
Instead of jump clones, let us buy 5-clone meatlockers in stations (infomorph psychology gives 1 meatlocker per level) so we can swap implants without awkward mechanics, and have multiple bodies at different locations.
...but that's not really a criminal specific idea. |

Baaldor
Capsuleer Outfitters Easily Excited
87
|
Posted - 2013.09.26 19:36:00 -
[6] - Quote
Helicity Boson wrote:Also:
Instead of jump clones, let us buy 5-clone meatlockers in stations (infomorph psychology gives 1 meatlocker per level) so we can swap implants without awkward mechanics, and have multiple bodies at different locations.
...but that's not really a criminal specific idea.
How about an actual meat locker for the bodies we collect..you know so we can play with them later.
- Ability to bribe CONCORD to allow us to stream through and attack folks in high sec with out intervention, forcing the locals to fight or flee. It would be like an incursion but better.
- allow a contract in game to set up a protection racket.
|

Helicity Boson
Immortalis Inc. Shadow Cartel
555
|
Posted - 2013.09.26 19:39:00 -
[7] - Quote
Baaldor wrote:Helicity Boson wrote:Also:
Instead of jump clones, let us buy 5-clone meatlockers in stations (infomorph psychology gives 1 meatlocker per level) so we can swap implants without awkward mechanics, and have multiple bodies at different locations.
...but that's not really a criminal specific idea. How about an actual meat locker for the bodies we collect..you know so we can play with them later. - Ability to bribe CONCORD to allow us to stream through and attack folks in high sec with out intervention, forcing the locals to fight or flee. It would be like an incursion but better. - allow a contract in game to set up a protection racket.
How about a ransom UI element that will allow you to send a ransom demand without convoing? |

Baaldor
Capsuleer Outfitters Easily Excited
87
|
Posted - 2013.09.26 19:45:00 -
[8] - Quote
Helicity Boson wrote:Baaldor wrote:Helicity Boson wrote:Also:
Instead of jump clones, let us buy 5-clone meatlockers in stations (infomorph psychology gives 1 meatlocker per level) so we can swap implants without awkward mechanics, and have multiple bodies at different locations.
...but that's not really a criminal specific idea. How about an actual meat locker for the bodies we collect..you know so we can play with them later. - Ability to bribe CONCORD to allow us to stream through and attack folks in high sec with out intervention, forcing the locals to fight or flee. It would be like an incursion but better. - allow a contract in game to set up a protection racket. How about a ransom UI element that will allow you to send a ransom demand without convoing?
With a timer.
Big friging numbers turning to a bright red when it gets to 3....2...1..finishes with "I am sorry, but you have failed to comply...have a nice day"
|

Anslo
The Scope Gallente Federation
2766
|
Posted - 2013.09.26 20:25:00 -
[9] - Quote
Built in ship cargo scanners. Why the hell do we waste a highslot on a cargo scanner??
|

Wolvson
Griff-Co
0
|
Posted - 2013.09.27 13:45:00 -
[10] - Quote
Ability to comandeer a ship. |

Leto Thule
Sons of Retribution
67
|
Posted - 2013.09.27 14:10:00 -
[11] - Quote
Enhanced EWAR ability. Maybe a few mods to increase DSCAN range. Maybe a DSCAN jammer as well. EWAR ships should be able to point longer too.
Maybe some abilities that current electronic warfare aircraft have, such as guiding munitions in from out of their normal range, or focusing jammers to burn out enemy electronics, ect. |

