| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Mekhana
Spiritus Draconis
269
|
Posted - 2011.11.01 13:03:00 -
[1] - Quote
It's a start I suppose but you still got a long way to make Gallente subcaps mainstay ships in fleets. I suggest you guys start working on the Gallente ships themselves next. |

Mekhana
Spiritus Draconis
269
|
Posted - 2011.11.01 13:29:00 -
[2] - Quote
If someone brings a Hyperion to an armor fleet it has to be as worthwhile as bringing an Abaddon in its own special way. After all they are both tier 3 battleships the gap between the usefulness of both are just ridiculous. Sadly this injustice applies to every single Gallente ship in the game with exception of frigates and capitals obviously.
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Mekhana
Spiritus Draconis
275
|
Posted - 2011.11.01 21:18:00 -
[3] - Quote
People complaining about Amarr being underpowered have clearly never flown in a decent armor fleet before. |

Mekhana
Spiritus Draconis
276
|
Posted - 2011.11.02 06:04:00 -
[4] - Quote
The guns do need bigger changes as do the ships. |

Mekhana
Spiritus Draconis
276
|
Posted - 2011.11.02 20:06:00 -
[5] - Quote
CCP Tallest wrote:Hello all. Sorry for not replying more. I've been a tad busy. We're trying to get these changes to SISI so we can start playing around with them. Once this is on SISI, please post more feedback in the test server feedback forums.
Here are some responses to your concerns.
"Hail boost is too much" Possibly... I might change it to a 25% falloff penalty instead of removing it completely.
"Tech II ammo needs to be rethought" I agree that we need to take a better look at this. What I did was just reacting to some issues that I found to be very obvious when comparing them to tech 1 ammo.
"Eagle is terrible, Deimos is terrible, Rokh is terrible, Proteus is terrible... etc." Keep posting specific examples. We can't fix everything at once, but hearing the problems from you helps us prioritize what needs to be looked at.
"Reduce hybrid ammo size" That's a pretty good idea. I'll look into it.
"Armor rigs should not reduce speed" Possibly... I definitely considered it and haven't completely dismissed it.
"This isn't enough, we need bigger boosts to damage" That is entirely possible but I believe this is a good starting point.
Thank you for the feedback, CCP Tallest. Looking forward to an updated list of changes, |

Mekhana
Spiritus Draconis
277
|
Posted - 2011.11.02 23:57:00 -
[6] - Quote
@Tanya Powers
Quite so.
Meanwhile, on this other ring we got ships with superior EHP, comparable DPS and can switch instantly between close range ammo and long range ammo. Their long range ammo lets them hit up to 50km away. |

Mekhana
Spiritus Draconis
277
|
Posted - 2011.11.03 05:33:00 -
[7] - Quote
Increasing ship survivability would make a long way to make Gallente ships viable in fleets after changes to hybrids are found satisfactory.
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Mekhana
Spiritus Draconis
282
|
Posted - 2011.11.04 13:16:00 -
[8] - Quote
(copy before posting, does wonders to your sanity)
What a pickle we have been all these years.
First, Gallente use hybrids, the worse turrets in the game by far.
Blasters have poor range, bad tracking, consume too much capacitor. Very easy to fix:
Change#1)Increase range, increase tracking, reduce capacitor usage.
Blasters should have the optimal almost as ridiculous as autocannons but little to no falloff whatsoever. That's right, a Brutix with the optimal of a nanocane. This ensures Gallente will always come out on top in close range brawls, as it is meant to be. If he wants to do his tango in his falloff we switch to null and bulldoze through. Forcing him to either warp off or force him to take his point off, allowing the Gallente pilot to disengage. If he wants to hold point on us he'll have to get way deep into void range taking away his risk free kill.
Which also reminds me!:
Change #2) Remove all penalties of T2 Blaster ammo. Simple.
Change #3) Either further increase optimal of Null or add some god-like autocannon amount of falloff.
Hybrids always needed some unique charm for them and this would be it. would be that their T2 ammo has no flaws and only change damage and range. T1 and Faction ammo also can do either more kinetic or more thermal damage, similar to Conflag and Multifrequency with Amarr. This with their drone bays would allow them to take on a much more varied amount of targets. So if a Brutix and a Hurricane warp to zero at belt 1 it can go either way, with player skill and fittings deciding who's traveling back to in a pod.
These changes have to be severe and make an impact. Instead of making confections for the cake, you need to start over from the beginning.
Secondly, we have Gallente hulls, which only qualities are enerally a larger drone bay and higher structure. Those don't make it worth it by the way. I'll propose my list of railguns and hull changes after work. |

Mekhana
Spiritus Draconis
285
|
Posted - 2011.11.04 21:43:00 -
[9] - Quote
To you people wanting Gallente ships to special little snowflakes GTFO my EVE. Seriously.
The only thing Gallente needs are buffs to guns and to hulls, no matter in what form as long they are adequate (which they aren't anywhere near close after playing a round of SiSi brawl with my corp a hour ago.)
CCP has their hands full with the Winter expansion, don't **** things up for the rest of us. |

Mekhana
Spiritus Draconis
286
|
Posted - 2011.11.04 22:12:00 -
[10] - Quote
Sydney Nelson wrote:Mekhana wrote:To you people wanting Gallente ships to special little snowflakes GTFO my EVE. Seriously.
The only thing Gallente needs are buffs to guns and to hulls, no matter in what form as long they are adequate (which they aren't anywhere near close after playing a round of SiSi brawl with my corp a hour ago.)
CCP has their hands full with the Winter expansion, don't **** things up for the rest of us. LOL! For those of us who don't speak "incomprehendable", WTF does your post mean?
Obviously, it means some of you are missing out how narrow this balancing window is. |

Mekhana
Spiritus Draconis
435
|
Posted - 2011.12.07 20:11:00 -
[11] - Quote
So CCP are you going to announce some further hybrid guns and boat changes for January or are you waiting for maximum rage quit effect from your players? |
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