
XavierVE
Reasonable People Of Sound Mind
189
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Posted - 2013.09.27 01:15:00 -
[1] - Quote
I love EVE, but this expansion is the end of over four years of consistent, daily playing and FC'ing. Going to wind down and unsubscribe, which, for me, is really quite sad. I love EVE, but you guys have lost the plot.
Reason? Nullified interceptors.
- The other day, a larger neighbor sent a bait prophecy over to try to get us to aggress so they could come across with a 20 man gang. I knew it was happening, so I prepped my gang of 7 to kill the bait prophecy by having the 'dictor pilot cross-jump the bait-ship, and then align to the gate that the blob was coming from, popping the bubble once they spiked system. Worked like a charm, killed the bait Prophecy and the vast majority of our gang got away because the hostile gang landed on the 'dictor bubble 60km off gate.
How Rubicon fucks this: Their two interceptors warp through our drag bubble now, catching part of our gang before we even finish off the structure of the bait-ship.
- Last month, we took a roam out through hostile null. Just eight of us. Got chased by a larger gang of 30+. We were able to stay ahead of the gang of 30+ by dropping 'dictor bubbles behind us to slow down their fast tackle. Chased across half a region, stayed alive because we were able to slow down the blob using 'dictor bubbles.
How Rubicon fucks this: Any giant home defense blob just loads up with 3-4 interceptors, who will overtake slower-aligning BC's and cruisers while warping through bubbles left in our wake. Sure, we can kill the interceptors once they tackle, but that means aggression, which gives the hostiles a full minute to get into system to blob us, or at the least, get larger ships ahead of our gang in order to leave us stuck in system.
As a small gang FC, this blows. Sure, people will be all "adapt or die" with the usual response, but things like nullification take pilot skill out of the equation. It's bad enough on Tech 3's, but at least Tech 3 ships are expensive, take a lot of SP, and aren't used often in the manner which I described in the previous two examples. Tech 3 nullification, while a horrible thing to have in the game as it makes transport through null way too easy, is not nearly as bad as interceptor nullification. Removes the ability of a smaller roam to be able to run their asses off. Jump bridges already made that hard, this change makes it impossible.
Stopping scouts for larger blobs (which as a small gang entity is one of the few things you can do to really **** up a giant fleet roam through 0.0) is now impossible, as you can't drag inty's out of warp or kill them with 'dictor bubbles. Scouting was already made incredibly easy when you guys ****** up the skill of gate-crashing with the "jump" button... this change makes scouting so easy a newborn baby could do it and never die. Don't even need a specialized tech 3 scout anymore, just take an alt with 21 days of training for it.
Obviously this change was done because of people anchoring dozens of bubbles on gates, making their null-bear ratting very difficult to catch. Could have easily changed that by not allowing ANCHORED bubbles within 40km of a gate... rather than giving interceptors a nullified bonus that completely fucks over small gang FC's that enjoy roaming through 0.0.
The straw, it's the last of the bunch. |