Isis Dea
Combat Cruise Control
117
|
Posted - 2013.09.27 14:44:00 -
[12] - Quote
- Battleship module/siege mode that lets you scramble sentry guns on grid. (Activating being a criminal act.)
- Captial Ship (somewhat glass cannon) capable of locking down a star gate. (With an alternate mode for stabilizing a star gate from the other side. As in you can use this ship to break a lockdown created by one of its kind, but that's also a giveaway that this ship is posted on the gate.) (Gates to highsec cannot be jammed, as they're protected by some kind of CONCORD safeguard.) (Alternate module: Cyno-Jam Grid.) Basically a support capital ship.
- Boost FoF missiles. (Will help when you're fighting outnumbered, jammed and damped, etc.)
- Slower police response time if you have no high slot modules equipped.
- Tier 2 Heavy Interdictor (or T1), providing a heavy tank + interdictor stasis web module (highslot, -75% speed, 25km[+5 per level], tough to fit but can fit multiple), can fit regular heavy interdictor module.
- Improve target painter bonus with Rapier/Huginn (since we're in the age of frigates).
- Summon elite NPCs that can be controlled similar to drones (rewarded through doing enough missions for a pirate faction).
- Stations only dockable by pirate capsuleers (with high enough standing), with exclusive pirate interiors.
- Earnable standings/LP with NPC pirate factions for destroying players in space (opposite of the faction that holds the space).
- Smuggler star gates (as already mentioned).
- Pirate clothes and backgrounds (the hell happened to our Sansha/Blood Raider/Gurista backgrounds?)!
- Visible pirate implants in character editor.
- Strippers/Passengers in captain's quarters.
- Display box in captain's quarters that has a capacity for one frozen corpse.
- Display box in captain's quarters for your favorite mercenary's autographed armor (for linked DUST accounts).
- Custom paintjobs for ships (especially pirate themed).
- Custom ambience tracks that play when jumping onto a grid where sentry guns are firing on a outlaw player.
- Custom ambience tracks that play when jumping onto a grid where 250+ players have capsuleer aggression.
- Bloodraider Mining Barges. Because blood for the blood god... |

Princess Bride
Corripe Cervisiam Trade Consortium
548
|
Posted - 2013.09.27 15:40:00 -
[13] - Quote
I would like a police radio scanner for monitoring CONCORD and Faction Police.
You buy access to a chat channel with CONCORD or faction LP. Maybe a LP Store item such as "Current police frequencies" that expires 24 hours after purchase. When CONCORD responds to an "event" or Faction Police give their usual "Criminals are not welcome here X" on a grid, you see it in your chat channel along with relevant location data as long as you are within the same constellation. After 24 hours the item disappears or stops working because "the authorities have changed up their frequencies for security reasons."
This would be useful both to criminals and to potential victims.
http://eveprincessbride.wordpress.com/ |

Helicity Boson
Immortalis Inc. Shadow Cartel
559
|
Posted - 2013.09.28 10:32:00 -
[14] - Quote
How about criminal rap sheets, both for the inevitable epeen, and also as a form of intel for would-be bounty hunters?
Could include a (loooong) list of offenses, as well as things as statistical data on things like: -Area most active -Times most active -Last known location where the player earned a suspect flag
|

Fix Lag
Federal Navy Academy Gallente Federation
553
|
Posted - 2013.09.28 11:00:00 -
[15] - Quote
I'd be happy if CCP just made highsec a little less safe in each expansion instead of a little more safe. |

Mike Adoulin
Trans-Aerospace Industries
357
|
Posted - 2013.09.28 11:18:00 -
[16] - Quote
I wouldn't mind the option of starting a new character as a pirate with -10 sec status.......they have pirate noob ships now, after all.
You could have them spawn in lowsec/null, etc...and imagine the tutorials...:)
|

Zloco Crendraven
BALKAN EXPRESS
404
|
Posted - 2013.09.28 11:20:00 -
[17] - Quote
Me and many other chose the ways of piracy. As stands in New Eden "Every decision should have its consequences". But what we actually get? We get no highsec, we get guns on the gates and we get a big black .... and nothing else.
While if you chose Militia warfare u get a really good way to earn isk and pvp in same time. And what are the consequences for Militia. Actually none in proportion what pirates ones are.
So, what to do? I ask CCP for that - standing to actually meter to pirates. From -5 and below each level (-5, -6 ,-7 ,-8, -9) should open the doors for every pirate faction lv missions respectively (1, 2 ,3 ,4 ,5) Pirate faction standings wouldnt meter if u got negative security standing.
In addition to that near every militia space there should be a pirate hub (small outpost, NPCs in space, etc...) which would give PvP mission against respective militia factions (Gurista against Caldari militia etc). Missions would be kill 10 Different Caldari pilots (Shuttles and noobships dont count) or kill 10 Caldari militia frigates et. Many combinations are possible.
In addition to that the lower the standing u get the minor are the taxes in those hubs which would have its own market. For completing the missions u get isk and lp which u can spend to purchase those faction ship blueprints, ammo, implants etc.
Some interesting mechanics could be added for easier drug production and trading in those hub
Pvp near those should be allowed without NPC interference if u are a - standing and all others especially militia would be attacked on sight. Hubs should be guarded by sentry guns and a NPC fleet (incursion like with sleeper AI) where if bested by the militia side the hub would enter in reinforce for 1 day. The next time if the hub isnt defended by both the NPCs and pirates it should enter a longer reinforce mode (3 days) where the market wouldnt work and a % of items in ti would be lost.
As Militia would interfere with the pirate hubs, there would be missions for Pirates to attack the militias plexes, which would weaken their soveregnity.
Just few cents of mine. GL and HF!
EDIT 1: U dont enlist in any of the pirate factions. U stay where u are (corp/ alliance wise). U just get to use that - standing somewhere. It is a tool basically for us lowsec outlaws/mercenaries/pirates to earn isk, trough PvP. It can be a roleplay tool also.
It is needed to give more meaning to the other part of lowsec (not militia). Imo the right way is to build around militia warfare which is a great success also for lowsec. U get to lay foundation for more meaningful Pirate faction warfare.
Later u can add CONCORD hubs too just like u did with pirate warfare. Where players would take in their hand policing lowsec and earn isk/lp for their efforts against outlaws.
EDIT 2: Sansha hubs. Missions against everyone. Where u could turn in LP and spawn incursions once per month in constellations by your choosing. let say 1mil is needed per month to spawn an incursion. CCP put some 10 constellation of strategic importance for EVE players to chose from. Players put lp in designated pots for each of those constellation. When 1 mil lp is given, the constellation pot with highest lp gets the incursion. Higher the standing with Sansha u have lesser the penalties in the incursions u ll have. BALEX is recruiting -----> tinyurl.com/oscmmlv |

Freeman11
State War Academy Caldari State
45
|
Posted - 2013.09.28 11:29:00 -
[18] - Quote
I think I speak for all Capsuleers when I say "more scams pls" This game is ruthless... |

Princess Bride
Corripe Cervisiam Trade Consortium
548
|
Posted - 2013.09.28 14:55:00 -
[19] - Quote
Freeman11 wrote:I think I speak for all Capsuleers when I say "more scams pls"
Considering that the recent TOS edits killed space rental scams, recruitment scams, and even item renaming scams, I wouldn't hold your breath. Also, the justification used for it (you can't get back at scammers that never undock) will likely be used to kill more kinds of scams in the future, so if anything we're looking at LESS scams, not more. http://eveprincessbride.wordpress.com/ |

Ssabat Thraxx
Scionian Solutions Nomads.
27
|
Posted - 2013.09.28 23:09:00 -
[20] - Quote
Helicity Boson wrote:
- the addition of smuggler jumpgate routes/shortcuts available only to criminals
That's a really cool idea.
|

Istyn
Freight Club
248
|
Posted - 2013.09.30 08:43:00 -
[21] - Quote
Helicity Boson wrote: How about a ransom UI element that will allow you to send a ransom demand without convoing?
IIRC, there was some problem with this when it was suggested before as CCP do not want UI elements that can be 'misused/manipulated' into being blatant lies (if you pay this guy he'll let you go, oh no wait you're dead anyway), so the UI would have to force people to honour their ransoms somehow, and pretty much nobody was in favour of that.
Also, welcome back. |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
554
|
Posted - 2013.09.30 09:49:00 -
[22] - Quote
Helicity Boson wrote:So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?
For me an example would be:
- the addition of smuggler jumpgate routes/shortcuts available only to criminals
I like this idea, but I like it even more if everyone could use it. When you are a criminal, you will go to fixed location 1. Anyone who isnt a criminal will goto a random location (changes every 15min). This way its useful for criminals, but also non criminals. You either love us or we hate you. |

Helicity Boson
Immortalis Inc. Shadow Cartel
562
|
Posted - 2013.09.30 09:49:00 -
[23] - Quote
Tora Bushido wrote:Helicity Boson wrote:So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?
For me an example would be:
- the addition of smuggler jumpgate routes/shortcuts available only to criminals I like this idea, but I like it even more if everyone could use it. When you are a criminal, you will go to fixed location 1. Anyone who isnt a criminal will goto a random location (changes every 15min). This way its useful for criminals, but also non criminals.
Oh I like that! |

Eugene Kerner
TunDraGon
846
|
Posted - 2013.09.30 12:14:00 -
[24] - Quote
Helicity Boson wrote:Tora Bushido wrote:Helicity Boson wrote:So my fellow ne'er-do-wells, what kind of new content or changes to existing content would YOU like to see in EVE?
For me an example would be:
- the addition of smuggler jumpgate routes/shortcuts available only to criminals I like this idea, but I like it even more if everyone could use it. When you are a criminal, you will go to fixed location 1. Anyone who isnt a criminal will goto a random location (changes every 15min). This way its useful for criminals, but also non criminals. Oh I like that!
They should not be visible on the overview by default. One would have to scan it down fthe first time and get a bookmark...
Also...hidden pirate bases (...Freelancer...)
"Also, your boobs " -á CCP Eterne, 2012
|

La Nariz
GoonWaffe Goonswarm Federation
1099
|
Posted - 2013.10.01 03:28:00 -
[25] - Quote
Istyn wrote:Helicity Boson wrote: How about a ransom UI element that will allow you to send a ransom demand without convoing?
IIRC, there was some problem with this when it was suggested before as CCP do not want UI elements that can be 'misused/manipulated' into being blatant lies (if you pay this guy he'll let you go, oh no wait you're dead anyway), so the UI would have to force people to honour their ransoms somehow, and pretty much nobody was in favour of that. Also, welcome back.
Doesn't need to be a forced thing, just have a history display so people can see who did and did not honor their ransoms. Something a long the lines of a freeform contract with tracking of events. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Helicity Boson
Immortalis Inc. Shadow Cartel
566
|
Posted - 2013.10.01 05:34:00 -
[26] - Quote
La Nariz wrote:Istyn wrote:Helicity Boson wrote: How about a ransom UI element that will allow you to send a ransom demand without convoing?
IIRC, there was some problem with this when it was suggested before as CCP do not want UI elements that can be 'misused/manipulated' into being blatant lies (if you pay this guy he'll let you go, oh no wait you're dead anyway), so the UI would have to force people to honour their ransoms somehow, and pretty much nobody was in favour of that. Also, welcome back. Doesn't need to be a forced thing, just have a history display so people can see who did and did not honor their ransoms. Something a long the lines of a freeform contract with tracking of events.
Another good idea!
|

Samoth Egnoled
Infinitech Catastrophic Uprising
24405
|
Posted - 2013.10.01 08:31:00 -
[27] - Quote
Helicity Boson wrote:La Nariz wrote:Istyn wrote:Helicity Boson wrote: How about a ransom UI element that will allow you to send a ransom demand without convoing?
IIRC, there was some problem with this when it was suggested before as CCP do not want UI elements that can be 'misused/manipulated' into being blatant lies (if you pay this guy he'll let you go, oh no wait you're dead anyway), so the UI would have to force people to honour their ransoms somehow, and pretty much nobody was in favour of that. Also, welcome back. Doesn't need to be a forced thing, just have a history display so people can see who did and did not honor their ransoms. Something a long the lines of a freeform contract with tracking of events. Another good idea!
Or have a system similar to Ebay's reputation system, so if you didnt honour a ransom your honour percentage would go down, however it should be automatic so players dont harrass a pirate for killing them. Well they cant use the rep system to do it. |

Capt Starfox
xX-Crusader-Xx Li3 Federation
455
|
Posted - 2013.10.01 12:29:00 -
[28] - Quote
Meat lockers.. I like it! How about putting corpses all around the hull of the ship... Like a Reaver ship.  Abandon all hope ye who x up in fleet |

Aesheera
Blacklight Recon Strictly Unprofessional
392
|
Posted - 2013.10.01 14:45:00 -
[29] - Quote
A ransom interface that upon payment, denies all aggressive acts on the 'customer' from ships that in the past minute or two took aggression on him/her.
This would work the other way round as well.
Example:
Pirates pewpew, then either the pirate or customer proposes a ransom through the interface.
Customer pays, aggressed pirates can no longer pewpew said target for 5 minutes. Customer cannot pewpew pirates for the same duration.
Accessible through right-click on either's portrait during acts of violencing spaceboats. Primary since '07. GÖÑ
If It Bleeds, Kill It - II |

Leto Thule
Sons of Retribution
74
|
Posted - 2013.10.01 14:53:00 -
[30] - Quote
Aesheera wrote:A ransom interface that upon payment, denies all aggressive acts on the 'customer' from ships that in the past minute or two took aggression on him/her.
This would work the other way round as well.
Example:
Pirates pewpew, then either the pirate or customer proposes a ransom through the interface.
Customer pays, aggressed pirates can no longer pewpew said target for 5 minutes. Customer cannot pewpew pirates for the same duration.
Accessible through right-click on either's portrait during acts of violencing spaceboats.
I dont like that... seems like it would just add one more "safety" to the game. Just my opinion. Ransom shouldnt be a guarantee. |
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